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Viewing 20 posts - 1 through 20 (of 36 total)
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  • #162215
    Blindpeser
    Participant
    @blindpeser

    This room looks fantastic, thank you!

    #161485
    Blindpeser
    Participant
    @blindpeser

    You are wrong mate, check Space Station, BK2K and Funhouse.

    Pretty sure senseless will also update his rooms soon.

    #161139
    Blindpeser
    Participant
    @blindpeser

    I bet it will be there soon @Jeremy.

    #160440
    Blindpeser
    Participant
    @blindpeser

    One of my faourites, thank you!

    You guys should make this little change in the script for fast flips: UseSolenoids=2



    @gear323
    : I have to delete the other 2 tables in the room for good frame rates in almost every room. Could you please consider to provide a lessThan1080tiVersion for the others? Thank you!

     

    #160060
    Blindpeser
    Participant
    @blindpeser

    Another outstanding piece. You put so much love and care in every room! The VPVR fam cant thank you enough.

    #160051
    Blindpeser
    Participant
    @blindpeser

    Very impressive! Cant wait for the next one, F14 in an airport hangar?

    #159579
    Blindpeser
    Participant
    @blindpeser

    So real, amazing. I love it!

    #159551
    Blindpeser
    Participant
    @blindpeser

    This one was uploaded into the VR section. Are you sure this one contains a VR room?

    1 user thanked author for this post.
    #159506
    Blindpeser
    Participant
    @blindpeser

    Tried this out in VR… Amazing! Glad I finally got a way to experience this excellent table.

    Then I looked at the table itself… Man that’s some crazy clever stuff. Standard tables are hard enough in VPX’s 2D editor but this is next level. Such a big fan of your work!

    Did you menage that the backglass appears in correct size and angles? If so, how did you do it? Do you mind to release this with arconovums permission in a VR room?

    #159491
    Blindpeser
    Participant
    @blindpeser

    Incredible, perfect! Thank you!

    #158753
    Blindpeser
    Participant
    @blindpeser

    Try this one:

    https://www.reddit.com/r/oculus/comments/atvkgz/visual_pinball_vr_pinsim/

     

    #158726
    Blindpeser
    Participant
    @blindpeser

    Hello, please advise how to get Alphanumerical DMD working, I had downloaded Frenzy and set capture external dmd but it does not show. other vr tables working ok. Rom is ok, I can start a game with sounds etc. but not dmd graphics.

    Thankyou.

    Same here, we definately need a tutorial section on vpforum.

    #158725
    Blindpeser
    Participant
    @blindpeser

    Hey guy, you should ask Ravarcade on gopinball.com or visit the vpx vr thread on vpforum.org.

    1 user thanked author for this post.
    #158625
    Blindpeser
    Participant
    @blindpeser

    I love this one, thanks mate!

    I decreased some values on the spotlights, those are too 2D imo. And I made the room a bit darker overall. Plus I changed UseSolenoids=2 in the script for fastflips(?).

    The right flipper on the upper playfield make me angry. For me it is almost impossible to lock the ball. I tried to increase the flippers strength but that didnt help. Any suggestions?

    I wish we had some ball-on-ramp-sounds here. What other technology are we missing?

    Overall this is one of my favourites.

    #157351
    Blindpeser
    Participant
    @blindpeser

    Thanks for this nice room!!!

    Guys, where can I read more about the VR (tutorials, advices, requirements, etc)??? :bye: :bye:

    https://www.vpforums.org/index.php?showtopic=38417&page=64#entry440809

    #157348
    Blindpeser
    Participant
    @blindpeser

    Nice! This one wasnt enjoyable w/o a backglass in VR. The “mirror” killed the immersion. Thanks for the work!

    I highly recommend to replace the annoying environment emission image on this table (i.e. the one from IJ, but there have been made some other lighting tweaks then).

    #157347
    Blindpeser
    Participant
    @blindpeser

    The whole idea of VR is that we can enjoy true scaling and size of out beloved pins. IJ has a full wide body modelled in this VR ROOM and is way larger than the other ‘normal’ standard bodies ;).

    So no need for changing the scaling.

    I am playing with a pinsim. The table appeared to me as wide as my pinsim as all other (standard body) tables do. And the table was way too short. The scaling change fixed this for me. I have seen a comment where the incorrect size was mentioned as well. Maybe this works natural for some guys and doesnt for others?

    #157331
    Blindpeser
    Participant
    @blindpeser

    Thanks for the work and upload? Keep em coming! Not sure if this was mentioned before. IJ is a wide body machine. This tables appears to be too short, because the standard scale settings are for standard body tables. Just change the scaling in VR settings to 62 (or 61,63.. what you prefer) to get a correct table size. Unfortunately the backbox is too big then. Maybe the author wants to fix this?

    We definately need a 4K version of this. Have a lot of flickering on the metal parts (I used to know how to reduce it but forgot it). Maybe Knorr or g5K want to help us out?

    #153245
    Blindpeser
    Participant
    @blindpeser

    @bko: If you are talking about the VR version: Just check the “keys” options. You should be able to choose a button that recenters the table there.

    #131600
    Blindpeser
    Participant
    @blindpeser

    OK, didnt know that. I bet this is a feature in future.

Viewing 20 posts - 1 through 20 (of 36 total)