Bounty Hunter is a great throwback to an earlier solid state era. It features fun gameplay and a killer art package that remains unique in all of pinball.
This project was passed on to me by armyaviation, who worked with siggi to do his incredible work on the playfield. Other big players include…[Read more]
Visuals and physics are nearly done but I’m stuck on a scripting problem.
@borgdog, @rascal, @32assassin, @herweh, @cyberpez – or anyone else that has scripted a System 80 game – can you help me script the GI on/off states? System80 isn’t tied to a regular GI solenoid or lamp ID. I have the manual and can see the GI string but have no idea how to…[Read more]
@byrneaar, this runs smooth as can be for me so I didn’t do any kind of performance optimization. It uses three large flasher textures for the GI alone and a bunch more for other lighting effects so it is definitely not for the faint of system.
If you aren’t running a 4k system you could shrink all the large textures by half in Photoshop or Gimp…[Read more]