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What a great job! Table looks and plays awesome. Also it’s still one of the tables I’m very bad. :D
I can’t compare to the real one but it feels great, while other versions didn’t fell good.Thanks for tweaking the captive ball. It always felt wrong and to hard to activate.
One question:
I know it’s normally a ROM and I still use the same. I always had problems with volume difference between music, callouts and soundfx (not tablesounds). Music was always too quiet compared to the rest. I couldn’t fix it in the ROM settings.
Is it just imagination or is the sound and music more balanced?Keep up your great work. I enjoy the VPW tables a lot.
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First of all thank you for the great retheme. Amazing!
I have an issue when hitting the phone. Sometimes the ball comes out again although you ask a suspect or choose who was the murder.
Normally  the ball should stay in the phone. Anyone else having this issue?
On the „normal“ version I don‘t have this problem.
- This reply was modified 3 years, 2 months ago by BountyBob.
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What a beauty! Thanks!
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Thanks for this great update.
Love the mood of the table.Brillant job!
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No messing with y in POV.
y is not the problem. z offset is untouched too? it´s a must that this is set to 1.
Sorry ment Z.
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Surprisingly good table. Nice lights.
Thx for your work.
Issue with cueball mania. Mode starts but balls don‘t come out. (Look attached photo)
Strange. We never had this problem while testing. Which VPX version are you using?
10.6.0
No messing with y in POV.You need to login in order to like this post: click here
so lets wait and see. I sometimes also experience strange behaviour of new tables only once… and never again after restarting VPX.
That‘s something I‘ve noticed too on some tables. Like VPX learns. Although I know it‘s not possible…
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Surprisingly good table. Nice lights.
Thx for your work.
Issue with cueball mania. Mode starts but balls don‘t come out. (Look attached photo)
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- Bonus score formatting weird = most likely you have stretched the pup. It is meant to be 1920 x 1080. If you have your screen fitting a tall monitor or off the normal hd ratio then you will find text format issues that i don’t know if i can adjust for.
To fix this problem, change the decimal sign to point (.) instead of coma(,) in Windows. (For European users I think)
I also installed the fonts in the PUP fonts folder (right click > install) and no problem anymore (I had the problem on the first play)
I enjoy it !!
Now, just waiting the end of the lockdown to be able to play it with my best friends and sharing again some beers ;)
Sorry but where do I change from , to . ?
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Played this table the first time today. First of all good job!
I had a table crash during endgame (after all modes are finished) just 3 Seconds to go.
Anyone else having that issue?
Here a screenshot where the script ended.
Don’t know if anybody still looking here…
Thanks for help.Attachments:
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Looks great! Thank you. My son and I love Fishtales.
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This is such an amazing work. Thank you so much.
Perhaps te call outs will follow me in my sleep. ;)You need to login in order to like this post: click here
1 user thanked author for this post.
My goodness, this is absolutely phenomenal. I’m in shock this is your first table. Thank you so much. Great work.
Any chance we’ll see an update with more of the callouts from either the original table or the cleland mod integrated?
You can select cleland mod in the script.
Makes the table feel so much better.You need to login in order to like this post: click here
What a great community!
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Got a script error hitting the right ramp for 100% Sibling Rivalry.
See screenshot.Attachments:
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Firstly, a huge thanks to @daphishbowl and @Mr.H. for this amazing table. I have only played it a little, and I can tell this is going to suck many hours out of me try to beat it.
So the table plays great but I am having some major issues with the PuPPack. My setup is a 3 screens with a separate playfield, backglass, and LCD DMD (showing only a normal DMD size through the backglass stickers).
When I change it to run PUPDMD, everything works, but the DMD is too big to see.
Setting it for UltraDMD, some DMD videos are sized wrong, and no backglass. It also creates a new blank folder in PuPVideo called gotg_2020.
I am running the latest stables versions of everything, and I usually have no issues with PuPpacks (new Getaway for example works like a charm). I think I just have issues with non ROM puppack tables.
Munsters the table wont sit right, Harry the DMD is just looking scrolls, and now this one. Can someone please help me out.
You can change the size of the DMD in the Script Line 40.
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First of all, thank you for the amazing work you have done. Looks awesome.
Unfortunatly I have an issue, that the ball launches automatically, immediately, so I can’t select a mode.
Running VPX 10.6. Never had that before.
Thanks for support!
Have found the problem and a solution. Maybe there is a more elegant way to solve it?
Found out that the tip of my plunger was looking out (see picture left side)
Turned of the plunger in VPX under “Preferences->configure keys, nudge, dof” and it works. Tip of plunger is gone (see picture right side). Can select mode and launch ball with launch button.Is it just me having the problem and is there a more elegant way to solve it? @daphishbowl
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First of all, thank you for the amazing work you have done. Looks awesome.
Unfortunatly I have an issue, that the ball launches automatically, immediately, so I can’t select a mode.
Running VPX 10.6. Never had that before.Thanks for support!
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Thank you so much. Brings this table to a new level!
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