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  • in reply to: ROM Sound files for VPX tables… #211931
    CarnyPriest
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      @carnypriest
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      Should replace home on the range with row, row, row your boat

      in reply to: Thalamus github vpxtable_scripts repository #196895
      CarnyPriest
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        @carnypriest
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        I still check the repo for new commits. But more of the recent releases have been good about enabling fastflips, SSF, etc. Less need for a separate script to update features.

        in reply to: Slightly pissed … #193887
        CarnyPriest
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          @carnypriest
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          Somebody owns the IP. As has been the case since VP first came out twenty years ago. Community does what it does until Planetary Pinball decides to say enough is enough. Worst that will happen is a takedown notice/C&D. It is what it is. Since not much has happened (a few incidences here and there) in twenty years then maybe nothing will happen. :unsure:

          1 user thanked author for this post.
          in reply to: Slightly pissed … #193864
          CarnyPriest
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            @carnypriest
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            Also, the work is officially licensed from Williams. Got to protect that license. Everybody’s got to get paid!

            I’m pretty sure I read somewhere saying if the work is shared online Williams can revoke his license even if he has nothing to do with the work being shared. I would never want to jeopordize someone else’s income, especially for something so frivolous. It’s amazing everything in this community is already free of charge and the artist definitely can not be blamed for protecting his livelihood.

            Yeah, that’s what I mean. Even if the artist didn’t personally mind having the work out there, he may be obligated to protect the work in order to meet the terms of the license.

            As the quality of resources produced by the community has improved so much lately with accurate images/3D models and users have the capability to print replacement decals and parts at home, that’s got to threaten some licenses. Guess we’ll see if the hammer finally comes down.

            in reply to: Slightly pissed … #193823
            CarnyPriest
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              @carnypriest
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              Also, the work is officially licensed from Williams. Got to protect that license. Everybody’s got to get paid!

              in reply to: B2s Backglass Designer #193652
              CarnyPriest
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                @carnypriest
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                Ok, but if you were attempting to use custom display images rather than default then you might need the alternate version of the Designer. Granted, the project I used it for was just for two screen support:

                https://vpinball.com/VPBdownloads/star-trek-bally-mirror-universe-db2s/#changelog

                It’s been a few years. As far as I remember, in the official version of Designer if you were to import custom digits you are allowed to import digits 0 to 9 but there is no remaining slot for a blank/unlit digit. The alternate version corrects for that.

                The built-in LED in the Designer is fine, but this came to mind again because I think that B2S authors can do something that looks better, like freezy’s alphanumeric renderer. The problem with dmdext is that users can’t scale to fit precisely into the score display space within B2S projects. Especially, when those backglasses themselves are scaled to fit a 16:9 aspect ratio monitor on user’s cabinets. What an author can do is capture images from the alphanumeric renderer and import into B2S Designer. Depending on project needs, the author may need that blank in addition to digits 0 to 9. This is most suitable for the early solid state tables that basically just displayed numbers, prior to the mid-80s.

                More info here:

                https://www.vpforums.org/index.php?showtopic=41291&p=454391

                 

                in reply to: B2s Backglass Designer #193639
                CarnyPriest
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                  @carnypriest
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                  No issues with defining an empty LED image for a blank in regular V1.2 Designer?

                  in reply to: Star Wars DE Graphics Mod #191580
                  CarnyPriest
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                    @carnypriest
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                    stwr_104.zip is the parent set. Get that one at VPU and you should be set. If not, let me know and I’ll post the correct set. Clone sets tend to have only what ROMs are different from the parent set. But if you are not using a clone then you should not need to download every Star Wars set.

                    in reply to: Sharkey’s Shootout (Stern 2000) #191396
                    CarnyPriest
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                      @carnypriest
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                      Fun table. Thanks so much. I wish someone could donate a good scan of the apron cards.

                      Thanks again for your hard work,

                      Lane

                      the majority of cards can be found here,

                      http://www.pinballrebel.com/pinball/cards/

                      I went trough them all and have a missing VPX missing list

                      https://pastebin.com/SW0tbAsa

                      Yep, Inkochnito’s site (pinballrebel link) has the original manufacturer PDF. That’s as good as you can get.

                      in reply to: B2s Backglass Designer #190884
                      CarnyPriest
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                        @carnypriest
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                        Was looking for this again and found it. AFAIK this is the latest version of B2S Designer and it is not in the usual download locations. Just a bugfix that allows import of an empty LED image. But it is an update from V1.2.

                         

                        http://vpuniverse.com/forums/topic/2890-b2s-designer-bug-fix-led-image-with-blank/

                        in reply to: Testing VR without a headset #190858
                        CarnyPriest
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                          @carnypriest
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                          My CPU is just on the wrong side of minimum requirements for VR. No upgrade path for my motherboard. Too old. For me, that means new CPU, new motherboard, new CPU cooler, probably new memory modules. GPU might carryover if I buy the right bus. All that before even looking at headsets, etc. Yeah, it’s going to be a long time before I’ll be trying VR out. :unsure:

                          in reply to: Doctor Who (Bally 1992) #188307
                          CarnyPriest
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                            @carnypriest
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                            I would not point the finger at VPF for SAMbuild at this point. After all, VPF supports SAM tables now. It’s more that VPinMAMEdev themselves don’t want to deal with the hassle. They have a happy home. SAMbuild has a happy home. Users know where to find what they need. No problem.

                            As for Doctor Who, there was a new dump of the L-2 sound rom where I think the set was using the L-1 sound rom before. It’s a righteous update by definition. But, don’t ask me what is specifically different about the soundtrack. For users with 3.3beta, they just need to redownload the set from VPU and the table will play with correct sound.

                            Players usually just need the mother set which tends to be the latest production version of a table’s game code. That’s usually what authors’ tables support. Talking classic tables, those mother sets are years and years old and don’t change. But it can happen on occasion believe it or not that a new dump or new information requires a correction to be made. It happens. Download the updated set and move on with your life.

                            in reply to: Doctor Who (Bally 1992) #188276
                            CarnyPriest
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                              @carnypriest
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                              If you are using 3.3beta then this:

                              http://vpuniverse.com/forums/topic/4278-sambuild33-beta-thread/?do=findComment&comment=47428

                              In other words, this is the same thing four other people have suggested doing on this page alone.

                              Update your ROM set!

                              in reply to: Motörhead (England) #188239
                              CarnyPriest
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                                @carnypriest
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                                With PinballX it is possible to display German characters in a USA local environment by use of Unicode character codes in the xml database.

                                Ex.

                                <description>Mot&#246;rhead</description>

                                It doesn’t look like I had to change the file name for PinballX to match with the same name in the gamename tag. I still have the umlaut in the file name.

                                I don’t currently have any front-end installed so I don’t know if the same rules apply with Popper.

                                 

                                in reply to: Motörhead (England) #188197
                                CarnyPriest
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                                  @carnypriest
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                                  Maybe popper can’t match on file names/table names with umlauts.

                                  in reply to: Bad Cats Williams 1989 vpx Graphics Remaster #187598
                                  CarnyPriest
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                                    @carnypriest
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                                    Yep, the table seems to be based on V1.0. The script does not have the flipper lag fix. UncleWilly never updated the table here at VPinball. His latest version is at VPForums:

                                    https://www.vpforums.org/index.php?app=downloads&showfile=12401

                                     

                                    in reply to: mp3 files included to upload #186548
                                    CarnyPriest
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                                      @carnypriest
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                                      In the description or installation upload tab, link to suggested tracks on youtube and what to name them to work with the table script.

                                      Then users proceed from there. Can use a downloader or whatever to rip the track, but then it is on users to download the track if they want it.

                                      Pretty simple for most music if it is not too obscure.

                                       

                                      in reply to: What was the very first real pinball game? #184532
                                      CarnyPriest
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                                        @carnypriest
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                                        1 user thanked author for this post.
                                        Tom
                                        in reply to: What was the very first real pinball game? #184519
                                        CarnyPriest
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                                          @carnypriest
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                                          According to IPDB

                                          https://www.ipdb.org/machine.cgi?id=1

                                          in reply to: The Champion Pub (Bally 1998)b2s #184371
                                          CarnyPriest
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                                            @carnypriest
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                                            Thanks for this!

                                          Viewing 20 posts - 1 through 20 (of 604 total)