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DJRobX replied to the topic Virtual Pinball Table Updater Automatic in the forum Visual Pinball Discussion 1 month ago
Thalamus wrote:
Find yourself a new hobby if this is too much work for you.Whoah Thalamus, remember not everyone understands the intricacies of why things are the way they are in this hobby. A good chunk of available software has an automatic update process, so I don’t think it’s unreasonable to ask about one here. Be nice. :) It seems…[Read more]
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DJRobX replied to the topic The Walking Dead (Stern 2014) – EB Mod in the forum Downloads Support Topics 5 months, 3 weeks ago
Thank you for this, EBisLit! Great update for one of my favorite pins!
And if either of you happen to be reading, we miss you @icpjuggla and @dozer. Thanks for everything.
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DJRobX replied to the topic Future Pinball and BAM Mega-Guide by TerryRed (DOF, PUP, SSF, VR and Front-Ends) in the forum Future Pinball Tables 6 months, 3 weeks ago
BazzaLB wrote:
Hey TerryRed, I think you can change this in your guide now. :)“Pinup Player (PuP-Packs) from PinEvent tables do not currently work in VR. We need a combined force of ravarcade Nailbuster DJRobX to make a PUP plug-in for BAM! (it would look amazing guys!)”
Indeed. Said forces were combined and the results were gooooood. :)
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DJRobX replied to the topic X-Men LE (Stern 2012) in the forum Downloads Support Topics 6 months, 3 weeks ago
This is a new version with different physics, you should download and try @Thalamus
I suspect the magneto version has to do with things being set for static rendering. In vpinballx_gl everything is dynamic so it works there.
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DJRobX replied to the topic FSS MOD X-Files (Sega 1997) in the forum Downloads Support Topics 7 months, 1 week ago
I can confirm I received a request to approve Wheel Of Fortune, which I happily gave. Thanks for doing these conversions, Morttis.
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DJRobX replied to the topic X-Men LE (Stern 2012) in the forum Downloads Support Topics 7 months, 1 week ago
Hi @ebislit. Sounds awesome! This would definitely benefit from a better playfield. As one of the authors, I can release an update to this table. Please send me a DM with the updated table and change list, and we can work on getting it published.
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DJRobX replied to the topic Sharkey's Shootout (Stern 2000) in the forum Downloads Support Topics 7 months, 2 weeks ago
Good to see you back, Diemonik! Thanks for the table.
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DJRobX replied to the topic VR Room High Roller Casino Minimal (Stern 2001) in the forum Downloads Support Topics 8 months, 1 week ago
Yes, Sixtoe has my permission and sincerest thanks for VRifying anything I’m involved in. :)
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DJRobX replied to the topic Starship Troopers (Sega 1997) V1.0 in the forum Downloads Support Topics 8 months, 2 weeks ago
Matt Bini wrote:
OK, that works thanks. It’s frustrating as you have to use the older revision romset (I’m not sure what the differences are, there’s obviously a reason for the update though), so I’m not sure if I’m going to implement it yet…I’ve updated the vpinmame code to support FF for both revisions. So the next SAMBuild will support…[Read more]
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fleep and
DJRobX are now friends 8 months, 3 weeks ago
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DJRobX replied to the topic VR ROOM Creature From the Black Lagoon (Bally, 1992) in the forum Downloads Support Topics 9 months, 1 week ago
Awesome!
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DJRobX replied to the topic I have a Question about VPMAlias.txt in the forum Visual Pinball Discussion 9 months, 1 week ago
It’s a loose format, it will ignore things it doesn’t understand.
Comments are supported. It specifically ignores # or ‘ or ; . .. or you can put whatever you want after a space
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DJRobX replied to the topic Joust PinMAME sound ROM in the forum VPinMame Development 9 months, 3 weeks ago
I looked into this briefly hoping to be able to rip TAF sounds. My quick conclusion is there is no easy way. If you need command codes, you can snoop on a playing table using SoundCommand and VPX’s debug window.
If you download 32Assassin’s “Game show” table you can see how to hook it up. Game Show uses sound commands to drive the chase lights.
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DJRobX replied to the topic PinBot (Williams 1986) in the forum Downloads Support Topics 9 months, 3 weeks ago
VR AND Roth physics? I’m so there.. awesome! Thanks Bord & Rothbauerw!
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DJRobX replied to the topic Future Pinball and BAM Mega-Guide by TerryRed (DOF, PUP, SSF, VR and Front-Ends) in the forum Future Pinball Tables 10 months, 1 week ago
It works. :)
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DJRobX replied to the topic Future Pinball and BAM Mega-Guide by TerryRed (DOF, PUP, SSF, VR and Front-Ends) in the forum Future Pinball Tables 10 months, 1 week ago
Looks great, is enough for me to get started with my part.
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DJRobX replied to the topic Future Pinball and BAM Mega-Guide by TerryRed (DOF, PUP, SSF, VR and Front-Ends) in the forum Future Pinball Tables 10 months, 2 weeks ago
Not to veer of topic so early on but you brought this on yourself: :)
Regarding: “Pinup Player (PuP-Packs) from PinEvent tables do not currently work in VR. We need a combined force of @ravarcade @Nailbuster @DJRobX to make a PUP plug-in for BAM! (it would look amazing guys!)”
I actually wrote the capture stuff as a standalone app, because…[Read more]
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DJRobX replied to the topic Mary Shelley's Frankenstein (Sega 1995) v1.0 in the forum Downloads Support Topics 10 months, 3 weeks ago
Shannon wrote:
I am having trouble with the rom “frankst”. I updated to the new VPinMame 3.3 and installed, but the sound is extremely garbled and repeats itself.Garbled sound on VPM tables usually means your CPU isn’t keeping up. This one has a big DMD. If you aren’t using Freezy’s DLL, you should switch. The built in DMD of vpinmame is very slow.
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DJRobX replied to the topic Mary Shelley's Frankenstein (Sega 1995) v1.0 in the forum Downloads Support Topics 10 months, 3 weeks ago
TNT2 wrote:
DJRob gets credit for this too. He showed me this awhile back. I guess there are a few variations, and to be honest, I have no idea what is required and what isn’t. I copied over a textbox from another table.Dim DesktopMode: DesktopMode = Frankenstein.ShowDT
TextBox.visible = DesktopMode
dim UseVPMDMD:UseVPMDMD = D…
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DJRobX replied to the topic Mary Shelley's Frankenstein (Sega 1995) v1.0 in the forum Downloads Support Topics 10 months, 3 weeks ago
TNT2 wrote:
For any desktop users playing force exclusive fullscreen, any ideas on getting the DMD to show up? Still playing with the scriptI actually just did this for VR which also needs it to be present. It’s pretty easy. Just go to backdrop options. Go to view/playfield image/backdrop to turn on the wallpaper. Add a textbox to th…[Read more]
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