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  • in reply to: Clue (2018 Original PuP Edition) #103555
    fusionwerks
    Participant
      @fusionwerks

      For some reason, this game always crashes when loading from PBX. It launches just fine directly from VPX. Any suggestions?

      FYI, this is my daughter’s favorite game!

      Im glad to hear that she likes it. As for the table crashing, i’m not sure how to help you. Do other pinup tables like Stranger Things crash via PBX?

       

      Thanks for the table, I quite enjoy the theme, and like how the table and ball colour to the person the mode is linked to. I have a couple of suggestions and a bug.

      I think it could do with a little shot variety between the modes, but that is being picky.

      On my 4th game I managed to get all the modes done and trigger the multi ball, It would be fun to have the coloured balls used as part of this.

      I did find a bug shortly after the lap of the table, I was on ball 3 with 2 extra balls in hand, then at the start of every ball extra ball would be lit, If I collected it at the start of the ball I was on infinite play, I got down to 1 EB but then was awarded another during play, I got up to around 25Mil before I decided to let the balls drain to end the game.

      Cheers,

      Wob

      Good Job! I think your the first person i’ve heard that has rolled the table.

      There was some discussion about mixing up the shots during the mode, but at that point, i had already made all the lights, and the videos. The idea was that you needed to get a key to unlock a cabinet, then a weapon from that cabinet, then a motive, then a kill. If i changed it up i was afraid it would make people wonder why they needed a key after they had a weapon from the cabinet, the videos would play out of sequence, and by hitting the scoops at certain points, it allowed me to put in stop points so you could actually watch the video AND play. Its kind of a pet peave of mine right now. All these awesome PuP packs coming out, but unless you have somebody to play while you watch, you don’t get to see the videos play…

      As for the colored balls during that last multiball… It was discussed, and it just never got implemented. I would have to add a bunch of different subs to handle a specific multiball. It was also hard to visualize because you would only want 1 of each color on the table at the same time. If there is a ball save and you drain one, you would need some sort of ball tracking in place to be able to determine which color ball drained, and which color to create before launching it back in. And at the end of the multiball, you never know which color will be the last ball and it would throw off the start of the next “flip” of the game. Maybe if i can figure it out there might be an update.

      As for the bug… I think your right, and i’ve never noticed that it does that. I will need to look into why the extra ball keeps lighting after a “flip”  and maybe it will get put in a update someday… In the meantime, enjoy the table, and the unlimited extra balls! Consider it a gift for beating the table

      in reply to: Walt Disney World table #102951
      fusionwerks
      Participant
        @fusionwerks

        Trust me its hard, but not impossible. If my pea brain can handle it anyone can. I only started learning a little over a year ago. I’m no expert in that amount of time, but i understand enough to do it.

        This also isn’t the only forum to look and ask for help

        in reply to: Walt Disney World table #102932
        fusionwerks
        Participant
          @fusionwerks

          I totally agree, and somewhat disagree…

          I had an idea for an original table like yours. I had all the graphic skills, but absolutely no idea how to script it. I asked somebody for help scripting and they took on my project with no strings attached. Maybe i was lucky that he didn’t have anything going on at the time? Maybe, but it took us about 4 months to finally nail everything down, and over a year from start to finish. As my project moved along it seemed that everyone i asked (including Thalamus) was more than willing to throw in their expertise to help me get it finished.

          With that said, i really encourage you to not give up, but remember that scripting is going to be your major hurdle. My advice is figure out how to start working in the editor and get your layout mostly laid out, AND make SURE it is playable, and the shots are do-able. (or do like i did, and find an existing table that you love the layout, and copy the blueprint and work off of that.) Then make sure you have a solid and well defined rule set, and write down EVERYTHING that will happen for each shot. Ex.. When you hit the left ramp… Define what it does for the progress of the game or mode, Does it start a sound, stop a sound, add points, add to a ramp hit count, turn on a light, turn off a light, move a toy, play a video, display text on DMD. What happens if you hit it when it is in a MODE or not in a MODE?

          If you have all this typed out and explained like i did, it might help convince someone to help you do the scripting because they will know up front exactly how you want stuff to work, and its easier to foresee things that need to be connected in the script without having to rework events…

          If things go well like they did for me, you can use your table to build new tables without too many changes in the script. Like the example above, it will be the same subroutine for the left ramp, but it will be different sounds, text, lights, etc.

          Other bits of advice:

          Try to start to learn what is in the command reference.txt

          Watch ScottyWic’s playlist on Visual Pinball Design: HERE

          Look at the scripting in original tables like mine, and look for sections that say Sub LeftRampDone_hit,  kicker1_hit, Bumper1_hit. You will see the events that transpire when that switch is hit. You will see the sound that gets played, the score that gets added, etc… I Think its more helpful to look at original tables for this, because things are usually referenced a little more clearly, like LeftRampSwitch, rather than SW23

          Look int the Pinup player to handle your text and scoring, videos, sounds, etc. (way better and more flexible than UltraDMD)

          Maybe start looking at some peoples WIP threads, both here and on the other sites, and volunteer your expertise. NOT to expect help in return, but to get your name more recognizable.

          I wish you all the best on your quest. Good Luck!

          1 user thanked author for this post.
          in reply to: Clue (2018 Original PuP Edition) #101913
          fusionwerks
          Participant
            @fusionwerks

            Version 1.2 is up now. Lots of things fixed or added. I highly suggest you grab a new copy if you already have a previous version.

            in reply to: Clue (2018 Original PuP Edition) #101912
            fusionwerks
            Participant
              @fusionwerks

              this table does not use a B2S. I t only uses the Pinup player.

              in reply to: Clue (2018 Original PuP Edition) #101762
              fusionwerks
              Participant
                @fusionwerks

                i added the extra difficulty because you said the lanes were easy. Did you mean in another way?

                i will look into another sound for the VUK. The one i assigned for the left scoop might seem weird there

                1 user thanked author for this post.
                in reply to: Clue (2018 Original PuP Edition) #101754
                fusionwerks
                Participant
                  @fusionwerks

                  I cannot find anything wrong with the timer for the feed the dogs. It displays 30 and ejects. Maybe you had something else going on. I know if it is lit and you start a mode, it will delay kickout until after the clip has finished. So maybe thats where your losing time? I worked really hard to make the timers wait until the clip is finished, so you could actually watch it. I don’t know how to “pause” the feed the dogs timer to make that work, so it might just be left as is.

                  i am still working on the back glass problem, but here is what is up for the next rev…

                  • i have added an option to increase the difficulty of the lower lanes. Now it is either 3 for feed the dogs, and 10 for extra ball, OR 5/16. Do you think this is good or should i add and even harder one? like 8/20?
                  • I have added the song Sh-Boom by the Crew Cuts when the table starts. At plunger release it switches to the main theme. This was 1 of 2 songs that had lyrics in the movie. The other was Shake Rattle and roll which i use for table audio in the front end.
                  • Fixed the formatting of how the mystery is displayed, and added a different sound effect.
                  • Added a very subtle sound effect to the left scoop to warn of ball eject.

                  i would love ANY more suggestions before i re-upload.

                   

                  in reply to: Clue (2018 Original PuP Edition) #101741
                  fusionwerks
                  Participant
                    @fusionwerks

                    Thank you for the very nice review. I put a TON of work into this, as did JP. Its hard to believe how far it has come. There was some concern about the longevity of this table since the rule set isn’t really deep, and every mode is basically the same sequence of shots over and over again, but i still find it very challenging. Even for me, (who has played it WAY to many times) to get more than 3-4 modes complete in a game is actually really difficult. I was really intrigued to know just how long it would take a better player than me to complete the whole game.

                    Very much just a suggestion but when the lights flash to indicate the release of the ball, it would be beneficial for an audio clue to match the flashing lights.

                    On it.. good suggestion!

                    Another suggestion:  if there are any music themes from the movie you haven’t used, it would go well if it played once the game loads up, so that there isn’t just dead silence.  This isn’t something that’s needed at all, just good for the atmosphere and polish of the game.

                    There actually is a song that i couldn’t find a spot for. When exactly do you mean “when the table loads up”? As soon as it loads, or AFTER you press start, but before the ball is launched?

                    As for the “Feed the dogs” timer, i will look to see whats going on and see if i can move the timer start to right before the ball ejects.

                     

                    in reply to: Robocop Pup-pack (3-scr) #101693
                    fusionwerks
                    Participant
                      @fusionwerks

                      i cant get pinup to stop playing after i exit the table. any ideas?

                      in reply to: Clue (2018 Original PuP Edition) #101684
                      fusionwerks
                      Participant
                        @fusionwerks

                        new revision up to fix the “Mystery Award” crash. If you don’t feel comfortable editing the script as above, please download v1.1

                        I will be looking into the scoring issue as well and will update again. I was uploading the new version when Thalamus found another bug, so it will be a bit before i can upload again.

                        2 users thanked author for this post.
                        in reply to: Clue (2018 Original PuP Edition) #101676
                        fusionwerks
                        Participant
                          @fusionwerks

                          That’s weird that the error popped up. I CAN SWEAR i tested everything before release. Even stranger that it took that long for anyone to notice it.

                          The code above works. It must be something to do with the format of the pinup label that VP didn’t like. FYI, i have “add a ball” commented out because it was causing some weird issues, but your more than welcome to re-enable it here, while your replacing code. I will revise the table with the correct code. Thank You NB!

                          in reply to: Clue (2018 Original PuP Edition) #101609
                          fusionwerks
                          Participant
                            @fusionwerks

                            Had time to nstall and play a few games of this last night. Was quite a bit of fun. Haven’t managed to finish all seven modes in game yet. It’s nice being forced to work through the various shots to complete a mode.

                            Finally got past the 5M mark and then had a crash when I hit the Mystery award. Haven’t been able to reproduce that error again yet.

                            Thanks for the work on this fun game. Great use of PuP videos when telling the story. Wasn’t till I read this thread that I realized the game callouts were brand new recordings (they sound great).

                            Glad to have it installed on my cabinet.

                            The Loafer had a crash while hitting the mystery as well, but his turned out to not be game related, but i dont remember what it was.

                            When it crashed, did it give you an error line, or just crash out to VP? If its the first i would like to see about fixing it. If it were the second, i would need someone WAY smarter than me to look at logs and stuff. And we would need to be able to replicate it.

                            in reply to: Clue (2018 Original PuP Edition) #101467
                            fusionwerks
                            Participant
                              @fusionwerks

                              [/quote

                              wow what a fantastic game. You know you are playing something fun when you get a nice smile during the entire game. I did get a crash back to the desktop though (not a PUP crash that worked the entire time :) ). The crash occurred while I was I think attempting to kill Mrs White (or as Mrs White) but then I locked the ball for the mystery award then boom, crashed out of VP.

                              Still super fun, there’s obviously a lot of work put into this, anyone playing this can tell. It doesn’t have flashy playfield graphics but it lends itself well to the board game look. Really superb!

                              Thank you for the compliments. I unfortunately dont know what the reason was for the crash. Does it do it with any other characters? With the exception of Mr Green (who is mode 7 of 7) they are all selected at random, and are all coded the same. So, if it is specific to Ms White, i may be able to find it, if not then i may be at a loss.

                              The table was meant to look like the inside of the mansion from the movie, with the parquet wood floors, and the marble entry way by the flippers. The secret passage from the kitchen to the hall through the fireplace.. etc.

                              in reply to: Clue (2018 Original PuP Edition) #101444
                              fusionwerks
                              Participant
                                @fusionwerks

                                With laylow gone can somebody do a damn video playing it please!

                                ive never done it, but i might try if anyone thinks it would be helpful?

                                in reply to: Clue (2018 Original PuP Edition) #101441
                                fusionwerks
                                Participant
                                  @fusionwerks

                                  Cool, I love it when community members help out with voice work! We end up getting some nice pearls along the way and it’s another way for us members to contribute!

                                  9pm can’t come soon enough :)

                                  i agree. Ask anyone on that thank you list what an annoyance i have been. Rocco helped me tremendously, cause i needed callouts, but cant stand the sound of my own voice… And he has that DJ voice ;) Maybe he will give his blessing to use them on other tables since they are all standard callouts with the exception of a few table specific.

                                  in reply to: Clue (2018 Original PuP Edition) #101438
                                  fusionwerks
                                  Participant
                                    @fusionwerks

                                    Oh man! I can’t wait to hear my voice over work and play the game!

                                    couldn’t have finished it without you!

                                    in reply to: Clue (2018 Original PuP Edition) #101417
                                    fusionwerks
                                    Participant
                                      @fusionwerks

                                      @theLoafer.. if you like the movie, you will like the table. Full of the best moments in PuP

                                      in reply to: http error #101388
                                      fusionwerks
                                      Participant
                                        @fusionwerks

                                        cool, thanks Randr. I’m uploading it to Dropbox now, and will send you a link

                                        in reply to: lost prior functionality after updating #99638
                                        fusionwerks
                                        Participant
                                          @fusionwerks

                                          that did what i needed with an “end if” in there. Thanks NB!

                                          in reply to: lost prior functionality after updating #99636
                                          fusionwerks
                                          Participant
                                            @fusionwerks

                                            i’ll give it a go, thanks guys

                                          Viewing 20 posts - 1 through 20 (of 32 total)