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the machine brushed looks cool…
I dont know about other programs you might play on this but VP, FP, FX2/3 these all cant run right from your frontend…. no special buttons neededYou need to login in order to like this post: click here
well there is one of two thing that can be done… one is to have someone teamviewer into your machine and see if they can see the reason or and sometimes its just one of those things, and not include the table… its rare but sometimes its the only answer
also list any other tables that wont run in your machine, that can also give clues to the issue…
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is there a good version of the table yet??
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August 24, 2018 at 9:31 pm in reply to: Tales of the Arabian Nights (Williams 1996) Skitso's Detail MOD #96389Approved. Where is @hauntfreaks? He covers the night shift!
dudes a bum… fire his dumb ass….
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Cal when you can please make a preview image
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@randr everything has been updated and in proper locations. Table still throwing the script error.
@hauntfreaks that one worked. Wonder what the difference is.
it was a different build…
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ok tested that … and there running in a sequential pattern the whole time… and during multiball there is a long flash then back to the pattern…
so this is not like any video I have seen…. really weirdYou need to login in order to like this post: click here
so it looks like these are tied to the GI 1,2,3,4,5 and also must be inverted….
I rolled the ball around and they seem to reverse trigger on multiballs… but not like a flasher, the duration seems to long…. so I wonder if there just regular bulbs that come on when all the other bulbs go out…. need to find a video of the BG while in multiball to see what’s really going onYou need to login in order to like this post: click here
very cool… i’ve played this when the silverball museum had it…
now if you lived near me, maybe you could figure out what wrong with my Roller Coaster :(
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I think thats a GI string..they are not regular flashers…If i had to guess it would be GI 8 which is not listed in the manual but it is there..Thats all that I can see
so I hate to have anyone listen Todd’s voice or watch his horrific videos, but if you look at this around 2:20 he’s saying these are flashers…. so who knows
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I run the newest of the new…. and all works fine
VPX 10.5 final
VMP 3.1 updated with SAMBuild_r4614 makes it 3.2
B2S 1.30.3
Freezy’s 1.7.1You need to login in order to like this post: click here
August 16, 2018 at 3:29 pm in reply to: Metallica Premium Monsters (Stern 2013) mod of many other mods + Fast Flips #95690I can make the texture opaque and it will fix the seams
Any progress on fixing this? ☺
I thought i posted this….. replace the cross textures with these… will it fix it??… dont know… I could never reproduce the issue
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I’m a huge Tesla fan, this is very cool…
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1 user thanked author for this post.
… shitty Image … you are Right … there is just one Backglass File – with my Photo from https://www.terratechnica.info
There is the Machine, but it is in a very dark Underground Floor, hard to get a good Photo while other Visitors are there and enjoy the “dark Pinball Place” … but i want to go there again in a Month, and ask the Owner, if i can take a better Picture, i will see …
I remember, there are no Flashers/Sol on BG, just Lights on.
if you plan on taking photos… try to put a piece of coffee filter over the flash to defuse it… also take many different angles then they can be stitched and the flash can be removed
as for the flashers…. this shows 5 flasher bulbs… and todd and his retard crew are not smart enough to add triggerable flashers to a machine that doesnt have them
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I’ve tested and looked into the POV of tables for countless hours since VP9….. I’ve never seen it change the physics on any of the tables (100’s)….
BUT you can fuck a table up if you touch the Z scale, it should always = “1” (never change it, also there is NEVER a situation where you would need to change it)
other then that you can make the table look as authentic or as wonky as you want…..there are many threads where I explain what all the values do….
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if anyone want to fix the left ramp while we regroup on some new idea how to redo the ramps…..
here’s how…. in the editor…. turn on just layer 1…. look over at the left ramp where the exit gate is…. theres a star trigger called sw10
select it…. now look to the right were the opinions are…. look for hit height… it will say 50… change it to 100 and the left ramp will register correctly
or you can wait for the next update…..
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Also not sure if intentional but the shot to the right ramp has become increasingly difficult to make, successful maybe 3 out of 10 attempts (the ball barely makes it past the gate and rolls back). Thanks again for all you do!
thanks I’ll see what I F’ed up on the left ramp….
and the right ramp for sure is harder, you need a clean shot to make it all the way… so make cleaner shots!!…
A great mod and nice to play. Thanks. But I must be a bad player, because, I shot only 2 times the right ramp during 20 attempts.
So I see, the ramp is much shorter as in JP’s table. I take it over from this table and now it’s wonderful to play.
thats the wrong ramp for the table… the one I added is the pro ramp,… that’s what the table should have….
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Don’t understand why it isn’t uploaded on any of the other alteranative sites -here, vpu or even vpf.
yeah I dont get it…. this was the post on FB
I let here my last pinball : v1.0 Time Machine (data east 1988) with the b2s from Chucky, just to say another time Thank you from me, from the Team PP and from all Pincab Passion’s members for all you’ve done for us. :gott:
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its a Mega Link Time Machine (Data East)
https://mega.nz/#!L1IzmaIK!IbuR0P8ElbSZ0SeTcCEztI4NxVCpUHUeAsF3F6-k-kUYou need to login in order to like this post: click here
we need an admin that knows that he’s doing… text Paul and and ask him how to do it…
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