@3rdaxis thanks for noticing the sounds. Many were recorded from the actual machine like the heavy “thunk” that is the big bank relay that resets the mushrooms after each ball drain. Recording the bell sounds was a real pain, for some reason or other my condenser mic couldn’t get a good recording of them in the machine. I ended up pulling th…[Read more]
Dimensions are still incorrect on this and the other version that was recently released, the Castle Shot/Lock should be able to be backhanded from the right flipper from a trap, and that ain’t happenin here, which means the entire thing is off and will not feel correct until properly rebuilt.
– modified sling, scatter angles and rubber settings by @kds70.
– stole more stuff, ball shadow from Kiwi, you might have to tune them depending on your LUT preferences.
– all new playfield from @LOstSOul.
– yellow flippers from @LOstSOul (script option).
– defaults now to slings without decoration (script option)
– finally fixed…[Read more]
FYI, guys: The LUT init issue found by @skitso and the trapped ball under Frank found by @kds70 are addressed in this update version 1.0.1 too.
And another FYI: It‘s worth to check out the script options at the beginning of the table script, especially the ‚AnimateFranksHead‘ option. We have added a few modes to let Frank move his head, from…[Read more]
Very clever mod guys, beautifully executed. Love that you’ve enhanced the rule set; the added features make the table more engaging and allow it to stand on it’s own side-by-side with the classic. Excellent music selection and cool new sound effects, they compliment the theme very well. Also enjoying the upgraded lighting, shadows and the…[Read more]