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Viewing 20 posts - 1 through 20 (of 368 total)
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  • #219695
    kds70
    Participant
    @kds70
    Member

    Outstanding release … really perfect, thank you all :rose:

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    #219266
    kds70
    Participant
    @kds70
    Member

    Plays well in VPX 10.6 but will not load in Pinup Popper. Any help would be appreciated

    loads fine here; no problems with popper.

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    #218887
    kds70
    Participant
    @kds70
    Member

    ball stuck behind targets.

    This ball stuck happened here too – not in the first match with multiball but in the second match.

    Multiball started; but the whole game did never end because this hanging ball was missing. Maybe a little kicker hole position / size problem only ;)

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    #218774
    kds70
    Participant
    @kds70
    Member

    Thank you very much … your all effort :rose:

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    1 user thanked author for this post.
    #218633
    kds70
    Participant
    @kds70
    Member

    @last two comments: sure you are on latest VPX 10.6 final and / or try to delete the darkprincess textfile in visualpinball / user directory please.

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    2 users thanked author for this post.
    #217969
    kds70
    Participant
    @kds70
    Member

    Hello there,

    I’m seeing some errors in dof configuration (log attached) but don’t know how to solve those (sent to public consideration some I saw how to fix).

    these “errors” aren´t caused from this excellent table. thanks for you all effort you put into this table; it makes a lot of fun.

    a little thing i´ve noticed as an “DOF user”:

    If keycode = LeftFlipperKey Then
    if Inprogress=true Then
    Controller.B2SSetData 101, 1
    Controller.B2SSetData 101, 0
    LeftFlipper.RotateToEnd

    in script the flipper solenoid is activated and directly after that released (red marked text) … but it should release if the flipper button is released. so  i´ve changed this for me and put this solenoid release part ” Controller.B2SSetData 101, 0 ” to the right section in script.

    perfect … and thanks for this beauty :rose:

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    1 user thanked author for this post.
    #217885
    kds70
    Participant
    @kds70
    Member

    try to remove W38 from your config to see if you still have a contactor firing, it could come from a solenoid

    thanks arngrim. will report later and test. but one i could say … since 3 years every solenoid works as it should; via dof test table and doflinx; there wasn´t a table before where this happened and a solenoid came two times, never; @ playboy table only. but, be sure, i will find it :yes:

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    #217307
    kds70
    Participant
    @kds70
    Member

    @arngrim: it doesn´t change anything. updated dof config and tested two different playboy (bally) table releases.

    this w38 bumper comes two times (fast) as before. can´t get it what happens there – i´ve read the script up and down; first i thought it´s something with those solenoid callbacks; but it wasn´t. i am not using combos or something else with my 10 toy dof configuration. very strange.

     

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    #217305
    kds70
    Participant
    @kds70
    Member

    @arngrim : will test it and report later; so many thanks for your effort :rose:

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    #217037
    kds70
    Participant
    @kds70
    Member

    @blacksad : This is a backglass i would call : “incredible”. It looks / plays perfect … thank you :rose:

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    #216855
    kds70
    Participant
    @kds70
    Member

    What a nice table. Really …



    @32assassin
    : there are some digits missing in the backglass? the left score shows the highscore perfect; other displays seem moved one digit to the right?

    stern-stars-b2s

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    #216813
    kds70
    Participant
    @kds70
    Member

    Looking at the Bally tables from the system Bally MPU AS-2518-35:

    Left bumper would be S10

    Center S12

    Right S11

    We can correct the DOF Config with these solenoids instead of using the Switches, and then if the wrong bumper/flasher is fired, we can adjust the switch in the script.

    Do you wanna try @kds70?

    sure … give it to me … i like it :yahoo:

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    #216808
    kds70
    Participant
    @kds70
    Member

    Thank you 32ass … merry christmas to you :rose:

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    #216745
    kds70
    Participant
    @kds70
    Member

    Thanks for this nice table release and thanks @ all involved :rose:

    As in other playboy releases too in your´s script the bumpers solendoids are wrong placed (wrong as seen in DOF Config site for 8 and 10 toy configuration):

    So script must look in this section as shown here: (bumper 2 is the right one for example; must be solenoid 39):

    ‘Bumpers

    Sub Bumper2_Hit : vpmTimer.PulseSwitch 39, 0, 0 : playsound SoundFX(“fx_bumper1”,DOFContactors): End Sub

    Sub Bumper1_Hit : vpmTimer.PulseSwitch 38, 0, 0 : playsound SoundFX(“fx_bumper1”,DOFContactors): End Sub

    Sub Bumper3_Hit : vpmTimer.PulseSwitch 40, 0, 0 : playsound SoundFX(“fx_bumper1”,DOFContactors): End Sub

    Greetings, merry christmas … ;-)

    Hi there again. Here is the switch matrix of playboy. So, as i told, the bumper solenoid calls a wrong placed in script:

    playboy_switch_matrix

    But one issue left on all playboy tables. Maybe @arngrim could have an answer:

    DOF Bumper (w38) fires two times (couldn´t find anything in script which is causing this). I´m using 10 toy DOF setup. Maybe something in dof-config in playboy table?

     

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    #216720
    kds70
    Participant
    @kds70
    Member

    @hirez00 :  found a solution.

    but first i was playing around 2 hours and testing testing testing. finally i thought it´s a vpinmame timing or z-position ball problem while hitting.

    but never ever. it happens in other and older playboy releases too (within those round targets).

    now i´ve changed this roundtarget (sw17) to invisible and imported a animated primitive (animated, from firepower) and made this switchable in script when sw17 is hit.

    i´ll send you this table for testing / modifing per personal message. bevor releasing i think 3rdaxxis must give is go for using his primitive.

    greetings, Kai

     

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    #216640
    kds70
    Participant
    @kds70
    Member

    This is a bug we have been trying to fix for a week and can’t figure it out. The worst and most notible offender is the target directly in front of the bumpers on the playfield – it seems 50-50 if it will animate or not. If you can figure that one out – I will personally crown you a king.

    Let´s see … after chrismas i will have a small look :bye:

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    #216626
    kds70
    Participant
    @kds70
    Member

    Thanks for this nice table release and thanks @ all involved :rose:

    As in other playboy releases too in your´s script the bumpers solendoids are wrong placed (wrong as seen in DOF Config site for 8 and 10 toy configuration):

    So script must look in this section as shown here: (bumper 2 is the right one for example; must be solenoid 39):

    ‘Bumpers
    Sub Bumper2_Hit : vpmTimer.PulseSwitch 39, 0, 0 : playsound SoundFX(“fx_bumper1”,DOFContactors): End Sub
    Sub Bumper1_Hit : vpmTimer.PulseSwitch 38, 0, 0 : playsound SoundFX(“fx_bumper1”,DOFContactors): End Sub
    Sub Bumper3_Hit : vpmTimer.PulseSwitch 40, 0, 0 : playsound SoundFX(“fx_bumper1”,DOFContactors): End Sub

    Greetings, merry christmas … ;-)

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    #215957
    kds70
    Participant
    @kds70
    Member

    Thanks for this AMAZING PuPPack … works perfect here :rose:

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    1 user thanked author for this post.
    #215800
    kds70
    Participant
    @kds70
    Member

    I tried changing out the ROM and no music at all. Tried using the new PUP and I’m only seeing the first video of the asteroid and then same animation/video with the band appearing below. Videos are not playing with each song.

    Are you using freezy´s dmddevice.dll for sure? v1.80?

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    #214886
    kds70
    Participant
    @kds70
    Member

    I deleted everything and downloaded again with no luck. :unsure: :unsure:

    There is a B2S/DOF section in the code but am not familiar with its layout.

    Long ago but:

    check the state of your “Visual Pinball / Users / LMEMDOFTables.txt” file. It must contain a “1” instead of a “0” to get DOF to work with this table.

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

Viewing 20 posts - 1 through 20 (of 368 total)