There is also a version on vbdb.io that is uploaded as 1.2, but, the script itself has 1.3 info – the same script that is in the git repository. I don’t know. To me it seems like a downgrade with changed playfield lights. Would not be the first time I’m sorry to say. Oh, well. Happy with the version I’ve got already.
Fixes ? There weren’t any Issues in the latest Version …
Can you explain that ? Also waiting for a Coment from @Knorr
Not quite sure. The crashes with the different holes should be fixed since 1.2. But I have to admit that i didn’t played the table for a long time, and since the pinmame timer changed along with the vpx updates I ha…[Read more]
This looks amazing! Question though, I seem to have an extra DMD <span style=”text-decoration: underline;”>ON</span> the table. Its all scrunched up and i want to get rid of it. How to turn that off? I am using the external DMD. I do have that on.
Open the pinmame settings and check the option, … Something like pond or…
I just finished my mini cab and this is a favourite table of mine. A fantastic recreation!
I did have some performance issues and I’ve smoothed them out by adding a static back glass and lowering some table specific settings in VPX. But I still have a random annoying delay when shooting from the assist section close to goal. S…
@h2so4jb Its a bug, the primitive should not be collidable at all. For that confusion of what is force and angle in the script. First is the angle, second the force. Sometime i throw the ball against the wall to just let it bump back. So the angle is the opposite direction. Thats why you dont see any…[Read more]
robertms wrote: @bigus1 I can appreciate your enthusiasm and speed with which you’re cranking out your mods. I can also appreciate when you dig up some of the forgotten/unrefined titles and try to improve on them. In fact there are probably dozens of titles out there that were released during the early VPX days that could benefit from a “…
I had the ball get stuck in this location – Z scale is set to 1
I’m pretty sure this is a collision bug or something. A forward bump should get the ball down. I will try to rebuild the skillshot in one part (now those are two because of the transparent plastic). A update is in the making….
So i have to bump this… Does anyone know the dimensions of the playfield? I thought its a standard cab but somehow, when i use the playfield pics over from vpf, the planets look egg shaped. If i dont scale it the pf image is to short….
I try to understand the physic of this great table. Gravity is set to 0,6000, slope and ball mass are “normal”. When I set gravity to 0,9700 the ball go down as on very high slope set. Where is the trick and why gravity is so low? It plays great but just asking why and what it gives?
the table is built in a different scale so phy…[Read more]
The Loafer wrote:
Knorr: you keep doing tables the way you want, no issues there. I love VR and I tried this table in VPVR. I think I had to set the scale to 1.5 or something like that and for me that worked decently enough. It does look great in VR, and it also looks great on my pincab. Because VR is more of an isolating experience, my pincab is…
sniiki wrote: @thalamus Also, I really encourage you (and everyone) really burn those huge cabinets and go for a stubby. Ok well maybe instead of burning sell the current cabinet for the price of a VR helmet if someone still wants to buy it. The VR experience difference is about the same as jumping from old FP tables to these latest VPX…