If you have used betas. Then you are just fine downloading only the minimal version of 10.6. Be aware though. I believe that the installer has a updated db2s server that you don’t get. If you don’t stray from recommended setup. A install using the installer, overwriting to the old path is not a problem, as long as you remember to update pinmame…[Read more]
Maybe at one time did actually change the vpmkeys.vbs or what it is called ( I’m away from pin right now and I’m getting old ). I strongly advice against it unless it really needed. Remapping the “standard” keys that has been hard coded in several tables just makes a mess if you do. Are you saying that you are not able to key coin for any game…[Read more]
@pinguy77 : Don’t try to be smarter than the one-in-all installer. It is made by the devs and they know what they are doing. Many ways to fix it though. Let’s say you now have it installed in c:vpinball – rename that folder to c:vpinball.old – run the one in all installer. Now install to the OLD path c:vpinball – move now tables, vpinmame roms and…[Read more]
@scottywic : I belive all Loserman tables now has it. It is just a new keycode check. Pr. example.
If keycode = MechanicalTilt Then
Each MechanicalTilt is a tilt bob hitting the metal, so, you kind of need to have the TiltIt in this case count up to 3 if that is the amount of times you accept.
Read the script before using it. Should give you a few pointers to where it might fail. If I remember correctly, it assumes you’ve got a D: drive in your machine. If nothing happens when you use a program, I surely would be suspicious to why, and not be wondering why things hasn’t changed.
Cool to see the progress and you should give blender some extra time. It is not like this table is running away from you. Try first is my advice. I feel the frustration, it is not a easy program to learn but trust me, for each step you actually do understand how to do, the more fun it becomes. I’m really not good at this myself, but, at least now…[Read more]
@philippe : Really love that you made some of the changes into options. It is then easy to compare the “different versions” without needing to keep two copies. And of course, I love properly placed randomness. I really hate to see patterns while playing
Once again – thank you for this amazing table, and thanks to you too Roth.
If things ain’t working – put some debug.print here and there to figure out what is going on. Might it be that something isn’t set to visible maybe ? .visible and .state both need to have non-zero values. Depends on object if I remember correctly. Flasher vs Light. You have to look at the command ref.
Not the best code I’ve seen, but not directly…[Read more]