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@joppnl @freneticamnesic @hirez00 @S5SLTH @goblindriver
I’ve posted V4 of the directB2S file. would appreciate a test. Thanks.
Onevox
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I’m going to rebuild the b2s this weekend. I got so lost in my next project that I forgot about this. Thanks for the reminder by floating this to the top.
Onevox
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Better than stealing it and selling it.
Onevox
- This reply was modified 3 years, 1 month ago by Onevox.
- This reply was modified 3 years, 1 month ago by Onevox.
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@jfr1 I laughed. I’m a CC customer and fan. There will be a non pup version. I’ll probably release that first. Lots of voice callouts during game play. “Gopher?”
@zimbakin @makmak There’s probably a way to make the ramp work. I found that you just about had to be dead center on the rails to make it up and I needed to shorten the upslope so I didn’t block the right loop or George target.I may try the invisible but collidable ramp idea this weekend and see what happens. I miss the all wire ramp. Fit the train track art so well.
The shot up to the upper right Everett saucer is my current puzzle. Most times it skims along the right rail, misses the saucer and does a terrific loop back to the left flipper. But the saucer is important to game flow…
@mophead Your last name isn’t Sanderson is it?Onevox
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A lot has happened since we last spoke. Loserman76 has figured out the game flow scripting … so the game basically works. (I’m indebted.) While he was doing that, I was testing shots and discovered that some of them were darn near impossible. So I adjusted angles. And that short wire ramp @zimbakin said was genius wasn’t so genius after all. I just couldn’t make the shot with any degree of probability. So I did what I did on The Clash, plastic ramp to wire ramp. Not as charming, but the shot and ramp physics are great now.
You may notice some other things here. A few more movie accurate signs on the back wall, and I re-modeled the radio to drastically reduce poly count on the primitive.
Still a lot of work to go.
Onevox
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Yeah. The host, who’s the exec producer, said “Jim you built a virtual pinball machine??” Jim said something about a a pinball machine with a couple of tv sizes and had like 120 different games so he gets to play different games on the one machine.” That’s was it.
Onevox
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I’m considering this game flow and PF baked.
I moved the wire ramp back to its original location which improved the wire ramp shot potential and opened up the right loop shot that goes up to Everett. Game play hint: backflips.
Onevox
- This reply was modified 3 years, 2 months ago by Onevox.
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Terrific. Another nail in the coffin of my gtx1060/2k rig.
Onevox
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@bord I decided to try curves (for the first time) on the wire ramp after watching one of your videos. So, thanks for the tip. I started to noodle with the idea of a train rail shape extruded along the paths, with “wooden” cross ties using a normal map. I may try it one day and see how it looks.
Onevox
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Onevox
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Got the wire ramp modeled. Added some “cross ties” on the up slope. Nice to have the game sort of physically done. Now back to that scripting, and working on shot finessing.
May need to tweak where the rails meet the PF. Added the DapperDan tin to see how it looks. Need to find a good place for 1, 2 or 3.
Onevox
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I like your frame … but I’ve already got the concept in my head.
Onevox
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I do. A pup pack is a must and really why I started this. I wanted to do a pup table and this was an obvious choice for me. I have all the clips ready. It should be a hoot.
But it will be the last thing I do, still a lot of scripting and table stuff to do.
A smaller ramp helps open up the table. I think it took me about 30 iterations to get one that works to my satisfaction.
Onevox
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I’m thinking this ramp is too big. Maybe end it just past the spinner? Seems to hide several shots. Maybe a little narrower at the end as well.
Thank you flupper, again, for your escellent ramp tutorial.
Pete
Onevox
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I originally had mine at an angle thinking, like you, that addressable leds would be down the road. But I thought too much light show would be too much for this eye glasses wearing guy. I ended mounting it parallel to glass about an inch down. VPX has so many angle options with inclination and layback etc that the best option was to angle the tv towards my face as naturally as possible.
Onevox
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The left “loop” shot stops the ball at the key rollovers, which is necessary because the rollovers are needed to advance. The right shot takes you to the Everett saucer, which ejects the ball across the back and down the left. Added an Extra Ball feature … if you get the 5 keys three times. You’ll see the padlock lights above the right sling. I really need to get to those ramps…
Onevox
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Good timing. I’ve decided that once O Brother is released, I’m going to pick this back up. I realized that what it was missing was a story, so to speak, to motivate the game play. The playfield is wide open so it’s basically a bunch of very long shots, so I may make a tweak here and there.. toyed with the idea of Pop Up Bumpers, like the trolls in MM, but bumpers. Hmm…
Onevox
- This reply was modified 3 years, 2 months ago by Onevox.
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Interesting. No impactor for me, but always glad to see more programmers in this hobby who are curious and have the skills to make improvements. It’s much appreciated.
Onevox
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Thanks for the investigation. I’ll take a look at what you’ve uncovered and repost a fixed file.
Onevox
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