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  • in reply to: Cuphead Pro (D. Goblett 2020) #232162
    Onevox
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      @rooster
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      @joppnl  @freneticamnesic @hirez00 @S5SLTH @goblindriver

      I’ve posted V4 of the directB2S file. would appreciate a test. Thanks.

       

      Onevox

       

      2 users thanked author for this post.
      in reply to: Vpinball status as of 3-27-21 #231507
      Onevox
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        @rooster
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        Got the push in iPhone.

        Onevox

         

        in reply to: Cuphead Pro (D. Goblett 2020) #231311
        Onevox
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          @rooster
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          I’m going to rebuild the b2s this weekend. I got so lost in my next project that I forgot about this.  Thanks for the reminder by floating this to the top.

           

           

          Onevox

           

          in reply to: Thalamus came to my house and drank all my beer #230256
          Onevox
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            @rooster
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            Better than stealing it and selling it.

            Onevox

             

            • This reply was modified 3 years, 1 month ago by Onevox.
            • This reply was modified 3 years, 1 month ago by Onevox.
            in reply to: O Brother! Another original WIP #228929
            Onevox
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              @rooster
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              @jfr1 I laughed. I’m a CC customer and fan. There will be a non pup version. I’ll probably release that first. Lots of voice callouts during game play. “Gopher?”


              @zimbakin
              @makmak There’s probably a way to make the ramp work. I found that you just about had to be dead center on the rails to make it up and I needed to shorten the upslope so I didn’t block the right loop or George target.

              I may try the invisible but collidable ramp idea this weekend and see what happens. I miss the all wire ramp. Fit the train track art so well.

              The shot up to the upper right Everett saucer is my current puzzle. Most times it skims along the right rail, misses the saucer and does a terrific loop back to the left flipper. But the saucer is important to game flow…


              @mophead
              Your last name isn’t Sanderson is it?

               

              Onevox

               

              in reply to: O Brother! Another original WIP #228807
              Onevox
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                @rooster
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                A lot has happened since we last spoke. Loserman76 has figured out the game flow scripting … so the game basically works. (I’m indebted.) While he was doing that, I was testing shots and discovered that some of them were darn near impossible. So I adjusted angles. And that short wire ramp @zimbakin said was genius wasn’t so genius after all.  I just couldn’t make the shot with any degree of  probability. So I did what I did on The Clash, plastic ramp to wire ramp. Not as charming, but the shot and ramp physics are great now.

                You may notice some other things here. A few more movie accurate signs on the back wall, and I re-modeled the radio to drastically reduce poly count on the primitive.

                Still a lot of work to go.

                 

                 

                 

                Onevox

                 

                Attachments:
                in reply to: Who’s Jim the screenwriter from Jeopardy? #227797
                Onevox
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                  @rooster
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                  Yeah. The host, who’s the exec producer,  said “Jim you built a virtual pinball machine??” Jim said something about a a pinball machine with a couple of tv sizes and had like 120 different games so he gets to play different games on the one machine.” That’s was it.

                  Onevox

                   

                  in reply to: O Brother! Another original WIP #224845
                  Onevox
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                    @rooster
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                    I’m considering this game flow  and PF baked.

                    I moved the wire ramp back to its original location which improved the wire ramp shot potential and opened up the right loop shot that goes up to Everett. Game play hint: backflips.

                     

                     

                     

                    Onevox

                     

                    • This reply was modified 3 years, 2 months ago by Onevox.
                    in reply to: Terminator 2 #224744
                    Onevox
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                      @rooster
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                      Terrific. Another nail in the coffin of my gtx1060/2k rig.

                      Onevox

                       

                      in reply to: O Brother! Another original WIP #224286
                      Onevox
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                        @rooster
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                        @bord  I decided to try curves (for the first time) on the wire ramp after watching one of your videos.  So, thanks for the tip. I started to noodle with the idea of a train rail shape extruded along the paths, with “wooden” cross ties using a normal map. I may try it one day and see how it looks.

                        Onevox

                         

                        in reply to: O Brother! Another original WIP #224267
                        Onevox
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                          @rooster
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                          Onevox

                           

                          1 user thanked author for this post.
                          in reply to: O Brother! Another original WIP #224266
                          Onevox
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                            @rooster
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                            Got the wire ramp modeled. Added some “cross ties” on the up slope. Nice to have the game sort of physically done. Now back to that scripting, and working on shot finessing.

                            May need to tweak where the rails meet the PF. Added the DapperDan tin to see how it looks. Need to find a good place for 1, 2 or 3.

                             

                            Onevox

                             

                            1 user thanked author for this post.
                            in reply to: O Brother! Another original WIP #224080
                            Onevox
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                              @rooster
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                              I like your frame … but I’ve already got the concept in my head.

                              Onevox

                               

                              in reply to: O Brother! Another original WIP #224077
                              Onevox
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                                @rooster
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                                I do. A pup pack is a must and really why I started this. I wanted to do a pup table and this was an obvious choice for me. I have all the clips ready. It should be a hoot.

                                But it will be the last thing I do, still a lot of scripting and table stuff to do.

                                A smaller ramp helps open up the table. I think it took me about 30 iterations to get one that works to my satisfaction.

                                Onevox

                                 

                                1 user thanked author for this post.
                                in reply to: O Brother! Another original WIP #224034
                                Onevox
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                                  @rooster
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                                  I’m thinking this ramp is too big. Maybe end it just past the spinner? Seems to hide several shots.  Maybe a little narrower at the end as well.

                                  Thank you flupper, again, for your escellent ramp tutorial.

                                  Pete

                                  Onevox

                                   

                                  Attachments:
                                  in reply to: Playfield monitor mounting angle… #223727
                                  Onevox
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                                    @rooster
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                                    I originally had mine at an angle thinking, like you, that addressable leds would be down the road. But I thought  too much light show would be too much for this eye glasses wearing guy. I ended mounting it parallel to glass about an inch down. VPX has so many angle options with inclination and layback etc that the best option was to angle the tv towards my face as naturally as possible.

                                    Onevox

                                     

                                    in reply to: O Brother! Another original WIP #223681
                                    Onevox
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                                      @rooster
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                                      The left “loop” shot stops the ball at the key rollovers, which is necessary because the rollovers are needed to advance. The right shot takes you to the Everett saucer, which ejects the ball across the back and down the left.  Added an Extra Ball feature … if you get the 5 keys three times. You’ll see the padlock lights above the right sling. I really need to get to those ramps…

                                       

                                       

                                      Onevox

                                       

                                      1 user thanked author for this post.
                                      in reply to: Steampunk Metal Works WIP #223635
                                      Onevox
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                                        @rooster
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                                        Good timing. I’ve decided that once O Brother is released, I’m going to pick this back up. I realized that what it was missing was a story, so to speak, to motivate the game play.  The playfield is wide open so it’s basically a bunch of very long shots, so I may make a tweak here and there.. toyed with the idea of Pop Up Bumpers, like the trolls in MM, but bumpers. Hmm…

                                        Onevox

                                         

                                        • This reply was modified 3 years, 2 months ago by Onevox.
                                        in reply to: SSFImpactor still a thing? #223437
                                        Onevox
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                                          @rooster
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                                          Interesting. No impactor for me, but always glad to see more programmers in this hobby who are curious and have the skills to make improvements. It’s much appreciated.

                                          Onevox

                                           

                                          in reply to: Cuphead Pro (D. Goblett 2020) #223017
                                          Onevox
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                                            @rooster
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                                            Thanks for the investigation.  I’ll take a look at what you’ve uncovered and repost a fixed file.

                                            Onevox

                                             

                                          Viewing 20 posts - 1 through 20 (of 314 total)