Hi. I like this table, cause I love bad girls and I was a teenager in the 80’s, so I’m good with the artwork. But the gameplay isn’t so good. I find the ball is going too fast, draining more than it should. I really don’t want to be the pain in the ass, and I have no skill to improve that. This recreation looks very fine but maybe needs physics…[Read more]
Hi and thanks for this beautiful table, i love it (is it some witchery inside?).
In my opinion the upper right flipper obstruct the right loop atm, it should be easier on real machine. I took a look at ipdb, then i have set up RightFlipper2 => start angle=220 . That’s not a fine tuning, but this simple adjustment makes the loop reachable.
It seems there is another problem, once B2S.Server is activated ( it was working properly with VPinMAME.Controller) : When launching a game, some light always stay ON, those which was on during attract, at the moment I press “1”. So if you see max multiplier, special and extraball lighten at the beggining, keep calm, that’s false information.
I’m currently running VPX10.4 and pinmame 3.0 ,released on 24/12. I have checked again and still doesn’t work with UseSolenoids=19 . I can hear a kinda grunt when I hit Shift key. I think this recent feature works for most users but some can encounter bugs (hardware incompatibility?).
Otherwise, it works perfectly, which is the most important.…[Read more]
Hi, I ve tried to run the latest mod 2.2.1 in DT, visual options are working fine but flippers doesn’t move. I had a slow flippers issue with previous versions which was solved by adding b2s file in the folder, but doesn’t work with this one.
=>I changed the UseSolenoids=19 to UseSolenoids=1 and now it works.