Hi everbody! Finally i can start a new project. Well, since my time is still limited this will be a long one. After Clark Kent finally had a PF scan of Cirqus Voltaire i will take this opportunity to rebuild this table from scratch. Randr hopefully will help me along with stuff. This time i try to upload a more detailed view of my workings.
A fast video (with lots of cuts) of the vector stuff in illustrator
Test of the dmd, behind the mame dmd is a 3d model. With some opacity in the mame dmd it possible to see the dots. Its also behind the plastic cover which reflects the pf gi.
Super exciting news, Knorr. Your tables all look fantastic and play especially realistically. Demo Man, Star Trek TNG and Road Show get tons of play around our house. You have an uncanny ability to make a widebody feel like an actual widebody on the dimensions of a playfield monitor. Magic!
Looking forward to all the WIP pics as your busy schedule permits.
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HI folks, any teaser pics ? How did you end up doing the playfield dmd that CV has ? Did you code it into the table / back of the playfield or is it floating ?
Cheers,
al.
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In the editor you can see the cross in the (star)triggers, I use them for a second measurement out of the center starting from the flippers pair. First I use the calculator to have them right but beyond that there are still some points which are odd. So I can check if the post holes are correct (from the center), otherwise I have to position the flippers again. I use much more guidelines to find the perfect relation between the objects then in this blueprint. And it also helps to find angles and get a better understanding of what the creators wanted, if that makes sense….
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Yeah you know, it’s a slow one. Put I enjoy building a lot at the moment. The last 3-4 weeks I didn’t do much because tried many different software and render engines. Also my car broke so had to search for a new one. But now I’m back and for now everything goes well. The next days I will need some stuff for the ramps…. :)
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Great video of vectorization process for sling plastics. So calming to watch. That latest render looks outstanding, Knorr. Especially the ramps. Absolutely nailed the POV, too. You’re killing it!
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Third time I try to comment on this WIP. Been blocked as spammer each time so thank Randr if this finally goes through. I’m blown away how much work you and other senior authors do on details. Ben said something I’ve meant to comment on and that is TNG. That table has maybe the best surround sound feedback of them all. And since I played the table in the VPF competition I very often stop on it scrolling through in PBX. Thank you so much for your dedication. It is looking amazing already.
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Well, didnt had much time recently. Lot of real life work at the Moment. Sparetime with Kids and of course watching Roland garros…. :)
I started some vectoring stuff for the ramp decals, well there are only the plastic ramps left on the table and a lot of small things like the gates and Switches…. I will post some updates soon…
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Slightly off topic: Vacationing with my son in Portland, Oregon. Got to play both Road Show and Star Trek TNG. Remarkable how closely your versions play to the real things, Knorr. Made me all the more thankful for your work. You really understand how to channel the widebody feel. Very excited for your Cirqus, as your busy schedule permits.
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Bloody Hell that youtube is amazing to watch ! .. and thats only for the slingshot plastics ! Unbelievable.
I can Photoshop but Illustrator is well out of my league.
Thanks for sharing !
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Ramp lighting looks killer! Good luck with those tapered ramp models, Knorr. Sounds extra tricky indeed. Super excited for this one. Got to play at Free Gold Watch last night in San Francisco, and thought about your work. I opened up VPinball today to find an update to your WIP! Great timing.
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That looks incredible, love that blue ramp lighting. Pumped for this. I’m holding off on playing previous versions like I did with AFM. Impressive Knorr.
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Knorr, I’m curious… can VPX show those distortion effects from the plastic ramps or would they need to be faked? Or is the effort of faking the effect next to impossible? I can imagine, in 10-15 years, a ray-traced VPX that would make tables look amazing but right now, I think some of the awesomeness of these ray-traced renders would be lost in VPX 10.5. The renders look gorgeous… better than real… surreal.
CV is one of my favorites. And I love your ST:TNG. I can’t wait to see this beauty released.
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This is a good question. Well, the truth is I ant to get as much from the plastic ramp render as possible to vp. Dark and Flupper showed already what’s possible. One problem here are the inserts underneath. They should light up and as long the lightning is faked I can’t render too much of the refraction into the texture, otherwise it would look weird. I will use two different materials in cinema for the same ramp, one with more refraction on the borders, one with less on the plane sides…
Overall I will set my focus on a table with zero static elements, since it’s the future also for vpx even when I loose some frames in the game….
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IM sure the regular VP crowd would not be to happy with you if it was only a unity version , no DOF etc ;) All Jokes aside if you send me all the 3d assets and textures I can look into doing a separate Unity version for you, of coarse I would credit you in the splash screen as the author of all the 3D assets and textures etc. Would be interesting as some aspects of how VP tables are built lead themselves to look better ( pre baked stuff ) While unity is all dynamically rendered. You could do prebaked in Unity just it obviously doesnt look so right always if a user moves the camera around, and I dont restrict camera movement ;)
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Unbaked textures please ;) I sometimes bake AO maps for finer detailed things , I do use SSAO post process for AO but for finer detailing it nice to have baked and runtime AO on those assets. otherwise I use diffuse , metalness , roughness , normal , (diffuse 2, normal 2 – for finer detailing ), emission etc.. PBR standards.
Anyway send me what you have and i can make an assessment of what is all there and if I need to create additional maps etc. Also for 3d assets I work in blender so im sure you can export them as FBX format from cinema4d , then I can import them into blender.
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Knorr, I love your willingness to share with Ian. What an amazing community. DMD integration looks fantastic. Also, your CV features the best looking POV for cab to date, imo. And there have been a lot of good ones!
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As I’m newer to this stuff, and look to requisite tables, I get so excited when the community rallies around a work. Very hyped to see the progress on this table!
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cant wait to see this in a cabinet!
Looks amazing, looks like a real table.
The progress VP has made in the last 4 years has been amazing.
Ive recently got into the SSF stuff, since i ve not dove into DOF-devices yet.
This is one of those games you NEVER see in real life.
Ive seen one, and that was at the pinball hall of fame in vegas.
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amazing work…i was just messing with dozers great version this weekend, lighting, sounds, graphics, ect.. and playing it a bunch..joining the circus is on the mind this week. yours though look to be a show stopper and a true treat.
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The dB2S is as close as it was possible to do. There are a few ideas left that will need a little bit more time and everything should be ready together.
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Wow guys. There is some incredible work going on here. How exciting to be a member of the community. Unfortunately, I don’t have the skills to be much help. I do, however, enjoy seeing the process of recreating these tables. Rock on!!!!
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I hadn’t looked at these wip updates for a while. The pics are just ridiculous… I can’t believe how good it looks. Backglass also looks very cool. I’m sure this will be another VP classic.
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So, I found the option to turn off the lower DMD display. I wonder, Can that display be used for something else? for those of us that have a real DMD mounted up higher? In anycase, I can always try and modify the POV too to raise up the rear of the table for the DMD is not seen.
thanks again for a great table !
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I finally got around to trying this table after being excited by its release.
It looks fantastic and the SSF feels sensational.
I am not exactly sure why or how, but this version seems to play way too easily. Are others finding that this is too easy? Unfortunately I won’t play this as my game times will be too long.
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I’m glad to help with anything you need. Should be a great build!
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Looking forward to see the progress !
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Thanks for sharing your wip, Knorr… it’s always fun to see the updates. Can you tell us how you are doing the “imbedded” DMD for this one?
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haha, no… i´m still out of the loop. I guess this works with a flasher now? I don´t know…
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Oh yeah… I forgot about the new playfield DMD feature. I guess that will be perfect for this purpose.
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Love a WIP ! Can’t wait till I have some more time on my hands to get a little dirtier with tables, and these are like training crack to me ..
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Super exciting news, Knorr. Your tables all look fantastic and play especially realistically. Demo Man, Star Trek TNG and Road Show get tons of play around our house. You have an uncanny ability to make a widebody feel like an actual widebody on the dimensions of a playfield monitor. Magic!
Looking forward to all the WIP pics as your busy schedule permits.
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Thanks Ben! The last months i worked on a update for demoman… Currently CK does his final touch. In the next few weeks it should be finished.
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You and CK make a great team, Knorr. Excited for the update!
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HI folks, any teaser pics ? How did you end up doing the playfield dmd that CV has ? Did you code it into the table / back of the playfield or is it floating ?
Cheers,
al.
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pics will follow, i´m actually working on the table and i just started with it…
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Why the rings surrounding the flippers ?
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In the editor you can see the cross in the (star)triggers, I use them for a second measurement out of the center starting from the flippers pair. First I use the calculator to have them right but beyond that there are still some points which are odd. So I can check if the post holes are correct (from the center), otherwise I have to position the flippers again. I use much more guidelines to find the perfect relation between the objects then in this blueprint. And it also helps to find angles and get a better understanding of what the creators wanted, if that makes sense….
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Such great attention to detail, Knorr. Good question from Thalamus, and an interesting answer.
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Ah. That makes perfect sense. Thank you. You gave me some new ideas.
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calculator, blueprint, angles .. now I am beginning to understand why your tables play so beautifully ! !
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Wow totally missed this Wip till just now. Looking fantastic already, loving the attention to dimensions and replicating this table.
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Oh yeah! That POV is looking awesome Knorr. Thanks for the screenshot of your latest WIP.
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We are urgently looking for the inner backbox decal 31-2836 to be able to finish the new dB2S…
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@randr maybe you can help with that decal
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Yes I can
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Just stumbled upon your Artist-at-Work vid. I just loved watching it. Amazing!
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OMG! That is incredible…every new table that comes out is just more impressive than the last! Sooooo good!
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it will be awesome !!!!! ;) ;) ;) thanks !!!!!
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cool, one of my all time absolute favourites! Looks great!
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Looking awesome Knorr! I love your work and eye for detail(s). Thanks for sharing your WIP.
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@marie
Artist at work video featuring Knorr? Can you post a link?
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Looking great Knorr ! Thanks for the progress piccy !!
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I converted a 3D scan of the Ringmaster (scanned by randr) and worked it into something useful for gaming. Download coming soon:
https://skfb.ly/6yKqY
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Full link:
https://sketchfab.com/models/c5d5f60ea63d463c8e69824d53b8160b
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Looks awesome!!!
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Very nice dark! Knorr How’s the table going any news?
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Yeah you know, it’s a slow one. Put I enjoy building a lot at the moment. The last 3-4 weeks I didn’t do much because tried many different software and render engines. Also my car broke so had to search for a new one. But now I’m back and for now everything goes well. The next days I will need some stuff for the ramps…. :)
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Great video of vectorization process for sling plastics. So calming to watch. That latest render looks outstanding, Knorr. Especially the ramps. Absolutely nailed the POV, too. You’re killing it!
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Testing posting AND need a update on this wip :)
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Randr and Dark’s ringmaster looks killer! Amazing bobble head bash toy. Love it.
Just played a bunch of your TNG the other night. You do a fantastic job of capturing the widebody feel on VP tables.
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ringmaster looks OK. always could be better
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Third time I try to comment on this WIP. Been blocked as spammer each time so thank Randr if this finally goes through. I’m blown away how much work you and other senior authors do on details. Ben said something I’ve meant to comment on and that is TNG. That table has maybe the best surround sound feedback of them all. And since I played the table in the VPF competition I very often stop on it scrolling through in PBX. Thank you so much for your dedication. It is looking amazing already.
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Man, looks stunning, can’t wait to give it a try. Big fan of your work, Demoman is table I play most often!
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Test
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Fantastic choice Knorr! Looking good.
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Hey knorr hows things going?
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Well, didnt had much time recently. Lot of real life work at the Moment. Sparetime with Kids and of course watching Roland garros…. :)
I started some vectoring stuff for the ramp decals, well there are only the plastic ramps left on the table and a lot of small things like the gates and Switches…. I will post some updates soon…
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Slightly off topic: Vacationing with my son in Portland, Oregon. Got to play both Road Show and Star Trek TNG. Remarkable how closely your versions play to the real things, Knorr. Made me all the more thankful for your work. You really understand how to channel the widebody feel. Very excited for your Cirqus, as your busy schedule permits.
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hi,
good job my friend !
do you have a link to this WIP table ?
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Bloody Hell that youtube is amazing to watch ! .. and thats only for the slingshot plastics ! Unbelievable.
I can Photoshop but Illustrator is well out of my league.
Thanks for sharing !
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Looking forward to the next wips! Super incredible quality going on.
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Agreed this should be another great vpx build.
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You’re probably super busy, Knorr. Looking forward to a a new screenshot when you’ve got one!
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amazing skills, cant wait to see it 100%, looks great so far.
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New wip looks awesome!
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Ramp lighting looks killer! Good luck with those tapered ramp models, Knorr. Sounds extra tricky indeed. Super excited for this one. Got to play at Free Gold Watch last night in San Francisco, and thought about your work. I opened up VPinball today to find an update to your WIP! Great timing.
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That looks incredible, love that blue ramp lighting. Pumped for this. I’m holding off on playing previous versions like I did with AFM. Impressive Knorr.
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Sweet left ramp vector. Man that looks cool
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Knorr, I’m curious… can VPX show those distortion effects from the plastic ramps or would they need to be faked? Or is the effort of faking the effect next to impossible? I can imagine, in 10-15 years, a ray-traced VPX that would make tables look amazing but right now, I think some of the awesomeness of these ray-traced renders would be lost in VPX 10.5. The renders look gorgeous… better than real… surreal.
CV is one of my favorites. And I love your ST:TNG. I can’t wait to see this beauty released.
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This is a good question. Well, the truth is I ant to get as much from the plastic ramp render as possible to vp. Dark and Flupper showed already what’s possible. One problem here are the inserts underneath. They should light up and as long the lightning is faked I can’t render too much of the refraction into the texture, otherwise it would look weird. I will use two different materials in cinema for the same ramp, one with more refraction on the borders, one with less on the plane sides…
Overall I will set my focus on a table with zero static elements, since it’s the future also for vpx even when I loose some frames in the game….
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This looks really nice and I can’t wait to play it!
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Agreed, this looks great! I look forward to playing it too. =)
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Yeah, I also look forward to playing this also. I check this WIP almost hourly in hopes of seeing something new from Knorr. ;)
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Glad I’m not the only one. Try to limit to daily, but I’m pretty excited about it.
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hahaha I’m along with you guys. Watching this and Pinbot like a hawk – daily!
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Made in Austria
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This looks absolutely stunning! Looking forward to it…
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Amazing
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Astounding!
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Best cab view ever
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Super awesome!
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thank you
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oh my….looking very impressive. and one of me and my wife favorite table.
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looks ready for release ;)
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ready for unity ;)
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IM sure the regular VP crowd would not be to happy with you if it was only a unity version , no DOF etc ;) All Jokes aside if you send me all the 3d assets and textures I can look into doing a separate Unity version for you, of coarse I would credit you in the splash screen as the author of all the 3D assets and textures etc. Would be interesting as some aspects of how VP tables are built lead themselves to look better ( pre baked stuff ) While unity is all dynamically rendered. You could do prebaked in Unity just it obviously doesnt look so right always if a user moves the camera around, and I dont restrict camera movement ;)
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this would be awesome…, the renders in corona/cinema are with regular textures… for vp i bake them… So you could choose….
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Unbaked textures please ;) I sometimes bake AO maps for finer detailed things , I do use SSAO post process for AO but for finer detailing it nice to have baked and runtime AO on those assets. otherwise I use diffuse , metalness , roughness , normal , (diffuse 2, normal 2 – for finer detailing ), emission etc.. PBR standards.
Anyway send me what you have and i can make an assessment of what is all there and if I need to create additional maps etc. Also for 3d assets I work in blender so im sure you can export them as FBX format from cinema4d , then I can import them into blender.
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Knorr, I love your willingness to share with Ian. What an amazing community. DMD integration looks fantastic. Also, your CV features the best looking POV for cab to date, imo. And there have been a lot of good ones!
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Looking incredible, masterpiece!
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As I’m newer to this stuff, and look to requisite tables, I get so excited when the community rallies around a work. Very hyped to see the progress on this table!
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Splendide
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Great quality of this build makes me happy
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go go knorr, one of the best tables ever :D
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Totally agreed, Arngrim. Really astounded at how well this one is shaping up. Knorr’s tables are always something special!
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Any updates on this? Super exited for it!
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That dot matrix test video is insane! Fantastic work Knorr!
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Really cool
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Hows the progress going? (jason wants to know)
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good
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cant wait to see this in a cabinet!
Looks amazing, looks like a real table.
The progress VP has made in the last 4 years has been amazing.
Ive recently got into the SSF stuff, since i ve not dove into DOF-devices yet.
This is one of those games you NEVER see in real life.
Ive seen one, and that was at the pinball hall of fame in vegas.
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Welcome – To the greatest Pinball on EARTH!
Actually I can’t trust my eyes watching that video. I mean all those light reflections everywhere. Is this VP 12?
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Well… this is amazing. So excited to see the progress, thank you for sharing and putting in so much attention to detail. It is a masterpiece.
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Yeah i would say you nailed the lighting! WOW
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WOW :)
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Jaaaayzuss! That’s amazing!!!!
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What a joy that was to watch. Incredible lighting. Brilliant. Will hold off from playing this until this version comes out!
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amazing work…i was just messing with dozers great version this weekend, lighting, sounds, graphics, ect.. and playing it a bunch..joining the circus is on the mind this week. yours though look to be a show stopper and a true treat.
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Gorgeous!!!
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This is NEXT LEVEL stuff, amazing skills Knorr!
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What a ton of work for an incredible realism result !
High respect Knorr
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Apron turned out great! glad i could help
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I just watched the videos again. Everything looks terrific!
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Can’t wait for this version. All other versions have various issues for me, i hope this one gets everything fixed.
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Just a question. could the dmd in the table have more “glow” like the version that’s already out?
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Sure, you can simply use the same settings for the flasherobject like in your prefered table.
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A little teaser advertisement for an upcoming dB2S:
https://www.youtube.com/watch?v=9o4Yruk-4RU
https://www.youtube.com/watch?v=HETt0hDPvnc
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wow. Amazing table and dB2S ! actually, is that how the real machine works?
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The dB2S is as close as it was possible to do. There are a few ideas left that will need a little bit more time and everything should be ready together.
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Wow guys. There is some incredible work going on here. How exciting to be a member of the community. Unfortunately, I don’t have the skills to be much help. I do, however, enjoy seeing the process of recreating these tables. Rock on!!!!
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This will be yet another instant top table! Amazing build by knorr!
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Night colour mod as reminiscence to the older colour mod. (Video: https://youtu.be/0SINit-zKpM)
Still WIP.
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Oh man oh man, this looks so good. Can’t wait! Thank you for making this happen all!
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I hadn’t looked at these wip updates for a while. The pics are just ridiculous… I can’t believe how good it looks. Backglass also looks very cool. I’m sure this will be another VP classic.
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Crazy crazy stuff.
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Test light video looks perfect.
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This wip took very long, thanks for so many comments here. Table is done and soon ready for download.
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Well this is the best possible update! Thanks Knorr, I am SO EXCITED!
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Knorr is da’ man!!!!
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surely a long time wip. But from the videos, worth waiting every single second!
I’m so excited.
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Are you kidding me? This table is sick. You guys have out done yourselves. Thank you so much for sharing your hard work.
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So, I found the option to turn off the lower DMD display. I wonder, Can that display be used for something else? for those of us that have a real DMD mounted up higher? In anycase, I can always try and modify the POV too to raise up the rear of the table for the DMD is not seen.
thanks again for a great table !
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I finally got around to trying this table after being excited by its release.
It looks fantastic and the SSF feels sensational.
I am not exactly sure why or how, but this version seems to play way too easily. Are others finding that this is too easy? Unfortunately I won’t play this as my game times will be too long.
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