Cirqus Voltaire WIP

Hi everbody! Finally i can start a new project. Well, since my time is still limited this will be a long one. After Clark Kent finally had a PF scan of Cirqus Voltaire i will take this opportunity to rebuild this table from scratch. Randr hopefully will help me along with stuff. This time i try to upload a more detailed view of my workings.

A fast video (with lots of cuts) of the vector stuff in illustrator

Project by

Profile Photo Knorr

Project Tags

Cirqus Clark Kent Knorr Voltaire

New Collection

To download
Watched WIP
Nine Ball (Stern 1980) Plastics
Jurassic Park VPX [Completed]
Jurassic Park VPX [Completed]
Gilligan’s Island 3D VPX [Completed]
FSS (Full Single Screen) MODs Volume 1 & 2
Jurassic Park VPX [Completed]
Jurassic Park VPX [Completed]
Memory Lane (Stern 1978)
Joust VPX! [Completed]
FSS (Full Single Screen) MODs Volume 1 & 2
Star Trek TNG WIP
Jurassic Park VPX [Completed]
Creature from the Black Lagoon VPX [WIP]
FSS (Full Single Screen) MODs Volume 1 & 2
Avengers VPX
Avengers VPX
Bronto Crane 3D
FSS (Full Single Screen) MODs Volume 1 & 2

Comments

  1. Al

    Love a WIP ! Can’t wait till I have some more time on my hands to get a little dirtier with tables, and these are like training crack to me ..

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  2. Ben Logan2

    Super exciting news, Knorr. Your tables all look fantastic and play especially realistically. Demo Man, Star Trek TNG and Road Show get tons of play around our house. You have an uncanny ability to make a widebody feel like an actual widebody on the dimensions of a playfield monitor. Magic!

    Looking forward to all the WIP pics as your busy schedule permits.

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    1. Knorr Post author

      Thanks Ben! The last months i worked on a update for demoman… Currently CK does his final touch. In the next few weeks it should be finished.

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  3. Al

    HI folks, any teaser pics ? How did you end up doing the playfield dmd that CV has ? Did you code it into the table / back of the playfield or is it floating ?
    Cheers,
    al.

    1. Knorr Post author

      In the editor you can see the cross in the (star)triggers, I use them for a second measurement out of the center starting from the flippers pair. First I use the calculator to have them right but beyond that there are still some points which are odd. So I can check if the post holes are correct (from the center), otherwise I have to position the flippers again. I use much more guidelines to find the perfect relation between the objects then in this blueprint. And it also helps to find angles and get a better understanding of what the creators wanted, if that makes sense….

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    1. Knorr Post author

      Yeah you know, it’s a slow one. Put I enjoy building a lot at the moment. The last 3-4 weeks I didn’t do much because tried many different software and render engines. Also my car broke so had to search for a new one. But now I’m back and for now everything goes well. The next days I will need some stuff for the ramps…. :)

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  4. Ben Logan2

    Great video of vectorization process for sling plastics. So calming to watch. That latest render looks outstanding, Knorr. Especially the ramps. Absolutely nailed the POV, too. You’re killing it!

    :yahoo:

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  5. Ben Logan2

    Randr and Dark’s ringmaster looks killer! Amazing bobble head bash toy. Love it.

    Just played a bunch of your TNG the other night. You do a fantastic job of capturing the widebody feel on VP tables.

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  6. Thalamus

    Third time I try to comment on this WIP. Been blocked as spammer each time so thank Randr if this finally goes through. I’m blown away how much work you and other senior authors do on details. Ben said something I’ve meant to comment on and that is TNG. That table has maybe the best surround sound feedback of them all. And since I played the table in the VPF competition I very often stop on it scrolling through in PBX. Thank you so much for your dedication. It is looking amazing already.

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    1. Knorr Post author

      Well, didnt had much time recently. Lot of real life work at the Moment. Sparetime with Kids and of course watching Roland garros…. :)
      I started some vectoring stuff for the ramp decals, well there are only the plastic ramps left on the table and a lot of small things like the gates and Switches…. I will post some updates soon…

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  7. Ben Logan2

    Slightly off topic: Vacationing with my son in Portland, Oregon. Got to play both Road Show and Star Trek TNG. Remarkable how closely your versions play to the real things, Knorr. Made me all the more thankful for your work. You really understand how to channel the widebody feel. Very excited for your Cirqus, as your busy schedule permits.

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  8. Al

    Bloody Hell that youtube is amazing to watch ! .. and thats only for the slingshot plastics ! Unbelievable.
    I can Photoshop but Illustrator is well out of my league.
    Thanks for sharing !

  9. Ben Logan2

    Ramp lighting looks killer! Good luck with those tapered ramp models, Knorr. Sounds extra tricky indeed. Super excited for this one. Got to play at Free Gold Watch last night in San Francisco, and thought about your work. I opened up VPinball today to find an update to your WIP! Great timing.

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  10. Jamie

    That looks incredible, love that blue ramp lighting. Pumped for this. I’m holding off on playing previous versions like I did with AFM. Impressive Knorr.

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  11. foofoorabbit

    Knorr, I’m curious… can VPX show those distortion effects from the plastic ramps or would they need to be faked? Or is the effort of faking the effect next to impossible? I can imagine, in 10-15 years, a ray-traced VPX that would make tables look amazing but right now, I think some of the awesomeness of these ray-traced renders would be lost in VPX 10.5. The renders look gorgeous… better than real… surreal.

    CV is one of my favorites. And I love your ST:TNG. I can’t wait to see this beauty released.

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    1. Knorr Post author

      This is a good question. Well, the truth is I ant to get as much from the plastic ramp render as possible to vp. Dark and Flupper showed already what’s possible. One problem here are the inserts underneath. They should light up and as long the lightning is faked I can’t render too much of the refraction into the texture, otherwise it would look weird. I will use two different materials in cinema for the same ramp, one with more refraction on the borders, one with less on the plane sides…
      Overall I will set my focus on a table with zero static elements, since it’s the future also for vpx even when I loose some frames in the game….

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