Hi everbody! Finally i can start a new project. Well, since my time is still limited this will be a long one. After Clark Kent finally had a PF scan of Cirqus Voltaire i will take this opportunity to rebuild this table from scratch. Randr hopefully will help me along with stuff. This time i try to upload a more detailed view of my workings.

A fast video (with lots of cuts) of the vector stuff in illustrator

Test of the dmd, behind the mame dmd is a 3d model. With some opacity in the mame dmd it possible to see the dots. Its also behind the plastic cover which reflects the pf gi.

test lights...

Project by

Profile Photo Knorr

Project Tags

Cirqus Clark Kent Knorr Voltaire

New Collection

pile
Best Tables
Nours
WIP To Follow
kk
Cirque voltaire
To download
Watched WIP
Nine Ball (Stern 1980) Plastics
Jurassic Park VPX [Completed]
Jurassic Park VPX [Completed]
Gilligan’s Island 3D VPX [Completed]
FSS (Full Single Screen) MODs Volume 1 & 2
Jurassic Park VPX [Completed]
Jurassic Park VPX [Completed]
Memory Lane (Stern 1978)
Joust VPX! [Completed]
FSS (Full Single Screen) MODs Volume 1 & 2
Star Trek TNG WIP
Jurassic Park VPX [Completed]
96 Comments
  1. randr 11 months ago

    I’m glad to help with anything you need. Should be a great build!

    7+
    • avatar
    • avatar
    • avatar
    • avatar
    • avatar
    • avatar
  2. Thalamus 11 months ago

    Looking forward to see the progress !

    2+
    • avatar
  3. Drybonz 11 months ago

    Thanks for sharing your wip, Knorr… it’s always fun to see the updates. Can you tell us how you are doing the “imbedded” DMD for this one?

    1+
    • avatar
    • Author
      Knorr 11 months ago

      haha, no… i´m still out of the loop. I guess this works with a flasher now? I don´t know…

      0

      • Drybonz 11 months ago

        Oh yeah… I forgot about the new playfield DMD feature. I guess that will be perfect for this purpose.

        0

  4. Al 11 months ago

    Love a WIP ! Can’t wait till I have some more time on my hands to get a little dirtier with tables, and these are like training crack to me ..

    2+
    • avatar
    • avatar
  5. Ben Logan2 11 months ago

    Super exciting news, Knorr. Your tables all look fantastic and play especially realistically. Demo Man, Star Trek TNG and Road Show get tons of play around our house. You have an uncanny ability to make a widebody feel like an actual widebody on the dimensions of a playfield monitor. Magic!

    Looking forward to all the WIP pics as your busy schedule permits.

    1+
    • avatar
    • Author
      Knorr 11 months ago

      Thanks Ben! The last months i worked on a update for demoman… Currently CK does his final touch. In the next few weeks it should be finished.

      4+
      • avatar
      • avatar
      • avatar
      • avatar
  6. Ben Logan2 11 months ago

    You and CK make a great team, Knorr. Excited for the update!

    1+
    • avatar
  7. Al 10 months ago

    HI folks, any teaser pics ? How did you end up doing the playfield dmd that CV has ? Did you code it into the table / back of the playfield or is it floating ?
    Cheers,
    al.

    0

    • Author
      Knorr 10 months ago

      pics will follow, i´m actually working on the table and i just started with it…

      3+
      • avatar
      • avatar
      • avatar
  8. Thalamus 10 months ago

    Why the rings surrounding the flippers ?

    0

    • Author
      Knorr 10 months ago

      In the editor you can see the cross in the (star)triggers, I use them for a second measurement out of the center starting from the flippers pair. First I use the calculator to have them right but beyond that there are still some points which are odd. So I can check if the post holes are correct (from the center), otherwise I have to position the flippers again. I use much more guidelines to find the perfect relation between the objects then in this blueprint. And it also helps to find angles and get a better understanding of what the creators wanted, if that makes sense….

      5+
      • avatar
      • avatar
      • avatar
      • avatar
      • avatar
  9. Ben Logan2 10 months ago

    Such great attention to detail, Knorr. Good question from Thalamus, and an interesting answer.

    0

  10. Thalamus 10 months ago

    Ah. That makes perfect sense. Thank you. You gave me some new ideas.

    0

  11. Al 10 months ago

    calculator, blueprint, angles .. now I am beginning to understand why your tables play so beautifully ! !

    1+
    • avatar
  12. Jesperpark 10 months ago

    Wow totally missed this Wip till just now. Looking fantastic already, loving the attention to dimensions and replicating this table.

    1+
    • avatar
  13. Ben Logan2 10 months ago

    Oh yeah! That POV is looking awesome Knorr. Thanks for the screenshot of your latest WIP.

    0

  14. Clark Kent 10 months ago

    We are urgently looking for the inner backbox decal 31-2836 to be able to finish the new dB2S…

    0

  15. Author
    Knorr 10 months ago

    @randr maybe you can help with that decal

    0

  16. randr 10 months ago

    Yes I can

    3+
    • avatar
    • avatar
    • avatar
  17. marie 10 months ago

    Just stumbled upon your Artist-at-Work vid. I just loved watching it. Amazing! :good:

    0

  18. Mr_H 10 months ago

    OMG! That is incredible…every new table that comes out is just more impressive than the last! Sooooo good!

    0

  19. jipeji16 10 months ago

    it will be awesome !!!!! ;) ;) ;) thanks !!!!!
    :yahoo: :yahoo: :yahoo:

    0

  20. vogliadicane 10 months ago

    cool, one of my all time absolute favourites! Looks great!

    0

  21. senseless 10 months ago

    Looking awesome Knorr! I love your work and eye for detail(s). Thanks for sharing your WIP.

    0

  22. arconovum 10 months ago

    :good: :heart:

    0

  23. Ben Logan2 10 months ago

    @marie

    Artist at work video featuring Knorr? Can you post a link?

    0

  24. Al 9 months ago

    Looking great Knorr ! Thanks for the progress piccy !!

    0

  25. Dark 9 months ago

    I converted a 3D scan of the Ringmaster (scanned by randr) and worked it into something useful for gaming. Download coming soon:
    https://skfb.ly/6yKqY

    2+
    • avatar
    • avatar
  26. randr 9 months ago

    Very nice dark! Knorr How’s the table going any news?

    0

    • Author
      Knorr 9 months ago

      Yeah you know, it’s a slow one. Put I enjoy building a lot at the moment. The last 3-4 weeks I didn’t do much because tried many different software and render engines. Also my car broke so had to search for a new one. But now I’m back and for now everything goes well. The next days I will need some stuff for the ramps…. :)

      5+
      • avatar
      • avatar
      • avatar
      • avatar
      • avatar
  27. Ben Logan2 9 months ago

    Great video of vectorization process for sling plastics. So calming to watch. That latest render looks outstanding, Knorr. Especially the ramps. Absolutely nailed the POV, too. You’re killing it!

    :yahoo:

    1+
    • avatar
  28. randr 9 months ago

    Testing posting AND need a update on this wip :)

    2+
    • avatar
    • avatar
  29. Ben Logan2 8 months ago

    Randr and Dark’s ringmaster looks killer! Amazing bobble head bash toy. Love it.

    Just played a bunch of your TNG the other night. You do a fantastic job of capturing the widebody feel on VP tables.

    1+
    • avatar
  30. randr 8 months ago

    ringmaster looks OK. always could be better :good:

    1+
    • avatar
  31. Thalamus 8 months ago

    Third time I try to comment on this WIP. Been blocked as spammer each time so thank Randr if this finally goes through. I’m blown away how much work you and other senior authors do on details. Ben said something I’ve meant to comment on and that is TNG. That table has maybe the best surround sound feedback of them all. And since I played the table in the VPF competition I very often stop on it scrolling through in PBX. Thank you so much for your dedication. It is looking amazing already.

    2+
    • avatar
    • avatar
  32. Vinthar 8 months ago

    Man, looks stunning, can’t wait to give it a try. Big fan of your work, Demoman is table I play most often!

    1+
    • avatar
  33. Drybonz 8 months ago

    Test

    0

  34. rothbauerw 8 months ago

    Fantastic choice Knorr! Looking good.

    0

  35. randr 8 months ago

    Hey knorr hows things going?

    1+
    • avatar
    • Author
      Knorr 8 months ago

      Well, didnt had much time recently. Lot of real life work at the Moment. Sparetime with Kids and of course watching Roland garros…. :)
      I started some vectoring stuff for the ramp decals, well there are only the plastic ramps left on the table and a lot of small things like the gates and Switches…. I will post some updates soon…

      5+
      • avatar
      • avatar
      • avatar
      • avatar
  36. Ben Logan2 7 months ago

    Slightly off topic: Vacationing with my son in Portland, Oregon. Got to play both Road Show and Star Trek TNG. Remarkable how closely your versions play to the real things, Knorr. Made me all the more thankful for your work. You really understand how to channel the widebody feel. Very excited for your Cirqus, as your busy schedule permits.

    4+
    • avatar
    • avatar
    • avatar
    • avatar
  37. DamsBALL 7 months ago

    hi,
    good job my friend !
    do you have a link to this WIP table ?

    0

  38. Al 7 months ago

    Bloody Hell that youtube is amazing to watch ! .. and thats only for the slingshot plastics ! Unbelievable.
    I can Photoshop but Illustrator is well out of my league.
    Thanks for sharing !

    0

  39. Mr_H 7 months ago

    Looking forward to the next wips! Super incredible quality going on.

    0

  40. Ben Logan2 7 months ago

    You’re probably super busy, Knorr. Looking forward to a a new screenshot when you’ve got one!

    1+
    • avatar
  41. Mr_H 6 months ago

    B-) B-) B-)

    0

  42. darrinbrewer 6 months ago

    amazing skills, cant wait to see it 100%, looks great so far.

    0

  43. g5k 6 months ago

    New wip looks awesome!

    6+
    • avatar
    • avatar
    • avatar
    • avatar
  44. Ben Logan2 6 months ago

    Ramp lighting looks killer! Good luck with those tapered ramp models, Knorr. Sounds extra tricky indeed. Super excited for this one. Got to play at Free Gold Watch last night in San Francisco, and thought about your work. I opened up VPinball today to find an update to your WIP! Great timing.

    3+
    • avatar
    • avatar
  45. Mr_H 6 months ago

    That looks incredible, love that blue ramp lighting. Pumped for this. I’m holding off on playing previous versions like I did with AFM. Impressive Knorr.

    3+
    • avatar
  46. Ben Logan2 5 months ago

    Sweet left ramp vector. Man that looks cool

    2+
    • avatar
    • avatar
  47. foofoorabbit 5 months ago

    Knorr, I’m curious… can VPX show those distortion effects from the plastic ramps or would they need to be faked? Or is the effort of faking the effect next to impossible? I can imagine, in 10-15 years, a ray-traced VPX that would make tables look amazing but right now, I think some of the awesomeness of these ray-traced renders would be lost in VPX 10.5. The renders look gorgeous… better than real… surreal.

    CV is one of my favorites. And I love your ST:TNG. I can’t wait to see this beauty released.

    2+
    • avatar
    • avatar
    • Author
      Knorr 5 months ago

      This is a good question. Well, the truth is I ant to get as much from the plastic ramp render as possible to vp. Dark and Flupper showed already what’s possible. One problem here are the inserts underneath. They should light up and as long the lightning is faked I can’t render too much of the refraction into the texture, otherwise it would look weird. I will use two different materials in cinema for the same ramp, one with more refraction on the borders, one with less on the plane sides…
      Overall I will set my focus on a table with zero static elements, since it’s the future also for vpx even when I loose some frames in the game….

      7+
      • avatar
      • avatar
      • avatar
      • avatar
      • avatar
  48. StishStash 5 months ago

    This looks really nice and I can’t wait to play it!

    0

  49. Gwen 5 months ago

    Agreed, this looks great! I look forward to playing it too. =)

    0

  50. foofoorabbit 5 months ago

    Yeah, I also look forward to playing this also. I check this WIP almost hourly in hopes of seeing something new from Knorr. ;)

    0

    • drickman156 5 months ago

      Glad I’m not the only one. Try to limit to daily, but I’m pretty excited about it.

      1+
      • avatar
    • Mr_H 5 months ago

      hahaha I’m along with you guys. Watching this and Pinbot like a hawk – daily!

      0

  51. STAT 4 months ago

    Made in Austria :good:

    2+
    • avatar
    • avatar
  52. NetzZwerg 4 months ago

    This looks absolutely stunning! Looking forward to it…

    0

  53. Pinbolt 4 months ago

    Amazing

    0

  54. foofoorabbit 4 months ago

    Astounding!

    1+
    • avatar
  55. Ben Logan2 4 months ago

    Best cab view ever

    0

  56. Mr_H 4 months ago

    Super awesome!

    0

  57. sounboul 4 months ago

    thank you

    0

  58. visualpinballfan 3 months ago

    oh my….looking very impressive. and one of me and my wife favorite table.

    0

  59. Ian Pretorius 3 months ago

    looks ready for release ;)

    2+
    • avatar
    • Author
      Knorr 3 months ago

      ready for unity ;)

      1+
      • avatar
      • Ian Pretorius 3 months ago

        IM sure the regular VP crowd would not be to happy with you if it was only a unity version , no DOF etc ;) All Jokes aside if you send me all the 3d assets and textures I can look into doing a separate Unity version for you, of coarse I would credit you in the splash screen as the author of all the 3D assets and textures etc. Would be interesting as some aspects of how VP tables are built lead themselves to look better ( pre baked stuff ) While unity is all dynamically rendered. You could do prebaked in Unity just it obviously doesnt look so right always if a user moves the camera around, and I dont restrict camera movement ;)

        2+
        • avatar
        • Author
          Knorr 3 months ago

          this would be awesome…, the renders in corona/cinema are with regular textures… for vp i bake them… So you could choose….

          2+
          • avatar
          • Ian Pretorius 3 months ago

            Unbaked textures please ;) I sometimes bake AO maps for finer detailed things , I do use SSAO post process for AO but for finer detailing it nice to have baked and runtime AO on those assets. otherwise I use diffuse , metalness , roughness , normal , (diffuse 2, normal 2 – for finer detailing ), emission etc.. PBR standards.

            Anyway send me what you have and i can make an assessment of what is all there and if I need to create additional maps etc. Also for 3d assets I work in blender so im sure you can export them as FBX format from cinema4d , then I can import them into blender.

            1+
            • avatar
  60. Ben Logan2 3 months ago

    Knorr, I love your willingness to share with Ian. What an amazing community. DMD integration looks fantastic. Also, your CV features the best looking POV for cab to date, imo. And there have been a lot of good ones!

    1+
    • avatar
  61. Mr_H 3 months ago

    Looking incredible, masterpiece!

    0

  62. BrandonLaw 3 months ago

    As I’m newer to this stuff, and look to requisite tables, I get so excited when the community rallies around a work. Very hyped to see the progress on this table!

    1+
    • avatar
  63. nours 3 months ago

    Splendide :good:

    0

  64. ganjafarmer 3 months ago

    Great quality of this build makes me happy :good:

    1+
    • avatar
  65. Arngrim 2 months ago

    go go knorr, one of the best tables ever :D

    2+
    • avatar
    • avatar
  66. Ben Logan2 2 months ago

    Totally agreed, Arngrim. Really astounded at how well this one is shaping up. Knorr’s tables are always something special!

    1+
    • avatar
  67. dazzlaa 2 months ago

    Any updates on this? Super exited for it!

    2+
    • avatar
  68. rothbauerw 4 weeks ago

    That dot matrix test video is insane! Fantastic work Knorr!

    4+
    • avatar
    • avatar
    • avatar
    • avatar
  69. bjschneider93 3 weeks ago

    Really cool

    1+
    • avatar
  70. krisser 6 days ago

    Hows the progress going? (jason wants to know)

    2+
    • avatar
    • avatar
  71. darrinbrewer 5 days ago

    cant wait to see this in a cabinet!
    Looks amazing, looks like a real table.
    The progress VP has made in the last 4 years has been amazing.
    Ive recently got into the SSF stuff, since i ve not dove into DOF-devices yet.

    This is one of those games you NEVER see in real life.

    Ive seen one, and that was at the pinball hall of fame in vegas.

    3+
    • avatar
    • avatar
    • avatar
  72. vogliadicane 4 days ago

    Welcome – To the greatest Pinball on EARTH!

    Actually I can’t trust my eyes watching that video. I mean all those light reflections everywhere. Is this VP 12?

    2+
    • avatar
    • avatar
  73. drickman156 4 days ago

    Well… this is amazing. So excited to see the progress, thank you for sharing and putting in so much attention to detail. It is a masterpiece.

    1+
    • avatar
  74. randr 3 days ago

    Yeah i would say you nailed the lighting! WOW

    1+
    • avatar
  75. ganjafarmer 3 days ago

    WOW :)

    1+
    • avatar
  76. foofoorabbit 2 days ago

    Jaaaayzuss! That’s amazing!!!!

    0

  77. Mr_H 2 days ago

    What a joy that was to watch. Incredible lighting. Brilliant. Will hold off from playing this until this version comes out!

    0

  78. visualpinballfan 13 hours ago

    amazing work…i was just messing with dozers great version this weekend, lighting, sounds, graphics, ect.. and playing it a bunch..joining the circus is on the mind this week. yours though look to be a show stopper and a true treat.

    0

Leave a reply

©2019 VPinBall.com

WP Facebook Auto Publish Powered By : XYZScripts.com
Vpinball.com

Log in with your credentials

or    

Forgot your details?

Create Account