Visual Pinball Tables Area » Full Single Screen (FSS) (218)
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Top Gun Mod
Top Gun This one’s for the Top Gun fans. One liners, 80’s music and big hair! Parents: Rated PG for mild language ————————————————————— v1.0b Beta test ————————————————————— The table is a MOD based on JP’s Taito Space Shuttle. Thanks to JP Salas for permission to do this. FS Cab table (Desktop works, however I need to adjust some lighting to look better in Desktop) INSTALLATION: STEP 1: Ensure Pinup system is working properly prior to installation Requires the ‘sshuttle’ ROM in order to run Requires VPX 10.6+ PUP Pack: Add the [TopGun] folder to PUP videos The ‘sshuttle’ folder in PUP videos must be empty Turn your volume down a touch before running (some might consider this loud…it’s fine for me) STEP 2: Nb. Due to the ‘continue’ power failure feature of TAITO roms, there’s a known bug that can cause havoc with gameplay. Before running first time and to be safe, reset the game ROM (you should only need to do this once, unless you’re having problems) Load game press ‘Home’ key once press ‘7’ key once press ‘F3’ twice TopGun_DMD.png drag this to ‘DMD’ in pinup popper setup / Media Manager (not required for game to run, but looks good) So long as you don’t have a TAITO space shuttle PUP pack installed (none currently exist), the table should work fine. To avoid potential Space Shuttle conflicts with scores, backglass etc. I suggest you run the Williams Space Shuttle which is basically the same table, except using a different ROM (sshuttle_l7) - eg. Bord’s Space Shuttle MUSIC VOLUME: Under Player Options in the script, raise or lower the value (100 is maximum volume), compile when done and save table. soundtrackvol = 80 ————————————————————— GAMEPLAY Notes: T O P G U N bonus is achieved by lighting the words Top Gun only. Hitting the centre drop target will light the ‘Star’ which kills the possibility of getting the bonus. Another level of difficulty. Locked balls - other players can steel all your hard work and unlock your multi-ball in turn. If you don’t see a favourite quote it’s probably because you haven’t hit the acquired bonus, ramp or combo. Some of these are activated randomly, whereas ‘more special’ scenes are locked in for difficult bonuses. KNOWN BUGS: This is in beta, so there are bugs: Turning music down for PUP activations is timed to 9 seconds. If anyone knows of a way to check video lengths in realtime to update volume dimming dynamically please let me know more than 1 player may kill the music (mainly p3, p4) topgun bonus when lit for extended periods (although highly unlikely) will lower music volume for 9 seconds some erroneous PUP activation bugs with Ball lock and MultiBall ————————————————————— Table NOTES: I’ve changed the game slightly (or a lot depending on your viewpoint) from the shuttle original, mainly the right ramp addition, to speed up game play, table angle and bumper speeds to make gameplay more dynamic in keeping with the Top Gun theme. The game is intentionally quicker as it’s a 5 ball credit. Fast drains are common. I chose the original table (1984) because the style fits the time frame of the movie (within a couple of years). The lighting overkill and some of my sound effects are intentional to work with the whole Hollywood theme, also makes the playfield more dynamic in keeping with the movie. I did think of modding the F14 table originally, however that’s already a great fighter jet themed table so I didn’t want to mess with it. Thanks: the gurus who took time to answer some rudimentary scripting questions ScottyWic for the orbital pinball framework and tutorials (and chilloutthemusic) LynnInDenver for the awesome score routine, exactly what I needed. everyone who posted positive comments to keep me motivated on this. ————————————————————— *** This is a fan based Top Gun virtual pinball table concept for personal use and created as a proof of concept, based on the ‘Top Gun’ movie. All credits, images and movie clips belong to Paramount Pictures and Don Simpson/Jerry Bruckheimer Films. Music by Columbia Records used in the film Top Gun. ————————————————————— Read More -
FSS Mod TOTAN (Williams 1996)
Mod Includes: [10.6] VP 10.6+ only. [FSS] Backglass/Box/Backlight. [CCX] Color Correction. [PGI] Persistent General Illumination , & [SHD] Shadows. [FF] Fast Flips. (Pre 3.5 and post 3.5 vpinmame support) [D&N] Day and Night transition. [NPF] Altered Playfield. [D&N] Day and Night transition. Original Author(s) VP9: Original Author(s) VPX: Flupper Read More -
FSS Mod Now (Gottlieb 1971)
Mod Includes: [FSS] Backglass/Box/Backlight. [CCX] Color Correction. [PGI] Persistent General Illumination , & [SHD] Shadows. [D&N] Day and Night transition. [NPF] Altered Playfield. [ABG] Animated Backglass/Active backglass. [UFL] User backglass feedback light system(Tilt, BIP,PIP,GOver, 100k etc...) Original Author(s) VP9: n/a Original Author(s) VPX: Loserman76 , Bord (lightmap, physics) Read More -
FSS Mod PIN*BOT (Williams 1986)
Mod Includes: [FSS] Backglass/Box/Backlight. [CCX] Color Correction. [PGI] Persistent General Illumination , & [SHD] Shadows. [FF] Fast Flips. [D&N] Day and Night transition. [NPF] Altered Playfield. [ABG] Animated Backglass/Active backglass. [D&N] Day and Night transition. [KPFC] Kicker Pass/Fail Class. Original Author(s) VP9: Original Author(s) VPX: bord , djrobx ,rothbauerw ,32assassin ,tnjhead ,Ted Bowie, Haunt Freaks, and testers Read More -
FSS Mod Fathom (Bally 1981)
Mod Includes: [FSS] Backglass/Box/Backlight. [CCX] Color Correction. [PGI] Persistent General Illumination , & [SHD] Shadows. [FF] Fast Flips. [D&N] Day and Night transition. [NPF] Altered Playfield. [D&N] Day and Night transition. Original Author(s) VP9: unclewilly Original Author(s) VPX: 32assassin, vintage mod by Vogliadicane, Read More -
FSS Mod Scared Stiff (Bally 1996)
Mod Includes: [FSS] Backglass/Box/Backlight. [CCX] Color Correction . [PGI] Persistent General Illumination , & [SHD] Shadows. [FF] Fast Flips . [D&N] Day and Night transition . [NPF] New Playfield. [ABG] Animated Backglass/Active backglass [UFL] User backglass feedback light Original Author(s) VP9: n/a Original Author(s) VP10: Shoopity, Dozer316, JPSalas Original Author(s) VPX: nFozzy, Hauntfreaks, ICPJuggl, Arngri, Flupper1, LoadedWeapon, Knorr Read More -
FSS Mod Strange World (Gottlieb 1978)
Mod Includes: [FSS] Backglass/Box/Backlight. [CCX] Color Correction . [PGI] Persistent General Illumination , & [SHD] Shadows. [D&N] Day and Night transition . [NPF] Altered Playfield. [UFL] User backglass feedback light system(Tilt, BIP,PIP,GOver, 100k etc...) Bord style physics Original Author(s) VP9: n/a Original Author(s) VPX: Loserman76 Read More -
FSS Mod Whirlwind (Williams 1990)
Mod Includes: [FSS] Backglass/Box/Backlight. [CCX] Color Correction . [PGI] Persistent General Illumination , & [SHD] Shadows. [FF] Fast Flips . [D&N] Day and Night transition . [NPF] New Playfield and plastics. Original Author VP9: ICPjuggla, Cosmic80 and Herweh, Original Author VPX : walamab, 3D:Dark ramp mesh SCR:32assassin, Hauntfreaks color correction Read More -
FSS Mod SilverBall Mania (Bally 1978)
Mod Includes: [FSS] Backglass/Box/Backlight. [CCX] Color Correction . [PGI] Persistent General Illumination , & [SHD] Shadows. [FF] Fast Flips . [D&N] Day and Night transition . [NPF] New Playfield. [ABG] Animated Backglass/Active backglass [UFL] User backglass feedback light system(Tilt, BIP,PIP,GOver, 100k etc...) Original Author(s) VP9: Original Author(s) VPX: 32Assasin Read More -
FSS Mod Fire Queen (Gottlieb 1977)
Mod Includes: [FSS] Backglass/Box/Backlight. [CCX] Color Correction . [PGI] Persistent General Illumination , & [SHD] Shadows. [D&N] Day and Night transition . [ABG] Animated Backglass/Active backglass [UFL] User backglass feedback light system(Tilt, BIP,PIP,GOver, 100k etc...) Original Author(s) VP9: Vulcan Dave Sanders, December 2002 Original Author(s) VPX: Vulcan MaX , hauntfreaks, July 2015 VPX Fire Queen/Vulcan hauntfreaks, BorgDog, Sept 2015 DOF, BorgDog / arngrim Read More

