Visual Pinball Tables Area » Full Single Screen (FSS) (218)
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FSS MOD Chicago Cubs Triple Play (Gottlieb 1985)
This is a conversion to FSS format made by me (Morttis). The original table is from 32Assassin, thank you very much for this title made by you. Well, as usual, all the work was done through the tutorial videos of Nick Christopher (Arconovum), and everyone already knows how much I appreciate the support he has been giving me all this time (Thank so much Nick). The Art and general lighting of the BG was based on the B2S by 32Assassin (Thanks for this job too). What's new in the FSS version? ... Well, here we go: - Insertion of BB and BG, with lighting based on 32Assassin B2S (thanks man); - insertion of the Day & Night code and other table lighting effects, giving a better visual effect and realism [D&N][CC][FSS], script by Arconovum (thanks again); - new physics based on JPSalas Arcade Physics 3.0 [JPSP] (thanks for this fantastic job man) - and I think that's it. And thank you very much to all the VPX and table developers, without you the fun wouldn't be possible. Well, this is a great new title that could not be missing in the FSS format. Enjoy it. Read More -
FSS MOD Fire Action (Taito do Brasil 1980)
This is a conversion to FSS format made by me (Morttis). The original table is from JPSalas, thank you very much for this title made by you. Well, as usual, all the work was done through the tutorial videos of Nick Christopher (Arconovum), and everyone already knows how much I appreciate the support he has been giving me all this time (Thank so much Nick). The Art and general lighting of the BG was based on the B2S by Wildman and Akiles Hi Rez (Thanks for this job). What's new in the FSS version? ... Well, here we go: - Insertion of BB and BG, with lighting based on B2S by Wildman and Akiles Hi Rez (thanks)); - insertion of the Day & Night code and other table lighting effects, giving a better visual effect and realism; - this FSS MOD was based on 3.0 version table by JPSalas, that is, he already has the new physics developed by him; - and I think that's it. And thank you very much to all the VPX and table developers, without you the fun wouldn't be possible. Well, this is a great new title that could not be missing in the FSS format. Enjoy it. Read More -
FSS MOD Drakor (Taito do Brasil 1979)
This is a conversion to FSS format made by me (Morttis). The original table is from JPSalas, thank you very much for this title made by you. Well, as usual, all the work was done through the tutorial videos of Nick Christopher (Arconovum), and everyone already knows how much I appreciate the support he has been giving me all this time (Thank so much Nick). The Art and general lighting of the BG was based on the B2S by Wildman and Carlos Guizzo (Thanks for this job). What's new in the FSS version? ... Well, here we go: - Insertion of BB and BG, with lighting based on B2S by Wildman and Carlos Guizzo (thanks); - insertion of the Day & Night code and other table lighting effects, giving a better visual effect and realism; - this FSS MOD was based on 3.0 version table by JPSalas, that is, he already has the new physics developed by him. - and I think that's it. And thank you very much to all the VPX and table developers, without you the fun wouldn't be possible. Well, this is a great new title that could not be missing in the FSS format. Enjoy it. Read More -
FSS MOD Titan (Taito do Brasil 1981)
This is a conversion to FSS format made by me (Morttis). The original table is from JPSalas, thank you very much for this title made by you. Well, as usual, all the work was done through the tutorial videos of Nick Christopher (Arconovum), and everyone already knows how much I appreciate the support he has been giving me all this time (Thank so much Nick). The Art and general lighting of the BG was based on the B2S by Wildman and Carlos Guizzo (Thanks for this job). What's new in the FSS version? ... Well, here we go: - Insertion of BB and BG, with lighting based on B2S by Wildman and Carlos Guizzo (thanks); - insertion of the Day & Night code and other table lighting effects, giving a better visual effect and realism; - this FSS MOD was based on 3.0 version table by JPSalas, that is, he already has the new physics developed by him. - and I think that's it. And thank you very much to all the VPX and table developers, without you the fun wouldn't be possible. Well, this is a great new title that could not be missing in the FSS format. Enjoy it. Read More -
FSS MOD Rally (Taito do Brasil 1980)
This is a conversion to FSS format made by me (Morttis). The original table is from JPSalas, thank you very much for this title made by you. Well, thank you very much to Nick (Arconovum) for all the help you have given me since I started editing FSS tables. The Art and general lighting of the BG was based on the B2S by Wildman (Thanks for this job). What's new in the FSS version? ... Well, here we go: - Insertion of BB and BG, with lighting based on the B2S by Wildman (thank you); - insertion of the Day & Night code and other table lighting effects, giving a better visual effect and realism; - this FSS conversion was based on version 3.0 of the JPSalas table, that is, it already has the physical 3.0 made by him; - and I think that's it. And thank you very much to all the VPX and table developers, without you the fun wouldn't be possible. Anyway, here's another great title for those who like the Taito do Brasil tables, now in the FSS format. Enjoy it. Read More -
FSS MOD Cavaleiro Negro (Taito do Brasil 1980)
This is a conversion to FSS format made by me (Morttis). The original table is from JPSalas, thank you very much for this title made by you. Well, as usual, all the work was done through the tutorial videos of Nick Christopher (Arconovum), and everyone already knows how much I appreciate the support he has been giving me all this time (Thank so much Nick). The Art and general lighting of the BG was based on the B2S by Wildman and Carlos Guizzo (thanks, for this job). What's new in the FSS version? ... Well, here we go: - Insertion of BB and BG, with lighting based on the B2S by Wildman and Carlos Guizzo (thanks); - insertion of the Day & Night code and other table lighting effects, giving a better visual effect and realism; - this FSS conversion was based on version 3.0 of the JPSalas table, that is, it already has the physical 3.0 made by him; - and I think that's it. And thank you very much to all the VPX and table developers, without you the fun wouldn't be possible. Well, this is a great new title that could not be missing in the FSS format. Enjoy it. Read More -
FSS MOD SpaceRamp (SuperEd 2020)
This is a conversion to FSS format made by me (Morttis). The original table is from SuperEd, thank you very much for this title made by you. Well, as usual, all the work was done through the tutorial videos of Nick Christopher (Arconovum), and everyone already knows how much I appreciate the support he has been giving me all this time (Thank so much Nick). The Art and general lighting of the BG was based on the B2S by SuperEd (thanks again). Well, the lighting of the BG I tried to reproduce what was done by Ed (Super Ed), but I believe it was not 100% (I don't have a B2S setup, so I don't know how this B2S works, because there is no such thing on the network. Good , I did the best I could, I think it was good, tell me). What's new in the FSS version? ... Well, here we go: - Insertion of BB and BG, with lighting based on the B2S by SuperEd; - insertion of the Day & Night code and other table lighting effects, giving a better visual effect and realism; -remade targets and hole targets in playfield; -new rubbers translucent; -new physics, based in JPSalas Arcade Physics 3.0 (the physics was redone, but it is not the full 3.0 physics of JPSalas, this table is original and had no real parameters to improve the responses or characteristics, I did what I thought was best for the style of the table). - and I think that's it. And thank you very much to all the VPX and table developers, without you the fun wouldn't be possible. Well, this is a great new original title that could not be missing in the FSS format. Enjoy it. Read More -
FSS MOD Total Nuclear Annihilation (Spooky 2017)
This is the 100th conversion to the FSS format by Morttis. The original table was made by GTXJoe and PinballFan2018, fantastic work, thank you. I chose this table to be my hundredth FSS conversion because I like it so much and your work was already great, so I wanted to make it even better, I hope I got it. This modification was made on version 1.4 of the table, I explain: The FSS format does not support UltraDMD and PulpSystem, so version 1.5 would not be compatible with the FSS format. In order to avoid conflicts during execution, I thought it best to use version 1.4, updating the entire graphic part inserted in version 1.5 of the table, and still has many other graphic upgrades like all version when running the table, including new plastics made by Eric (EBisLit) and trained by the author of the table (GTXJoe), thanks for that, the plastics were great. So this version is 1.4+ (plus). Everything that has been modified: * Restructuring of all sides of the table, for its elevation and make it look more like the real table; * insertion of insidearts and backpain art in the playfield; * insertion of BB and BG; * new rubbers (translucent); * BG art extracted from B2S by GTXJoe (thank you, it looks great); * insertion of RGB lighting in the speakers (it was not perfect as I would like, I was not able to make the programming work fulltime since the table is turned on, it only works while the ball is in play); * insertion of several decals in the playfield (bumper, flippers, cannons and targets); * insertion of all FSS code (by Arconovum, thanks man) for conversion to the FSS format itself; * insertion of the 4 numeric displays in the BG (thank you very much Nick for your work dedicated to this project, the result was great); * update of all table physics, based on JPSalas kit (Arcade Physics 3.0, thanks for this job man); And thanks Terry Red for the work you did on version 1.5, despite not using your version for this conversion, your work was fantastic, and I would really like to be able to use PulpPack on FSS tables, I hope this will be possible soon. Hope you like it. And thank you very much to all the VPX and table developers, without you the fun wouldn't be possible. TABLE MUSIC (Reproduction of the guidelines given by Terry Red, in the post of the original table): This VPX table release comes with the free song from the TNA soundtrack available here: http://www.scottdanesi.com/?page_id=19 - for the full music experience, you will need to BUY the TNA Album and convert the songs from FLAC format to mp3 format with a tool like this: https://www.freac.org/ - rename all mp3 files to TNA1.mp3 through TNA10.mp3 and replace the existing mp3 files. (Scarlet.mp3 is not used) - please show Scott Danesi your support and thanks for creating an awesome pinball game and for making the music available for us to buy. Well, this is a great new title that could not be missing in the FSS format. Enjoy it. Read More -
FSS MOD Grand Lizard (Williams 1986)
This is a conversion to FSS format made by me. The original table is from 3rdaxis, thank you very much for this title made by you. Well, as usual, all the work was done through the tutorial videos of Nick Christopher (Arconovum), and everyone already knows how much I appreciate the support he has been giving me all this time (Thank so much Nick). The Art and general lighting of the BG was based on the B2S by STAT (thanks, for this job). What's new in the FSS version? ... Well, here we go: - Insertion of BB and BG, with lighting based on the original machine (thanks to the fantastic work of STAT on B2S, thank you); - insertion of the Day & Night code and other table lighting effects, giving a better visual effect and realism; -updated physics based in Arcade Physics 3.0 by JPSalas (thanks, fantastic job man). - and I think that's it. And thank you very much to all the VPX and table developers, without you the fun wouldn't be possible. Well, this is a great new title that could not be missing in the FSS format. Enjoy it. Read More -
FSS MOD Seawitch (Stern 1980)
This is a conversion to FSS format made by me. The original table is from JPSalas, thank you very much for this title made by you. Well, as usual, all the work was done through the tutorial videos of Nick Christopher (Arconovum), and everyone already knows how much I appreciate the support he has been giving me all this time (Thank so much Nick). The Art and general lighting of the BG was based on the B2S by HauntFreaks (thanks, for this job). What's new in the FSS version? ... Well, here we go: - Insertion of BB and BG, with lighting based on the B2S by HauntFreaks (thanks man); - insertion of the Day & Night code and other table lighting effects, giving a better visual effect and realism; - and I think that's it. And thank you very much to all the VPX and table developers, without you the fun wouldn't be possible. Well, this is a great new title that could not be missing in the FSS format. Enjoy it. Read More

