Visual Pinball Tables Area (1428)
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| Original tables (60) | Pysmod 5 Tables (9) | Test Table (1) |
| Visual Pinball 9 Tables (18) | VPX Tables (982) | VR VPX Tables (196) |
Showing 1041-1050 of 1428
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Mariner (Bally 1971)
Mariner is a four player undersea themed table from Bally that was released in 1971. It features a zig-zag lane for triggering various bonus features, a side bonus scoring lane and some center and side drain inducing mushroom bumpers that are locatged just above the flippers. The zip file includes the B2s backglass and Wheel image as well as the table. All of the artwork was hand drawn in inkscape. Bord did a awesome job with making Blender primitives and lighting masks for the table that really bring it to life. Thanks also to kds70 for his testing of the table. Read More -
Sea Ray (Bally 1971)
Sea Ray is an underwater themed two player Bally table from the early 70's. It features a zig-zag lane for triggering various bonuses, a side bonus scoring lane and some center and side drain inducing mushrooms that sit just above the flippers. This zip file includes the VP 10.5 table, a B2S backglass and a wheel image for your frontend. All the artwork for the table, plastics and backglass were hand-drawn by me in Inkscape. Bord did a great job in creating primitives as well as lighting masks in Blender. Thanks also to kds70 for beta testing the table. Enjoy! Scottacus Read More -
Centaur (Bally 1981)
Here is my take on Centaur, one of my favorite Ballys from this era. Script adapted from an unreleased version by Borgdog, Hauntfreaks, Drybonz. Base script by 32assassin. Play testing and apron scan by The Loafer. Thanks, guys! Read More -
Black Rose (Bally 1992)
Black Rose VPX - Many thanks to all that provided resources, especially JayFoxRox for the scans he had available and to GTXjoe for providing a base table script to work with. Special thanks to Hauntfreaks for GI lighting, lighting touch ups, and his excellent work on the playfield cannon/lighting. - New Major Thanks to Dozer for adding his fantastic work! Hauntfreaks and Dozer helped get this table where it needed to be. This table is my first attempt at creating a table that isn't some form of conversion, so thank you to Flupper for the tutorial on ramps, Rothbauerw for the playfield redraw tutorial, and everyone for their encouragement and support. I am still working on the physics because they feel really off and I need to try and find a better resource for the large parrot plastic on the right of the playfield. Feel free to do any mods, use any resources, etc. Read More -
Tron Legacy (Stern 2011) (1.6, SSF, Lightmod 1.2, NPC)
This table is the same as the previous "Tron LE - Light Mod" and "Tron Legacy PuP-Pack Edition" tables. The only difference is now ALL of my PinUP Player code has been removed, as there is no longer any need for it with the newest Tron Legacy PuP-Packs I have created (that use PuPCapture). Hence the "NPC" which stands for "NO PUP CODE". This table is now standalone and will work without PinUP Player. It also will work "correctly" with the new Tron Legacy PuP-Packs I have created. "Max Pack" "2 on 1" "3 on 1" Tron Legacy (Stern 2011) (1.6, SSF, Lightmod 1.2, NPC) VPX table created by: ICPjuggla, freneticamnesic (original FP to VPX conversion). PinUp Player de-mod : TerryRed Dozer: Light Mod: V1.2: Reworked ramp light pipe reflections and recognizer sweep shadow. Fixed desktop mode element alignment. Fixed desktop mode shadow placement and movement RustyCardores: Surround sound mod, new sounds added (where there were none) DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines. ROM-controlled GI and PWM flasher support. Prettier Ball. HauntFreaks: File size optimization Read More -
Top Card (Gottlieb 1974)
Top Card http://www.ipdb.org/machine.cgi?id=2580 Build/Coding by Loserman76 Artwork by GNance Chris Aguilar - card images '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information '* Chris Aguilar - card images when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
Surfer (Gottlieb 1976)
Surfer http://www.ipdb.org/machine.cgi?id=2465 Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
Surf Champ (Gottlieb 1976)
Surf Champ http://www.ipdb.org/machine.cgi?id=2459 Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
Sure Shot (Gottlieb 1976)
Sure Shot http://www.ipdb.org/machine.cgi?id=2457 Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
Palace Guard (Gottlieb 1968)
Palace Guard http://www.ipdb.org/machine.cgi?id=1737 Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More
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