Visual Pinball Tables Area (1428)
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| Original tables (60) | Pysmod 5 Tables (9) | Test Table (1) |
| Visual Pinball 9 Tables (18) | VPX Tables (982) | VR VPX Tables (196) |
Showing 1061-1070 of 1428
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Dimension (Gottlieb 1971)
Dimension http://www.ipdb.org/machine.cgi?id=680 Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
Bank Shot (Gottlieb 1976)
Bank Shot http://www.ipdb.org/machine.cgi?id=169 Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
White Water
Williams White Water / IPD No. 2768 / January, 1993 / 4 Players made for VPX by Flupper Thanks to JPSalas and PacDude's earlier versions Many thanks also to: Rock primitives & base textures, bigfoot, transparent targets by Dark Playfield texture and plastic images by Clark Kent Texture redraws by Lobotomy Physics tuning by wrd1972 and Clark Kent Reference images of darkened table by Darquayle Many mechanical sounds by Knorr Sound tuning by DjRobX Notes (from experience during development): 1. If Bigfoot head gets out of sync or VPM crashes, delete NVRAM 2. Table defaults at day/night slider at 4 from left, personally I like 2 from left 3. Check the flasher sync script option, to sync the flashers to your refreshrate Read More -
Iron Man (Stern 2010)
this is a strip and rebuild of Frens FP to VP table I had to split most of the primitive posts because they where not aligning with the PF image. I still need to do the primitive on layer 11 but most of those are just decorative screws over plastic images,. aside from the Monger animation the code was completely striped and rebuilt I built multiple missing primitives the bumper cap is a generic image I found, it seems more accurate to the actual table then the generic red primitives the table had. I added a secondary image just in case someone likes to change it Read More -
JP's Elvis MOD
JP's Elvis table mod. Big thank you to JP for give me permission to mod his great table! I didnt plan it. As usual, I started to change physics and sounds to match this table to myself. One day, I asked Hauntfreaks for help coding flupper's flashers, and he directed me to DjRobX. That's how it started. I was playing with materials, exploring physics stuff and getting to better know visual pinball. I asked questions and asked for help many members from our community (great and kind people you r). When the table was already heavily modified and so great authors helped me in this, I decided to ask JP for permission to share this table. I was working on the table in my free time, which I do not have too much and here's the effect :) Big thanks to: - JP (his great Elvis table, new Elvis dance code and the whole his contribution to the development of Visual Pinball) - DjRobX (flupper's flashers) - flupper1 (playfield shadows, bumper caps and lighting, flat ramp textures and many, many tips and hints I can not mention) - Tom Tower (new Elvis, apron primitive, other stuff from his tables and many tips) - Hauntfreaks (lighting tips, materials tips, instruction card) - Dids666 (3D stuff tips...) - everybody who helped me... Changes: - apron primitive (Tom Tower), apron graphic - playfield shadows and material - bumper caps and lighting - flipper bats (flupper1) - new Elvis (Tom Tower) - ramp materials and textures - ball shadow (ninuzzu) - some plastic stuff - modified some elements textures - small items have been added and changed/moved (screws, walls, plates, brackets, gates, rubbers, ball ...) - a lot of changes in the table sounds, in particular flat and wire ramps (some sound tables will seem too loud / too strong for you but in my opinion it adds reality and feel that the ball is heavy ... - new physics - some other changes that I do not remember;) I would add some primitives (flat ramps, hotel and other wall/ramp elements) but unfortunately I do not have 3D skills ;) The good information is that some top 3D author propably will make flat ramps primitives for this tabele in the future :) I included 3 backdrop POVs: JP's, flupper's and mine for minicabs. I hope you will like it and if something have to be changed we will do it together. Have a nice game :) Read More -
Defender Williams (1982)
Defender Williams (1982) Defender / IPD No. 651 / December, 1982 / 2 Players http://www.ipdb.org/machine.cgi?id=651 Complete redraw of the playfield and of the plastics. For this recreation I use the VP9 table from gtxjoe. Big thanks to the following table builder and incredible preliminary work on other tables: gtxjoe for the VP9 table nFozzy for the Space Station VP10 table. I adapt a lot of the Space Station script for the Defender Rebuild like the Flipper Code, the Desktop VPXdisplay code and images and so on. Sindbad for the Rollover Switches from Victory bord for the playfield scan and also a very big thanks to JPSalas, toxie, fuzzel and all the other VP Developers and all the other contributors who add their input to the VP community. INSTRUCTIONS Landers (drop targets) capture Humanoids (Humanoid and Mutant lamps flash) to become Mutants. Hit flashing Landers to save Humanoid. Hit all 15 Landers/Mutants to complete waves and score Humanoid value. Smart Bomb Button destroys only Landers, Pods, and Baiters on playfield. Completing odd numbered Waves awards Extra Smart Bomb. Extra Ball awarded and Humanoids restored every 5th Wave. Making Bomber Lanes advances Bonus X and lights Reverse. Reverse Button saves ball. Right flipper rotates Bomber Lanes (Lane Change feature). Pod targets light Swarmers. Hit Swarmers from both Pods to open Gate. Locking 3 balls or hitting lit Bull's Eye initiates Multi-Ball Play. Special awards (at end of 10th Wave) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 CREDIT Beating highest score awards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 CREDITS Matching awards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . 1 CREDIT Read More -
Comet (Williams 1985) [Bord]
This started a year ago as a project to force me to learn Blender. I must have built the corkscrew ramp 8 different times trying to figure it out. Finally I can put it to bed. Would I do some things differently knowing what I know now? Sure, but I'm still proud of the results. Thanks to @randr, @rothbauerw, and @32assassin for their (significant) contributions to the script. Thanks to @flupper for lots of good Blender advice along the way. Read More -
Escape from New York PUP Pack
All the credit for building this table goes to 32 Assassin. This is just a reskin of his great Spy Hunter table. Updated: 1.1 PUP-PACK This is a little closer to what I wanted the table to be when I first released it. I know there are still probably some bugs, but enjoy and stay safe! Read More -
Vector (Bally 1982)
Big thanks to DJRobX for making the fast flips work on this table with some incredible script vodoo. So this is basicly a DJRobX fast flip mod. This is all beyond my knowledge. I couldn't even find the lines he was changing! When i asked Sindbad for permission to use his Vector resources he told me that he was already working on a version of this table. Both versions were in their final stage so i thought that this was it and this baby will stay on my cab. But he didn't hesitate and almost completely gave up his own table to team up with me. Thanks man! You don't find guys like him very often! He was also a motivation at the end when i lost my patience. I was ready to release the table as is but he had a couple of good ideas and he made them possible with his Photoshop and scripting knowledge! So this also Sindbad's table. OK,turn down the lights in your mancave and we hope you enjoy this one! Credits: v1.1 WED21: - Killer sound files and script v1.0 Sindbad: - Redraws, graphics, images. Especially the PF redraw is awesome! - Scripting - Photoshoping whenever i needed it! - Thanks for giving up your own table just to finish this one! Schreibi34: - Ramps and other primitives all over the table - Renderings all over the table - Lighting - Gameplay - Layout changes - Insert lights randr: - Kicker primitives including the two way kicker on the UPF Arngrim: - Thanks for checking the DOF stuff! TheLoafer: - Thanks for checking the gameplay. He owned the real table. I guess he's still playing. If he finds something that makes gameplay more realistic, we will add this in an update! jpsalas: - JP's fading lamps and flashers script - JP's ballrolling sound script ninuzzu: - Ballshadow Read More -
Elvira and the Party Monsters (Bally 1989) nude mod (2.2)
Elvira and the Party Monsters (Bally 1989) nude mod (2.2) includes nude B2S file Calium when thru and edits all the plastics and b2s images to create this rated "R" version and I assemble it to make this package table/b2s Read More
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