Visual Pinball Tables Area (1428)
| All downloads (3752) | EM tables (269) | Full Single Screen (FSS) (218) |
| Original tables (60) | Pysmod 5 Tables (9) | Test Table (1) |
| Visual Pinball 9 Tables (18) | VPX Tables (982) | VR VPX Tables (196) |
Showing 1081-1090 of 1428
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Melody (Gottlieb 1967)
Melody (Gottlieb 1967) Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information Read More -
Pin Up (Gottlieb 1973)
Pin Up (Gottlieb 1973) Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information Read More -
Neptune (Gottlieb 1978)
Continuing with the grunge series of tables (I do live near Seattle) Hauntfreaks and I present to you our deluxe 1.5K edition of Gottlieb's 1978 Neptune. Haunt brought this project to me as a rebuild of vp9 version with someone's redraw which during my course of setting it up became apparent it was not sized right. Also while looking around I ran across a decent resolution full stripped playfield shot of Poseidon, the export version of this table, on IPDB that had a nice worn look to it, well OK it was/is pretty trashed, but at least it was complete and could be sized to the correct proportions and have everything in the right places. haunt did some magic and improved the main feature of the playfield graphics, but again we went with the worn and rusty look. We did do some partial restores with some new metal and plastic bits, but this is a well loved machine. Download includes the directB2s and landscape and portrait POV files (table comes in portrait). Read More -
Lord of the Rings FP---->VPX Conversion
A Future Pinball to VPX conversion. ***Original FP table created by GLXB and Francisco666.*** ***Thanks to JP Salas for allowing me to use his VPX script*** ***Thank you to HauntFreaks for adding to some cosmetics and giving me tips*** ***Thank you to Fren for the youtube guide to convert FP tables to VPX*** Read More -
Space Cadet VPX
Kinda beta, some of the code isn't finished. I adapted this from an existing FP Space Cadet table (link: http://pinsimdb.org/pinball/table-1765-space_cadet_3d) I did a lot of things to this... I shared it a while back and got no interest so never released it. I had a couple people in the last few months ask me about it so I figured it might be worth an upload. Give it a play through, let me know what can be improved and I'll do what I can. I'm rusty. Please don't increase the size of the images and then re-upload it over at VPF.... Read More -
Rollergames (Drop Target Mod) - (Williams 1990)
This is an updated version of javier1515's Rollergames VPX table. The prototype version of the game (and possibly some very early production units) used 5 drop targets for the left "S-K-A-T-E" bank but for the production run, they were replaced with standup targets. The prototype ROM is required for these to function: rollr_d2. Both versions are included with this release (switchable in the script). The non modded version uses the normal ROM. I have also made some additional changes: -Reworked apron and other graphical touch-ups -New background for desktop users with W-I-L-L-I-A-M-S lights -Fixed some playfield issues including the stuck ball in the top right and lights not activating Read More -
Battlestar Galactica (Williams 1980) Mod v1.3
I first would like to thank Allknowing2012 for allowing mods without permission. I would also like to thank him for making a great table!! I also would like to thank anyone else who helped contribute to this masterpiece, including John90803, Wolis, Drybonz, Thalamus, and HauntFreaks!! There is much more important info on original download page. They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes! Original Table... http://www.vpforums.org/index.php?app=downloads&showfile=11754 Find ROM here... http://www.vpforums.org/index.php?app=downloads&showfile=779 IPDB... http://www.ipdb.org/machine.cgi?id=2067 THIS TABLE IS DEDICATED TO MY BROTHER DAN!!! KEEP FIGHTING BRO!!! I also would like to thank Flupper for his great Flasher resource table!! I would also like to thank Thalamus for telling me how to use resource tables!! I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script! I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands. (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!) I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode. I also would like to thank STAT for his "Team Change script", which my script is based on. I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!! Version 1.3 Moved plunger activated sounds to trigger in plunger lane. Added JP's GI Effect script, so GI Lights blink with certain events. (Plunger release, and drop targets activate GI Effect.) (This proved to be really hard to implement on this table, because there are only GI Lights above the plastics, and below the plastics is lit up with a lightmap.(Basically like Shadows layer added to a flasher, except this is the GI lighting instead of shadows.) So I had to add timers and call for the visibility of the flasher to match the GI Effect script. Added GI lighting to DT Backdrop. Added coin being inserted sound effect, into sound manager and implemented it. (Dropping of quarter in coin box.) Added drain sound effect.(This sound was in sound manager but not tied to drain.) Tied upper 2 flashers to bumper hit. Changed height of drop targets from 1 to 0.01,(Tops can still be seen when dropped.) Connected adv left and right bonus to red and blue flasher. Adjusted sides of the flashers above plastics.(So they are not seen off table in DT mode.) Version 1.02F Fixed Shoot Again light on playfield, as it was lighting up when 2X light was on. (Timer Interval was set to 34, same number for 2X light Timer Interval. I just set it for 1 and now it lights up correctly when you get extra ball, and not when 2X is lit.) Fixed timers on in game rollover sound effects, so there is half of a second between each one, so none will overlap.I found a few that were set to 1 second timers, and they were 5 second sound effects. So this problem is fixed. Added 22 more sound effects, including 3 more coin sound effects, 2 more awaiting launch sound effects, 7 more side drain sound effects, and 10 more rollover sound effects. (No sound effects were changed in Music folder, so if you already have the old music in music folder, no need to copy again.) Switched Default FS Backdrop pic to chrome lettering. Added flashers from Fluppers Flasher Resource table activated by events. Version 1.01 Fixed timer on target6 timer. Changed from sw42 to Drain timer. It was activating launch sound effects after multiball. Added new Instruction Card with slightly bigger resolution. (I didn't make this for frontend usage, as I don't own a cabinet. It is mainly for DT users who want to read actual instructions.) Corrected info in Version 1.0 that I forgot to update before uploading. (I reduced the amount of bumpercaps from 15 to 6 as alot of them didn't look good enough. I just forgot to update info before I uploaded version 1.0.) Added 2 nvram files. One for 5 ball and one for 7 ball. (Copy nvram into nvram folder where Visual pinball is installed. To go back to 3 ball just delete the nvram.) (Thanks to Johngreve for asking this question, and thanks to Allknowing2012 for linking to ball adjustment tutorials made by ta2686!!) I also ran across a post by Steve (Slydog43), asking DarthMarino in his drop target table mod support topic, about seeing top of drop target when in dropped position. So... I raised the drop targets, So now you can see tops when dropped. (Thanks Steve!!!! Looks more realistic!!) Added 4 more bumper pics. (another Cylon ship, a Cylon basestar, the Battlestar Galactica ship, and a cylon.) Added 26 more sound effects mostly triggered by lower rollovers. Added 2 more Background music sound effects. One is triggered by plunger pull, the other is a disco version of theme played during attract mode. Added cylon sound effect to lower 2 targets, sw49(right lane to reach top of table), and kickers. A few other script changes. Version 1.0 I used Allknowing2012's 2.1b version to make this mod. Removed Sidewood and Topwood image from being visible in FS view. Changed Light l18 to enable bulb. (Noticed this light was brighter than rest, so found the cause and fixed.) Tucked in metal wall under apron near plunger.(Didn't notice this until I darkened apron image.) Straightened out Shadows ramp5 and Lightmaps flasher7 edges.(By making X and Y control points same number.) Lowered left bullseye target under plastic so top does not show through plastic. Lowered pegs above upper targets,(and a 4 others), so red doesn't show through plastics. Lowered upper-left rollover divider so not seen through plastic. Added 3 screw primitives to left side of apron. Darkened apron and lit up cards on apron. (I was going to add Battlestar Galactica logo to apron, but then noticed there was no Scorpion logo on apron except on coin card. I didn't want to clutter apron with logo.) Pulled bottom of side rails out slightly so side wall didn't cut through. Changed side rail pics to ones that look like chrome. Changed sidewalls and top wall in DT view to stars. Added "plungerreleasefree" sound effect that plays when no pinball is in plunger lane. Added 18 FS Backdrop pics that can be toggled with left magna-save key (L-CTRL). Added 6 Bumper Cap pics that can be toggled with right magna-save key (R-CTRL). Added 6 Drop Target pics that can be toggled with letter "M" on keyboard. Default apron is darkened, but light version can be toggled with letter "N" on keyboard. Added 103 sound effects. 2 Background music effects are played during game, and 1 other is toggled when both pinballs are captured in left and right kickers. (I added timers to these rollover sound effects so they won't shut off if another rollover is triggered before one that hasn't finished. Before I did this, the rollover sound effects seemed too chaotic and cut off too many sounds.) 34 cylon and galactica sound effects are triggered by upper 3 rollovers, and bottom 4 inner rollovers. The upper 3 rollovers trigger 1 of 17 cylon sound effects. The lower 4 rollovers trigger 1 of 17 cylon and galactica sound effects. 1 of 5 space gun sound effects is triggered with each bumper hit. 20 sound effects triggered by coin insert. 1 of 4 Beginning sound effects are triggered during attract mode, then 1 of 13 sound effects are played before 1 of 4 Ending sound effects is played. This table has a buzzing sound that progressively goes up in pitch. (Part of the Rom I think. I will try to remove this buzzing soon!!) Place music in your music folder located where you installed Visual Pinball. (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!) Added 2 nvram files. One for 5 ball and one for 7 ball. (For 3 ball no nvram is needed.) (Copy nvram into nvram folder where Visual pinball is installed. To go back to 3 ball just delete the nvram.) I included with table, 3 wheel images and 2 different dB2S backglasses with 4 versions each. Regular Orange LEDs, Blue, Red, and Yellow. Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup. (You should do this with all new tables you are trying out for first time to avoid weird table behaviour.) If the flippers are not working at all, you need to update to the newest VP10.5 Beta, or go to Line 228 and change.. Const UseSolenoids=2 To Const UseSolenoids=1 Change from 2 to 1 as this is activating nFozzy's FastFlips. All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.. Hope you enjoy!! Read More -
Firepower (Drop Target Mod) - (Williams 1980) 1.2
This is an updated version of WED21's Firepower VPX table. The prototype version of the game used 6 drop targets but for the production run, they were replaced with standup targets to increase reliability in the field. The games ROM still works with them however and people have done this mod to the real table. Both versions are included with this release (switchable in the script). I have redrawn the apron and reworked the background for desktop users. Note on the "Deluxe" version: This version of the game (frpwr_c7) can be played with the drop targets but there will be some minor gameplay issues. Some of the new play features such as mission mode will not reset the drop targets and you will sometimes see the target down despite the corresponding light blinking. This is controlled by the ROM and cannot be fixed. If this happens, Hitting the one or two remaining targets in the bank will reset all 3. Read More -
Jubilee (Williams 1973)
This is the 4 player version of my Darling table for those of you with more friends. Pretty much the same game, some of the table physics has been tweaked slightly mostly with the captive balls. Hauntfreaks provided the artwork for the db2s and of course had done the playfield graphics as well. Includes my version of the loserman and gnance option menu, hold down left flipper before starting a game for 3 or 5 ball, free play, and extra ball options. Includes the db2s and portrait and landscape POV files. Read More -
Sure Shot (Taito 1981)
Sure Shot (Taito 1981) A not-so-subtle repurposing of Eight Ball Deluxe. New rules, modified plastics and playfield. It's always interesting to see how new rules can effect a classic layout. Some serious thanks are in order: @hauntfreaks for the great B2S (included in the download) JP Salas for the light/switch scripting Carlos Guizzo for organizing and delivering resources DANIELZ for the playfield and backglass image @Akiles50000 for the backglass touchup Read More
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