Visual Pinball Tables Area (1428)
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Showing 1111-1120 of 1428
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Jive Time (Williams 1970)
It's official and it's only on vpinball.com. The first ever released version of Jive Time on visual pinball (to my knowledge). I'm very pleased with this build. It was a ton fun putting together and I really feel like the look and feel and game play (physics) are true to the real table. I tried to simulate the actual mechanical behavior of the machine and I'm very happy with the end result. Options (at the top of the script): Balls per game: set to 3, 5 (default), or 10 West gate: 0 - keeps gate open until end of ball, 1 - will close when award is scored (default) Restore game: 0 - will begin in game over at restart, 1 - remembers where you left off and will resume on restart (default) Chimes: 0 - DOF chimes disabled (default), 1 - DOF chimes enabled This table uses two bells. The sounds were pulled from the actual machine and they are somewhat unique to this table, chimes don't feel right This download contains everything you should need. FSS, FS, DT, POV, B2S, and media. There are two backglasses, one with a border to help make the spinner wheel a little more proportional on a wide screen. For those that haven't tried FSS yet, I encourage you to try at least one game of this table in FSS mode. Turn your screen to portrait, click the FSS box, then click the Test Desktop box. While I will mostly play this on my cab, the FSS version is by far my favorite. I feel like I'm sitting in front of the machine. Check out the EM Reels and spinner (same as desktop). Credits: Playfield: rothbauerw (redraw/clean-up), bord (stitch, and very well done!) Backglass: rothbauerw B2S: rothbauerw, STAT, randr Primitives: bord, 32assassin, kiwi, acronovum Misc: borgdog, loserman, randr, acronovum Read More -
Abra Ca Dabra (Gottlieb 1975)
1.1 - Updated script for "Reel100K1" to be visible when the score is more than 100.000 (thanks to STAT for telling me, and to BorgDog for fixing it) Added bumper rings animation (thanks to BorgDog for telling me and fixing it) 1.0: Here is the VPX version of Abra Ca Dabra from Gottlieb (1975) Original playfield is from Popotte and I found plastics images on Pinballrescue I used a table template from BorgDog as a starting point BorgDog did script, physics, chimes, animated rubbers behind drop targets, half moon credit wheel and the b2s file He also did a gameplay options menu, it will open if you press left flipper when not in a game Hauntfreak did lighting, material for metal parts, environment emission image, color grading lookup table, reworked playfield, improved plastics and provided some primitives He also sent me a nice backglass image I used to do my backdrop So, big thanks to them because this table is « AT LEAST » as much theirs than mine Thanks also to Pinuck for his VP9 version, he made me want to do the VPX version, because, as I’ve no cab, I could’t play his fantastic table You’ll also find the following XML files in the same folder than the table : ACDportraitFS -> DT and FS settings from BorgDog ACDlandscapeFS -> DT and FS settings from Hauntfreaks ACDportraitFSBatch -> my DT settings and FS settings from BorgDog ACDlandscapeFSBatch -> my DT settings and FS settings from Hauntfreaks For those who don’t know how to use them yet, just do the following : File -> Import -> Backdrop POV Hope you like it and Happy New Year everybody on VPinball ! Read More
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Outer Space (Gottlieb 1972)
VPX conversion Artwork done by GNance others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option. I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
Prospector (Sonic 1977)
VPX conversion Artwork done by GNance others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option. I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
Roller Coaster (Gottlieb 1971)
VPX conversion - this is my version of the table - I know there's another already out there :) Artwork done by Hauntfreaks others to thank: GNance, Zany, JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option. I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
Scuba (Gottlieb 1970)
VPX conversion Artwork done by GNance others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option. I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
Wild Wild West (Gottlieb 1969)
VPX conversion Artwork done by GNance others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option. I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
Zip-A-Doo (Bally 1970)
VPX conversion Artwork done by GNance & Hauntfreaks others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option. I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
Sheriff (Gottlieb 1971)
VPX conversion Artwork done by GNance Original art by Popotte others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option. I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
Mini Cycle (Gottlieb 1970)
VPX conversion Artwork done by Hauntfreaks others to thank: GNance, JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option. I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More
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