Visual Pinball Tables Area (1428)
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Showing 1211-1220 of 1428
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Hot Tip (Williams 1977) B.O.L. mod
Based on the Hot Tip table of 32assassin! A big thanks to 32assassin for letting me mod his wonderfull table More credits: Poppote for his artwork Gtxjoe for his help on the VP9 version Read More -
Goldorak VPX Edition
Goldorak Table created by Rom in Future Pinball now ported to VPX 10.4 :) Thanks: JP for help in Small DMD and the wise advice he gave me Haunfreaks for Backglass Art Stat B2B Dev team for the great work they do with the emulator and the great community. Sorry if I forgot to mention somebody Read More -
Six Million Dollar Man, The (Bally 1978) Sound MOD-Xenonph v2.1
A sound Mod of allknowing2012's table. I first want to thank allknowing2012 for allowing mods without permission. I also want to thank him and anyone else who helped make this table come to life. Including 32assassin, Hauntfreaks, and Arngrim. BIG THANKS SIRS!!! Check the original table for more info. I'm sure alot of time and effort went into making this table, and it is deeply appreciated, so all credit should be directed there way. Find original table here... http://www.vpforums.org/index.php?app=downloads&showfile=11355# I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script. I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!! Version 2.1 Many changes now that I know how to add timers to script!! I added 57 sound effects, including all sorts of bionics, bionic bigfoot, Oscar Goldman, Steve Austin, and much more. ROM Sounds are off by default. All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.. Hope you enjoy!! Read More -
Close Encounters (Gottlieb 1978)
Gottlieb's 1978 Close Encounters, solid state version, continues my collection of system 1 tables. I happened to pick up a Close Encounters parts cabinet that included a somewhat warped playfield in otherwise decent shape that I stripped down and scanned for the starting point for this. Includes, nfozzy's FastFlips flippers, rothbauerw's Ball Control script, ninuzzu's ball shadow routine (turn on or off at top of script, off by default), some logic and sound effect (roto target movement) from pinuck's vp9 table, and vp10.4 surround sound scripting. File includes an nvram file that sets the replay values to what is shown on the cards, place in vpinmamenvram folder. Note, this is also set for extra ball play, so while the desktop and backglass will show "Number to Match" the display won't show match numbers as they are not in effect in add-a-ball mode. I could have scripted around that, but I checked my real system 1 machines and the Number to Match light is wired directly with the Game Over light, and does the same thing. Thanks to hauntfreaks for some primitive and graphics work and play testing. Had fun making the roto target primitives and getting it all to work and animate. It's actually 15 seperate primitives all rotating together so that I could animate the individual ones when hit. Read More -
Star Wars (FlasherSoundMOD) Empire Strikes Back, The (Hankin 1980) v2.3
I first would like to thank 32assassin for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank everyone who contributed to this table including, Artwork by Francisco7666, and DOF by Arngrim!! They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes! Original Table... http://www.vpforums.org/index.php?app=downloads&showfile=11797 I also would like to thank Flupper for his great Flasher resource table!! I would also like to thank Thalamus for telling me how to use resource tables!! I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script! I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands. (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!) I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode. I would also like to thank STAT for his NFL Script to change teams which this bumper script is based on. THANKS STAT!! I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!! WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS, AND MAY CAUSE SEIZURES!!! PLAY AT OWN RISK!!! Version 2.3 Moved plunger activated sounds to trigger in plunger lane. Lowered GI lights height from 5 to 1 on lights around drop targets and lower bumper slings, as it looked like cutting into drop targets and pegs. Raised drop targets from -10 to -3 so now tops are seen when in dropped position. (I didn't want to start from scratch with 32assassins newest table, so I just adapted a few of his things to this table.) Changed kickers from red KickerHole to metal KickerCup. Added reflections to playfield. Changed material and color on rubbers. Changed pegs to metal material. Added 9 different FS Backdrops toggled with F Key.(Similiar to Battlestar Galactica mod) Can also use options at top of table script, to save option. Added 5 different colors to GI Lighting toggled with 2 Key. Can also use options at top of table script, to save option. (Default GI Color is white. 1=Red 2=Blue 3=Green 4=Purple) Added JPSalas GI Effect activated by drop targets, bumpers, and ball release to plunger. Version 2.2.1 Added NFozzy's FastFlips by changing usesolenoids=19. Big thanks NFozzy!!! Version 2.2 Added HauntFreaks FS POV settings for cabinets. Added FS backdrop pic to cover exposed area after using HF POV settings. Shut off variable when coin is inserted and player 1 is pressed before the 2 second timer shuts off. So now player1 start pics won't shut off early if player1 is pressed before 2 second timer shuts off on coin insert. Shut off 2 more variables on drain hit.(Can't believe I missed this.) Fixed Pics for FS view (For those who modified POV settings, the pics were cut in half in FS view. So now they are seen at top of table when activated, thanks to DJRobX for the example script command for placement of flashers. Fixed DT view Darth flashing eyes so nose isn't lit up also. Added warning about flashing lights may cause seizures while playing game. Added 2 more pics activated by sound effects. Added keypress of the letter "N" that shuts off Pics that are activated by sounds. Added Keypress of the letter "M" that turns Pics on that are activated by sounds. Added choice of 1 of 4 upper two bumpers pics selected by Left Magna-Save button (L-CTRL). Added choice of 1 of 8 lower four bumpers pics selected by Right Magna-Save button (R-CTRL). I learned how to add this script code to change bumper pics from STAT's example in my NFL mods. The first 3 bumper pics when changed are same for both upper and lower bumpers. (Red,Blue and Green stormtrooper.) The last 4 bumper pics for the lower 4 bumpers are 2 different Stormtrooper helmets with and without black border. These last 4 stormtrooper helmet bumper cap pics, look better on FS setup as compared to DT view, and didn't look right when added to upper 2 bumpers. (Mainly added for FS view users.) Added blue lights under apron and on upper strip in FS view on game start. Version 2.0 Added 27 flashers from Fluppers resource table. Big Thanks Flupper!! 3 of them are visible above the plastics. The rest are underneath the plastics. I figured why not add fantasy flashers, as the table is already fantasy sound mod. (I may do this for all my sound mods!! I am addicted to flashers!! lol) Fixed left targets below bumper. Two of them were named wrong. (Would have never noticed this if not for adding these flashers!) Added "plungerreleasefree" sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger, it plays "plungerreleasefree" sound effect, and no others. Added "Impressive" Vader sound effect to plungerlane rollover, that is triggered only when you enter plungerlane after Darth target is down. Removed background music sound effect "0ESB13.mp3", as it didn't fit table. Added triangles to front of bottom inlane wire guides, as you could get ball to balance on it. Now you can't. Missed a few rubbers that were set to hit height of 35. Changed them to 27. Adjusted Y-Offset for DT view, and X-Offset for Cabinet view, to cover opening at bottom of apron. 1 of 3 colors illuminates plunger lane with plunger release. Added Vader eyes flashing for DT view. This flasher is tied to all Vader targets and bumpers and the 2 Vader spinners. Version 1.8 Added 30 more sound effects, including 4 new background music sound effects. Changed all sound effects to be played through backglass instead of table per Vogliadicanes info. Version 1.7 Removed DOF call from script for Bumpers 5 and 6 so they are like 32assassin had them originally. Removed upper outside rollover lane dividers as the original table did not have them. Added timer to start up music so there is an attract mode sequence started at table start. Added Sub for sound effect on Ball Release to plunger. Added "coin" sound effect to insert coin key 5. Added StopSounds Sub to cut down size of script. Added 10 more voice sound effects triggered by coin insert, Player1 Start, and 2 upper Kickers. Added 1 more background music sound effect that plays during ball in play, triggered by plunger pull. Version 1.6 Fixed right flipper advancing upper Starship Lanes lights. Version 1.5 Fixed drop targets so they reset properly. They were mistakenly set to the wrong solenoid callback number. Version 1.4 Lowered hit height physics from 35 to 27 on all rubbers.(Big thanks to Thalamus for this info!!) Fixed ball from getting stuck in lower right inlane after changing from 35 to 27, by moving the right sling over to left the least amount I could. Fixed ball getting stuck on top of upper right rollover divider that I added in v1.3, by raising it to same level as divider next to it, and then making small transparent wall to make sure it doesn't happen again. Removed script that I added to make insert coin key 5. Added new script that BorgDog showed me that will allow for both 3 and 5 keys to work for inserting credits. (Big thanks BorgDog!!) Removed Darth Vader breathing sound effect from 2 upper kickers, and replaced with Yoda saying "Help you I can." (Hear enough of the Darth breathing on side drains!!) Added random voice sound effects between attract mode background music sound effects. Version 1.3 Added lane dividers to sides of upper rollovers.(They seemed to be missing and allowed for rollover to not be hit when ball traveled through outer lanes.) I just copied and pasted the same dividers that were already made for inner upper rollovers. Version 1.2 I added script command so the 5 key works as insert coin. (No need to modify VPMkeys.vbs or Hankin.vbs) If you want the insert coin key to be 3, just comment out Line 13 in table script or delete it. I changed name of upper rollovers on right side to sw14 and sw15. The outside lane was mistakenly named sw14, instead of sw15, and inside lane was named TopRollover, instead of sw14. I added FlipperUP and FlipperDown sounds from GIJOE table. I added soundFX script to bottom 2 bumpers. I just copied the end of script that was on the other 4 bumpers. I added 12 background music sound effects, 17 drain voice sound effects, 9 coin voice sound effects, and 26 other sound effects triggered by events.(All from Empire Strikes Back movie.) The top center target plays 1 of 3 ship flyby sound effects, X-Wing, Millenium Falcon, and a Tie Fighter. I added script command that shuts off the rom sound at table start, and turns it back on with table exit. (If you want the original rom sounds on, download the original table. THIS IS A SOUND MOD!!) ******************************************** Place contents of music folder in your music folder located where you installed Visual Pinball Program. All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.. Hope you enjoy!! Read More -
Solar Ride (Gottlieb 1979)
This is a mod, with permission, of jferio's Solar Ride posted on VPF and VPU. Started mainly to fix the playfield to be proper size and position, and did lots of other scripting, graphical and object changes/updates with much help from hauntfreaks and sliderpoint. There are a few options at the top of the script for turning on ball and flipper shadows and changing flipper rubber color. zip includes solaride.nv nvram file that sets the replay values to match the score cards. place in vpinmamenvram folder, as usual press F6 to change some of the rom options Has the surround sound scripting. and has nfozzy's fastflips scripting so thanks nfozzy and the vpdev team of toxie and fuzzel As always anyone is free to do whatever they want with the files I post. Read More -
Capersville (Bally 1966)
Capersville (Bally 1966) Capersville is a fun Bally table from 1966 that features Zipper Flippers, Multiple Modes of Play and a Three Ball Multiball, all pretty heavy duty for 1966! Feel free to change the variable “FreePlay” to False for credit play. This is the first table that I have ever authored and its release is because of the help given to me by many of the members of this forum. Thanks goes to HauntFreaks for his amazing lighting and graphics fixes. Also to BorgDog and Loserman76 for answering my scripting questions and to Xenonph for his many hours of testing as well as to Arngrim for looking over the DOF code. Enjoy! Read More -
Fathom (Bally 1981) LED Mod
This is basically a mod of my Fathom vintage Mod, anyways all credits go to unclewilly and 32assassin, who made the ancestors of this one. Inspiration came first by pics from the web of some Fathom LED Pimped table with all those repro plasics, playfields and backglasses, which have a total different touch than the original. Plus I had some more ideas and I thought it's a nice experiment. Table: - most changes you see anyways - changed the color scheme completely (blue, white and orange mostly) - made the bumper cup texture from scratch in PS - reworked and fine tuned all (mostly GI) lights and objects - recolored the previous playfield and plastics - apron modified - nicely baked in shadows to the playfield and plasics so nobody can use them in the future - environment map image that I got from Haunt - added ball and flipper shadows (Ninuzzu ?) inspired by Haunt - stole acorn nuts primitive from Ganjafarmer's F-14 (we think it's from dark?) - reworked plunger (rod, blue tip and blue spring) - blue wood on the right side - more polished ball image - and surely a lot of stuff I don't remember now. Backglass: - it needed a new (repro like) one, because the look is completely different now - new image stitched together from nowadays repro translight images from the web - based on the backglass from teamtecnic (?). The only blink blink left is for the fathom logo (yes, authentic would be static illumination, but this is anyways a new interpretation, so) Wheel image: - made from scratch Clean recources for future use (playfield and plasic decals) are in the image manager (unused). It was an experiment. Oh, please use with latest VPX4 beta! Read More -
Avatar mod
This is modifiction to Freneticamnesic' FP conversion located here : https://vpinball.com/VPBdownloads/avatar-fp-vpx-conversion/ I wanted to release this mod for everyone to try. For me, a noob in the community it has been a goto table for testing things I've seen done by you guys. At some point I began to really like the changes and thought that I should consider sharing the result. Fren gave me a go ahead and so here it is. I've had some helpers. Hauntfreaks made the table look great again after me messing too much with stuff I really don't know enough about yet. Stat supplied me with a nice IC. GtxJoe helped me a bit with some flashers and I'm pretty sure that even 85vett had those missplaced in his PM5. Manual just doesn't make sense. So, instead of not having them enabled, they are placed where I believe they should go. The most noticable changes I guess is that Eywa is working differently. Physics have changed some and there are a few more lights flashing. Ah - yes, stole some playfield elements from 85vett' table over to this mod. Oh. And I forgot to say it - this mod should stay at vpinball by Fren's request, a while ago. Read More -
Hook (Data East 1992)
Based on the Data East Hook table. Credits: Dark, Akilles, Zani, Cesar Emanuel, Dev Team, JPSalas, sorry for not remembering all those who contribute to the game and the community. Enjoy the game !! https://www.youtube.com/watch?v=UeAHMg8_hR0 Read More
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