Visual Pinball Tables Area (1428)
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Showing 1231-1240 of 1428
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Back To The Future
Back to the Future - Data East - 1990 Here is one of my favorites. It has everything I love in a pinball table.. Great Theme, Ramps, and Multi-ball... Crazy to think I've been working on it for over two years O_O. I hope it shows :P This is a port of JP's vp 9 version. I rebuilt it once, and then with the help of wrd1972 again to the correct dimensions. Lots and lots and lots of new things, and some old from the original table. Check the top of the script for a bunch of different options/mods '''Thanks''' again its been two years I hope I remember everyone and what they have done. First off to wrd1972 and rothbauerw for helping me finish this up and testing. Who know if it would have ever gotten done without them. JP.. for his original table (and anyone else that might have worked on it) and his permission to MOD. Like so many other tables, this would not exists without him. wrd.. Heaps and Heaps behind the scenes... Physics (HMLF) resizing and placing objects and on and on. roth.. All kinds of trouble shooting and code wizardry. ClarkKent.. Playfield and ramp decals along with some sounds and other tweaks along the way. hauntfreaks.. made a pass on the lighting and other things at some point before his hiatus. He also did the photoshop work for the Hologram Photo (I love when an Idea comes together) Dark.. For lots of little nuts and bolts and things. Zany.. For the Flasher domes and other things I'm sure. flupper1.. For fixing up and texturing the flux ramp. nFozzy.. For his modulated GI script evileye and wrd1972.. For taking pics of the flasher domes I based my redraws on (icing on the cake) Others I've "borrowed" code, ideas and resources from over the years. Everyone else behind VP and all the other table authors!! None of us get to enjoy VP without them!!!!! -cyberpez Read More -
FirePower (Williams 1980)
My first ROM based game. Many thanks goto Walamab for letting me borrow and work off his script, Noah and Uncle Reamus for the the playfield starting point, and Hauntfreaks for helping me with the planet redraw. Please let me know of anything you find messed up!! Read More -
F-14 Tomcat (Williams 1987) VPX
Williams 1987, F-14 Tomcat Concept by: Steve Ritchie Design by: Steve Ritchie Art by: Doug Watson Mechanics by: Craig Fitpold Music by: Steve Ritchie, Chris Granner Sound by: Bill Parod, Chris Granner Software by: Eugene Jarvis, Ed Boon Notes: This game has two 7-digit alphanumeric score displays and two 7-digit numeric-only score displays. Credits: flupper1 - plastic ramp, wire ramps, playfield shadows, primitive flippers assassin32 - script, playfield scan, table template ganjafarmer - plastics redraw and 2d graphics, lighting, physics zany - flasher domes Thanks for testing to: wrd1972, vogliadicane, senseless, Nemo, bjschneider93, bassgeige Options in script: ChooseBats - choose standard or primitive flippers with different colors Sticker - aplly sticker on top of that beatiful ramp created by flupper1 EdBoon - Ed Boon voice at Yagov kicker BumperColor - choose red or blue CustomBackwall - enable/disable custom backwall graphics CustomCards - enable/disable custom cards I hope you will enjoy. Read More -
Midnight Magic (Atari 1986)VPX
Midnight Magic Atari 2600 VPX Version I started this to learn more the script side of things, that being said the script probably ended up a bit all over the place. I possibly could have done it way more efficiently but it works now so i am leaving it as is for now. David Brittons original version from 2001 was what got me going. I tracked him down and got the OK to use whatever from his table which is where i got the sounds and the start of the script. A tutorial table by Wizards_Hat and then modified by GTX as well helped me to get the high score and post it note sorted. And a tutorial table by theguyoverthere is what i used to get the score display working. The table has 2 options at the top of the script one to change to a square ball like the original game and the other to enable or disable the bottom center post and lane kickbacks as the original had game 1 or 2. The square ball was done using the ball shadow code from Nunnizu. I haven't spent much time on the physics but it can always be improved. I have also added dof calls for a few things but you will have to write your own line in your config to get it working as the config is not in the DOF config tool. Read More -
Criterium 77 (Taito 1977)
This game is a TTL clone of Criterium 75. It was built at a time when Taito from Brazil was abandoning the EM fabrication and testing new technologies. There were versions of this machine still electromechanical and so far there is no EM or TTL Running in Brazil. Read More -
A Real American Hero OPERATION P.I.N.B.A.L.L.
The story so far... The Joe's need your help!! Cobra Commander and his associates are up to no good,(not a surprise!). Him and his cohorts have secretly infiltrated GI JOE Headquarters and have made off with a computer chip containing TOP SECRET Dossier Files of GI JOE TEAM members. Just how much information was on the stolen computer chip is unknown. On top of that, the evil Dr. MindBender has created a Low-frequency Laser, that when aimed at the cerebral cortex of the subject, can induce a hypnotic-like state, and transfer information and commands to subjects, controlling there behaviours, if subjects are exposed to the Laser long enough. To help encourage unsuspecting subjects to stay long enough for proper interface exposure, the Laser was added to a Pinball machine. These machines were first used to find new Cobra recruits. Good hand and eye coordination skills, would activate the laser. Now it is used to spread classified information and propaganda throughout the Cobra Empire. This is where you come into the story.... Your Pinball skills are well known in your area!! The GI JOE TEAM has asked for your help!! First you must infiltrate the Cobra controlled town of Springfield, and find one of these machines! You must then find out exactly how much stolen GI JOE information these machines are carrying! "OPERATION P.I.N.B.A.L.L." Psionic Interface Neural Behavioural Adjustment Low-frequency Laser How much info will you uncover? Only your superior pinball playing skills can help you to accomplish this mission!! ************************************************************************************* v1.71 Added JPSalas GI Effect script to events. (Ball release into plunger lane, upper kicker, and when projector pic is activated.) Added coin sound effect on coin insert. Added option at top of script to change color of scoring LED's. You can choose from 5 different colors. (0=Green 1=Red 2=White 3=Blue 4=Reg Orange) Default is set to green. Added command to Exit Sub in script, to change LED's back to regular Orange on table exit. (So if you play the original Sexy Girl table after playing this table, these colors will have no effect on it.) The only difference between v1.6 and 1.7, version 1.6 uses 6 digit rom, version 1.7 uses 7 digit rom. v1.7 Added camoflauge to right of kicker plastic. Added 5 flashers. 3 above plastics, 1 under apron at drain, and 1 on DT backdrop. Added lights to characters on playfield so now they light up with GI lighting. Changed color of lights on top of bumpers to red. (Now the Cobra emblem isn't pink) Now when you hit kicker, the background music doesn't stop. Adjusted FS POV Settings so table is wider. Fixed DT backdrop lights. Moved plunger activated sounds to trigger in plunger lane. Adjusted timers and volume on alot of sounds. Removed 2 Background Music sound effects. The only mp3's that were editted had the names changed, so feel free to overwrite old mp3s if you have older versions of this table, and it will not effect them. Added 1 more voice sound effect to coin insert. Added 7 Digit rom to table. Adjusted DT backdrop for 7 Digit rom. I couldn't figure out how to add extra digit to DT scoring reels, so they disappear now and the regular DMD is used. Added Cheat to toggle Dossier pics. Tap Left and Right Magnasave at same time after game is started to toggle Dossier pics. (This is not cheating as it doesn't effect the score.) Also made a 7 Digit dB2S Backglass, included with download. Bumpers, and lower Slings light up explosions on backglass. Version 1.3a has 17 Background Music Sound Effects+Added a few Voice Sound Effects. Version 1.3b has 6 Background Music Sound Effects+ Added alot more Voice Sound Effects. The table I used for this mod is Lizards amazing VPX Sexy Girl (Arkon 1980)!!(Which is a Conversion Kit mod of Playboy.) I want to thank Lizard for making an excellent table, and for allowing mods without permission. I also want to thank anyone else involved!! Great Work Everyone!! Info on Lizards original table download page... This table has come to life with the contributions of many. Thanks go to Destruk and Mickey for the original table ICPjuggla and gtxjoe for bits and pieces i used from there bally playboy table Arngrim for the DOF and controller code Steely,pinball Ken,Koadic,Jimmyfingers and Rascal for all the ball rolling and associated code Cyberpez for the changeable instruction cards (Which can be changed near the top of the script) Seraph74 who provided the projector code mods to swap the images Hauntfreaks did a shadow mask for the shadows and i also used his environment image as well JP for his ball and scratches images See original tables download page for more important info.http://www.vpforums.org/index.php?app=downloads&showfile=12130 Remember to thank the original authors of this table, as they are the ones who made this work of art. I just added sound effects and changed graphics. I also want to thank Steve "Slydog43" for which these table mods would not be possible to make if it weren't for his help!! I also want to thank Thalamus for telling me about the rubber hit height needing to be lowered to 27, because it was set at 30, and this will cause weird ball behaviour. I only lowered the ones that were set on 30. So the physics should be better. I also would like to thank Allknowing2012 and Gtxjoe for helping me with adding timers to script. With Gtxjoes example script he showed me, I was able to somewhat fix the game over sounds, and when counting huge bonus after ball drain. I specifically used this table because it is a Picture Pin. (Different Pics are activated by hitting targets.) Most of the artwork is from the packages these toys came in. Which I found on Google Images.(Big thanks to whoever posted images on GOOGLE Images!!) This should be considered art, as I am a big fan of GI JOE. All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only. I added 388 pics to the projector. These pics are activated in order. They are activated by hitting the upper COBRA Rollovers,(Not the COBRA on left side above kicker.), and spelling COBRA. Then you also have to hit one of the GIJOE targets to start the picture show. Any subsequent hit on GIJOE targets, or the A in COBRA,(Center Target.), triggers next pic. 387 pics are dossiers of GIJOE team members and vehicles. Can you make it to pic 388? It will start with first action figures released by year starting with 1982. You will know you have hit the next year after the vehicle pics have finished and it goes back to dossiers. You can set this table for 4 players game and the pics don't start over for new player, so you can progress through the pics with each of the 4 players turns. Can you make it to pic 388? I included a nvram file that will give you the easiest settings to try to accomplish viewing all 355 pics. You can change these settings by pressing F6 on your keyboard, which will bring up dipswitch menu. (The included nvram file has the easiest settings!! Also playing 4 player game helps!!!) I found some GI JOE sound effects on google that I think were perfect for this table. Someone editted out all the background music in the cartoons, to make like a soundtrack. They editted out all voices, and pieced together many song clips to make complete song. (Huge thanks whoever you are!!) There are 17 different GI JOE background music sound tracks played randomly. I also added a few more sound effects from the cartoon. Added day+night dB2S Backglass Hope you enjoy!! Read More -
Lady Luck (Recel 1976) VPX
Must use VP10.4!!! VPX version of Recel's Lady Luck. Only my second build ever so any suggestions or comments are appreciated. Thanks go out to Loserman and mfuegman for help with the script, Hauntfreaks for hooking me up, and Herweh for some images from his VP9 version. Read More -
Flash Gordon (Bally 1981)
"Pathetic Earthlings... Who can save you now?" Download includes VPX table, directB2S Backglass, rom, and media. Credits: Cyberprez: plastics, spinner, and two way kicker primitives WRD1972: physics and other tweaks Sinbad: PM5 version used as the base for this rebuild Scapino: For all previous work on this table Flupper: Lighting techniques borrowed from Diner Wildman: original directb2s backglass that I modded VPX Devs: for the great work developing this awesome platform Flash Gordon started as a 1930's comic strip hero and was a very successful Hollywood motion picture serial in 1936, prompting two more serials in 1938 and 1940. A movie in 1980 coincided with the production of this game. First split-level game from Bally. First game to use the "Squawk & Talk" board, and the second production Bally game with speech. (Bally's 1979 'Kiss' prototype was the first, but the production game did not contain speech. Bally's 1980 'Xenon' was the first production Bally game with speech.) Per Claude Fernandez and Kevin O'Connor at Chicago Expo 2014, customers complained about the strobe light in the upper backbox so it was removed during production. The small clear window through which the strobe had flashed was covered over. Some games were equipped in the backbox with a "Vocalizer" Module (AS-2518-57) and a "Sounds Plus" Module (AS-2518-56). Reportedly, these were Early Production games and that, during production, these modules were replaced by a single "Squawk & Talk" Module (AS-2518-61). If you have the correct manual for your game, the diagram on page 10 will agree with the module(s) in your backbox. Read More -
Metallica Premium Monsters (Stern 2013) 4K
4K refresh of Sliderpoint's fantastic Metallica Premium table. The following modifications were made: Minor updates to table lighting where certain parts of the playfield appeared a bit washed out on my cabinet. Reduced light intensity around the center playfield "Metallica" image, and swapped out the Environment Emission Image, which helped with some fading in the playfield decals and lights around the graveyard. Replaced the steel apron with a custom black powder-coated apron. Also updated all the apron cards with high-resolution versions. Reworked the entire playfield, replacing original images with higher resolution images. I didn't have access to an actual Metallica table, and there were no good sources for ultra-high resolution table images for Metallica, so I ended up using photoshop to piece the playfiled together from various images and videos I found on the Internet which happened to catch one part of the playfield or another up close. Most profound changes are visible in the lower-half of the playfield. Reworked the coffin. The original has a slight gap in the glass over the coffin on the right side and and the cutout around the coffin had somewhat jagged edges due to being cut at 1080p. Moved the glass to the left, and re-cut the cutout at 4K. Also, the effect of the frosted glass covering the coffin is actually an effect of the texture on the ramp beneath the playfield. As a result, when balls are locked and roll into the coffin, it breaks the illusion that the glass is on top. Made some tweaks so that the balls now appear to be beneath the frosted glass when they roll into the coffin. Replaced nearly all of the table light images with higher resolution images. Made tweaks to others to sharpen them up or increase contrast. Note that the official premium table has white spider lights. I used red spider lights like those on the original pro table, as I preferred the extra color it adds to the table. Read More -
Black Sheep Squadron (Astro 1979)
This is my Black Sheep Squadron I have been working on, I was able to get the game running fully on the rom after a lot of trial and error, there are issues with this rom and the Bally.vbs. The first time you start the table hit F6 set the dip switches, ON put a check, OFF leave blank, close and restart pinmame F3 and they will be set, there are a couple switches that are your choice but the others have to be set correctly for the table to work. I recommend the 3 ball with alternating bumper lights. Thanks go to Randr for the bumper ring scripting, and all the great talents that keep pushing the limits of VP enjoy. Read More
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