Visual Pinball Tables Area (1428)
| All downloads (3752) | EM tables (269) | Full Single Screen (FSS) (218) |
| Original tables (60) | Pysmod 5 Tables (9) | Test Table (1) |
| Visual Pinball 9 Tables (18) | VPX Tables (982) | VR VPX Tables (196) |
Showing 1331-1340 of 1428
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The Machine - Bride Of Pinbot (Williams 1991)
"Machine complete and fully operational" Welcome to my The Machine - Bride of Pinbot refresh - version 2.0 for VP10. This table has undergone a tremendous amount of refinement with countless new visual details, all new lighting, all new physics, better sound effects additional table options. Shout-outs to Cyberpez, Rothbauerw, nfozzy for heavily contributing to this latest refresh. Cant thank you guys enough. Table includes all of the tips and tricks I have learned over the last year or so, and really looks and plays, better than ever. Please refer to the script for additional credits and table options. And a big thanks to Unclewilly for allowing me to complete the table he started. Hope you guys enjoy it. Read More -
Genesis (Premier 1986)
Genesis (Premier 1986) 1.0 Created by ICPjuggla This is a MOD of nFozzy's MOD of JPSalas - VP9 table Original table notes: Press F6 to open dipswitch menu Press R to see the rules If the lower playfield isn't showing up, make sure 'Software Vertex Processing' is unchecked in your Video Options. basically this is what I've done to the table in this MOD.. - new lights and lighting - custom primitive guide wires - gave the table the primitive works: gates guids flippers bulbs bumper caps screws etc. etc. etc. - gave the pf depth - played with textures added a custom Gottlieb logo on bumper caps custom texture on drop targets new bumpercap texture fixed back wall texture - put in a new pf sized to match old - played with the plastic textures (they aren't the best but are good enough for now) - added quite a few materials and fixed some existing to my liking I think I did more but I can't remember lol I hope you all enjoy Special thank to - JPSalas for the original VP9 table - nFozzy for allowing the MOD and for converting JPSalas table to VPX Without you nFozzy I would of never done this MOD :-) - Inkochnito - Dipswitch settings - zany for the flipper,bumpercap and gate models all taken from Raven - CRAIGD for the wheel image used for WS version - Dark for the new amazing ramp models Read More -
BadCats Williams 1989 vpx
Williams BadCats for vpx including Clark's new b2s Thanks to nunzio and knor for borrowed items and added effects Read More -
Jolly Roger - 2620 Special Edition - (Williams 1967)
***Special thanks to Kees for the original table and Loserman for the B2S mod and backglass!*** This is my third table contribution. I was able to work with Hauntfreaks again, and we had some help from BorgDog as well this time. This redraw required some reconstruction, but unlike the last project there were good images for reference, and I think it really helped the final product. Hauntfreaks designed the reel wheel, and it was coded by BorgDog (code adapted from Kiwi's). This is a really nice element of this table and I think it looks great. We spent some extra time, at the end, discussing gameplay and rules to make sure we had everything as accurate to the real table as possible. Video footage was extremely limited and we want to give special thanks to Loserman for consulting us on the table rules. I have included, for your convenience, a wheel logo, basic instruction card, and backglass still image with this package. Cryptdoctor has already posted his backglass separately (Awesome work by Cryptdoctor21 and Hauntfreaks). My tables are all set to portrait orientation. If you are like most normal people and want to change this to 270 orientation, I have included a POV backup file for your convenience. Simply go to the file > import > backdrop pov in the editor and import the Jolly Roger Landscape.xml file. The settings will be automatically applied for you. Fine tuning can be done in the "camera-lights mode" under the table menu in the editor. For my part, additional mods are allowed without approval and encouraged. However, Kees and Loserman have requested that you seek approval before modding, so please check with them. Please enjoy this table. We will try to address any issues that arise through updates. Credits: Drybonz (Playfield - plastics redraw, Physics) Hauntfreaks (Primitives, Lighting and shadows, Reel wheel image) Kees (Original table) Loserman76 (B2S & coding updates, Rules consultant) BorgDog (Reel code (adapted from Kiwi), Borgball and playfield wood images) Cryptdoctor (Backglass) *Not intended for sale, or to be included with, or compliment the sale of, any product.* Read More -
Red and Ted´s Road Show (Williams)(1994)(Knorr-ClarkKent)(VP10.2)
'********************************************************************* '1994 Red and Ted´s RoadShow by Williams Pinball '********************************************************************* '********************************************************************* 'Concept by: Pat Lawlor 'Design by: Pat Lawlor, Dwight Sullivan, Ted Estes 'Art by: John Youssi 'Dots/Animation: Scott Slomiany, Eugene Geer, Adam Rhine 'Mechanics by: John Krutsch 'Music by: Chris Granner 'Sound by: Chris Granner 'Software by: Dwight Sullivan, Ted Estes '********************************************************************* '********************************************************************* 'recreated for Visual Pinball by Knorr and Clark Kent '********************************************************************* '********************************************************************* 'Special thanks to Fuzzel and Toxie 'FlasherCaps and Spotlights made by Zany and Dark 'BumperCaps made by MJR 'Special thanks to Arngrim for DOF testing 'thanks to kiwi and gigagula for testing the Table1 '********************************************************************* '********************************************************************* Read More -
No Good Gofers (Williams 1997)
VPX 10.2 version of No Good Gofers. Tables has plenty of problems but is playable. Hopefully I can fix issues in future versions. Thanks to Dark for countless 3d models, Randr for original models and resource photos, Hauntfreaks for many tweaks and final adjustments, ICPJuggla for the ramp guides and Destruk for code from original table. Read More -
Star Trek Limited Edition (Stern 2013)
Stern's Star Trek LE, thanks to SAM emulation updates by DJRobX, we can now emulate some of the LE tables! Table by freneticamnesic, based loosely on 85vetts PM5 table, with code additions by gtxjoe and DJRobX. Redraw of plastics and playfield done by freneticamnesic. Read More -
Whirlwind (Williams 1990)
I am proud to announce the re-publication of the VPX version of Whirlwind. This is a beta release because, quite frankly, I am not as familiar as I should be with how the real pin works and will need feedback. This VPX conversion would not have been possible without the fantastic resources provided by ICPjuggla, Cosmic80 and Herweh in the VP9 version of the table. The graphics, concepts for the clear ramps and the core of the wheel animation scripting are at the heart of this VPX version. I would also not have been able to figure out the strange solenoid numbering for VPinMAME without their efforts. Thanks guys! A special thanks goes to ICPjuggla for coordinating the permission for the use of the resources. Thanks for the second chance and an opportunity to learn a bit more about how best to interact in this community. Additional thanks go to Dark for the plastic ramp meshes and to 32assassin who really made the table what it is. Hauntfreaks color corrected the table and wheel graphics. I'm sure there are others since this truly turned into a "community" build. Thanks everyone! Read More -
Frontier (Bally 1980)
Here is my first table release. Bally's 1980 classic Frontier. We have one locally and it is a lot of fun. I tried to match the physics to how the actual table plays. If you tweak it and it plays better let me know. Needs VPX 10.2. I'm pretty green at this so let me know what is broken and I'll work on getting it right. Thanks to gtxjoe, dark, cyberpez, kiwi, sliderpoint, 32assassin, hauntfreaks and others who have been incredibly helpful as I've learned to build tables. Trust me, I'm nowhere near done asking questions... B2s available at VPF. Read More -
Community Physics Test Table
There is always a lot of discussion on physics going on. What settings should be for different objects. I thought it would be cool to upload a table that could just be used to setup and test physic settings and get feedback from the community. See if a general consensus could be gathered from the community. Obviously all tables play differently. The goal with this one is to try to recreate physics of the table it's based on. TBL is obviously new and only a few are out there and probably even fewer people have played one. So this is really an attempt to get a "best guess" for modern tables or good starting points. I believe I read that most of the components are based on WMS, so think of that as you go. So why TBL? (besides it's awesome!!) It has a lot of different components that are on a lot of machines. Plastic ramps, metal ramp, wire ramps, pop bumpers, upper and lower(sort of) playfields, 3rd flipper of different size, lanes, metal guides, scoop, kicker, diverters, etc, oh my...! Things on this table that are already setup: Hold the right flipper when launching the ball to get the ball to divert to the upper playfield. Shooting the right hole on the upper playfield sends the ball to the lower PF L/R flippers move the lower PF guides back and forth. Start button releases the ball on the Lower PF. it will roll down and then it will come out the center scoop. Launch button(auto launch) is not configured. I left a plunger for more testing options(plus I don't have a launch button on my cab that works without DOF and b2s, lol). I tried to group common object types into collections for easier selection and separated things into the layers. Your job is download and make any changes you want and re-upload it for others to check out (with some description of changes would be nice). I suppose it's not limited to physics, if you want to test Lights, primitives, graphics, or whatever you can do that too. Have fun! Read More
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