Visual Pinball Tables Area (1428)
| All downloads (3752) | EM tables (269) | Full Single Screen (FSS) (218) |
| Original tables (60) | Pysmod 5 Tables (9) | Test Table (1) |
| Visual Pinball 9 Tables (18) | VPX Tables (982) | VR VPX Tables (196) |
Showing 1351-1360 of 1428
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Incredible Hulk, The (Gottlieb 1979)
Original Description, see changlog for updates. 32assassin recently posted his Incredible Hulk over on vpf, and my buddy Haunt and I were both playing with it and really enjoying it, but wanted to do our "stuff" to it. So first of all thanks to 32 for his version which this started from. First we replaced the redrawn playfield with a photo image from ipdb that haunt cleaned up and replaced missing/ bad items. then we set about doing all those little things, like animated rubbers, drop target shadow lighting, put the proper Gottlieb spinner primitive in and borrowed cyberpez's animated spinner rod idea with gtxjoe's math equations to add that (it's f'in cool!). Fixed a few lights that were not working in 32's version, added desktop backdrop items for game over, ball in play etc. tweaked physics, objects, and a whole bunch of other little piddly shit. Included is a new db2s that started as a wildman one (thanks!) and haunt cleaned up and tweaked a newer image, and i tweaked the lighting and led colors. I then took that image and made a new desktop backdrop and inserted into the table to make it the way I like them :) Read More -
Young Frankenstein VPX Original
An orginal table tributed to the movie Young Frankenstein, made by me. It have, missions, submissions, minigames, multiball, bonus etc etc and DMD. Read More -
Bugs Bunny's Birthday Ball (Bally 1991) w/VR Room
Welcome to my Bugs Bunny's Birthday Ball refresh - version 2.3a for VP10. This table has undergone a tremendous amount of refinement and includes countless new visual details, all new lighting, all new physics, better sound effects additional table options. Shout-outs to Cyberpez, Rothbauerw, nfozzy, flupper, DJrobx, Benji, Sixtoe, Iaakki and bord for heavily contributing to this latest refresh. Can't thank you guys enough. The table includes all of the tips and tricks I have learned over the last year or so, and really looks and plays, better than ever. Credits: Concept by John Trudeau, Python Anghelo Design by: John Trudeau Art by: Python Anghelo, John Youssi Mechanics by: Jack Skalon Music by: Paul Heitsch Sound by: Paul Heitsch Software by: Dan Lee, Dwight Sullivan Bugs Bunny's Birthday Ball (Bally 1991)for VP10.6 Final Release or > Initial table design and scripting by "Bodydump" and completed by "wrd1972" Playfield graphics remaster by "Brad1X" Ramp textures, GI baked lights, shadows, and other tweaks by "Benji" and "iakkii" Plastics primitives, mesh playfields and other 3D modeling by "Cyberpez" Additional scripting assistance by "cyberpez" and "Rothbauerw" Clear ramp primitives and sidewalls by "Flupper", "Bord" Lighting scripting, and Looney Tunes dome decals by "nfozzy" Lighting by "wrd1972" Physics by "wrd1972", partially based off of "nfozzys physics" Looney Tunes Domes and Henhouse primitives by "Zany" DT table scoring reels and DT backdrop by "32Assassin" DOF and Controller by "Arngrim" Sound enhancements by "Rusty Cardores" and "DJRobX" Flipper trajectory fix by "nFozzy, Rothbauer" Positional sounds and additional sound scripting help by Thalamus Flipper, rubber, bumper, and other MISC collision sounds by "Fleep, nickbuol, CalleV, Nicolas Mazaleyrat, Jon Osborne" Prim inserts by "Flupper" and "Benji" VR Room options and misc fixes by "Sixtoe", original minimal room by "Pgheyd". Very special thanks to "Bodydump" for allowing me to complete his table Read More -
Dr. Dude (Bally 1990)
Welcome to my Dr. Dude refresh - version 2.3 for VP10. This table has undergone a tremendous amount of refinement with countless new visual details, all new lighting, all new physics, better sound effects additional table options. Shout-outs to Cyberpez, Rothbauerw, nfozzy, flupper, DJrobx, bord for their contributions. Extra special thanks to Benji and Brad1x for their contributions in this latest release. Cant thank you guys enough. Table includes all of the tips and tricks I have learned over the last year or so, and really looks and plays, better than ever. Please refer to the script for additional credits and table options. One final great big thanks to GTXJoe for allowing me to complete the table he started some time ago. Hope you guys enjoy it. Read More -
Worlds Fair Jigsaw (1933 Rock-Ola)
First let me say this is NOT Theatre of magic! So don't expect to be "amazed" this is a very old machine with no flippers! yeah i know NO FLIPPERS! but i wanted to create this in vpx for the only reason to be different! Its just a neat build for something different to have in cab This is a wip so any ideas to improve would be great! TO DO YET 1: need to get post it note working but not even sure where to put it? 2: better image for plunger cover 3: better image for bezel around ball trough 4: tilt works but not correctly need to restart if tilted Thanks to: Borgdog for some help scripting scoring to b2s Loserman for help scripting scoring Hauntfreak for "swoosh" thing Fren for helping with movement of pieces and every other question i asked him! Read More -
Avatar (FP->VPX Conversion)
Conversion. Updated and fixed the ramp register (thanks STAT) converted from FP, using 85vett's VP script and adapted for VPX FP table originally by francisco666 and lacarril table was saved in VP10.2 beta so may not work in older versions, sorry not sorry!!! Read More -
Elvira and the Party Monsters (Bally 1989)
Big thank you to HauntedFreaks, kronofant for their FP version http://www.pinsimdb.org/pinball/table-9314-elvira_and_the_party_monsters even though I spend allot of time rebuilding their resoruces, I could not of built this table without their contributions. Tom T for making the models for the cofin cover, bumper caps and the skull. CK for his HQ plastic scans, I had to redraw a few of them by hand the shape is obviously not accurate. Luckily its the solid color plastics, I doubt anyone will notice. To do: - I still don't have a clear video on how the coffin targets work. I would like to maek them accurate but I don't know how they work. -Monster Slide decals; if anyone has a source please let me know. the only ones I have are from the VP9 version and the quality of the images are not worth my time. Anyone is welcomed to mod and uploaded their version of this table to this site. Since Tom T was willing to make models for this table you are not welcomed to uploaded his work or this table to any site where he is not welcomed. Read More -
Star Wars (Gottlieb 1978)
This is a recreation of Gottlieb's 1978 Star Wars Wedgehead. See below the instructions for the story behind this machine. Big thanks to hauntfreaks and sliderpoint for graphics, primitives, testing and gameplay ideas. Graphics for the table predominately come from the 1977 Marvel comic series rendition of the Star Wars movie. As usual several options are available through the options menu (hold left flipper before starting game). A few more options are available in the script near the top. directb2s included in download FS settings for my cab which has playfield in portrait orientation, you may need to adjust. Instructions: Complete three missions to activate the tractor beam. 1. Advance Lukes Jedi training by hitting the labeled targets. 2. Retrieve the Death Star plans by clearing the top rollovers. 3. Rescue the princess by blasting down the drop targets. Once the tractor beam is active complete a trench run to lock a ball in the Death Star. Release the tractor beam by hitting the labeled hole in R2-D2, starting Death Star multi-ball, opening the portal access, and resetting the missions. Hit the portal within the multiballs lives to earn extra ball, or the portal closes again. The Story of Gottlieb's 1978 STAR WARS What was that? You haven’t heard of one of Gottlieb’s last wedgehead pinball machines called Star Wars? Well, not many have. Let me take you back to a more innocent time and tell you all about it. It was the spring of 1977, a teenage DorgBog, mild mannered alter ego to the more famous and notorious BorgDog, had just gotten home from his favorite comic store. In his hands was Marvel’s newest release ahead of the much anticipated motion picture Star Wars. This was the first of what was to be a 6 issue comic rendition of the movie. DorgBog was very enthralled by this comic, and the following month by the epic space fantasy movie of the same name. Luke, Han, R2-D2 and the rest occupied every waking moment of the young man’s mind. This was of course before he discovered girls were more than annoyances, but I digress. DorgBog, unknown to all but his closest confidants, was also a pinball junkie. His meager allowance and pay from his paper route invariably wound up feeding the silver balled gods and goddesses of his favorite Gottliebs. And in young DorgBog’s mind was churning the maelstrom of a the most awesome collaboration of epic forces to ever grace the pinball world! DorgBog was on a mission to combine the might of Marvel’s comics, Gottlieb’s pinball prowess, and Lucas’ Star Wars empire (pun intended ;) into the greatest wedgehead known to man! DorgBog was consumed by this idea. Spending countless hours writing letters, on paper no less this was after all before the age of the internet and email, and begging stamps from his parents, entreating the 3 parties to consider his idea. Young DorgBog began including sketches of his ideas for the machine including things such as a giant Death Star complete with trench run, and multiple balls in play at the same time; unheard of in Gottlieb’s vast arsenal of pinball wizardry! Finally when DorgBog had almost given up hope after weeks and weeks of writing (that’s a long time in a young boys life). DorgBog received an envelope marked with a return address of the D. Gottlieb & Company in Northlake, Illinois. DorgBog raced with his treasure to his tiny closet of a room, and into the closest of the tiny closet of a room, this was after all top-secret type stuff. Upon opening the envelope young DorgBog’s heart fell, his dreams crushed with a cease and desist letter telling him to stop harassing the company, that there was no way a license deal could be arranged, and no way the pinball machine would be built. Multiball?! Scandalous! A few weeks later, when DorgBog was finally coming to grips with his lost dream, another letter arrived in the mail. This one in a plain envelope and with no return address. What he found inside rekindled his faith in humanity and restored joy to the young man. An engineer at Gottlieb had found the discards of Dorgbog’s plans and thought them a grand idea. So without knowledge of his supervisors this young, and also Star Wars crazed engineer, begin building a prototype table to present to his bosses and convince them it was the best idea ever! Buying numerous copies of the comics and cutting out panels to adorn his secret project, the Star Wars wedgehead was born! Well one was birthed, a prototype, that never did see production as Gottlieb had changed directions and was on its way to the future with computer chips and processing units, and all those other fancy terms and the single player wedgehead was to be no more. Eventually when the young disgruntled engineer abandoned Gottlieb, he took his prototype with him, smuggled out piece by piece as there were trademark and copy write issues you know. Feeling bad for having raised the hopes of a young pinhead, he drove through the dark and gloomy night to the home of young DorgBog and bestowed upon him the gift of the Star Wars wedgehead prototype, with the strict admonishment that it never, EVER, be seen by the general public. DorgBog kept his promise to that engineer and kept Star Wars carefully hidden from all eyes. Unfortunately for the mild mannered DorgBog, he was taken over by the nefarious BorgDog alter ego, who subsequently proceeded to rampage the countryside, oh and turned to the dark side of video games because by then, Asteroids, Defender, Pac Man and too many glorious glowing gems of greatness had burst upon the scene and pinball began a long decline. DorgBog’s beloved Star Wars was lost to the annals of time, until recently when a fine aged BorgDog finally discovered the silver balled gods for himself and recalled that now decrepit machine languishing in storage. So here, finally, after many long lost years is the long lost prototype edition of Gottlieb’s 1978 Star Wars wedgehead. Just don’t tell Marvel or Lucas (Disney, whatever) as I’m sure they’d want in on the action. This is a work of fiction, any resemblance to real or imagined characters is entirely coincidental. Read More -
Trade Winds (Williams 1962)
NOTE: ABSOLUTELY REQUIRES VP10.6BETA OR > TO PLAY PROPERLY. Welcome to my recreation of of the classic Williams Tradewinds from 1962. This table has been a true labor of love and has been modeled after of the two real Trade winds machines that I own. Yes, I said two. Well really three since the third that was purchased for parts and then ultimately became my VP Pincab. Back in the late 70,s, my father bought me a real TW and that is where the love of Pinball started. Like a 10 year old fool, I sold it to buy a video game console around 1982. Fast forward to around 2010, my father decided to purchase another TW for my kids to play. Of course, I had no objections. Hey, there is another one for sale. Oh we will just scoop that one up as well. Hey, there's a parts machine for almost nothing. Why stop now. So thats the short story. LOL On this VP10 release of Williams Trade Winds, the PF was photographed and completely drawn to precise scale. Every object is precision placed. Every EM mechanical behavior exactly duplicated. Every sound recorded and applied right down to the sweet music of all real EM machines, solenoid buzzing. Everything is here. So who wants to go to Tahiti? Enjoy. Bill Note: This is a Beta version that has had various breakages fixed, and enhanced visuals and physics. I intend to give the table a big-time makeover when time permits. But even its current state, it is still very reflective of my real machines. Special thanks to Cyberpez and BorgDog for helping to make the new primitive playfield and sauce, works as intended. Read More -
Black Knight 2000 VPX
Looks best in brute-force 4x SSAA on a 4k cabinet. Based on VP8 version of Lio upper and lower playfield redraw by Tomasaco Parts of the script/table taken from Totan, AFM, Dirty Harry Script review / DOF changes / some soundfx by Ninuzzu Several plastics photos from Johngreve So big thanks to Lio, Ninuzzu, Tomasaco, Johngreve, JPSalas, Dozer, Knorr Several options for mods and lighting setup in the beginning of the script. Requires VPX 10.6, DOF support should work (thanks Ninuzzu!). Please let me know if there are any issues. In the permission to MOD I ask that you contact me first. Read More
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