Visual Pinball Tables Area (1428)
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Showing 51-60 of 1428
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Remdwaas pokemon pinball
I choose you Pikachu! First my thanks to JP! thanks for letting me use your ramp from zelda, pikachu, eggs, some sounds and the pokemonballs. Also thanks again for helping troubleshooting the table and helping with some of the code.(when finished i had 11 issues) I'm so happy that JP always willing to help me, if i'm stuck. I really love his Pokémon table! It was 1999 and Pokémon came out for the Gameboy with all the nostalgic sounds! I remember playing while i was 13 years old and i thought that my accu was broken because a Pokémon was poisoned and the screen did weird. Next year i had Pokémon yellow and for the first time Pokémon pinball(2000). This table is based on pokemon pinball(gameboy pokedex graphics)/ pokemon pinball ruby/ Pokémon Red en Blue(Gameboy) as well the first season of Pokémon the anime series. I made the playfield almost the same as Pokémon pinball ruby, but i use the pokecenter instead of a pokemarkt.(i don't have a flying bird or egg's that hatch) I only focus on the first 151 Pokémon's because that remembers me of my childhood. You are ash and start in pallet town, you have to catch Pokémon's, do battles and win gym badges, just like the original Pokémon games. The features of this table. This table has like the original no multiballs, because that makes it nostalgic(just like Pokémon pinball from the Gameboy). for this table i made more then 1100 dmd pictures, own letterype, 233 upperflashers for the town names/ catch update/ animations, 246 pokedex items / pokemons / towns / animations. After 284 3d object for this table i stopped counting... The script is more than 15.000 lines This table has 2 Pikachu ball savers and a 60 second ball saver if you play the ball in the pokecenter. If you hit the spinner the Pikachu ball saver lights will be activated. I use 78 Pokémon 3d objects from Pokémon quest(to let it look more authentic/old) with the 78 Gameboy sounds from the Pokémon's.(for the catching Pokémon part) When you get the letters BAL then the ball will be upgraded and changed in another poke ball.(just like in pokemon pinball) instead of sprout i used weepingbell, to start the catchmode. (weepingbell/victorybell always eat James from team rocket) When the catch mode start you also have to hit the bumpers 3 times before the poke ball in the middle will open(thnx for helping with the magnet JP) to get the Pokémon appear on the playfield. There is a 30 second time bonus to catch the Pokémon in the time for extra points. (i didn't want the Pokémon disappear because i would be frustrated and it has to be playable) after hitting the Pokémon 3 times, shoot the middle from the poke ball again to really catch the pokemon.(there will be a 3d animation) after catching and a Pokémon you can evolve the Pokémon(if its possible) hit the pokemoncenter and start evolve modus. You now need to hit the 3 letters E V O. (this is also from pokemon pinball only they use x-something) Now again hit the poke ball in the middle if it opens after you get the letters EVO. There are 4 bonus games on this table. If you evolve a Pokémon for the first time, the bonus game will start in the playfield below. I used the same layout of the bonus games that is used in the original pokemon pinball. In this pinball version you can also travel to other city's, but you have to battle first with trainers There are 27 trainers and 8 gymleaders When traveling, the pokebattlefield(8 times) will change and also the car on the monorail(3 times). You have a 50% change to win the battle, so you can also loose a battle and then you have to try again. To access the battle cave you have first have to move snorlax in front of the cave, hit 3 times the target near the cave so you will get the poke flute and ash and his friends will move snorlax away in the dmd. You can get a gym badge after the third battle that you win, after the gymbadge, travel start and the arrows of the lanes will blink to shoot. It works the same as Pokémon pinball, you need to get the 3 triggers in the left en right lane above and then travel will blink. then you can shoot the ball in the pokecenter to travel to the next city. you start in pallet town and after one battle that you win, travel will start. This table has also a 2x and 3x bonus multiplier You can get the letters POKE from the lanes below for a 50k bonus You can hit the targets MASTER for a 100k bonus With 3,5 and 7 million you will get an extra ball for more playing time. This table has only a target bonus at the end of a ball lost because you will get many points with battling/ catching and evolving Pokémon. Play tip: if the ball comes from the right upper lane just leave your flippers and don't try to hit the ball, 9 from the 10 times it will come on the edge of your left flipper! This pin cost me 6 weeks to build. Please leave a reply(so much appreciated) and rank the table! I will be busy the most of this year with my study and have to put my other projects on hold. Maybe later i will post another pinball project. I hope you like it and how many Pokémon do you catch? Like my other tables i have a normal table and flex table. Cheers, Remdwaas Read More -
VR Room Sorcerer (Williams 1985)
Added the VR conversions to this table that was done by JP Salas (Thanks for the permission to mod!). I used the dark image from Hauntfreak's backglass file, imported into the table, and then did all the GI and alphanumeric displays in the table itself. I did quite a few VR mods to get it to look good (all documented in the script). Sixtoe provided a once over and changed the GI intensity on the bumpers. Once again, I changed the typical minimal room slightly to have a wood floor, and a slightly different wall... which gives an appearance of lighting from the pinball machine casting on the wall. You can change back to the original walls and floor in the options section of the script. Anyway, I hope you enjoy! And thanks again to JP Salas and Sixtoe! Read More -
VR Room Comet (Williams 1985)
Added the VR conversions to this table that was done by Bord (Thanks for the permission to mod!). I used the dark image from Hauntfreak's backglass file, imported into the table, and then did all the GI and alphanumeric displays in the table itself. I did quite a few VR mods to get it to look good (all documented in the script). Sixtoe provided a once over and changed the material on the bumpers. Once again, I changed the typical minimal room slightly to have a wood floor, and a slightly different wall... which gives an appearance of lighting from the pinball machine casting on the wall. You can change back to the original walls and floor in the options section of the script. Anyway, I hope you enjoy! And thanks again to Bord and Sixtoe! Read More -
Metallica Premium Monsters (Stern 2013) VPW Mod
Metallica Premium Monsters Table Tune-Up by members of VPin Workshop Discord. This was a long road for a table mod. Work started by EBisLit with brand new playfield 4 months ago. Playfield is now straighter than the one this had originally. This meant that the whole table had to be rebuild, so the table geometry is closer to the original table now. Added Flupper inserts, new flashers, Fleep sounds, latest nFozzy physics, some new textures, countless hours of tweaks and testing. Playfield: EBisLit Inserts: EBisLit nFozzy physics: Benji, iaakki Re-alignment: Sixtoe, iaakki Toys: Tomate Fleep Sounds: Benji Lighting: iaakki, Sixtoe VRRoom: Sixtoe, iaakki Miscellaneous tweaks: iaakki, Sixtoe, Tomate Testing: Rik Laubach, VPW team This release would not have been possible without the legacy of those who came before us including, most notably, HauntFreaks, Freneticamnesic, Sliderpoint, Byancey, Dark, Peter Docker. This is a mod of a mod of a mod, so thanks to all before us. Thank you to Flupper for 3D insert techniques. Thank you to Rothbauerw for nFozzy physics. Read More -
Millionaire (Williams 1987)
VPX table by: Goldchicco 3D Wheel model by Andrei Miraklov Wheel code by iaakki base VPX table released by: hmuek Special Thanks to : hmuek for let me use his VPX table as base for this release. 32assassin for always be there. Andrei Miraklov for the 3D toy of the wheel and his AMAZING talent. iaakki for the wheel code. Batch for the backdrop image for Desktop users. Movieguru for working on the images Table also built into the table is the JP Salas LUT selector. Hold down the LEFT MAGNASAVE and then press the RIGHT MAGNASAVE to cycle through the 10 different LUT brightness's, do this before starting a game since this table use the magnasave buttons. LUT files thanks to Vogliadicane Table is pretty much complete, wheel code is at a good point, not perfect but good (ball always lands on left side of the roulette), this is why is released as beta version. Hopefully with the help of the community we can reach the perfecion and release the 1.0 final Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! Permission to Mod: Yes with approval Read More -
Loch Ness Monster (Game Plan 1985)
I fully coded the table converting the vp9 table by Roccodimarco , DOF calls should be OK (this table got no ROM). Sources are really low for me and this table was never released to the public, only a prototype is available. Thanks @Movieguru for upscaling the existing images. I am try to publish the table, so maybe it will catch more attention. I am posting it here to see if someone would jump onboard or rebuild it or having access to sources can provide better playfield and plastics images. This table is playable, but looking for better days, physics can be of course adjusted ( I did not spent much time on it). If you decide to play with it, it's all on you and so please don’t post questions about this or that is not working. NO SUPPORT WILL BE OFFER FOR THIS TABLE This table is posted to try to make a good one in VPX and can be used as blueprint. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! Permission to Mod: Yes without approval Read More -
Big Dick (Fabulous Fantasies 1996) VPX Reupload
***Warning*** This table contains sexual content, so if you are offended by that, don't download it. This is a Re-Themed table by Fabulous Fantasies from "Big Deal". The playfield and the playing is not changed. Read More -
The Way of the Dragon PuP PACK
I'm a big Bruce Lee fan, so I couldn't let this table go without a pup pack! I've only been part of the community for a little over 6 months and this is my FIRST pup pack, so I don't mind any suggestions/criticisms that may come my way. Note that it's a fairly straightforward table so it is admittedly a very SIMPLE pup pack, so if anyone has more ideas and experience I would welcome any improvements. As it stands, the pup pack consists of: 1. A video plays when you pull the plunger back, a "Ready to fight" video. 2. A video plays when you let the plunger go, a "Starting the fight" video. 3. The rest of the videos play when you go through the gate, hit the drop targets, and drain the ball. 4. There are 35 videos total, with the majority from the movie The Way of the Dragon. 5. It only had scoring on the backglass so there is a simple DMD, but it will be on the 3rd monitor. So this game is best played on a 3-screen system. *** IMPORTANT*** You MUST download and replace your version of The Way of the Dragon table because I had to modify some of the code to trigger the videos. Other than that, everything else is unchanged. BIG THANKS to: 1. Ivantba, for creating the table and giving me permission to modify it and create a pup pack for it. 2. Wiesshund, for his constant advice, guidance, and help in any issues I run into, and for answering my endless stupid questions. And for creating the scoreboard in the game. 3. Redwings13, for testing it prior to release. And of course to Nailbuster, for creating the pup pack system and TerryRed for his tutorial videos. ENJOY! Read More -
Who Dunnit 1947 (Bally 2021)
PSA: Respecting the original author's wishes this is a link to the upload hosted at VPUniverse. Who Dunnit 1947 is an attempt to bring the 1995 Bally game closer to its classic noir origins, reducing the color palette and redesigning many art elements to a more subdued deco style. This mod of ninuzzu/djrobx's Who Dunnit project was given new art, rothfozzy physics, the full fleep sound package, and rendered lighting and textures. Thanks to all who contributed to the mod: rothbauerw for physics and scripting help, benji for the sound work and insert models, tomate, sixtoe, and the rest of the VPW crew for testing and troubleshooting, flupper for insert models, JR for always being up for talking classic film noir, and a host of early testers. Most of all thanks to ninuzzu and djrobx for the game that I built this on. I highly recommending changing your DMD color palette to black and white before playing. Enjoy and go watch Out of the Past this weekend. Read More -
Corsario (Inder 1989)
VPX table by: Goldchicco vp9 table by: pachecas Special Thanks to : Movieguru for working on the images and for the wheel included in the zip Also built into the table is the JP Salas LUT selector. Hold down the LEFT MAGNASAVE and then press the RIGHT MAGNASAVE to cycle through the 10 different LUT brightness. LUT files thanks to Vogliadicane A DIP switch menu allows some adjustments, press F6 after launching the table. Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! Permission to Mod: Yes with approval Read More
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