Visual Pinball Tables Area (1428)
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| Visual Pinball 9 Tables (18) | VPX Tables (982) | VR VPX Tables (196) |
Showing 631-640 of 1428
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PHARAOH - DEAD RISE
UPDATE! Version 1.1 - For those that were experiencing stutter, this version takes care of that. Plus, smoother animations! Thank you rothbauerw for the overhaul. The Mighty Pharaoh has long been dead, and the decades, centuries, and ages that have passed were like whispers in the wind, sifting through the sands of time. With quiet strength, the Pharaoh's tomb did stand in solemn testimony to the mighty ruler of Egypt then, but alas, the dark side of what once was, has revealed itself inside the tombs. His people believe that this dark presence is none other than the Pharaoh himself, risen from the dead, in some form, to exact revenge on all who enter. As for the skeptics? Well, let's just say that they have all mysteriously "disappeared", lost forever, inside the tombs. So... do YOU dare enter the Mighty Pharaoh's tomb... again? Be warned, for this is... PHARAOH - DEAD RISE! Thank you to: *xenonph & *HiRezOO for the awesome PF skull which inspired me to create this! *JP Salas for creating the script for the torch flickers and your awesome knowledge! *BorgDog for suggesting to try flashers. Never used them before and now I can't stop! lol Hello everyone! Pharaoh is a great table but I wanted to create a bit more sinister version, by adding a little more fun, to an already exciting table. I searched through alot of videos online trying to replicate the best I could for most of the aspects of the real machine. I hope that I honored it well. Thank you again for allowing me the privilege to share my work here. I hope you all have as much fun playing it as I did making it. Don't forget about the end game bonus with 2 or more players, and of course the MAGNA-SAVES! Pharaoh - Dead Rise uses the standard rom pharo_l2. Enjoy! Your friend in Pinball, Watacaractr Note: Pharaoh - Dead Rise is designed as a 5 ball table. After installing you'll notice that the default is 3 balls. You can change it to a 5 ball game, or change other things, by adjusting the Williams 7 System. 1. Press 9 to enter diagnostic mode. The displays should go blank when you enter this mode. 2. Press 8 to enter test mode. 3. Press 7 and then press 8 to see 01 in the credit display. 4. Continue to press 8 until you see 04 in the credit display and 30 in the match/ball in play display. 5. Press and hold the 1 key to select the number of balls you want. The value will increment by 1 while you are holding in the 1 key. When you reach the number of balls you want to set it to, release the 1 key. (NOTE: If you want to lower the value, or if you pass the value you wanted, release the 1 key, press and release the 7 key and then press and hold the 1 key. The value will then decrement by 1). 6. Press F3 to save your changes and reset the table. Read More -
The Flintstones(MOD)
Recreation of the Williams classic from 1994, "The Flintstones". By the development team of g5k, 3rdaxis, DJRobX and Dark. Developed using 10.6, install the final release of 10.6 to play. If you have not installed 10.6 final you will get script errors. Do not disable playfield reflections inserts will not display correctly and will appear black. You must have dynamic playfield reflections enabled in video options or inserts display incorrectly and will appear black. Script options are available, mainly to help performance. Magna save to cycle through LUTs, if you want to set a new default LUT use the script option. Includes Surround Sound Feedback (SSF). Thanks for some stuff from the vp9 version, DOF code etc (thanks to JPSalas and those who helped make that original one). Special thanks to Dark who provided the Bronto, Dictabird and cleaned up the 3D scans of building toys. To SlyDog for reference of his real machine and putting up with me. To Dave C for his support. Other thanks to the colorisation team Slippifishi and Wob and those in the community who supported this development and help make it possible. Final big thanks to the VPX and VPM development teams. What a great fun game... hope you all enjoy - PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE. Read More -
Genie (Gottlieb 1979)
Here you have Genie, a widebody by Gottlieb from 1979. The playfield is packed, the art package is gorgeous, the gameplay is challenging. Genie is a collaboration with rothbauerw, who put his skills into the script, DOF, physics, VR, FSS, etc. (all the cool stuff). There are some options at the top of the script: You can switch between liberal and conservative operator post positions (default conservative). Liberal settings requires a playfield image swap which is included in the vpx image manager. An option to use DOF chimes (default is off). An option for VR view (default is off). Thanks also to Arconovum for FSS script Borgdog for lane guide tent and spinner meshes 32assassin for the base script Jon Osborne for plastic and bumper scans This game requires 10.6 or higher and is VR and FSS ready. Read More -
Freedom (EM Version) (Bally 1976)
This is the EM version of Freedom. There are some minor differences in gameplay (one being the center star target scores 40 points and moves the pointer 4 steps) Read More -
Hot Tip (Williams 1977) - v1.0 - S34
An almost from scratch build of my first ever upload! Big thanks to Herweh for his incredible stuff, and another special thanks to 32assassin for bringing this table to VPX!! Credits: - Herweh for the incredible saucer physics, scripting all moving parts, SSF sounds and reworking the rest of the script! Thanks, man! - 32assassin for bringing this table to VPX! I used his table as a base for all of this. - Mlager8 for his incredible Apron redraw! - Poppote for his ultraclean original artwork. Made the 8k upscale alot easier! - Bord for the shooterlane image and playtesting! - BorgDog for the wood image! - Thalamus for playtesting and kicking everybodys ass in the forums! Read More -
Flying Turns - Midway 1964 - VPX - vpPlus
This is a VPX recreation of a 1964 Midway Flying Turns pinball machine. Several options you can turn on in the script.Line 8 - netplayenabled = true. This enables peer to peer network play via vpPlus (explained later in this discrption).False = offLine 14 - handsenabled = true. This enables virtual hands to use the controls. False = offLine 20 - musictalkenabled = true. This enables my choice of music from the 1964 era to be played. In game you can turn on/off with the "f" key. Also enables me getting angry when the ball play is short. False = off always. There is a B2S backglass included and a wheel art logo in the table zip file. Cab people, you know what to do with B2S and Wheel art. VPPLUS!!!Peer to peer 2 player games over the internet!!!If you want to give this a try, get the vpPlus plugin installer here.https://www.vpforums.org/index.php?app=downloads&showfile=3057 Let me just say this, vpPlus can be pretty touchy to install and use and what I type in this discription is all the support you will get from me. This is not to say that it is not awesome or the most fun way to play this table, because its a freaking blast when you get it working. So lets start with the installing. INSTALLING VPPLUS: To install, extract the vpPlus zip file some where. Now RIGHT CLICK Setup.exe and run as ADMINISTRATOR. After that just follow the install. Its important that the program gets installed as ADMINISTRATOR to register the com object with Windows. The other thing that is very important is that VPX is also run as ADMINISTRATOR. The ideal way to play this vpPlus table is to establish a voice over ip chat through like Discord or TeamSpeak or someother voice activated voice chat. So you can talk to the person you are playing against. I use Discord. Make this audio connection first before running the table. If you are hosting the table, share with the other person your IP address to connect to (your external IP address. If you don't know what it is you can get it by going to this site. https://whatismyipaddress.com/ VERY IMPORTANT!!! THE ONLY WAY TO LAUNCH THE TABLE IS TO DOUBLE CLICK THE .VPX TABLE FILE. YOU CAN NOT OPEN VPX EDITOR FIRST OR LAUNCH THE TABLE THROUGH PINBALLX. I'm not sure why, but if you load the table any other way you will get Socket# 0 errors and the table won't launch. Once the table is launched by double clicking the table file it will open and run the table. Two coins will be automatically dropped and two start buttons will automatically be pressed too. Also after you play a full game, and both of you decide to play another game, the 5 key will drop two coins and press the start button twice automatically to start the next match. Anyway, once you start the table successfully the connection dialog box will appear shortly after the coins and the start buttons are pressed. THE HOST: This is the person that is willing to share his IP address and open two ports through his firewall and/or router. By default vpPlus uses ports 12345 and 12346 for its communication. You can set different ports if you choose on the dialog box when you host, but they need to be open through your firewall and/or router. THE CONNECTING MACHINE: When the hosting person says he is hosting, then the joining person picks the option to join and types the hosting persons IP address and click OK.Leave the Disable UPnP checkbox checked. Now if you did everything right and don't get a Socket# 0 error, then you will get a dialog box to enter your name. After both of you have entered your names and click OK, the game will start. The hosting person is player 1 and starts the game. After his ball drains, the visiting player gets control and can play their ball. ONE OTHER IMPORTANT THING!!! ONCE YOU GET CONNECTED AND ARE PLAYING, DON'T PAUSE THE GAME OR CLICK ON ANOTHER WINDOW. In other words don't lose focus on VPX or the connection will crash. You probably will have a crash when one of you decide to leave. Again I need to stress that vpPlus is AS IS and I will not support it, so don't PM me. If you can't figure it out from this point then just disable it at line 8 in the script and play flying turns like any other table. You can even launch it with pinballx if you don't use vpPlus. But if you can get a good stable connection with someone and you can talk to them via Discord, its a real blast. These directions will be included in the zip file too. I hope some of you try out the P2P netplay, its a lot of fun.-Rascal Read More -
Twister (Sega 1996)
This is an update to francisco666's and 32Assassin's excellent VPX port of Twister. Thanks go to him for his table, and the permission to mod it. I've made many functional fixes, physics tweaks, and visual updates. I've used the NFozzy/Rothbauerw physics tutorial to set the physics, I think it plays much better now. There should be less stuck balls, and the all important twister multiball sequence is fixed. I also ran the transparent ramp through some of Flupper's ramp tutorial process to texture it. I'm no expert in blender but I think it's an improvement. I also used some filters on the DOROTHY primitive so it looks more round. Enjoy! Read More -
Stingray (Stern 1977) [bord]
Stern's Stingray is a classic of the late EM/early SS era. It features solid state scoring and a set of four chimes. Hit the saucers for a rotating award and build your bonus. Complete the drops to light specials, which are worth a significant 100,000. Download includes B2S, nvram for best home settings, and an underpublished ROM for tournament settings. More about the tournament settings here. Thanks to all the beta testers for helping me iron out the bugs. Thanks to cryptdoctor21 for his playfield work, of which I used the skeleton. Thanks to 32assassin for lamp assignment 52, which stumped me longer than it should have. Thanks to nFozzy/rothbauerw for your incredible work with vp physics. Read More -
Hardbody (Bally 1987) 1.3 major physics change
Hardbody (Bally 1987) Please read before installation/ and also read the changelog tab to see the difference between versions: Rom not included, if you don't have it google two words....pinball....and the second word is the best alternative grunge rock band of my generation. Place included hardbody.nv file in your vpinmame/nvram folder Thanks to Matt, Mlager8, for teaming up once again to bring you Hardbody. Original playfield from Tab on VPF, Matt took both and worked his magic to make them look even better, We did a lot of work to get this table not only playing smoothly but looking great. Matt did all the chrome walls and ramps in Maya and they look amazing. Lots of play testing and sound work by Thalamus, thanks again. To get the ramps to go up you have to complete all 4 sections and hit the inner loop when the white arrow is lit. This table had flex flippers that are assigned to magnasave buttons. They will automatically trigger if the rollovers are hit also. Once they are hit, they take a few seconds to reset for use again. Thanks to all contributors: 32assassin: Converting to VPX and initial scripting Thalamus: All the sounds, SSF, extensive play testing Randr: Scripting the ramps Cyberpez: scripting the back target wall reflections Mlager8: Primitive ramps, Apron, playfield, plastic artwork, rendered walls, translite, etc Wildman: for updating b2s over at VPU Read More -
Guns and Roses 4K MOD
This is a mod of Bigus's mod, so a mod of a mod :) And only graphics. First i want to thank you to all authors, Jpsalas, Bigus , team PP. I Always wanted a better looking Guns And Roses for VPX. So i started to remake the playfield and changing plastics, snake etc. Special thanks to strikekat for doing the amazing photos for 2.0 update. The last update was possible becouse of him. Read More
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