Visual Pinball Tables Area (1428)
| All downloads (3752) | EM tables (269) | Full Single Screen (FSS) (218) |
| Original tables (60) | Pysmod 5 Tables (9) | Test Table (1) |
| Visual Pinball 9 Tables (18) | VPX Tables (982) | VR VPX Tables (196) |
Showing 641-650 of 1428
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Egg Head (Gottlieb 1961)
Egg Head (Gottlieb 1961) https://www.ipdb.org/machine.cgi?id=758 artwork by GNance As this is a manual ball lift game, you can use "1" or "a" to do the ball lift. Or if you prefer, go into the configuration menu and set it for auto ball lift Read More -
Satin Doll (Williams 1975)
Satin Doll (Williams 1975) https://www.ipdb.org/machine.cgi?id=2057 Playfield and plastics images by Chinzman93 Backglass by Wildman Apron by Griz playtesting and suggestions by Tom Read More -
Torpedo Alley (Data East)
Thanks to Dozer to permit everyone to mod this table. Dozer : VPX version V2 : Big big thanks to Thalamus who help me to resolve and improve a lot of things : - some Samples added - SSF added - Old Scipt removed (Ball collision) Dof again by Arngrim !!! Big thanks to rothbauerw for ball bouncing script !! 3d all done again by JPJ 3d Rocks : Aetios All 3D texturing JPJ Playfield done first by Petri Renbro and completed by NeoFR45 BackWall and torpedo's cat done by Petri Renbro Apron draw again by JPJ 2D Plastics done by JPJ (Big Thx to Chucky who help me to find better images) Lights JPJ Some Scripts added by JPJ Big thanks to JPSalas for his rainbow script and for all that he do for Pinball community !! Thanks to all of the authors who create some news methods of scripting with all of the novelties of VPX !!! Big thanks to Pincab Passion !!! Always behind me !!!! Chucky, Aetios, Neo, Arngrim, Shadow, Peskopat, Sebcemoi and all of them !! Big thanks to Vpinball.com to share and support our tables too !!!!! Big thanks for beta testing : Chucky, Aetios, Perkopat, Shadow, Thalamus, Mussinger, ... And so a big big thanks to VPX's authors !!! V1: JPJ ! lights have been changed, and a lot of them added. Reflection mod added. Some elements displaced for a better gameplay. 3d Bumpers changed for mines ;) plastic glasses added as in the real pinball. Switches width adapted to different lanes, so they work everytime now. i've scripted the lights behind the drop targets, when you hit a boat and slighshots Changed target texture, i've done transparent's. Enhanced target sound and rubber collision. 2 missing Swiitches added and submarines nudge and animation. Physics adapted from a clark Kent's table. Thanks to Aetios for new 3d elements ;) ;) Rocks, yellow lights, submarines Thanks to Petri for beautiful 2d draws (Bumpers draw, backwall). Waiting for the end... Thanks to Arngrim for DOF ;) ;) ;) ;) Thanks to the PincabPassion's team for their support !!!! Thanks to Chucky for its Backglass adapted to this table !!!!! ;) ;) ;) Thanks for the advices of Beta testers : Bertie, Peskopat, Arngrim Thanks for all who have worked on this table before. Read More -
Top Gun Mod
Top Gun This one’s for the Top Gun fans. One liners, 80’s music and big hair! Parents: Rated PG for mild language ————————————————————— v1.0b Beta test ————————————————————— The table is a MOD based on JP’s Taito Space Shuttle. Thanks to JP Salas for permission to do this. FS Cab table (Desktop works, however I need to adjust some lighting to look better in Desktop) INSTALLATION: STEP 1: Ensure Pinup system is working properly prior to installation Requires the ‘sshuttle’ ROM in order to run Requires VPX 10.6+ PUP Pack: Add the [TopGun] folder to PUP videos The ‘sshuttle’ folder in PUP videos must be empty Turn your volume down a touch before running (some might consider this loud…it’s fine for me) STEP 2: Nb. Due to the ‘continue’ power failure feature of TAITO roms, there’s a known bug that can cause havoc with gameplay. Before running first time and to be safe, reset the game ROM (you should only need to do this once, unless you’re having problems) Load game press ‘Home’ key once press ‘7’ key once press ‘F3’ twice TopGun_DMD.png drag this to ‘DMD’ in pinup popper setup / Media Manager (not required for game to run, but looks good) So long as you don’t have a TAITO space shuttle PUP pack installed (none currently exist), the table should work fine. To avoid potential Space Shuttle conflicts with scores, backglass etc. I suggest you run the Williams Space Shuttle which is basically the same table, except using a different ROM (sshuttle_l7) - eg. Bord’s Space Shuttle MUSIC VOLUME: Under Player Options in the script, raise or lower the value (100 is maximum volume), compile when done and save table. soundtrackvol = 80 ————————————————————— GAMEPLAY Notes: T O P G U N bonus is achieved by lighting the words Top Gun only. Hitting the centre drop target will light the ‘Star’ which kills the possibility of getting the bonus. Another level of difficulty. Locked balls - other players can steel all your hard work and unlock your multi-ball in turn. If you don’t see a favourite quote it’s probably because you haven’t hit the acquired bonus, ramp or combo. Some of these are activated randomly, whereas ‘more special’ scenes are locked in for difficult bonuses. KNOWN BUGS: This is in beta, so there are bugs: Turning music down for PUP activations is timed to 9 seconds. If anyone knows of a way to check video lengths in realtime to update volume dimming dynamically please let me know more than 1 player may kill the music (mainly p3, p4) topgun bonus when lit for extended periods (although highly unlikely) will lower music volume for 9 seconds some erroneous PUP activation bugs with Ball lock and MultiBall ————————————————————— Table NOTES: I’ve changed the game slightly (or a lot depending on your viewpoint) from the shuttle original, mainly the right ramp addition, to speed up game play, table angle and bumper speeds to make gameplay more dynamic in keeping with the Top Gun theme. The game is intentionally quicker as it’s a 5 ball credit. Fast drains are common. I chose the original table (1984) because the style fits the time frame of the movie (within a couple of years). The lighting overkill and some of my sound effects are intentional to work with the whole Hollywood theme, also makes the playfield more dynamic in keeping with the movie. I did think of modding the F14 table originally, however that’s already a great fighter jet themed table so I didn’t want to mess with it. Thanks: the gurus who took time to answer some rudimentary scripting questions ScottyWic for the orbital pinball framework and tutorials (and chilloutthemusic) LynnInDenver for the awesome score routine, exactly what I needed. everyone who posted positive comments to keep me motivated on this. ————————————————————— *** This is a fan based Top Gun virtual pinball table concept for personal use and created as a proof of concept, based on the ‘Top Gun’ movie. All credits, images and movie clips belong to Paramount Pictures and Don Simpson/Jerry Bruckheimer Films. Music by Columbia Records used in the film Top Gun. ————————————————————— Read More -
Indianapolis 500(4K MOD)
Okay here we go. Last time it was in VP9 time when i gave back something for this amazing community, now i try to thank it with a little 4k Graphical mod of Dozer's amazing Indianapolis_500_VPX_1.1_RTM. I really love Indianapolis 500 side by side with Getaway HS2 those two are the top Pinball tables for me. The most important thing is...all credit all thanks must go to Dozer! Becouse i just did the graphical job but the amazing table is 100% made by him. Dozer's version are amazing, one of the best ramps i every saw in any VP table, and the Turbo circle lock looks amazing too so i not touched either of these. Not touched the lights, so what i did: -Fixed the left and right ramp's ball stuck bug with 2 additional walls -Nothing else, just graphic job...reworked playfield, added 4 missing plastics etc. etc.. Oh wait...did i mention that all credit and thx must go to Dozer? :) Read More -
Kiss (Bally 1979)
It all started with a mod of @jbg4208 Kiss table to make the Miss World mod. It ended up being a full rebuild and ever since I wanted to convert it back to Kiss. Nfozzy's physics, a full plastic set, new apron, all the primitives. Thanks to wtiger over at VPF for the playfield image. Thanks to @Thalamus for SSF work on this and Miss World and for play testing and QA. Thanks to @Mlager8 for beautifying the plastics and apron decals and for the apron that will also be featured soon on...Hardbody! Please enjoy! Read More -
Wheel (Maresa 1974)
Wheel (Maresa 1974) https://www.ipdb.org/machine.cgi?id=4644 Conversion of Akiles50000's VP9x version Additional assistance from JPSalas with some physics settings Read More -
Tam-Tam (Playmatic 1975)
Tam-Tam (Playmatic 1975) https://www.ipdb.org/machine.cgi?id=2496 Conversion of Akiles50000's VP9x version Additional assistance from JPSalas with some physics settings Read More -
Concorde (Emagar 1975)
Concorde (Emagar 1975) https://www.ipdb.org/machine.cgi?id=6024 Conversion of Akiles50000's VP9x version Additional assistance from JPSalas with some physics settings Read More -
Caddie (Playmatic 1970)
Caddie (Playmatic 1970) https://www.ipdb.org/machine.cgi?id=417 Conversion of Akiles50000's VP9x version Additional assistance from JPSalas with some physics settings Read More
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