Visual Pinball Tables Area (1428)
| All downloads (3752) | EM tables (269) | Full Single Screen (FSS) (218) |
| Original tables (60) | Pysmod 5 Tables (9) | Test Table (1) |
| Visual Pinball 9 Tables (18) | VPX Tables (982) | VR VPX Tables (196) |
Showing 711-720 of 1428
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Zeke's Peak (Taito 1984)
I asked Michel if he had plans to release this table in VPX; he told me he was very busy and did not plan to rebuild any of his VP9 tables in VPX. if you like to learn how to build a table I suggest you start with his tables they are very well built the only thing you need to do is add all the features that have been added to VPX. Big thank you to him and to Aldiode, Zany and Gtxjoe for their contributions for this table. I'm sure I'm not the first to try to build this in VPX, if you import the VP9 table into VPX and try to play it, the ball bounces around the metal guide making the table unplayable. I thought the code for the ball had to be rebuilt. as it turned out the code was un modified thanks to the primitive PF. THIS TABLE NEEDS TO BE PLAYED WITH VP 10.6 or higher!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! like the VP9 table the dB2s is enabled by a text file in your VP folder Visual Pinball\User\LMEMTables.txt (I'm assuming everyone has the dB2s ; if you don't download the VP9 table to get it). The dB2s is just a static image. If you are using a Front-end you might be better of running a video (make one) or the static image. I like to updated the code to use the VPX controller.vbs file but thats not something I know how to do or plan to learn. If anyone likes to update the code feel free to do so. Read More -
Atlantis (Bally 1989)
"Discover The Wealth Of Atlantis" ‘Atlantis’ is a Bally pin from 1989. One of the Bally 6803 game system, developed from Bally with extreme cost consciousness in mind. It was the last game distributed to Germany via Bally Wulff. Very special thanks to Schreibi34: For the playfield mesh, playfield insert templates and TWO awesome sub models and for being always helpful. You're an awesome guy. 32assassin: For original red bumper caps, sub model, flipper bats, desktop score display and for sure some more from his WIP build. And for being a very cool guy who is always helping and supporting with a WIP build or other resources. OldSkoolGamer: For providing me all the wonderful artwork he designed for the VP9 build. Thank you so much. Cosmic80: For reworking nearly all the inserts of the playfield. Thx, bro! Special thanks to OldSkoolGamer, ICPjuggla, Herweh (:-): For creating a very cool VP9 build from where I borrowed a few table elements DCrosby: For one of the three sub models Bord: For the ramp lift stuff and for being such a great guy who is always helping when help is needed Rosve: For the drain plug from his 'Skyrocket' table Batch: For the new backglass image of the desktop view Vogliadicane: For the blue and transparent bumper caps from his 'Fathom' mods. They do match perfectly into the 'Atlantis' theme Flupper: Once again for his plastic and wire ramp tutorial and for the flasher domes Ninuzzu: For his flipper shadows Dark: For the gates primitives template Dark and nFozzy: For locknuts and screws DJRobX, RothbauerW and maybe some other ones: For some code in my script like the SSF routines Thalamus: For beta testing, some good hints and a missing sound ;-) VPX development team: For always lifting VP to the next level All I have forgotten. Please send me a PM if you think I should add you to the 'Thx' section here. My fault! Have fun with three included submarine models. Two of them were created by Schreibi34, the first one with 100% render result but a bit blurry from the side or the back, the second one with about 80% render result, crisp from all sides. The third model was provided by 32assassin and created by DCrosby. Check out the other script options at the top of the script. There are options for GI, flipper, bumper and wire ramp color modes, a more or less jumping ball, playfield shadow depth and more. Toggle thru the sub models and flipper color modes with the left and right MagnaSave buttons. Notice that this is just a preview. To switch permanently to a sub model or a specific color mode you have to do these changes in the script options. Read More -
The Leprechaun King
Full Ruleset WIKI can be found here - https://orbitalpin.com/docs/the-leprechaun-king/ See it in Action (Hard Mode - Gold Frame) https://youtu.be/ZRrJQOuYmIk Story You're on the search for the Leprechauns gold. To get it you've got to power up the rainbow machine to find his castle, collect a key and then ransack that gold! With the help of the local tavern you can ransack the castle for even more! Can you make it to find The Leprechaun King?! Credits Table Story, Design, Development: ScottyWic Art: Victoria Fernandez Voices & Callouts: Danny Tieger 3d Modeling: Sofia Silva Castle 3d Modeling: Did Crabtree DOF & MXLED: Frank Heming Playtesting: Orbital Creators Club Project Details I coded this up closing in on a year ago for a project but that project fell through. The team I worked with decided to allow it to come to the public, So here we are. FAQS Game too easy? Switch on Hard mode in the script. Good luck. pinup required DOF to come Yes please stream it Orbital Global high score board to come. SO get those scores ready. Read More -
Star Wars - Battle Of Endor (MANOWAR Mod)
As a fan of Visual Pinball and Star Wars I saw Siggi’s MANOWAR Mod and thought to myself this is so cool I am going to try to make a table myself. So here it is. I hope you guys have fun playing it. I am also no VP Professional it's just for fun. I want to thank JPSalas and Siggi, without them it was not possible to make. I used the French ROM (alpok_f6) like Siggi’s MANOWAR. I also made a backglass file that is included in the zip file. Read More -
A-Go-Go (Williams 1966) v1.2
Going to a go-go, 'cause everybody is Going to a go-go, oh, come on now-ow. Don't you wanna go? Up to 4 players can compete on this 1966 Williams table. It's a 4-flipper, 6 outlane drain monster! Competing with others is fun because the bonus accumulates and you can, with skill and a bit of luck, steal it away from the other players to take a big point lead. Many thanks to this community's table creators from whom I have learned so much. Read More -
Hot Shots (Gottlieb 1989)
I have to admit that I had never seen this table until Rascal converted it over to VPX, but once I played it I knew it was something special. From the "call outs" to the "accelerator", you have got to love this table. When I first started this build it was a complete mess, but along came Randr. He has taken this table to another level which I am sure everyone will agree. It is as much his table as it is mine and he has done so much work on this table that I could never list it all. Special Thanks to Flupper for his ramp tutorials. Bord for redoing and tweaking several ramps. BorgDog for all of his primitives and tables that he has created. (I cannot tell you how much you can lean from studying his tables and tutorials.) Rascal for his conversion to VPX and the original creators of the table in visual pinball. Rothbauerw for testing. If I left off anybody else please send me a message, so that I can add you to the list. I have also included a B2S. If your a purist and hate it, please checkout Wildman's. Read More -
Time Warp (Williams 1979)
1979's Time Warp based on the layout and PF from Gilrock's VPX WIP. Rothbauerw did the scripting/physics and I did the graphics/rendering. Special attention to rothbauerw's work to get banana flippers working in VPX. Thanks also to WED21 for his excellent plastic images and Schreibi34 for his banana flipper mesh. Check the script options for banana or standard flippers. A bit of background: WIP thread 1 WIP thread 2 This isn't a project I started from scratch so I don't plan on extensive support for it going forward. It was just an attempt to get something released when the project seemed to have stalled and I feel good about how it accomplishes that. Read More -
Cuphead (D.Goblett & Co 2019)
V5 A small fix to reset Dash Lights on Perdition entry 3. Cuphead is a game that was designed to have music from the videogame. I love everything about Cuphead and am not interested in a "swell battle" with StudioMDHR. The new versions still have the scripting language for adding your own copy of the music (commented out with the ' mark at the beginning of the line). If you want the full effect of the table, with the brilliant music of Kris Maddigan, buy the soundtrack and add your favorite songs. Details on how to do so are at the end of this description. A list of recommended songs, that coordinate with each "Boss," is in the support thread. Original post: When I saw my son playing Cuphead I was mesmerized by the Fleischer Studios' inspired art direction and captivating music by Kristofer Maddigan. This is a tribute to the game and its creators, StudioMDHR. It is built on Loserman76's EM chassis, with extra parts pulled from BorgDog's stripped EM table. bord coached me on creating PF meshes with the help of his video tutorials, Xenonph added music scripting and some sounds, Thalamus sweetened the SSF and audio. All of the above helped with scripting and ideas, along with cyberpez. My son made sure I remained true to the spirit of the game. Since this is an original table layout, mods not permitted. (Sorry.) NOTE: Distribution of this table or its related files on a computer, virtual pinball machine or storage device, which is SOLD as part of a commercial product, or sharing this file on a public website, or via a file transfer process, is not allowed. Add music: Buy the soundtrack, or purchase 12 Cuphead songs you love, convert to .mp3 and rename them "CupMusic1.mp3" through "CupMusic10.mp3, CupAttract.mp3 and CupHighScore.mp3" then place in your Music folder. I recommend the songs that correspond to the 10 bosses on the playfield, "Die House" for attract mode, and "Funfair Fever" for high score. Uncomment the lines 495-536, 2351, and the rest of line 3237 by removing the ' on each line. Determine the length in milliseconds of each song using software like Audacity; this allows for looping the song if you good enough to play through an entire song. Change the last 6 digit number that corresponds to each song. Ex: Case 1:PlayMusic"CupMusic2.mp3":m02.enabled=true:m02.interval=230700 230700 milliseconds = 3 minutes 50 seconds 700 milliseconds. 3 x 60 seconds x 1000 = 180000, plus 50 x 1000 = 230000, plus 700 milliseconds = 230700 I have also fixed duplicate DOF numbering. Read More -
Space Shuttle (Williams 1984)
The Apollo 11 mission celebrates its 50th anniversary this month, so let's celebrate with Williams' 1984 Space Shuttle. Space Shuttle is a fun game of earning awards and starting quick multiballs. This was a personal project for me as it is the first pinball machine I have any memory of playing and, like most pinball fans, I was instantly hooked. This release was built from the ground up with new resources and uses nFozzy's flipper and rubber scripts to bolster the ball physics. Thanks to rothbauerw for taking the extra time to help optimize the parameters for this table. Thanks also to those who beta tested and helped me work out some bugs. Requires 10.6 or greater. Read More -
Skyrocket
Skyrocket by BALLY The table is ready for B2s and DOF, dB2S file is included The extra "enhancements" to the table can be turned off in the script. Read More
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