Visual Pinball Tables Area (1428)
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| Original tables (60) | Pysmod 5 Tables (9) | Test Table (1) |
| Visual Pinball 9 Tables (18) | VPX Tables (982) | VR VPX Tables (196) |
Showing 771-780 of 1428
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Cirqus Voltaire (Bally 1997)
'*************************************************** 'CIRQUS VOLTAIRE (BALLY 1997) '*************************************************** 'Concept by: John Popadiuk 'Design by: John Popadiuk, Cameron Silver 'Art by: Linda Deal (aka Doane) 'Dots/Animation by: Adam Rhine, Brian Morris 'Mechanics by: Jack Skalon, Louis Toy 'Music by: Rob Berry, Dave Zabriskie 'Sound by: Rob Berry 'Software by: Cameron Silver '*************************************************** 'Rebuild for Visual Pinball by 'Knorr, Clark Kent, Randr, Dark '*************************************************** 'Special Thanks to 'JPSalas, Ninuzzo, Flupper, Gigagula, Thalamus, G5K, 'Toxie, Fuzzel and the VPX Dev Team '*************************************************** Read More -
Boomerang (Bally 1974)
Boomerang (Bally 1974) This table has a few innovations (details below) built into it including: Accurate spacial sound positioning for playfield objects with stereo or quad playfield speakers Score motor based reel resets that exactly simulate a real EM Animated spinner drive rod Top arch ball hit and rolling sounds Apron side drain hit and rolling sounds Newly recorded sounds from Tropic Fun and Darling PinballY High Score File As usual for my tables, holding down the left flipper button for a few seconds after loading the table and before game play will bring up the Options Menu. Step through the Options with the left flipper button and select Options with the right flipper button. The table has A-D targets that when hit light up the A-D rollovers in the captured ball lanes. If all are lit, the Special lights at the top of the captured ball lanes turn on. Hitting the targets at the top of the captured balls when the Special Lights are lit awards the Special. All lights reset with a ball drain. ******************************************************** This table is the first to use new sound Subs with equations that accurately position a table object's sound at its playfield location. The new sound Subs also provide Constant Power pans and fades. They are in effect for all of VPX's Preferences / Audio Options. The table options menu gives you the option of setting up the playfield speakers in one of three configurations: Stereo front/rear (front playfield sounds come from the front speaker and rear playfield sounds come from the rear speaker), stereo Left/Right and quad Surround Sound. In desktop mode, the stereo Left/Right configuration is automatically selected. The table has a score motor routine that calculates the value of every reel and sets them back to zero stepping once for each score motor position in groups of 5. While this has no bearing on game play, it exactly mimics EM score motor reel resets. This works in both desktop and cab modes. The table includes a B2S backglass with: sound1="", sound2="" . . . sound10="" added to each score reel in the table (open B2S in WordPad and hand edit each) and each reel has the delay set to 0 ms. This removes all of the reel click sounds created by B2S so that the backglass doesn't make grinding noises when setting reels. It also removes delays in reel resets induced by the B2S delay settings. The spinner rod is just too cool, thanks to Bord for the primitives. Rip the spinner and you'll see what I mean. The table has a new feature that makes a realistic sound when the ball hits and rolls along the steel top arch of the table. This is a sound that most EM tables lack and those few that have it, implement it into the plunger fire sound file. This feature takes into account the ball's position and velocity. There is also a new apron rolling sound routine to mimic the sound the ball makes as it hits and rolls along the top edge of the apron after a side drain. New sound files were recorded from my EM's to replace the stock sound files that we all use. I especially like the "boing" sound from the spring on the plunger fire sound and the dissimilar left and right flipper sounds and buzzes. If you want to increase or decrease the volume of any sound, just edit the last value in the PlayfieldSound or PlayfieldSoundAB variables. Lastly, MJR has added EM high score display capabilities to PinBallY. Boomerang saves a special .pinballyhighscores file that can be read by Pinbally and used to display the game's high scores on the DMD during the front end's selection mode. I think this is the first EM to take advantage of this functionality? Thanks to Whirlwind for the awesome sound routines and hours of testing, Bord for the primitives and lighting effects, Editoy for the plastics and TXT11 for testing. Read More -
Accept (Germany)
Here is an original table about the German Heavy Metal band "ACCEPT" (you'll find all the files in the download, Table, B2S Backglass, Rules and Backdrops) Runs with VP 10.6 last version ! I used the table "ALGAR" from Thalamus and Kalavera and Kalavera's B2S Backglass as a starting point, so, big thanks to them for their permission to use their work So, you need to use the ROM "algar_l1" to run this table I changed the location of every element and added wire ramps, but the rules remain almost the same BALLS TO THE WALL replaces THE CHAMBER RUSSIAN ROULETTE replaces RIVER STYX, but, each time, you have to reach the LEFT hole first, and then the RIGHT hole without the ball hitting any other element of the table to score the 2X value METAL HEART replaces Extra-ball Here are the new rules (you also can find them with the table file, and in Table / Table Info, and, of course, on the apron) : Making 1-2-3-4 Advances X Value from 2X - 5X. Making Either Bank of 3 Drop Targets Lites RUSSIAN and ROULETTE Loops Shoots To Score 2X Value of Loop Shoot. Making Six Flashing Drop Targets Awards 10,000 to 100,000 Value. Making Six Flashing Drop Targets When 100,000 Lamp is Lit, Lites Top Eject for Possible - METAL HEART RUSSIAN and ROULETTE Loops Shoots Increase in Value from 10,000 - 60,000. At 60,000 RUSSIAN and ROULETTE Loops Shoots Lite Outlanes Which Alternate for Possible SPECIAL. Driving Captive Balls Against BALLS TO THE WALL Targets Scores Highest Flashing Values and Lights Ball Shooter Lanes to Score 50,000 and to Release Balls in BALLS TO THE WALL Lanes. Special thanks to : Thalamus for setting sounds in the script, adding sounds and testing the table JP Salas for testing the table and "cleaning" the script, and for his method to have flashers looking like flames from his table "DIABLO" Xenonph for testing the table, and some of his comments Flupper1 for his flashers templates Kiwi for his "always" appropriate replies to my questions in topics, and also to many others for their availability and help ! Retro BASH for the primitive ramp (at the top of the table) I found in their Future Pinball table IRON MAIDEN Zanny for his primitive Spotlights (below the ramp at the top of the table) Please tell me if I forgot someone ! And, of course, enormous thanks to VPX and VPinMAME developers ! :love39: Very special thanks to the band ACCEPT for their so "German" Heavy Metal (in the 80's, they seemed to come from another planet !) and to all the fans who encouraged me when doing this table ! Sript options : If you want to change sounds volumes, it's from lines 15 to 32 in the script The artwork of this table is based on the five albums "Breaker", "Restless & Wild", "Balls to the Wall", "Metal Heart" and "Russian Roulette" The band is : Udo Dirkschneider (vocals), Wolf Hoffmann (guitar), Peter Baltes (bass guitar), Stefan Kaufmann (Drums), Jörg Fischer (guitar), and Hermann Frank (guitar) - sometimes Hope Accept fans will like this table (they will find no other ! :) ), and perhaps those who didn't know this band and don't listen to this kind of music too ! Let there be (German) Heavy Metal ! Read More -
Lectronamo (Stern 1978)
table was built on VPX 10.6.exe Artwork rebuilt from Martin Brunker resources. Big thank you to Francisco666 for the help Read More -
Wild Fyre (Stern 1978)
table was built on VPX 10.6.exe Artwork rebuilt from Martin Brunker resources. -
Trident (Stern 1979)
table was built on VPX 10.6.exe Artwork rebuilt from Martin Brunker resources. -
Stars (Stern 1978)
table was built on VPX 10.6.exe Artwork rebuilt from Martin Brunker resources. Big thank you to Francisco666 for the help. Read More -
Jack-Bot (Williams 1995)
I hope you like saxophone music because that is how high the bar is set with this PinBot repurposing. At least the scoring and gambling element is a lot of fun! Many thanks to: djrobx - PinBot scripting rothbauerw - scripting/testing/gameplay tweaking/magic Sliderpoint for pointing me to some decent graphic resources Thanks to the beta testers for all the feedback and time. Read More -
Back to the Future Graphics Mod
I love Back to the Future, and I wanted to love this table, but I could never get into it because I thought the artwork was so bad. To me, the playfield looks like it was drawn by a talented 5th grader. When Cyberpez released the VPX version, I thought I'd give it another try, and its really a fantastic table despite the artwork. Anyway, I set out to change the playfield graphics, some plastics and a few lights, and this is the result. All credit for this table goes to Cyberpez and his list of many contributors. Thanks to him for allowing mods of this table. Read More -
Guns N' Roses (GNR WIP MOD)
Special thanks to bigus1 for making this update possible. Also HUGE thanks to all major contributors - JPJ, Team PP, JPSalas, Lord Hiryu, etc. Plus thanks to gregh43 for providing reference material. Finally last but not least Thalamus. This is a WIP MOD but fortunately it seems to play fine. What else needs to be done? - 3D scans of the missing playfield objects (2x spotlights, 2x top flipper railings plus new scans of the ramps) - The plunger and snake pit launcher mechanics are currently hanging out and need to be aligned with the new apron position. - The railings etc in the snake pit launcher channel need to be moved down slightly to fit with the new apron/snake pit launcher position - The screws - 'Primitive 25' for the lower playfield area need to be aligned with the new apron. (For the time being I darkened them so they are less visible). - The 2 blue lightening bolt walls on the apron need to be thicker - Reflective sidewalls - All images enhanced to 4K - Physics tweaked to perfection There are probably other issues but this is off the top of my head. I don't have the time to learn all the fancy stuff required to further the progression of this table so I am putting this out there in case anyone can help. The real issue is 3D scans of the missing pieces. Unless we can find someone who has access to a real GNR table and knows how to do the 3D scans this table has basically reached a dead end. Highly recommended with PinSound! Read More
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