Visual Pinball Tables Area (1428)
| All downloads (3752) | EM tables (269) | Full Single Screen (FSS) (218) |
| Original tables (60) | Pysmod 5 Tables (9) | Test Table (1) |
| Visual Pinball 9 Tables (18) | VPX Tables (982) | VR VPX Tables (196) |
Showing 801-810 of 1428
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Junkyard Cats (Bailey 2012)
Junkyard Cats created by Brendan Bailey 2012 (another masterpiece) in Future Pinball is now available on VPX. About Brendan Brendan Bailey buys, fixes, sells, appreciates, and designs pinball machines. His love of the art, music, and design of arcade games knows no bounds. He was exposed to Williams pinball machines of the late 80's and early 90's at age 3 and has forever been a big a fan of creativity featured throughout those games. The desire to create original pinball machines is what fueled Brendan's exploration into creativity. From (slowly) learning Photoshop to composing electronic music, Brendan owes all of the inspiration for his abilities to the work of the designers, artists, programmers, and musicians of late 80's Williams pinball. Brendan went on to study graphic and new media design at Hofstra University, a career path he never would have discovered had it not been for pinball. Junkyard Cats is 100% original - Brendan created everything you see, hear, and experience during the game - even the voices! He cannot thank Christopher Leathely enough for creating the Future Pinball platform with such incredible passion and attention to detail. Brendan lives on Long Island and works as the creative director for Generations Beyond, a digital design agency in Ronkonkoma, NY... and yes, they have pinball machines in the office! Original Junkyard Cats Webside: http://www.junkyardcats.net/index.php PD: I can not test the table properly, my PC work has a graphics card onboard and I reboot the system, I apologize for possible bugs. Read More -
FSS Mod Now (Gottlieb 1971)
Mod Includes: [FSS] Backglass/Box/Backlight. [CCX] Color Correction. [PGI] Persistent General Illumination , & [SHD] Shadows. [D&N] Day and Night transition. [NPF] Altered Playfield. [ABG] Animated Backglass/Active backglass. [UFL] User backglass feedback light system(Tilt, BIP,PIP,GOver, 100k etc...) Original Author(s) VP9: n/a Original Author(s) VPX: Loserman76 , Bord (lightmap, physics) Read More -
Lady Death (Geiger 1983)
This is a mod of Allknowing's Mata Hari. In 1983 a german manufactor made this kit for Ballys Mata Hari to convert it to Lady Death. The pictures on the table looks a lot like Vampirella, a very popular comicbook in this time. Maybe they can't get the rights for the name so they called it Lady Death. Thank's to Allknowing for his Mata Hari table, without all of you guys this all would not be possible. I made a redraw of playfield and plastics starting with JP Salas VP9 version. Made also a new Vampirella apron, you can change to the original in the image manager. Just rename "mh_plastics" Changed all the lights, EEI, physics and a lot more. Enjoy and Keep on playing pinball. Read More -
FSS Mod PIN*BOT (Williams 1986)
Mod Includes: [FSS] Backglass/Box/Backlight. [CCX] Color Correction. [PGI] Persistent General Illumination , & [SHD] Shadows. [FF] Fast Flips. [D&N] Day and Night transition. [NPF] Altered Playfield. [ABG] Animated Backglass/Active backglass. [D&N] Day and Night transition. [KPFC] Kicker Pass/Fail Class. Original Author(s) VP9: Original Author(s) VPX: bord , djrobx ,rothbauerw ,32assassin ,tnjhead ,Ted Bowie, Haunt Freaks, and testers Read More -
FSS Mod Fathom (Bally 1981)
Mod Includes: [FSS] Backglass/Box/Backlight. [CCX] Color Correction. [PGI] Persistent General Illumination , & [SHD] Shadows. [FF] Fast Flips. [D&N] Day and Night transition. [NPF] Altered Playfield. [D&N] Day and Night transition. Original Author(s) VP9: unclewilly Original Author(s) VPX: 32assassin, vintage mod by Vogliadicane, Read More -
Striker Xtreme (Stern 2000)
this is a Mod more of a semi rebuild of a mod of a mod Original NFL (Mod) table by Slidepoint initial Striker Xtreme table by kalabera3 table got -More primitives -graphic upgrades -full code rebuild with no custom NFL sound calls their is more then one missing plastic, I do not have a decent source to rebuild the image. a missing plastics image is included. Note that table is being uploaded as a Beta, the Goalie code had to be modified , I was getting an error, and I could not figure out why, Other then that the original code had X defined as a variable even though VP uses the X as a variable for position. Sw43 (magnet) is temporary set to visible as it should move with the goalie primitive. Read More -
The Addams Family VR vpx
A virtually reality version of TAF complete with entire room and other items. This version of VP is very much in it's infancy and will run fine on a high-end pc. Seems to be very CPU dependent with a higher clock speed is recommended. File is still being optimized so stay tuned for any further updates. For any support and help please follow this thread.. https://www.vpforums.org/index.php?showtopic=38417&page=1 V0.5.2 Changelog: Optimized room primitives, final primitive alignment, compressed all images. removed unused items from original table and accompanying images, corrected lighting, disabled ball shadows (option in script) removed train mod, removed phone mod. moved "T_H_I_N_G" lights to correct position. V0.5.4 Changelog: The "T-H-I-N-G" lights in backbox are now aligned and have the corrected images. Turning off the Packard mod made a noticeable improvement in performance (can be turned off in the F6 menu). Other minor fixes and tweaking. Added G5K's warm color grading images. Quote: Having seen some of the photos from Addams being quite blue I made a few LUTs to try and warm up the lighting. The ones with ‘bright’ shouldn’t change your highlight point, the ones with ‘dull’ will rolloff the highlight and make it less bright and warmer. On my monitor I’ve already got it set fairly neutral to warm and found my blues went a bit purple for my taste so made some options that left the blues alone. All explained in filenames but ultimately its the eye on whether it is getting better, worse or different Process; open table, select image manager from top menu, import images. Click on backdrop in toolbar, open options palette if not already open, 3/4 way down there is a colorlookup drop down. Select one (these will all go to top of the list because of underscore). I would then saveas before trying as depending on if you’ve run it it might crash and you’ll have to redo. The joys of authoring in VPX. ps. The best results will come with calibrating your monitor to be less blue. V0.6.1 Changelog: Changed playfields of AFM and TOM. Both machines now have mocked DMD's working. Analog plunger now working (Zeb's Board plunger) Some value modifications may be required depending on plunger being used on your machine. Thank you Slydog43 Some minor improvements to shading and lighting. V0.6.7 Changelog: Optimized even more images on TAF Started baking the lighting in the room. (Just the four walls) V0.8.5 Changelog: Optimized more room primitives and textures. Still have plenty of headroom. Added some finishing touches to DK and the TAF cab. Finished baking most of the lighting for the room objects. Thank you G5K V0.8.8 Changelog: Temporarily cut the DMD so it can be fully viewed. Fixed the majority of primitives in the playfield of TAF that were flickering. Other various changes and optimizations. v0.8.9 Changelog: Replace DMD with flasher DMD Added missing DMD elements Read More -
Pro Pool (Gottlieb 1972)
Gottlieb's Pro Pool - the AAB version of Hot Shot/Big Shot -
Balls A Poppin (Bally 1956)
My first woodrail Bally's Balls-A-Poppin from 1956 -
Home Run (Gottlieb 1971)
Gottlieb's Home Run - add-a-ball version of Playball
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