Visual Pinball Tables Area (1428)
| All downloads (3752) | EM tables (269) | Full Single Screen (FSS) (218) |
| Original tables (60) | Pysmod 5 Tables (9) | Test Table (1) |
| Visual Pinball 9 Tables (18) | VPX Tables (982) | VR VPX Tables (196) |
Showing 981-990 of 1428
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Desert City (Fipermatic 1977)
This is a Brazil clone of Solar City. Thanks to Carlos Guizzo we have this clone to play too. This was a simple changeover from my Solar City table, so all the players involved with that are part of this one too. Includes a wheel image. Feel free to make a better one :) Read More -
Airborne Avenger (Atari 1977)
This is a VPX conversion/rework of my VP9 table. Updated with rubbers, rolling sounds, etc. The credit key can be temperamental but that is an issue with the ROM and can't currently be fixed. DOF users may experience constant clicking when save gate is opened and is not currently recommended for use on this table. Read More -
Hot Ball (Taito 1979)
Hot Ball is a "Taito version" of Eight Ball (Bally 1977) As it is an SS rare table, there is no ROM available so this table is a mod of JP's Eight Ball (Bally 1978) and uses Bally ROM. It uses an alternate rom (eightblo) from the one in original JP's table (eightbll) chech you rom folder or edit script and restore rom name to eightbll About apron, two versions are included: one in Portuguese for full match with original table, and a second one in English. Thanks to Carlos for images and fonts. Thanks to Tio Italo for apron image Thanks to JP Salas for... all the rest. And let's hope that someone will find and share Taito ROMS. Read More -
Tales of the Arabian Nights Skitso Detail Mod
Tales of the Arabian Nights Skitso Detail Mod 1.6 This table mod is based on JPSalas' great original VPX creation. I've also used parts of Fluppers Shiny mod and Hannibals 4k mod. Version 1.0: Redrawn skillshot playfield Redrawn apron Higher resolution PF (modified from hannibal) Reworked shadows Reworked lights Added ball shadow Fixed bleeding PF insert lights Added missing details (screws etc) Small plastics texture fixes New POV Authentic cabinet sides Overall polish Version 1.1: Improved "Collect Jewel" ramp texture Improved PF Added shadows to ramp supports Small lighting tweaks Further improved Skillshot PF texture Tweaked cabinet side texture Modulated Lights (thx Thalamus) 7.1 directional sound (thx Thalamus) Version 1.2: Changed metal ramp from gold to chrome as in original table Fixed metal ramp bottom connection to align better Fixed orb switch to work as intended Small PF, plastics, insert lights and shadow improvements Added fast flips script and fixed the related sound issue Version 1.21: Fixed one insert light Version 1.3: Fixed ramp separator being inside the spiral ramp (thx Draifet!) Fixed popping sound distortion the lower right ramp rolling SFX Few minor material improvements Polished wire ramp connection on the lower right part of the table Wire ramp is now bronze Greatly improved inserts lighting. Improved play field image (fixed muddy "shoot again", "Sinbad" and "Cyclops" inserts Fixed insert light fade speeds (were too slow) Version 1.4: Fixed golden symbols to be golden (and not orange, thanks for the tip Manolo) Polish in the left orbs area (kicker, switch, light/shadows) Polish in the Make a Wish hole area and the flasher above Play field image polish around the ball lock area Redrawn and resized yellow switches around the table. Version 1.5: Added the missing upper right corner lighting flasher Improved the flasher behind the genie. Added the missing green light bulb to the skillshot playfield Removed the ugly 2d-Cobra Fine tuned lights around the ball lock area (and few others) Fine tuned Collect Jewel ramp decal Version 1.6: Improved collect jewel ramp decal and lighting Better resolution plastics Added fine detail Added detail to fireball ring toy Toned down playfield shadow and slight texture retouch Few small GI lighting improvements Better ball scratches for improved ball rolling visuals re-positioned apron Read More -
Striker (Gottlieb 1982)
I want to thank, first of all, 32assassin, who very kindly helped me to recreate this table (like so many other times) saying thank you is little. This table interested me to be sports, a topic that I like very much, recreate the playfield extracting the images of the table of DBoyrecord, thanks to him also for having found that image. Also thanks to TAB who was the pioneer of this table. The recreation was from scratch, starting from the blank table, I found several problems that I could solve, except the launch of the ball, which is done through a light (L12), that problem was solved by 32assassin who also added me Led marker lights and I clean the code. Try to make it as close to the original table, unfortunately there are not many photos and I only found a very poor quality video of tnt, I hope you enjoy it and if you find any error or something that seems wrong notify me. Thanks also to Thalamus for always being willing to help, I embrace the distance friend! PS: press F6 to get extras like credits balls and other configurations, thanks to Inkochnito Read More -
The Flash LE (Original 2018)
NOTE: Distribution of this file on a computer, virtual pinball machine or any variation of such device, which is sold as part of a product, or making this file available to download from a website, or via a file transfer process, without my permission is strictly prohibited. All characters, logos, and Flash themed graphics are the property of DC Comics. This is a sight and sound mod of The Flash. Visual mods by Vogliadicane. Sound mods by Xenonph. Big thanks to both for their contributions to this. I would like to do some more sound mods especially for the 2x and 3x awards and bonus point awards at end of ball, which will be reflected in updates. (Must learn more about scripting). Enjoy. New Graphics and Sound Enhancements: Vogliadicane: Elements: - all new designed bumper caps - all new designed flippers - yellow rubbers added Lighting: - imported new environment image (by Hauntfreaks) - Changed Light emission color for a (slightly) warmer look Xenonph: Sound Mod coding of special music and sfx Music by Blake Neely, "The Flash" TV theme on The CW. Sounds are various from free sfx sources. DJRobX: Additional sound coding education and help. Additional changes: Darkened the back metal wall and rubber post caps Read More -
Teenage Mutant Ninja Turtles (Data East)
Wrd says to me, would you like to do another Date East table, I just brought home a tmnt. Before I thought about it I said YES. This was one I wanted to work on since I started building tables. I had attempted to gather resources and even started a really sad playfield redraw.... but anyone that’s looked knows there are pretty much no good resources for tmnt. So, Wrd stripped his table took around 500 pics for me over the course of the build. I stitched together a playfield best I could and started a redraw. (if anyone asks you to redraw a DE playfield, don't do it ) Table is a complete scratch build. I did peak back at edizzle’s pm5 version to double check things here and there though. Once the table was built Wrd fine-tuned the position of everything. It really does play great. -------------------- As always check the top of the script for a bunch of options. I left the playfield Oooze on by default because it’s worth it. :P -------------------- Credits/Thanks: Me: table build, playfield redraw, ramp decal redraws, ramps, lots of little primitives here and there. Wrd1972: COUNTLESS resource pics and answering of far too many silly questions. Physics and table fine tuning. Plastic scans. Roth: Being a code wizard and for putting up with Wrd and me. (understatement of the century :P) Dark: Turtle Models!!!! and other small primitives here and there. (I did resize the turtle images to make the file size sorta reasonable) Flupper: Flasher Domes and Ramp Tutorial. Hauntfreaks: He made a pass and did the awesome things he does. themotherbrain: testing and feedback nFozzy: I'm using his new fading lights + a few tweaks by me. DJRobX: SSF code and thanks to RustyCardores for showing me the way, you can't go back!! Ball drop tweaks by Roth and me. Last but not least the developers and other table authors. This community is nothing without everyone doing their part!!!!!! Enjoy!! -cp Read More -
Transformers (Stern 2011) Detail Mod
Transformers (Stern 2011) Detail Mod as always any modded table of JP's 99% of the credit goes to JP reworked playfield so the correct right hand pro ramp could be used FP ramps were used, texture modded by Draifet left and right ramps detailed and modded to be "close" to the real machine 3D rendered shadows and ambient lights by Bord new lighting and domes flipper and ball shadows normal maps added to all the models for more detail added sounds fast flips enabled this is one of those tables that's just not 100% to the real machine, so don't expect it to be again thanks, JP, Draifet, Bord and everyone that found real machine photos Read More -
Solar City (Gottlieb 1977)
One of my last tables - Solar City. This is the 2 player version of Target Alpha. Thanks to Greywolf and his playfield image this table would not exist for y'all otherwise. This one is like all of my others - 3 and 5 are coins and 4 is coin and start. This way folks with 1,2, or 3 coin slots/buttons can play without major modifications. Plastics are redraws by GNance from Popotte's originals on Target Alpha with a slight color change by me to reflect how Gottlieb did these on the cheap back then. Backglass is included. FYI - originally I used Wildman's image (thank you for that) but I happened to stumble upon a sharper image belonging to Noah Fentz so I swapped the image so that is what is in here now. Read More -
The Flash (Original 2018)
NOTE: Distribution of this file on a computer, virtual pinball machine or any variation of such device, which is sold as part of a product, or making this file available to download from a website, or via a file transfer process, without my permission is strictly prohibited. All characters, logos, and Flash themed graphics are the property of DC Comics. This is a re-theme of JPSalas' "Flash" (Williams 1979). It is my first attempt at table editing. I welcome advice/input/fixes and the like. This uses the standard flash_l1 ROM. I included a wheel logo in the zip file. Big thanks to JP for letting me mod his awesome work, the physics are quite good on this. Thanks to Wildman for letting me deconstruct/rebuild his Flash B2S file. Also, Hauntfreaks and Vogliadicane were key in dialing in the visuals. And Jim L. for pointing out comic book discrepencies. Sorry for the pathetic photo. I've never used DT and don't know how to snip something when its full screen. Read More
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