VP Resources (153)
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Showing 131-140 of 153
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Bally / Williams 3D Apron by Dark
This generic Bally / Williams apron is a somewhat high poly mesh and I recommend rendering static. Everything you need is in the template table, the mesh's and template texture maps that you can easily insert your own graphics into. That said however I adivse you keep your artwork confined to the areas that I used for the Gilligan's and Taxi apron (as examples I've included) because the UV's can warp if you get too close to the edges or the instruction card slots. The instruction cards are separate primitives with their own textures, simply replace the texture map with your instruction cards. You should note that in order for texture maps to be applied correctly they should always maintain the same aspect ratio, however they can be up or downsized. I included an apron wire that should work for a lot of tables, it should also be rendered static. As far as the plunger covers go, they tend to vary so I included the one I made for Gilligan's and another really simple one, aside from those you're on your own! :P Read More -
Screw (Phillips) 3D by Dark
I thought everyone could use a 'good screw' for the new year. :) A phillips head screw template that includes 3 versions of a screw, a low, medium and high poly. The low and medium come with normal maps, the high poly one should always be rendered static. See 'table info' for more information. I made this screw for Gilligan's Island with the intention of sharing it, it comes with a variety of maps. Read More -
Stern Apron
Size X,Y,Z = 1 RotX = 90 Have Fun, Knorr -
Night of the Living Dead Pinball
Night of the Living Dead Pinball -
Stand up Targets (Transparent) 3D by Dark
This is a stand up target I made for Gilligan's Island, it has a normal map to make it appear to have more complexity to it's plastic. It also has custom rendered textures when used in conjunction with the materials included will give you a nice plastic effect with any color you choose. You can adjust the materials opacity to suit your needs, you can make it solid if you want as well but it wasn't really intended for that. Read More -
DT backlass LED examples
this is a collection of my DT backglass LED examples. Please note that if you try to run this tables, you will get a controller error. the Display code needs a rom to run. Read More -
Gate (modular mapping) 3D by Dark
Gates 3D model modular template by Dark The main focus of this version of the 'modular' Gate is allowing authors to texture map them selves. Custom'texture baked' textures come for each part but the Gatetopmapping comes with a legend to make inserting your own textures fairly easy and modular. You can play with the sizing of this mesh in VP to make it wider or longer to suit your needs, if you resize it and the texture becomes 'stretched' simply increase the resolution of the texture map and insert your texture in such a way that it will compensate for the stretching - you should be able to get a fairly wide variety of sizes without having the stretching be too much of an issue. If you come up with some nice textures for this I would encourage you to share them with the community as all my models and texture maps are free to be modded - just provide credit where credit is due. Read More -
Round type Flasher Dome
Round flasher dome as seen on many Stern tables. -
Spotlight 3D by Dark
A spotlight commonly seen on pinball tables, this one was modelled originally for William's No Good Gofers. A variety of texture baked texture maps are included for a variety of looks with different lighting/highlights. There are also multiple versions of the spotlight, one version with all the parts assembled into one mesh and another version where all the pieces are made separate to allow more customisation for authors (spotlight, metal bracket, wiring all separate). Read More -
Nuts & Bolts 3D by Dark (and a couple washers)
Nut & bolt 3D primivite/Mesh assembly by Dark Please note that I didn't model these, they were attained (freely) from turbosquid, I just altered the models slightly and texture baked a variety of textures for them. They are HIGH POLY AND MUST BE RENDERED STATIC! The nut&bolt is 1 model that has 9 interchangeable texture baked texture maps. Also includes a washer model with 2 maps. You can alter the maps as you please but since they are texture baked it's recommended you use effects that will effect the entire image and avoid editing individual sections too much to avoid making bad seams. So using effects like hue/saturation, brightness/contrast, levels etc should work fine. Use freely, Read 'readme' in the archive. Author is not responsible for end use. Read More

