VP Resources (153)
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| Primitives (53) | Table Resources (42) | VPX Template (9) |
Showing 141-150 of 153
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Locknut 3D mesh template by Dark
Locknut template, I put these together for use on the Jurassic Park update but as always, willing to share. Includes 2 locknut models with 7 different texture baked maps. Feel free to alter them as you please, I suggest using effects that will effect the entire image like levels, hue+saturation, brightness/contrast so that it doesn't cause any bad seams on the mesh mapping. LocknutA.obj LocknutB.obj All B maps include "B" in the title. Please note that I did not model these, that they were free from turbosquid.com I just texture baked them and altered the models slightly. They are high poly and MUST BE RENDERED STATIC! They are in excess of 5k faces each (triangulated). Read 'readme' included in the archive. Use freely. Author is not responsible for end use. Read More -
Alien Baby X-Files (Sega) 3D by Dark
A high poly, high detail sculpt was made in ZBrush which was used to generate normal maps through projection mapping in 3ds max. The end result is a low poly model with the illusion of a high level of detail. https://skfb.ly/StLr Read More -
'Flukeman' 3D Toy, X-Files (Sega) by: Dark (2.0 Update 2020-01-05)
Flukeman 3D X-Files Sega 3D by Dark View in 3D at sketchfab: https://sketchfab.com/3d-models/flukeman-x-files-pinball-toy-4b2bbd4b5eb4492cb31bd7c7f0562971 So what's new with the 2.0 version of this model? Allow me to explain, this was one of the first models I created using ZBrush and then optimized and generated normals bump maps for in 3ds max. Since it was one of my earliest models using ZBrush I was basically learning as I went along and to make a long story short I did a pretty poor job at making the low poly optimized version. Over time I did more research and figured out ways to streamline my process and get much better results as you would see in subsequent models. So what I've done for this model is re-exported the old high poly model, made new low poly models and projected all new maps for the low poly versions. The result is greatly improved clarity in detail of the normal bump map as well as improved texture quality. Also the texture seams have also been greatly improved. The large file size is due to the high poly model being included, also the texture maps are all rendered at 2048x2048, I'm not sure you would notice the texture difference if reduced to 1024x1024 except maybe on a 4k monitor, a 2k texture is quite large considering the model will ultimately only take up like 1/16th of the space on screen. I also rendered out a series of 'on' maps for when the green flashers go off, so there's a series for when the front (light in front of flukeman) goes off and one set for behind. ________________________________________________ Sculpted in Zbrush, a high detail sculpt was used to generate a normal map for a low poly optimised mesh that was in made in 3ds max. Thanks Jim for the great reference pics! Read More -
Young Frankenstein VPX Original
An orginal table tributed to the movie Young Frankenstein, made by me. It have, missions, submissions, minigames, multiball, bonus etc etc and DMD. Read More -
VP Keycodes
0 = 11 1 = 2 2 = 3 3 = 4 4 = 5 5 = 6 6 = 7 7 = 8 8 = 9 9 = 10 A = 30 ADD = 78 APOSTROPHE = 40 AT = 145 AX = 150 B = 48 BACK = 14 BACKSLASH = 43 BACKSPACE = 14 C = 46 CALCULATOR = 161 CAPSLOCK = 58 COLON = 146 COMMA = 51 D = 32 DECIMAL = 83 DELETE = 211 DIVIDE = 181 DOWN = 208 DOWNARROW = 208 E = 18 END = 207 EQUALS = 13 ESCAPE = 1 F = 33 F1 = 59 F2 = 60 F3 = 61 F4 = 62 F5 = 63 F6 = 64 F7 = 65 F8 = 66 F9 = 67 F10 = 68 F11 = 87 F12 = 88 F13 = 100 F14 = 101 F15 = 102 G = 34 H = 35 HOME = 199 I = 23 INSERT = 210 J = 36 K = 37 L = 38 LALT = 56 LBRACKET = 26 LCONTROL = 29 LEFTARROW = 203 LSHIFT = 42 LWIN = 219 M = 50 MINUS = 12 MULTIPLY = 55 N = 49 NUMLOCK = 69 NUMPAD0 = 82 NUMPAD1 = 79 NUMPAD2 = 80 NUMPAD3 = 81 NUMPAD4 = 75 NUMPAD5 = 76 NUMPAD6 = 77 NUMPAD7 = 71 NUMPAD8 = 72 NUMPAD9 = 73 NUMPADCOMMA = 179 NUMPADENTER = 156 NUMPADEQUALS = 141 NUMPADMINUS = 74 NUMPADPERIOD = 83 NUMPADPLUS = 78 NUMPADSLASH = 181 NUMPADSTAR = 55 O = 24 P = 25 PAUSE = 197 PERIOD = 52 PGDN = 209 PGUP = 201 Q = 16 R = 19 RALT = 184 RBRACKET = 27 RCONTROL = 157 RETURN = 28 RIGHT = 205 RIGHTARROW = 205 RMENU = 184 RSHIFT = 54 RWIN = 220 S = 31 SCROLL = 70 SEMICOLON = 39 SLASH = 53 SPACE = 57 STOP = 149 T = 20 TAB = 15 U = 22 UNDERLINE = 147 UPARROW = 200 V = 47 W = 17 X = 45 Y = 21 Z = 44 Read More
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Various Sound FX
Here is my collection of sounds i had recorded for visual pinball. For the most of them i used a Akg C414 or a Shure Sm57. Some recordings are doubled with a royer labs r121. Preamps are also different. I used a Focusrite Isa1, a Mindprint Envoice and a self made tube preamp. Also a Allen/Heath Gl2400 console for lowcuts and pre eq. All sounds fade in and out, frequency is cut between 80 and 100Hz. Small compression. A lot of equalizing so no beep sounds are left. I also used some reverb with early reflection to bring back the playfield glass. Rollings sound are made for looping without any noise of a cut/crackle. This collection will grow in the future and i will update it from time to time. Read More -
Instruction Cards
Someone looking for Instruction cards, here is 300 or so straight out of my cabinet. Might be duplicates tried to eliminate most i saw. I can't remember all the different places I have collected these from, so thanks to anyone who shared all these in the past. I will keep looking through my files as i suspect i have more somewhere. I Will update as i have time, or find more. Read More
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test for auto creating support topic
testing auto support topic creation yes its not working yet :)
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Alien Full PF
Alien full playfield pic. One can dream, can't they? -
whoa nellie PF
whoa nellie PF

