VP Resources (153)
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| Primitives (53) | Table Resources (42) | VPX Template (9) |
Showing 51-60 of 153
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Genie 300dpi playfield and plastics
Scanned playfield and plastics assets for Genie at 300dpi. Plastics courtesy of Jon Osborne. -
Time Warp 300dpi playfield scan
This would be an interesting project. The current version of Time Warp is built on flawed resources so element positioning is wrong. The playfield this scan comes from is obviously a wreck but has been stitched to scale and would be the basis of a much more accurate version of Time Warp if someone really had the yen to make it happen. Read More -
Space Time 8k playfield scan
A gift from @manples. Great looking scan in 8k. -
Ice Fever 600dpi plastic scans
Scanned at 600dpi for @armyaviation's Ice Fever build. Stitched and lightly color corrected. -
Golden Arrow 300ppi scan
Scan of my former Golden Arrow playfield. I believe hauntfreaks did the stitch and maybe black levels on this one. Definitely on my list to make into a poster since I don't have the machine any more. Like everything I upload, feel free to do with it as you like. Read More -
Incredible Hulk 300dpi playfield scan
scan of my Incredible Hulk playfield after I did some work and clearcoat on it. -
Pinball Pool 300dpi playfield scan
scan of my pinball pool playfield after I did some touchups and clear coat. -
Close Encounters playfield scan
Got this as part of a parts machine, so scanned it after stripping the few remaining parts. This has some overscan left around it, and hasn't been touched up or color corrected or anything like that, just the stitch process. Read More -
Time Line 150ppi playfield scan
Owned this machine for a while and took the time to strip it down and scan, but only did 150dpi on it, plenty big enough for VP, but may want to do one of those fancy upscalers if you want to print out. Pretty cool art and fun/funky machine too imo. Read More -
Ring from The Shadow 3D: By Dark
The Shadow's Ring 3D by Dark View it on sketchfab: https://skfb.ly/6QMBO All my models are free to use freely any way you like however they are NOT to be re-distributed or used in any commercial product! Resource photos provided by bord and sliderpoint. A high poly sculpt was created from the photo resources provided then using normal map projection to capture the details and project them onto a low poly mesh. In my original scene I had the gem set up as an inner piece and a glass/plastic cover. I ended up just baking the texture onto the outter glass cover to save on polys and reduce ddraw calls with the transparency but it wouldn't be hard to change it back if it was worth the trade in resources vs aesthetic. The combined face count of ring and gem are: 6,744 Triangulated faces or 3,372 quads. They could likely have the poly count reduced further if you wanted to take the time to delete a few more edge loops but I took it down as much I could before it would start to visibly hurt quality. So with that said I think they are a good balance between quality and performance. You can see how the WIP (summary) of how this ring was made here: https://vpinball.com/bb_project/the-shadow-3d-toys-wip/ Read More

