VP Resources (153)
| All downloads (3752) | Audio Files (6) | Backglass - Translite (3) |
| Primitives (53) | Table Resources (42) | VPX Template (9) |
Showing 61-70 of 153
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A.G Soccer ball Manual and schematics
The entire manual and schematics photocopied/scanned by pinside user: ktm450 Read More -
Sega's Mary Shelly's Frankenstein 3D by: Dark
Sega's Mary Shelly's Frankenstein 3D by: Dark This model is free to use in any freeware application any way you like, however I must be credited for any use of my work in any work(s) as well as subsequent versions. THIS MODEL IS NOT TO BE RE-DISTRIBUTED OR USED IN ANY COMMERICIAL PRODUCT! See project: https://vpinball.com/bb_project/ms-frankenstein-3d-update-by-dark-completed/ Many resource photos were provided by user "The Loafer" aka Rob, so big shout out to him for going out of his way for me, he made this possible! Texture maps: Many of the maps were originally rendered at 4k resolution (4096x4096) at top quality then downsized to 2048x2048. Even at 2048 the texture size is likely much larger than is needed on a virtual pinball table, I recommend trying to reduce the textures to 1024x1024, the only scenario where 2k maps may be needed is when viewing the model from very close in VR. The texture map sizes are what makes the download so large. The model consists of 3 parts, the head, body and arms, the appropriate maps are already applied and the parts all compiled/sized/positioned in the VP template. If you decide to import the objs you will have to align them, you can use the VP template assembled version as a reference. The head can rotate freely to (his) right but has a limited range of 25-30 degrees to (his) left before mesh collision occurs (so does the real thing). The arms have ~30 degree rotation before mesh collision occurs. The real life animation is only a quick flick so this range of movement Read More -
WoZ Wicked Witch 3D
WoZ Wicked Witch 3D conversion by Dark https://skfb.ly/6QyuU Like all my models this model is free to use any way you like, however I am to be credited for my work in any application. Also this model is NOT to be re-distributed or used in a commercial product! Original sculptris sculpt by: SnakeEyes Friex I converted this high poly mesh into an optimized low poly mesh for user: emBee I capture the detail of the high poly mesh with the use of projection mapping and normal map texture baking. Please note: All the textures (for fidelity) were rendered at 4096x4096 resolution and then downsized to 2048x2048. Even at 2048x2048 they are probably way larger than they need to be so what I suggest you do is finalize the sizing and positioning of the model on your table then make copies of the textures and downsize them by half and see if you can notice any difference in quality Read More -
WOZ Playfield and textures
This is a texture only upgrade for CKPin's WOZ table. I wanted to release it as a MOD table because I have made more table changes witch I can't share like this. Bigus1 did the lighting for example => looks good! Hoping for an approval by CKpin any time soon.... Whats inside this file: – New (LE) Apron, shooter lane cover, lollipop target textures – Reworked playfield with more target cutouts and better textures. – New back wall texture – Recreated plastics, new textures, etc. Still to do: – 3D witch model => a High poly model is already made by my buddy SnakeEyes Friex. Dark offered his help and magic to paint and make it suitable for VP. – New PUP Clips => I have made extra PUP clips. I need CKPin or other author to implement. – If someone could provide plastic scans or other good quality materials, please PM me. I hope I can add more changes in the near future (or beter yet... upload a MOD table) Enjoy! Read More -
Sega's Goldeneye Helicopter toy 3D by: Dark
Sega's Goldeneye Helicopter toy 3D By: Dark https://skfb.ly/6Qv9w THIS MODEL IS NOT TO BE RE-DISTRIBUTED OR USED IN ANY COMMERCIAL PRODUCT! (If I'm not getting paid you sure as hell are not for my work.) This model is free to use, freely any way you choose! However...I must always be credited for my models in any works that they are included in. This is a low poly 3D model of the helicopter toy for the Goldeneye pinball. Details of a high poly mesh were captured using normal map projection to give the illusion of high detail on a low poly model. Please note: All the textures (for fidelity) were rendered at 4096x4096 resolution and then downsized to 2048x2048. Even at 2048x2048 they are probably way larger than they need to be so what I suggest you do is finalize the sizing and positioning of the model on your table then make copies of the textures and downsize them by half and see if you can notice any difference in quality. Probably 1024x1024 is good for main helicopter body and probably as low as 512x512 for the helicopter parts. Thanks to chucky for resource photos. Also Thanks to Brandon Law for saving me time redrawing the 'TIGER eurocopter' sticker. Read More -
EM kicker cup mesh pack
Here is a mesh and texture for a 1960s era Gottlieb kicker cup. Slight variations on this cup can be found throughout the 60s and 70s from every manufacturer. This replaces a visible VP kicker. Orientation on these seems to vary depending on placement so I made a notched left and notched right version. I also included textures for a white, red, and yellow version. It is easy to see on the texture where the cup colors are so you can add other colors in Photoshop if needed. Usage: Physics should be turned off for the mesh. Mesh rotates perfectly at ObjRotZ. The sides of the cup start at Z -5, which is approximately where the bevel would meet the cup. You can scale x,y,z as needed to match the hole you cut out. Correct playfield depth is achieved when Z scale is at 100 and Z height is at 0. With a light lower than -24 and an active VP material at .99999 or lower you should be able to light it up from beneath. I also included a mesh called ”kickcupphysics”. Usage: Physics should be turned on for this mesh if you want it to catch and hold a ball. This should be invisible but can be placed in the exact same XYZ position and scale as your visible kicker mesh. This cheats with simplified geometry and a slight taper near the bottom to keep the ball centered in the kicker cup (centering won’t matter if you are using a small, centered VP kicker). The VPX file included in this zip has the cup meshes and physics mesh scaled and textured for easy copy/pasting into your project. Read More -
Goldeneye Tank
3D model of the '343' Tank toy from Sega's Goldeneye. View it in 3D at sketchfab: https://sketchfab.com/3d-models/tank-toy-from-segas-goldeneye-pinball-be4e6cdac1ea4d07881af5fe9684942c Everything is included in a VP template table. Tangent and object/world space normals maps provided for the Tank Turret, the turret can be animated to rotate, if this is done it's recommended to use the object/world space map. Also please note that all the texture maps are currently 2048x2048 which is so large you'd be able to put your face right up to the model in VR (too big) so I recommend reducing texture maps to 1024. Given it's size on the table it could probably even get away with 512x512, at least on 1080p displays, 1024x1024 should be more than good enough for 4k displays I would think. Read More -
Earthshaker Playfield
This is a mod of 32assassins earthshaker playfield. If you like more "cleaner" insets you can easily swap the playfields. Read More -
Shaq Attaq Playfield
Roccodimarco has uploaded some resurces for Shaq Attaq so i started a playfield redraw. This playfield is not finished, there are some lights missing (i marked them with a X and a number). I can't find out the right words on this light, found no good pictures in the web. If someone know the words please let me know so i will finish the playfield and maybe someone will start making the table. 1.0 Playfield is finished so far, i know it is not 100% correct but it will be a good start if someone will build the table. Thanks for all your help. Siggi Read More -
No Fear Playfield
A "redraw" of ninuzzu's No Fear Playfield. Added new lights and polished the playfield to make it a little more shiny. Easy to swap in ninuzzu's table. Import playfield with the Image Manager and delete the old one. 1.1 As live goes i just want to change the extra ball and over the edge lights to red, like in the original table (i've seen it on YouTube), but then i started finishing the hole playfield. Made the mostly invisible parts under the plastics white. Not a lot to see in gameplay but the naked playfield looks mutch better. Also made a new race track around the skull and more small changes like the kickout hole. Read More

