Visual Pinball Tables Area » VPX Tables (982)
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Earthshaker (Williams 1989)
Big thank you to CaptainNeo Playfield Scan https://www.vpforums.org/index.php?app=downloads&showfile=6919 irondragoon full set of Plastic Scans. MJR for his Institute primitive and code. I did not know this was an option until I played LoadedWeapons VP9 table. Zany Wire ramps Special thanks to Bord for the Plastic Ramps and for redoing some of the toys associated with this table. DJRobx, Schrebi34 for adding things I did not plan to add. Note that the skill shot is not as responsive as it needs to be. allot of testing and different methods where used but we never got a better response. Read More -
Metallica Prem Monsters (Stern 2013) mod Xmas
Just a graphic mod for fun and enjoy Holidays ;-) -
Dungeons and Dragons (Bally 1987)
VPX version of Dungeons and Dragons from Bally from 1987. It's the first table that I've developed and it was quite a learning experience! This table has been created using 10.6 so that version or greater should be used to play. I would like to send a very special thanks to the following. - mfuegemann : For being able to freely use his VP9 table to convert to VPX. - nFozzy : For coming up with those brilliant flipper physics subroutines - flupper1 : For creating another great set of resources (flupperDomes2) for more realistic flashers. - sheltemke : For playtesting the table and advice on tweeks and improvements. - brandonlaw : For help in cleaning up and improving the payfield, plastics, and ball graphics. - I could go on forever thanking many many more of you guys for the hard work bringing this hobby up to such an awesome level! - VPX development team: For making and keeping VP up to date and one of the best pinball simulators available - To anyone I may have forgotten, please let me know and I'll add you. Read More -
Freddy, A Nightmare on Elmstreet - [Dark's MOD]
Freddy A Nightmare on Elmstreet (Gottlieb 1994) Credits: Original VPX table by jipeji16 and noted previous contributors are: JPJ - Team PP - Arngrim - Unclewilly - Grizz - Hassenchop - Hauntfreaks https://vpinball.com/VPBdownloads/freddy-a-nightmare-on-elm-street-gottlieb-1994/ Dark's MOD: What's new? 2.0 by: DJRobX - Updated Boiler door - now it's a smooth moving primitive made by me implemented by Rob. Rob tried to get it a bit closer to the real thing based off videos. (Mech movement and timing) - Integrated Thalamus' / Carny's SSF sound updates. -Added new light to boiler room. 1.0 -New 3D plastic ramp + 3D pre-rendered texture. -Mostly new Wire ramp (I kept some parts of the old one). -Re-worked lighting for Freddy + re-worked materials for Freddy. -VP ramps adjusted a bit to closer match photos I had, also wire ramp friction increased a bit to slow travel time to a more realistic speed. -New ball image/lighting -adjusted POV to match new plastic ramp texture -adjusted Freddy 'Glove hand' slightly. Notes: Do NOT adjust the pov unless you really feel you must, the POV is optimized for the 3d pre-rendered texture of the plastic ramp. Feel free to adjust if you must but be aware it will start to throw off the look of the ramp. IF YOU WANT GOLD WIRE RAMPS: In the VP editor select the wire ramp, change it's material from "Metal Wire JP1" to "Metal Wire JP1-GOLD". Most photos of the table I have feature a golden-like Wire ramps, though personally I prefer the standard chrome/silver, so I leave the option to you. Note that this version/mod was made for cabinet users, so I haven't even tried DT version. I found that I could get a higher level of lighting/detail on Freddy using a metal material, so he might look weird from a DT perspective - if he does just un-check metal in his material - I think it should be okay though. Lighting and pre-rendered texture on plastic ramp will not be optimized for DT perspective - sorry. This is pretty much just a visual update, I thought this table was fairly well done but could benefit from my own personal touch. It pretty much just started with me adjusting stuff for Freddy to try to get him to look a bit closer to how I had imagined him on the table and I had no plans of modding the table for release. However as I started to get more involved I thought with this much work involved I might as well share this mod. Hope you like it, appreciate it, if not, there's always the previous version to go back on or siggi's mod! :) That's it folks, just want to thank all the previous contributors and a special thanks to rothbauer for general help. Read More -
PHARAOH - DEAD RISE
UPDATE! Version 1.1 - For those that were experiencing stutter, this version takes care of that. Plus, smoother animations! Thank you rothbauerw for the overhaul. The Mighty Pharaoh has long been dead, and the decades, centuries, and ages that have passed were like whispers in the wind, sifting through the sands of time. With quiet strength, the Pharaoh's tomb did stand in solemn testimony to the mighty ruler of Egypt then, but alas, the dark side of what once was, has revealed itself inside the tombs. His people believe that this dark presence is none other than the Pharaoh himself, risen from the dead, in some form, to exact revenge on all who enter. As for the skeptics? Well, let's just say that they have all mysteriously "disappeared", lost forever, inside the tombs. So... do YOU dare enter the Mighty Pharaoh's tomb... again? Be warned, for this is... PHARAOH - DEAD RISE! Thank you to: *xenonph & *HiRezOO for the awesome PF skull which inspired me to create this! *JP Salas for creating the script for the torch flickers and your awesome knowledge! *BorgDog for suggesting to try flashers. Never used them before and now I can't stop! lol Hello everyone! Pharaoh is a great table but I wanted to create a bit more sinister version, by adding a little more fun, to an already exciting table. I searched through alot of videos online trying to replicate the best I could for most of the aspects of the real machine. I hope that I honored it well. Thank you again for allowing me the privilege to share my work here. I hope you all have as much fun playing it as I did making it. Don't forget about the end game bonus with 2 or more players, and of course the MAGNA-SAVES! Pharaoh - Dead Rise uses the standard rom pharo_l2. Enjoy! Your friend in Pinball, Watacaractr Note: Pharaoh - Dead Rise is designed as a 5 ball table. After installing you'll notice that the default is 3 balls. You can change it to a 5 ball game, or change other things, by adjusting the Williams 7 System. 1. Press 9 to enter diagnostic mode. The displays should go blank when you enter this mode. 2. Press 8 to enter test mode. 3. Press 7 and then press 8 to see 01 in the credit display. 4. Continue to press 8 until you see 04 in the credit display and 30 in the match/ball in play display. 5. Press and hold the 1 key to select the number of balls you want. The value will increment by 1 while you are holding in the 1 key. When you reach the number of balls you want to set it to, release the 1 key. (NOTE: If you want to lower the value, or if you pass the value you wanted, release the 1 key, press and release the 7 key and then press and hold the 1 key. The value will then decrement by 1). 6. Press F3 to save your changes and reset the table. Read More -
The Flintstones(MOD)
Recreation of the Williams classic from 1994, "The Flintstones". By the development team of g5k, 3rdaxis, DJRobX and Dark. Developed using 10.6, install the final release of 10.6 to play. If you have not installed 10.6 final you will get script errors. Do not disable playfield reflections inserts will not display correctly and will appear black. You must have dynamic playfield reflections enabled in video options or inserts display incorrectly and will appear black. Script options are available, mainly to help performance. Magna save to cycle through LUTs, if you want to set a new default LUT use the script option. Includes Surround Sound Feedback (SSF). Thanks for some stuff from the vp9 version, DOF code etc (thanks to JPSalas and those who helped make that original one). Special thanks to Dark who provided the Bronto, Dictabird and cleaned up the 3D scans of building toys. To SlyDog for reference of his real machine and putting up with me. To Dave C for his support. Other thanks to the colorisation team Slippifishi and Wob and those in the community who supported this development and help make it possible. Final big thanks to the VPX and VPM development teams. What a great fun game... hope you all enjoy - PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE. Read More -
Genie (Gottlieb 1979)
Here you have Genie, a widebody by Gottlieb from 1979. The playfield is packed, the art package is gorgeous, the gameplay is challenging. Genie is a collaboration with rothbauerw, who put his skills into the script, DOF, physics, VR, FSS, etc. (all the cool stuff). There are some options at the top of the script: You can switch between liberal and conservative operator post positions (default conservative). Liberal settings requires a playfield image swap which is included in the vpx image manager. An option to use DOF chimes (default is off). An option for VR view (default is off). Thanks also to Arconovum for FSS script Borgdog for lane guide tent and spinner meshes 32assassin for the base script Jon Osborne for plastic and bumper scans This game requires 10.6 or higher and is VR and FSS ready. Read More -
Freedom (EM Version) (Bally 1976)
This is the EM version of Freedom. There are some minor differences in gameplay (one being the center star target scores 40 points and moves the pointer 4 steps) Read More -
Hot Tip (Williams 1977) - v1.0 - S34
An almost from scratch build of my first ever upload! Big thanks to Herweh for his incredible stuff, and another special thanks to 32assassin for bringing this table to VPX!! Credits: - Herweh for the incredible saucer physics, scripting all moving parts, SSF sounds and reworking the rest of the script! Thanks, man! - 32assassin for bringing this table to VPX! I used his table as a base for all of this. - Mlager8 for his incredible Apron redraw! - Poppote for his ultraclean original artwork. Made the 8k upscale alot easier! - Bord for the shooterlane image and playtesting! - BorgDog for the wood image! - Thalamus for playtesting and kicking everybodys ass in the forums! Read More -
Flying Turns - Midway 1964 - VPX - vpPlus
This is a VPX recreation of a 1964 Midway Flying Turns pinball machine. Several options you can turn on in the script.Line 8 - netplayenabled = true. This enables peer to peer network play via vpPlus (explained later in this discrption).False = offLine 14 - handsenabled = true. This enables virtual hands to use the controls. False = offLine 20 - musictalkenabled = true. This enables my choice of music from the 1964 era to be played. In game you can turn on/off with the "f" key. Also enables me getting angry when the ball play is short. False = off always. There is a B2S backglass included and a wheel art logo in the table zip file. Cab people, you know what to do with B2S and Wheel art. VPPLUS!!!Peer to peer 2 player games over the internet!!!If you want to give this a try, get the vpPlus plugin installer here.https://www.vpforums.org/index.php?app=downloads&showfile=3057 Let me just say this, vpPlus can be pretty touchy to install and use and what I type in this discription is all the support you will get from me. This is not to say that it is not awesome or the most fun way to play this table, because its a freaking blast when you get it working. So lets start with the installing. INSTALLING VPPLUS: To install, extract the vpPlus zip file some where. Now RIGHT CLICK Setup.exe and run as ADMINISTRATOR. After that just follow the install. Its important that the program gets installed as ADMINISTRATOR to register the com object with Windows. The other thing that is very important is that VPX is also run as ADMINISTRATOR. The ideal way to play this vpPlus table is to establish a voice over ip chat through like Discord or TeamSpeak or someother voice activated voice chat. So you can talk to the person you are playing against. I use Discord. Make this audio connection first before running the table. If you are hosting the table, share with the other person your IP address to connect to (your external IP address. If you don't know what it is you can get it by going to this site. https://whatismyipaddress.com/ VERY IMPORTANT!!! THE ONLY WAY TO LAUNCH THE TABLE IS TO DOUBLE CLICK THE .VPX TABLE FILE. YOU CAN NOT OPEN VPX EDITOR FIRST OR LAUNCH THE TABLE THROUGH PINBALLX. I'm not sure why, but if you load the table any other way you will get Socket# 0 errors and the table won't launch. Once the table is launched by double clicking the table file it will open and run the table. Two coins will be automatically dropped and two start buttons will automatically be pressed too. Also after you play a full game, and both of you decide to play another game, the 5 key will drop two coins and press the start button twice automatically to start the next match. Anyway, once you start the table successfully the connection dialog box will appear shortly after the coins and the start buttons are pressed. THE HOST: This is the person that is willing to share his IP address and open two ports through his firewall and/or router. By default vpPlus uses ports 12345 and 12346 for its communication. You can set different ports if you choose on the dialog box when you host, but they need to be open through your firewall and/or router. THE CONNECTING MACHINE: When the hosting person says he is hosting, then the joining person picks the option to join and types the hosting persons IP address and click OK.Leave the Disable UPnP checkbox checked. Now if you did everything right and don't get a Socket# 0 error, then you will get a dialog box to enter your name. After both of you have entered your names and click OK, the game will start. The hosting person is player 1 and starts the game. After his ball drains, the visiting player gets control and can play their ball. ONE OTHER IMPORTANT THING!!! ONCE YOU GET CONNECTED AND ARE PLAYING, DON'T PAUSE THE GAME OR CLICK ON ANOTHER WINDOW. In other words don't lose focus on VPX or the connection will crash. You probably will have a crash when one of you decide to leave. Again I need to stress that vpPlus is AS IS and I will not support it, so don't PM me. If you can't figure it out from this point then just disable it at line 8 in the script and play flying turns like any other table. You can even launch it with pinballx if you don't use vpPlus. But if you can get a good stable connection with someone and you can talk to them via Discord, its a real blast. These directions will be included in the zip file too. I hope some of you try out the P2P netplay, its a lot of fun.-Rascal Read More
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