Visual Pinball Tables Area » VPX Tables (982)
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Eminem
I am a big Eminem fan and this table will definitely entertain those who are as well. This is not a traditional pinball table. It's a fan made, single player game, the stopper is unique , and my family was involved with me putting it together table. I wanted it to feel different as a reflection of my personality. This is my first original and not just a mod. I learned a lot from my first mod and wanted to try to build something original. Keep in mind that i am a beginner and have been attempting to teach myself to code and I have a long way to go. I had a lot of fun with it and I hope you do to. Big Huge thanks to John Memeo for keeping me motivated, testing, and pushing me to my personal limits. Thanks to my wife and kids for letting me take time away to work on the table and my wife for letting me use the kids for voice work (yes that is me as well doing some voice work on the table, lol). Thank you to Scott Wickberg for creating OrbitalPin and creating a framework for me to work with. Amazing thanks to David Paiva for creating these tools, because without him I would have never done this. And also advising me to start small with this first 3 tables. Great confidence boost. And thank you to the community for being awesome and throwing things my way. Read More -
Ace of Speed 2019
My second VPX Project Ace of Speed Mod of MOUSIN' AROUN (Bally/Midway, 1989) (Version 1.1) Great development by Herweh 2019 for Visual Pinball 10 I made a PupPack for the DMD screen, you can perfectly play the table without , but you will enjoy and have a better experience with it ! Please read installation instructions Ace of Speed special thanks to : First of all : Thanks to Herweh to let me modify this table. He made a awesome work. Also Thanks to everybody who worked on this table with him (and before under VP9) - This is THE "thank you" ... Without him this table wouldn't look like this ... BIG THANKS to David Vicente, the illustrator/artist of most of the Artworks elements he let me modify and adapt for this project. - David Maldonado for his daily support, advises , brain storming and for the wonderfull 3D stuff he's preparing for a future release. My friend your are the number one ! ;) - JPJ for his solutions to some issues and for the 3D Charger RT model and integration help. - A big big thank to Scott Wickberg who helped a lot with codes and the 3D pistons! Scott, you are a Magician ;) - Thx to David Paiva for his patiency an help with the PupPack - Thanks to virtuals pinball facebook groups , specialy: the frenchy one "Monte Ton Cab" , Scott's "Orbital creators club" and "Pinup Popper Artists Association" - Thanks to Rik Laubach for his beta-testing time ;) ... Sorry if I forget somebody :) Gonna have to thank my wife Vero also, for the tones of hours she let me pass in front of the computer! Hoppe you all enjoy this table ! ;) Read More -
New Wave (Bell Games)
This is a combination of two free to mod releases. JP Salas's Black Pyramid, and the previous VP9 version of New Wave by cyberpez. Since the real new New Wave is a mod of the real Black Pyramid, this was a matter of combining most of the script from Black Pyramid, and adjusting the playfield and elements from New Wave to the more accurate Black Pyramid. So credit and appreciation to all the prior contributors. Also, Thalamus salvaged this project for me by fixing some of my mistakes, and also contributed some great enhancements (see the WIP thread). There's some things that I know need to be fixed on the playfield. I'll make those improvements and incorporate any other improvements others can contribute in future updates. Read More -
Soul Reaver 1.1
Soul Reaver by Delta23 - A graphics and sound mod of Taito’s Titan by JP Salas. Here is a very small update to fix some niggling issues I have noticed since the initial release: * Fixed the values for the multiplier lights - the original release started with the multiplier bonus at 1x instead of 2x. * Shortened some of the longer sound samples to avoid sample on sample issues. * Optimised a couple of sound samples for in-game clarity. * Replaced intro sound sample with music for a more “polished” transition into the game. Cheers and thank you for the support. PS: If you already downloaded the release version of this table; Just copy the .vpx file into the "Tables" folder in VP - Don't forget to rename the .directb2s file to match. If you are downloading this table for the first time. Copy the .vpx and .directb2s files into the "Tables" folder in VP, then transfer all the files in the "Music" folder (in the download) to the "Music" folder in VP. Read More -
Bally Sharpshooter - 1961 - VPX
This is not a pinball machine... surprise! This is a vacuum launch shooting gallery. It is a remake of a 1961 Bally Sharpshooter. I made this table a long time ago and it was originally made for desktop users exclusively. Finding a good view for virtual cab users is pretty much impossible. However, I did make a rotated view (rotated 270) and also made a B2S for it. The thing is, you can't play it on a cab without a keyboard, mouse, or a usb gamepad with a thumb pad. Years ago, before VP was even open source, I made a COM interop program to communicate joystick and mouse input with VP via vbscript. Well I dug that COM interop source code back up and recompiled it in Visual Studio 2019. This plugin when installed will allow this game to use three different type of controls to move and shoot the gun. Best control is the mouse in my opinion, but it takes a little calibration in the beginning to move the gun to all four corners. The next control would be a gamepad with a 8 way thumb pad and whatever buttons you have set to be flippers in VP to shoot. Lastly you can use the number pad on a keyboard as a 8 way control and use whatever buttons you have set to be flippers on the keyboard. I'm copying the install instructions to the instructions section of this release, but it is also in a text file in the download zip file. I hope you bother to install this and I hope you enjoy it. -Rascal Read More -
Party Animal (Bally 1987)
This was a group effort between Matt @Mlager8 and myself to bring you Bally's Party Animal. This project may not have happened if not for Mlager8 stepping up and building a beautiful playfield from sketchy resources. When he volunteered to do this, the project had been stalled for months, but when he stepped in it took right off. Matt took multiple resources and made an amazing playfield for the base of the table. We were also very luck to get help from Brian Wright on pinside, soon to be here, with some great hi-res images of the plastics and back wall. Matt made up all of the plastics, frog primitives, multiple attempts at the ramp primitives to get it perfect and the tedious work on the jukebox. I think we redid the jukebox 3 times to get it actually working like the real one. Great job!!! Other contributors that we should all give thanks too: @32Assassin, for getting the build going with converting the VP9 table to VPX, for all of his additional script work and helping me along the way to understand how to manipulate this stuff, thank you. @Thalamus, for all of his Surround Sound Feedback implementation and other sound support which makes this table pop. Thanks for all the numerous testing requests and for all of the help you have given me in my VPX journey. @Cyberpez, for taking all of Matt's jukebox renders and coming up with a code to make this thing actually work right. The jukebox is the main item in table, thanks for bringing this all together for us. Last but not least, @Bord, for your support, knowledge and expertise along this build. For all of his help with getting the lights correct, adding shadows to make the lights pop and for following along as this table came together. Thank you for all of your help, sir. Gameplay: This table uses magnasave buttons to cycle the pig and out lights on the left and right. Click on the info tab in VPX for instructions on how to get into the service menu to change options like number of balls. *****Use the attached NVRAM for tilting purposes, place in nvram folder****** Check out: http://vpuniverse.com/forums/files/file/2353-party-animalbally-1987/ Thanks to Brian Wright for some great hi-res images of the translate which @Wildman took and updated his backglass. There was even an alternate Dad's Root Beer backglass, which I could only find one image of, that Wildman was able to recreate. Thanks Wildman for all of your wonderful B2s support. Read More -
Playfield-POV (VPX-Tables)
Here are my preferred settings for the POV of the VPX tables (More than 950 tables). -
Alle Neune (NSM 1969)
Here is my Alle Neune (NSM 1969) VPX Version I made a VP9 Version in the Past ... Thanks to hmueck for the first VPX Demo with the Pin Models Thanks to bord for the Final Works with Lights, Wires and more ... File includes VPX Version, Flyer, Wheel and a Photo from the real Machine. Start a Game with Insert Coin (5) Before Start, press LeftFlipper to Change Balls up to 19 ( 9 for real Machine ) Press and hold down, then release RightFlipper or Plunger to shoot out a Ball. Try to hit all the Pins for a nice Surprise :) Have Fun ! Read More -
Ten Stike Classic (Benchmark Games Inc. 2003)
Ten Strike Classic, Benchmark Games, 2003, two players. This is a reissue and copy of the 1957 Williams Ten Strike. This new 10 Strike uses identical cabinet and art as the original, but has solidstate guts and LED style score displays (instead of score reels). Has two bells (one and ten points) for sound. Scores like regulation bowling, or with a flip of a switch, scores like the original 1957 Williams Ten Strike. Made in Korea specifically for Benchmark, and available only in the five foot length (unlike the original 1957 Williams Ten Strike, which came in both five and seven foot lengths). No rom needed. Included is the B2S backglass and wheel logo. Read More -
The Flintstones
Recreation of the Williams classic from 1994, "The Flintstones". By the development team of g5k, 3rdaxis, DJRobX and Dark. Developed using 10.6, install the final release of 10.6 to play. If you have not installed 10.6 final you will get script errors. Do not disable playfield reflections inserts will not display correctly. You must have dynamic playfield reflections enabled in video options or inserts display incorrectly. Script options are available, mainly to help performance. Magna save to cycle through LUTs, if you want to set a new default LUT use the script option. Includes Surround Sound Feedback (SSF). ZIP includes DMD colorisation files (courtesy of Slippifishi and Wob). ZIP includes Backglass files, original and cartoon version Thanks for some stuff from the vp9 version, DOF code etc (thanks to JPSalas and those who helped make that original one). Special thanks to Dark who provided the Bronto, Dictabird and cleaned up the 3D scans of building toys. To SlyDog for reference of his real machine and putting up with 3rdaxis. To Dave C for his support. Other thanks to the colorisation team Slippifishi and Wob and those in the community who supported this development and help make it possible. Final big thanks to the VPX and VPM development teams. What a great fun game... hope you all enjoy - PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE. Read More
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