Visual Pinball Tables Area » VPX Tables (982)
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Skipper (Gottlieb 1969)
Skipper (Gottlieb 1969) https://www.ipdb.org/machine.cgi?id=2189 Artwork by GNance Built using VPX 10.5 - I still don't do betas Read More -
Greedo's Cantina Pinball (Original 2019) v1.0
Greedo's Cantina Pinball (Original 2019) v1.0 VPX table by JPSalas Graphics and Sound Mod by Xenonph and Cryptdoctor21 I used JPSalas' Skateball (Bally 1980) v1.03 to make this mod. I first would like to thank JPSalas for allowing mods without permission. I would also like to thank him for making a great table!! There is much more important info on original download page. He put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes! Original Table... https://www.vpforums.org/index.php?app=downloads&showfile=13142 Find ROM here... https://www.vpforums.org/index.php?app=downloads&showfile=674 IPDB... https://www.ipdb.org/machine.cgi?id=2170 THIS TABLE IS DEDICATED TO MY BROTHER DAN!!! I also would like to thank Cryptdoctor21 for adding the red border on plastics, and he also reshaped the plastics. I also would like to thank him for helping make the dB2S Backglass. I just supplied the pic, and he made all the snippets. GREAT JOB!! I also would like to thank Flupper for his great Flasher resource table!! I would also like to thank Thalamus for telling me how to use resource tables!! I also would like to thank JPSalas, Allknowing2012 and Gtxjoe for teaching me how to add timers to script! I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands. (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!) I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!! I also would like to thank Joey2001 for making a wheel image for cabinet users which you can find here... https://www.vpforums.org/index.php?showtopic=41637#entry421980 Version 1.0 Added 356 Alien voice sound effects. (All from the Star Wars Universe) 1 of 23 Jawa voice sound effects is played on lower rollovers. 1 of 177 Alien voice sound effects are triggered by kicker, and played every 8 seconds during attract mode. 1 of 156 other Alien voice sound effects are played on drain of ball. Over 60 other Star Wars exclusive sound FX. Added option in script to change the in game music. (12 songs in total.) 0= no in game music. (The in game ambience is still played.) 1= This is Default setting and is set to only play 3 original songs that have no singing in them. 2= Plays the above + the 2 original songs with singing. 3= Plays the above + 7 more unoriginal songs. (Unoriginal = wasn't in movie.) There are 1 of 9 Cantina ambience sounds played while waiting to plunge ball, or game over. Left Magna-Save toggles 1 of 11 bumpers. (These are just generic bumper images, and will be updated soon!!) Buy-In button toggles GI Lighting Colors. 3 colors available including regular(white) default, Red, and Blue,(Blue is default on psychedelic mod.) Place music in your music folder located where you installed Visual Pinball. (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!) Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup. (You should do this with all new tables you are trying out for first time to avoid weird table behaviour.) All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.. Hope you enjoy!! Read More -
Mousin' Around! (Bally 1989)
"So You Wanna Mouse Around?" Have fun with cheese loop, cheese targets, mouse traps, ZIP and SWOOSH ramps, 3-ball-multiball, mouse hole and so much more. Special thanks to Schreibi34: For awesome 3D objects and so many very helpful hints OldSkoolGamer, ICPjuggla, Herweh (:-): For creating a very cool VP9 build from where I borrowed a few table elements OldSkoolGamer: For providing me all the wonderful artwork he designed for the VP9 build Cosmic80: For his awesome color reworking of the playfield Flupper: For his ramp tutorial, for always having an open ear for Blender noobs like me and of course for resources like the bumper caps, the target prim and some more JPSalas: For giving me the decisive hint when the Jackpot in the mouse hole didn't work like it should 32assassin: For his desktop table scoring displays Sliderpoint: For the flasher dome from his 'Cyclone' build Ninuzzu: For his flipper shadows Dark: For the gates primitives template DJRobX, RothbauerW and maybe some other ones: For some code in my script like the SSF routines tttttwii, Bord and Thalamus: For beta testing and some good hints VPX development team: For always lifting VP to the next level All I have forgotten. Please send me a PM if you think I should add you to the 'Thx' section here. My fault! Check out the script options at the top of the script. There are options for a more or less jumping ball, playfield shadow depth, GI, flipper and flasher lighing and color modes and so on. Check out Herweh's multiball modes (v1.1) at the top of the script too. Two additional multiball modes, played with up to 5 balls during multiball. The first one (my favourite mode) enables locking of up to 4 balls and the locking traps are changing every 20 seconds. The second one, always 5-ball multiball mode, with locks in the two cheese traps and locking two balls in the mouse hole. Toggle thru GI and flipper color modes with the left and right MagnaSave buttons. Notice that this is just a preview. To switch permanently to a specific color mode you have to do these changes in the script options. During testing there was one issue that happened sometimes: If Jackpot should be awarded, the soundtrack dies and the Jackpot value doesn't score. When this happens to you (or the motor bank doesn't work like it should), please first of all try to delete the 'mousn_l4' nvram file. And please report to me as maybe we can find a solution together. Read More -
Rambo (Gottlieb 1986)1.4
Rambo Pinball mod of Raven. Raven started as a mod of Rascal's VPX conversion and the resources started to flow in so it got a complete facelift. It all started with a set of new posts, targets, bumpers, plastics, etc. Once the playfield was populated, Bord created an amazing new primitive ramp for the top left and the large clear one in the center. Great job on the modeling. The script needed an upgrade to match so Bord and 32Assassin came up with something to make the table all come together and act just like the real thing. For the helicopter I added an Mi-24 Hind from the movie. Randr helped make some changes to the primitive, thanks! Rambo also received new bumper caps, an updated playfield image, drop targets, and a new back wall image, oh as well as a few other toys... Special thanks to all that contributed (in order of completion): Rascal for getting this started with your VPX conversion Bord for all the primitives, work on the lights and script to get this playing like the real table. For all the bells and whistles that make the table look great. And lastly for putting up with me! 32Assassin for all your work on the script and for all the advice along the way Randr for all your time testing and getting this looking and playing great. Thanks for the help getting the helicopter exactly how it needs to be Arngrim for all you work updating the DOF Thalamus for all your help testing and improvements on the sounds and gameplay And lastly to all those that paved the way for this table with your work on previous versions like ICPJuggla, GTXJoe, Wildman, Dark, and others. Hope I didn't leave anyone out. Lastly don't forget to update your DOF and enjoy! Read More -
Raven (Gottlieb 1986) 1.4
Raven Pinball, this project started as a mod of Rascal's VPX conversion and the resources started to flow in so it got a complete facelift. It all started with a set of new posts, targets, bumpers, plastics, etc. Once the playfield was populated, Bord created an amazing new primitive ramp for the top left and the large clear one in the center. Then I found a cheap helicopter shell online and Bord did his magic to make it come to life on VPX. Great job on the modeling. The script needed an upgrade to match so Bord and 32Assassin came up with something to make the table all come together and act just like the real thing. Special thanks to all that contributed (in order of completion): Rascal for getting this started with your VPX conversion Bord for all the primitives, work on the lights and script to get this playing like the real table. For the amazing helicopter model and all the testing to get it working great. And lastly for putting up with me! 32Assassin for all your work on the script and for all the advice along the way Randr for all your time testing and getting this looking and playing great. Arngrim for all you work updating the DOF Thalamus for all your help testing and improvements on the sounds and gameplay And lastly to all those that paved the way for this table with your work on previous versions like ICPJuggla, GTXJoe, Wildman, Dark, and others. Hope I didn't leave anyone out. Lastly don't forget to update your DOF and look forward to a mod of this table if you don't like the 80s chick... Read More -
Silver Slugger (Gottlieb 1990)
I'm getting tired of looking at this thing, so I'm throwing it out to you all to break and do whatever with. :) Some time back I ran across some decent photos of a stripped/NOS playfield for Silver Slugger, did a quick look around and didn't see a VPX release, so started building it up. Sometime later while looking for plastics I ran across bodydumps early vpx WIP of Silver Slugger that included redrawn playfield and plastics, and I said "dammit". since I had put a fair amount of work into my build I decided to keep on with it, and eventually got in touch with bodydump who gave me permission to use his resources. since the playfields were not a direct match I decided to stick with mine instead of moving everything around, but it was fairly easy to move around bodydumps plastics to match my setup. first a couple thank you's and kudos: @bodydump, thanks for letting me use your resources, very much appreciated @DCrosby, thanks for the upscale/cleanup of my playfield @Schreibi34, thanks for the new kicker primitives @bord, thanks for all the blender instruction So speaking of blender, I'm still learning, and this includes my first try at some reflections on walls. Not a lot of them, but just the most visible of the shiny metal walls. Also did another set of GI shadows in blender. I'm sure none of these are as good as others are capable of, but I think they turned out OK, and I'm learning something new (they say that's good for us old people's brains). Table has a few options near the top of the script for turning flipper and ball shadows on and off and for choosing the apron card colors (stock black on white or inverse white on black). FS is setup for my cab which has the playfield in windows portrait mode, I'm sure you all can figure it out, or at some point someone will post a wrong landscape pov file. Wildman has a pretty nice db2s over on VPU http://vpuniverse.com/forums/files/file/2638-silver-slugger-premier-1990/ Read More -
Top Hand (Gottlieb 1973)
"ATTACK OF THE CLONES" WAVE Top Hand (Gottlieb 1973) https://www.ipdb.org/machine.cgi?id=2582 Capt. Card clone Artwork by GNance Backglass & wheel included in the ZIP Built using VPX 10.5 since I don't do betas Read More -
Spot Pool (Gottlieb 1976)
"ATTACK OF THE CLONES" WAVE Spot Pool (Gottlieb 1976) https://www.ipdb.org/machine.cgi?id=2316 Bank Shot clone Artwork by GNance Backglass & wheel included in the ZIP Built using VPX 10.5 since I don't do betas Read More -
Rancho (Gottlieb 1965)
"ATTACK OF THE CLONES" WAVE Rancho (Gottlieb 1965) https://www.ipdb.org/machine.cgi?id=1917 Cowpoke clone Manual ball lift is "A", game start key or right magna save Artwork by GNance Backglass & wheel included in the ZIP Built using VPX 10.5 since I don't do betas Read More -
Poseidon (Gottlieb 1978)
"ATTACK OF THE CLONES" WAVE Poseidon (Gottlieb 1978) https://www.ipdb.org/machine.cgi?id=1852 Neptune clone Artwork by GNance Backglass & wheel included in the ZIP Built using VPX 10.5 since I don't do betas Read More
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