Visual Pinball Tables Area » VPX Tables (982)
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Swinger (Williams 1972) v1.3
Put on your polyester leisure suit and slip on those go-go boots because you'll soon be dancing with the grooviest Williams’ Swinger table from 1972. This is a 2 player version of their 4 player table Fun-Fest released early the following year. I was inspired to make this table for my virtual pinball cabinet after my friend bough one to restore. I started making this table over a year ago for VP 9.21, but I only recently found the time to converted it for VPX v10.6. Artwork was hand drawn referencing photographs of an actual table. Cabinet frontend media files, B2S backglass and POV files are included. I designed this table for use in a cabinet with three screens. Version 1.1 now supports desktopmode! Press F6 to change game settings. I hope everyone enjoys this table! Read More -
Magic Circle (Bally 1965)
Bally's 1965 Magic Circle had a relatively low production run of 580 units. It is a Ted Zale game with a simple but difficult objective: complete the Magic Circle to increase scoring opportunities and shoot the top gate to collect horseshoes and win a free game. The horseshoes carry over game to game. rothbauerw scripted this project with his usual excellence and eye for detail. Without him this would be nothing but a pretty picture. This is an era of game that is woefully underrepresented in VPX. It was cool to explore and model all the unique details from this era. The lockdown bar has coin slots on the top and the side rails have lockdown cutouts for accessing the underside of the playfield. Cool stuff. Hope you have some fun with it. B2S is included. Read More -
Monopoly (Stern 2001)
Big thank you to Pacdude, Jp and CKpin for their versions. this table is a semi rebuild using Jps WOW as a base. Jps version was a semi original table. As you can tell Jps table did not have many of the original toys. Ckpin updated allot of the images from Pacdudes version. but they are not true to the original table. I would like to replace them all including the plastics. As always if anyone has resources please send them my way. NOTE!!!!!!!!!!!!!!!! Fixed long time ago Most of the Monopoly tables have issues with the Water Works flipper pushing the ball into the walls. if it happens on this table post PICTURES!!! don't just say it gets stuck. I rebuilt all the walls around the kicker and added a VP10.6 primitive PF to see if it fixed the problem Final Note: I was going to release a patch to turn this into a WOW version but I have no plans of maintaining that table or patch given that I'm no longer playing it and the table was removed from my playlist. If you want it I suggest you play Jps version. if you still would like to turn this into a WOW version I have included all the textures you need to fit my table. to convert this table into a WOW version 1. go to layer 4 select all the primitives and apply the "Gold Wire" material to all the primitives 2. Import all the textures found in the WOW textures.zip file *overwrite all the existing images 3. go to layer 6, select primtive47 (bank roof) and import bank.obj. this will change the bank roof from a square to what Jp has on his table. 4. I added Jps ramp decal to one of the textures but I did not like how it looked. I did not do the left ramp. and I don't plan to as I think the ramps look better without a decal. 5. the flipper swords have been added and coded you just need to go to Layer 1, select them and make the primitives visible 6. If you like to change the bumper caps or dome caps to match Jps table feel free to download Zanys bumper caps and dome primitives from VPF and swap out the textures. https://www.vpforums.org/index.php?app=core&module=search&do=search&fromMainBar=1 Read More -
Firepower (Vs A.I.)
Welcome to Firepower (Vs A.I.) V3.4.2 VPX 10.6.0 Final (Revision. 3788) A first of it's kind pinball game that you can actually play and challenge a fully capable A.I. computer. (Hal-9000) By default the computer's level of skill is set to "Expert" . Player 2, 3 and 4 are the computer. There are four levels of difficulty to choose from. Easy, Normal, Hard and Expert. (Legendary coming soon) You can pick and choose which player is human or computer and even have all four players computer if you wish (lots of fun to watch and even bet on games). INSTRUCTIONS: (In Game) '*Use the "L" key on keyboard to select language. '*Use Flipper Buttons to setup human and or computer players before starting game. (Green Human, Red Computer). '*Use Magna Save buttons to select flipper bat type. '*While pressing and holding both flipper buttons use the Magna save buttons to select difficulty. (Easy, Medium, Hard, Expert) (Legendary coming soon...) '*Press and hold the Right Flipper Button to display player and difficulty status during game play. Logic Panel displays during DTmode only. '*Once game is started no selections can be made or changed until game is over. '*Once A.I. is playing, A.I. sound and visual effects can be toggled on/off by using either flipper button. '*The A.I. can be shutdown during the A.I. turn by pressing and holding both Magna Save buttons. The player can then take control. '*All options can be hard set in the script under Table Options as desired. A very special thank you to rothbauerw for help with the coding and conditional logic. Slydog43 for additional coding and everyone else in the community. Vogliadicane for the cool backglass and coding. This is something that I hope you will all enjoy as much as I have enjoyed making it. I very much plan I installing this on other tables in the near future. I recommend turning off AO (Ambient Occlusion) in video preferences and keeping ScSp turned on. Anything else (Anti-Aliasing, Post-proc AA) will depend on your set-up. I also suggest going through the THX set-up to ensure that you are experiencing this table as it was intended. Enjoy... V3.3.8 Change Log Notes: *The difficulty is still set too "Expert" by default. To play Legendary Difficulty before starting a game hold both flipper buttons and use the Magna-Save buttons to switch. *The A.I. has a few new tricks up it's sleeves and will average about one million points. It will still have a bad game now and then but will also sometimes play until the cows come home. You have been warned. *It will nudge harder, do bounce passes and his shot priority logic has been optimized to limit any dangerous shots and maximize points. *By default the table now as instruction cards explaining the user interface for setting up the A.I. game including player(s) (A.I. or Human), difficulty, canceling the A.I.'s turn etc. V3.4.0 Change Log Notes: If the AI Nudge is turned off the right outlane post will move in to the easy position during the computers turn. This is in case you have an accelerometer that tilt's out during the AI's turn thus still giving him a fair advantage. Read More -
ManOwaR Pinball
This is a mod of JP's wonderful Alien Poker, so he made this table, i only made the mod. All plastics and the playfield are new and all sounds of course. I used the french ROM (alpok_f6) in this table so we don't have problems with our original Alien Poker. (This table scores higher as AP) In destop mode is a shadow on the left side of the playfield, to fix this you'll have to increase the Halo Height in GI light21 to around 100 or higher. Do as you like. I don't liked the look in FS so i set it on 54. Maybe there is a better fix for this problem but i'm no VP professional. As always i have no clue what i'm doing. I changed the playfield layout a little, there is now a loop to shoot from the upper right flipper and a two flipper setting on the bottom. Enjoy, keep on playin' pinball and always remember: Other bands play, MANOWAR kills! Read More -
Rack-A-Ball (Gottlieb 1962)
"Let's make it a 6-pack of releases weekend" - sorry Randr :) Rack-A-Ball by Gottlieb - 1962 Yet another pool themed table. 1 or A will load balls to the shooter lane when a game is in progress. Read More -
Hot Hand (Stern 1979)
Thanks to all those who either contributed or tested to make it as authentic as possible. Thanks to Bord, Borgdog and GTXJoe for all of the scripting and technical mods and advice. Thanks to Thalamus for all of his audio improvements and testing. Thanks to 32Assassin for all of his artwork and primitive additions. Thanks to JAK54 over at VPForums for his scans of the plastics. Thanks to Arngrim for his DOF updates. And lastly, thanks to Destruk for his original VP9 table from which the inspiration came from. Please let me know if I forgot anyone. oh and there is a rumor a new back glass is being made Enjoy! Read More -
Bumper Pool (Gottlieb 1969)
Bumper Pool by Gottlieb - 1969 Another pool themed table. This is the Italian add-a-ball version of Mini pool. Notice the lack of the word "flipper" on the apron and flippers themselves. All because the laws didn't allow that to be on a pinball machine. Those laws also made Gottlieb change the way they showed WOWs on the backglass - notice the 5 balls lined up in the pool table ball return area? Yup, those are the "hidden" WOW lights. All of this to get around the laws so folks could play pinball. This is one with a turret shooter for the WOWs - another method for dealing with Italian laws regarding pinball. This addressed laws against extra balls - by having the table shoot it out, it did not violate the laws since the player wasn't launching it. ZIP included Backglass and wheel. Read More -
Mini Pool (Gottlieb 1969)
Mini Pool by Gottlieb - 1969 Another pool themed table. This is the USA add-a-ball version ZIP includes backglass and wheel Read More -
Target Pool (Gottlieb 1969)
Target Pool by Gottlieb - 1969 Another single player pool themed table. This is the replay version. ZIP includes backglass and wheel. Read More
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