Visual Pinball Tables Area » VPX Tables (982)
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Twilight Zone Skitso Mod
Twilight Zone Skitso Mod 2.05 The latest release from Team rothborski. --- This has been in works for months and I'm finally happy to introduce it to the community. Since my last version, a lot has happened to this table: I've made a complete visual overhaul with all the new stuff I've learned since v. 1.5 about a year ago. There's new inserts, new textures, new lights, new shadows, new flashers, a lot of added detail etc. all with a Skitso level of polish and attention to detail you all are accustomed of. Then there's a completely overhauled, best in class gameplay and physics, by no other than rothbauerw, the king of physics. He also rewrote a lot of the scripting, fixed issues with GI and clock lights, added sounds and offered a lot of support and help in all the ways possible. Bord also stepped in, providing the table a new mesh playfield, a new ramp model, a new lampshade model and a new scoop model, all top notch quality as usual. I want to give a huge special thanks to these two gentleman. It's a privilege to be able to work with such talent. Thank you guys! CUSTOMIZATION: The table is FSS and VR ready (active backglass and DMD). To use in VR, set the VRon option in the script to True. There is also an option for those with dual leaf switches for their flipper buttons. The goal was to recreate this classic pinball as faithfully as possible. There are some visual mods available to enable in the top part of the script, but they are not part of my artistic vision on this table, so I suggest leaving them off. Also changing POV will mess few lighting effects, so that should not be done unless absolute necessity. --- CREDITS: -Team Rothborski- Skitso - project lead, visuals and QA/testing rothbauerw - scripting, gameplay, physics, sounds and QA/testing bord - mesh playfield, primitives and QA/testing This table mod is based on Ninuzzu's table. (Thanks for letting me mod it!) Original authors for this table are: Ninuzzu, coindropper, nFozzy, JPSalas, Tom Tower, Hauntfreaks, Flupper and Zany. Thanks and sorry if I missed some one. Read More -
Team One (Gottlieb 1977)
Final table by me - Team One. Another Loserman76 redraw so if it sucks, just delete it :) This is the Add-a-ball version of Abra Ca Dabra. Includes a wheel and the backglass. Backglass image thanks to Wildman. Read More -
Polo (Gottlieb 1970)
One of my final 2 tables - Polo. This is a "Loserman Redraw" so if it sucks, you know why. essentially this is the 4 player Mini Cycle. Same gameplay, just different art. Plastics were culled from all sorts of images (mostly awful as you can see) from the internet. The backglass image is from ipdb. I've included a wheel image as well. Use it ort trash it, won't hurt my feelings. Read More -
Jaws! (Future Pinball to Visual Pinball Build)
This is a conversion of the Jaws DOFLinx - Cabinet Edition version So all credit goes to Rom, Gimli and Slamt1lt! All i did is copy the FP table over to VP and convert the script. Thanks to Hauntfreaks for the help first few days supplying basic table build with lights and PF images! Lets hope he returns soon so he can put the rest of his magic on this build! I used Flupper's dome technic and all his resources from example table. Thanks to Roth for the help getting the flashers to blink correctly with Flashforms. THERE IS NO Backglass or DOF so maybe someone can do that? All of Terrys DOF calls are in script from the FP version. I know there is a few bugs: Tilt issue if tilted in plunger lane so don't do it. Green lock lights just have a simple light object but did add flasher objects but honestly with all the drama i have lost the drive to finish them! so if anyone can tweak the lighting or flashers please let me know! Seems the ball can get hung in pop bumper for a bit longer then normal...maybe someone has a tweak for that? Read More -
Lucky Hand (Gottlieb 1977)
After loserman76 released his 4-Square table, of which I had done the add-a-ball (aab) versions Astro and Star Trek, bord and I had a conversation about the merits of replay vs aab games at home where a replay isn't worth anything really, and a lot of times it's more fun to play the add-a-ball. During that conversation Jack's Open came up, and I knew there had been aab versions of it made, so I did a little research, found some decent images and went to town on Sliderpoint's Jack's Open table. So first, big thanks to sliderpoint and gnance for the Jack's Open version, and pinuck who's table it was based on. I redrew the relevant parts of the playfield to convert it over to Lucky Hand (or Lucky Card), did a lot of re-scripting to change the scoring, built a directb2s for it from an image found online (I started with wildman's image from vpu which was higher res, but the other I found later was clearer imo so I used it instead), did a few minor changes to lighting on the table, swapped in bord's new Gottlieb flipper primitives. Sliderpoint swapped in a couple of different primitives/textures he had, and I left all the physics how he had them, so you can blame him when the ball drains :) There are options near the top of the script for 3 or 5 ball, replay levels etc if you wish to change any of that. At some point I'll probably add in the left-flipper menu system after the kinks have been worked out, and probably more options like freeplay. Read More -
Fire Queen (Gottlieb 1977)
This is basically a total rebuild of my Fire Queen table I had/have posted over on VPF. Someone gave me a mostly complete playfield redraw a long time ago and I forgot who that was, so thanks to anonymous donor. I finished the redraw mostly by adding inserts and background, got a new backglass image off the internet somewhere, found some scans of a couple of the plastics and some are lower res images (I can't believe I used to own vulcan and didn't scan the plastics before I sold it. bah). Hauntfreaks did some of his magic and made snippets for the db2s, bord made his rendered shadows/lights and a few textures (thanks guys!), and I redid a bunch of the scripting to correct some earlier scoring errors. Oh, and that was after sizing it correctly as I had made this before I found out about Gottlieb's switch to 42" playfields sometime in '76 when they also went to a deeper cabinet. hold down left flipper to access options menu before starting a game (idea borrowed from loserman76 and gnance) directB2S file included *ps. I may at some point do the 4 player Vulcan version, but there are some differences mainly in light animation that would take some ciphering, and this bg is much better. Read More -
AVATAR DZ Mod 1.0
Hey guys, Firstly, I want to make it clear that this is my first venture into table creation. 99.9%of the work here has to be credited to the previous authors of this table but I have been given permission to share my changes as an update. Thanks to Thalamus, 85Vett, Freneticamnesic for the original work and also the wider community for offering advice on script issues and how to move forward (Xenonph, Terry Red, Did Crabtree,Rob Ross and special mention to G5k for the ball :) ). I really wanted to add in the OST music to the table at start up and that was my original aim with this mod, however once I started digging deeper into VPX I found I quite enjoyed tinkering, making changes, making mistakes but hopefully some improvements. It plays well and hopefully you will like the subtle differences I have made. :) Thanks again Daz. Read More -
Contact (Williams 1978)
Thanks to all those who helped to make this table in VP8 and VP9 Destruk - Kristian - Dboyrecords, I hope not to forget anyone. especially thanks to 32Assassins who is always there to help when it is most needed, you are my savior, thanks also to all the people who helped in any way to finish this table, and I hope you enjoy it as much as I do. If they find errors (sure there are), let me know and within my possibilities I will solve them. Thanks Bord for allow me to use your primitive post and also to JPS for those who borrow the idea of the mobile target in their table Black Pyramid Read More -
4 Square (Gottlieb 1971)
4 Square http://www.ipdb.org/machine.cgi?id=940 Table By Loserman76 Backglass image used in B2S courtesy of Wildman The playfield is a redraw 100% by me. So if it sucks, you know why - haha I've included a wheel image, but it has been sitting on my hard drive for so long that I forgot who did it. If it is yours, let me know and I'll add you to the credits. Includes stuff/tips/tricks from hauntfreaks, BorgDog, GNance, JPSalas, Pinuck and probably many others that I've missed. when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
Harley Davidson (Bally 1991) mod
Based on the Bally table from 1991 Original awesome VPX table by jpsalas (thanks for allow mods on all your tables). Playfield and plastics redrawn by Siggi. Backdrop by StrangeLeo72 (VP9 table). Mod by Hauntfreaks and Draifet. Changes over the original table: ·Modified playfield image and some plastics (Colorized USA letters, redrawn transparent bridge plastic, playfield lights, speedometer...). ·Added a shadow layer. ·Ball and flipper shadows. ·Changed the bumpers, kickers and flasher dome models (stealed from other tables). ·Helicopter plastic modified. ·Added screws and some other details. ·Modified global illumination, LUT and lights (Thanks Hauntfreaks). ·Some materials changed. ·Some other small adjustments. Read More
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