Visual Pinball Tables Area » VPX Tables (982)
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Kings and Queens (Gottlieb 1965)
Kings And Queens http://www.ipdb.org/machine.cgi?id=1381 Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables For the manual ball lift you can use either the start game button (typically "1") OR you can use the letter "A". Read More -
Lariat (Gottlieb 1969)
Lariat http://www.ipdb.org/machine.cgi?id=1412 Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
Neptune (Gottlieb 1978)
Please note, I was going back and forth on whether or not to release my version of Neptune since BorgDog did his and I enjoy all of his tables on my cab. In the end I decided that since mine was different enough, why not have 2 choices? Neptune http://www.ipdb.org/machine.cgi?id=1662 Build/Coding by Loserman76 Artwork by GNance Chris Aguilar - card images '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information '* Chris Aguilar - card images when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
College Queens (Gottlieb 1969)
College Queens http://www.ipdb.org/machine.cgi?id=543 Build/Coding by Loserman76 Artwork by GNance Plastics scans provided by DonBrain '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
Big Casino (Gottlieb 1963)
Big Casino http://www.ipdb.org/machine.cgi?id=239 Build/Coding by Loserman76 Artwork by GNance Chris Aguilar - card images '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information '* Chris Aguilar - card images when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables For the manual ball lift you can use either the start game button (typically "1") OR you can use the letter "A". Read More -
Dimension (Gottlieb 1971)
Dimension http://www.ipdb.org/machine.cgi?id=680 Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
Bank Shot (Gottlieb 1976)
Bank Shot http://www.ipdb.org/machine.cgi?id=169 Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots Shadow config settings: Look for these 2 lines near the beginning of the scripting: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
White Water
Williams White Water / IPD No. 2768 / January, 1993 / 4 Players made for VPX by Flupper Thanks to JPSalas and PacDude's earlier versions Many thanks also to: Rock primitives & base textures, bigfoot, transparent targets by Dark Playfield texture and plastic images by Clark Kent Texture redraws by Lobotomy Physics tuning by wrd1972 and Clark Kent Reference images of darkened table by Darquayle Many mechanical sounds by Knorr Sound tuning by DjRobX Notes (from experience during development): 1. If Bigfoot head gets out of sync or VPM crashes, delete NVRAM 2. Table defaults at day/night slider at 4 from left, personally I like 2 from left 3. Check the flasher sync script option, to sync the flashers to your refreshrate Read More -
Iron Man (Stern 2010)
this is a strip and rebuild of Frens FP to VP table I had to split most of the primitive posts because they where not aligning with the PF image. I still need to do the primitive on layer 11 but most of those are just decorative screws over plastic images,. aside from the Monger animation the code was completely striped and rebuilt I built multiple missing primitives the bumper cap is a generic image I found, it seems more accurate to the actual table then the generic red primitives the table had. I added a secondary image just in case someone likes to change it Read More -
JP's Elvis MOD
JP's Elvis table mod. Big thank you to JP for give me permission to mod his great table! I didnt plan it. As usual, I started to change physics and sounds to match this table to myself. One day, I asked Hauntfreaks for help coding flupper's flashers, and he directed me to DjRobX. That's how it started. I was playing with materials, exploring physics stuff and getting to better know visual pinball. I asked questions and asked for help many members from our community (great and kind people you r). When the table was already heavily modified and so great authors helped me in this, I decided to ask JP for permission to share this table. I was working on the table in my free time, which I do not have too much and here's the effect :) Big thanks to: - JP (his great Elvis table, new Elvis dance code and the whole his contribution to the development of Visual Pinball) - DjRobX (flupper's flashers) - flupper1 (playfield shadows, bumper caps and lighting, flat ramp textures and many, many tips and hints I can not mention) - Tom Tower (new Elvis, apron primitive, other stuff from his tables and many tips) - Hauntfreaks (lighting tips, materials tips, instruction card) - Dids666 (3D stuff tips...) - everybody who helped me... Changes: - apron primitive (Tom Tower), apron graphic - playfield shadows and material - bumper caps and lighting - flipper bats (flupper1) - new Elvis (Tom Tower) - ramp materials and textures - ball shadow (ninuzzu) - some plastic stuff - modified some elements textures - small items have been added and changed/moved (screws, walls, plates, brackets, gates, rubbers, ball ...) - a lot of changes in the table sounds, in particular flat and wire ramps (some sound tables will seem too loud / too strong for you but in my opinion it adds reality and feel that the ball is heavy ... - new physics - some other changes that I do not remember;) I would add some primitives (flat ramps, hotel and other wall/ramp elements) but unfortunately I do not have 3D skills ;) The good information is that some top 3D author propably will make flat ramps primitives for this tabele in the future :) I included 3 backdrop POVs: JP's, flupper's and mine for minicabs. I hope you will like it and if something have to be changed we will do it together. Have a nice game :) Read More
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