Visual Pinball Tables Area » VPX Tables (982)
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Defender Williams (1982)
Defender Williams (1982) Defender / IPD No. 651 / December, 1982 / 2 Players http://www.ipdb.org/machine.cgi?id=651 Complete redraw of the playfield and of the plastics. For this recreation I use the VP9 table from gtxjoe. Big thanks to the following table builder and incredible preliminary work on other tables: gtxjoe for the VP9 table nFozzy for the Space Station VP10 table. I adapt a lot of the Space Station script for the Defender Rebuild like the Flipper Code, the Desktop VPXdisplay code and images and so on. Sindbad for the Rollover Switches from Victory bord for the playfield scan and also a very big thanks to JPSalas, toxie, fuzzel and all the other VP Developers and all the other contributors who add their input to the VP community. INSTRUCTIONS Landers (drop targets) capture Humanoids (Humanoid and Mutant lamps flash) to become Mutants. Hit flashing Landers to save Humanoid. Hit all 15 Landers/Mutants to complete waves and score Humanoid value. Smart Bomb Button destroys only Landers, Pods, and Baiters on playfield. Completing odd numbered Waves awards Extra Smart Bomb. Extra Ball awarded and Humanoids restored every 5th Wave. Making Bomber Lanes advances Bonus X and lights Reverse. Reverse Button saves ball. Right flipper rotates Bomber Lanes (Lane Change feature). Pod targets light Swarmers. Hit Swarmers from both Pods to open Gate. Locking 3 balls or hitting lit Bull's Eye initiates Multi-Ball Play. Special awards (at end of 10th Wave) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 CREDIT Beating highest score awards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 CREDITS Matching awards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . 1 CREDIT Read More -
Comet (Williams 1985) [Bord]
This started a year ago as a project to force me to learn Blender. I must have built the corkscrew ramp 8 different times trying to figure it out. Finally I can put it to bed. Would I do some things differently knowing what I know now? Sure, but I'm still proud of the results. Thanks to @randr, @rothbauerw, and @32assassin for their (significant) contributions to the script. Thanks to @flupper for lots of good Blender advice along the way. Read More -
Escape from New York PUP Pack
All the credit for building this table goes to 32 Assassin. This is just a reskin of his great Spy Hunter table. Updated: 1.1 PUP-PACK This is a little closer to what I wanted the table to be when I first released it. I know there are still probably some bugs, but enjoy and stay safe! Read More -
Vector (Bally 1982)
Big thanks to DJRobX for making the fast flips work on this table with some incredible script vodoo. So this is basicly a DJRobX fast flip mod. This is all beyond my knowledge. I couldn't even find the lines he was changing! When i asked Sindbad for permission to use his Vector resources he told me that he was already working on a version of this table. Both versions were in their final stage so i thought that this was it and this baby will stay on my cab. But he didn't hesitate and almost completely gave up his own table to team up with me. Thanks man! You don't find guys like him very often! He was also a motivation at the end when i lost my patience. I was ready to release the table as is but he had a couple of good ideas and he made them possible with his Photoshop and scripting knowledge! So this also Sindbad's table. OK,turn down the lights in your mancave and we hope you enjoy this one! Credits: v1.1 WED21: - Killer sound files and script v1.0 Sindbad: - Redraws, graphics, images. Especially the PF redraw is awesome! - Scripting - Photoshoping whenever i needed it! - Thanks for giving up your own table just to finish this one! Schreibi34: - Ramps and other primitives all over the table - Renderings all over the table - Lighting - Gameplay - Layout changes - Insert lights randr: - Kicker primitives including the two way kicker on the UPF Arngrim: - Thanks for checking the DOF stuff! TheLoafer: - Thanks for checking the gameplay. He owned the real table. I guess he's still playing. If he finds something that makes gameplay more realistic, we will add this in an update! jpsalas: - JP's fading lamps and flashers script - JP's ballrolling sound script ninuzzu: - Ballshadow Read More -
Elvira and the Party Monsters (Bally 1989) nude mod (2.2)
Elvira and the Party Monsters (Bally 1989) nude mod (2.2) includes nude B2S file Calium when thru and edits all the plastics and b2s images to create this rated "R" version and I assemble it to make this package table/b2s Read More -
Pop A Card (Gottlieb 1971)
Pop A Card (Gottlieb 1971) Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information Read More -
Rock Star (Gottlieb 1978)
Rock Star (Gottlieb 1978) Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information Read More -
Capt. Card (Gottlieb 1973)
Capt. Card (Gottlieb 1973) Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information '* Chris Aguilar - card images Card Images used with permission from Chris Aguilar Read More -
Cow Poke (Gottlieb 1965)
Cow Poke (Gottlieb 1965) Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information Read More -
Drop A Card (Gottlieb 1971)
Drop A Card (Gottlieb 1971) Build/Coding by Loserman76 Artwork by GNance '* hauntfreaks - newer postit note images, environment file, lighting information, primitives '* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well '* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu '* JPSalas - gameroom backdrop '* Pinuck - Gottlieb chimes and score motor routines '* Arngrim - DOF coding and information Read More
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