Visual Pinball Tables Area » VPX Tables (982)
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Mustang (Gottlieb 1977)
Mustang (1977) Table build/scripted by Loserman76 Table images by GNance http://www.ipdb.org/machine.cgi?id=1645 -
Bronco (Gottlieb 1977)
Bronco (1977) Table build/scripted by Loserman76 Table images by GNance http://www.ipdb.org/machine.cgi?id=388 -
The Walking Dead TWD Mod
First, this is a mod of Dozers TWD Table, all Gredits goes to him. I can not make Tables on my own but I can do a little graphic stuff. So this is my way to give somthing back to this great Community Hope your enjoy Read More -
Blackout (Williams 1980) S34 mod
Big thank you once again to 32assassin for letting me mod this masterpiece! He is the guy who did all the hard work on the original table. GtxJoe added a fantasy mode to the blackout sequence on the original table. Blackout achievement only lasts a few seconds, You can change it so that blackout lasts until the ball in play drains change the setting in at the top of the script. Read More -
Road Runner (Atari 1979) SoundMOD v1.1
I first would like to thank Kalavera for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank TAB which let Kalavera use his VP9 table to make his VPX mod. I would also like to thank Arngrim for adding DOF to script for Kalavera. There is much more important info on original download page. They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes! Original Table... http://vpinball.com/VPBdownloads/road-runner/ I also would like to thank Flupper for his great Flasher resource table!! I would also like to thank Thalamus for telling me how to use resource tables!! I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script! I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands. (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!) I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode. I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!! Version 1.1 Thanks to Vogliadicane's info I changed to his Ball Image, and set ambient (keep this low) from 29,29,29 to 0,0,0. So the ball should look more natural. HUGE THANKS FOR THIS INFO VOGLIADICANE!!!! Version 1.0 Lowered Rubber Physics hit height to 27. Changed DT view settings, changed X Scale to 1, changed Y Scale to 1, Changed Z Offset to -140 Changed FS view settings, changed X Scale to 1, changed Y Scale to 1, and other settings. Adjusted many objects so outer lines and edges were straightened. Plastics, sidewood, apron, side top and bottom rails, plungerplastic, etc. Raised height of bumpercaps to 61, so lines are not showing through. Raised height of halo on bumper lights so the whole bumper is covered with light when activated. Added 6 modified wheel image pics to upper blank strip in FS view, which can be toggled with Left Magna-Save button. (This wouldn't work with STAT's script as is, so had to modify, as you can't change pics on flashers, but you can make them visible or not, so I added 3 different flashers to same area, and just made the others not visible while viewing current. If you try adding pic to upper area with ramp or wall, it pushes the table offscreen, but when pics are done with flashers, it doesn't effect the table or push it off screen!!) Added modified version of STAT's Change team script, so 14 different bumper pics can be toggled with Right Magna-Save button. The second bumper pic toggled, is a white version of same bumper, which is as I saw it on IPDB. Added BIP variable and "plungerreleasefree" sound effect to plunger, played when ball is not in plunger lane. Added invisible wall above drain so ball doesn't jump up onto apron when draining fast. Added Keypress of N for shutting off Mod Sounds. Added Keypress of M for turning on Mod Sounds. Mod Sounds are on by default, but can be shut off on Line 16 of table script by changing "SoundMod = 1" to "SoundMod = 0" Added 25 sound effects, 5 of which are different versions of same 60's cartoon theme song. All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.. Hope you enjoy!! Read More -
Jive Time (Williams 1970)
It's official and it's only on vpinball.com. The first ever released version of Jive Time on visual pinball (to my knowledge). I'm very pleased with this build. It was a ton fun putting together and I really feel like the look and feel and game play (physics) are true to the real table. I tried to simulate the actual mechanical behavior of the machine and I'm very happy with the end result. Options (at the top of the script): Balls per game: set to 3, 5 (default), or 10 West gate: 0 - keeps gate open until end of ball, 1 - will close when award is scored (default) Restore game: 0 - will begin in game over at restart, 1 - remembers where you left off and will resume on restart (default) Chimes: 0 - DOF chimes disabled (default), 1 - DOF chimes enabled This table uses two bells. The sounds were pulled from the actual machine and they are somewhat unique to this table, chimes don't feel right This download contains everything you should need. FSS, FS, DT, POV, B2S, and media. There are two backglasses, one with a border to help make the spinner wheel a little more proportional on a wide screen. For those that haven't tried FSS yet, I encourage you to try at least one game of this table in FSS mode. Turn your screen to portrait, click the FSS box, then click the Test Desktop box. While I will mostly play this on my cab, the FSS version is by far my favorite. I feel like I'm sitting in front of the machine. Check out the EM Reels and spinner (same as desktop). Credits: Playfield: rothbauerw (redraw/clean-up), bord (stitch, and very well done!) Backglass: rothbauerw B2S: rothbauerw, STAT, randr Primitives: bord, 32assassin, kiwi, acronovum Misc: borgdog, loserman, randr, acronovum Read More -
Abra Ca Dabra (Gottlieb 1975)
1.1 - Updated script for "Reel100K1" to be visible when the score is more than 100.000 (thanks to STAT for telling me, and to BorgDog for fixing it) Added bumper rings animation (thanks to BorgDog for telling me and fixing it) 1.0: Here is the VPX version of Abra Ca Dabra from Gottlieb (1975) Original playfield is from Popotte and I found plastics images on Pinballrescue I used a table template from BorgDog as a starting point BorgDog did script, physics, chimes, animated rubbers behind drop targets, half moon credit wheel and the b2s file He also did a gameplay options menu, it will open if you press left flipper when not in a game Hauntfreak did lighting, material for metal parts, environment emission image, color grading lookup table, reworked playfield, improved plastics and provided some primitives He also sent me a nice backglass image I used to do my backdrop So, big thanks to them because this table is « AT LEAST » as much theirs than mine Thanks also to Pinuck for his VP9 version, he made me want to do the VPX version, because, as I’ve no cab, I could’t play his fantastic table You’ll also find the following XML files in the same folder than the table : ACDportraitFS -> DT and FS settings from BorgDog ACDlandscapeFS -> DT and FS settings from Hauntfreaks ACDportraitFSBatch -> my DT settings and FS settings from BorgDog ACDlandscapeFSBatch -> my DT settings and FS settings from Hauntfreaks For those who don’t know how to use them yet, just do the following : File -> Import -> Backdrop POV Hope you like it and Happy New Year everybody on VPinball ! Read More
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Outer Space (Gottlieb 1972)
VPX conversion Artwork done by GNance others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option. I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
Prospector (Sonic 1977)
VPX conversion Artwork done by GNance others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option. I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
Roller Coaster (Gottlieb 1971)
VPX conversion - this is my version of the table - I know there's another already out there :) Artwork done by Hauntfreaks others to thank: GNance, Zany, JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option. I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More
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