Visual Pinball Tables Area » VPX Tables (982)
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Blue Note (Gottlieb 1979)
VPX conversion thanks to GNance, Arngrim others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option. I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
Atlantis (Gottlieb 1975)
VPX conversion of thanks to Bodydump, GNance, Arngrim others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option. I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
2001 (Gottlieb 1971)
VPX conversion of 2001 thanks to GNance, Arngrim others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option. I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
Centigrade 37 (Gottlieb 1977)
Centigrade 37 (Gottlieb 1977) This is built on a PF redraw I did last year as a challenge to improve my Illustrator skills. Borgdog saved the day by fixing my ramshackle script and getting this thing to work properly. Thanks to pinuck for permitting use of his VP9 script. Read More -
Road Race (Gottlieb 1969)
Road Race VPX'd 1.0 VPX conversion of Road Race table. thanks to Dazz, Freneticamnesiac, Grizz, GNance and Zany, Arngrim, JPSalas, Pinuck, hauntfreaks, Borgdog in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option. I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script: Const ShadowFlippersOn = true Const ShadowBallOn = true change to false if you want either of the shadows not showing on your tables Read More -
Christmas Pinball (Arkon 1980) MOD v2.0
Christmas Pinball v2.0 Connected flashers to coin insert, and other events. Adjusted FS POV so table is wider. Fixed DT Backdrop lights. Added Plastics change to Left MagnaSave Key.(5 different colors to choose from.) Added Bumper change to Right MagnaSave Key.(23 different "Bows and Ornaments" to choose from.) Added GI Lights color change to 2 or Buy-In Key.(5 different colors to choose from.) Added GI effect to hit events. (Used JPSalas script method.) So now the GI lighting blinks if you hit Upper Kicker, and drain,(blinks while Santa says ho ho ho), and lower targets only when a new pic is displayed. Added coin sound on Insert coin event. Included 3 wheels for cabinet users. Included new animated Fireplace dB2S backglass, with table download. (28 frames of animation!!) (I want to thank my friend HiRez00 for animating the flames in the fireplace backglass!!) (He did an amazing job!! I think it is perfect for setting the Christmas Pinballin' mood!!) v1.0 Added 32 Christmas songs. 11 are played during game. 21 more are played during attract mode. 1 of 3 music box songs is played with drain hit. Also added over 23 sound effects. Added 3 flashers using Fluppers Flasher Resource table (Big Thanks Flupper!!) . Red, Green and Blue. Triggered by bumpers and other areas. Added "plungerreleasefree" sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger, it plays "plungerreleasefree" sound effect, and no others. I added 76 pics to the projector. These pics are activated in order. They are activated by hitting the upper SANTA Rollovers,(Not the SANTA on left side above kicker.), and the "A" (Center Target), and spelling SANTA. Then any subsequent hit on CANDY targets, or the A in SANTA,(Center Target.), triggers next pic. ********************************************************** The table I used for this mod is Lizards amazing VPX Sexy Girl (Arkon 1980)!!(Which is a Conversion Kit mod of Playboy.) I want to thank Lizard for making an excellent table, and for allowing mods without permission. I also want to thank anyone else involved!! Great Work Everyone!! Info on Lizards original table download page... This table has come to life with the contributions of many. Thanks go to Destruk and Mickey for the original table ICPjuggla and gtxjoe for bits and pieces i used from there bally playboy table Arngrim for the DOF and controller code Steely,pinball Ken,Koadic,Jimmyfingers and Rascal for all the ball rolling and associated code Cyberpez for the changeable instruction cards (Which can be changed near the top of the script) Seraph74 who provided the projector code mods to swap the images Hauntfreaks did a shadow mask for the shadows and i also used his environment image as well JP for his ball and scratches images See original tables download page for more info. http://www.vpforums.org/index.php?app=downloads&showfile=12130# Remember to thank the original authors of this table, as they are the ones who made this work of art. I just added sound effects and changed graphics. I also want to thank Steve "Slydog43" for which these table mods would not be possible to make if it weren't for his help!! I also want to thank Thalamus for telling me about the rubber hit height needing to be lowered to 27, because it was set at 30, and this will cause weird ball behaviour. I only lowered the ones that were set on 30. So the physics should be better. I also would like to thank Allknowing2012 and Gtxjoe for helping me with adding timers to script. With Gtxjoes example script he showed me, I was able to somewhat fix the game over sounds, and when counting huge bonus after ball drain. I also want to thank HiRez00 for animating the flames on the Fireplace backglass!! Simply amazing!! ********************************************************** YOU CAN ADD YOUR OWN FAMILY PICS TO THIS TABLES PROJECTOR!!! MAKE THIS CHRISTMAS SPECIAL, BY PLAYING A PINBALL TABLE THAT HAS YOUR PERSONAL PHOTOS DISPLAYED DURING GAME!! HERE IS HOW YOU ADD YOUR PICS... FIRST YOU NEED TO NAME YOUR PICS LIKE SO.. "pic0" IS THE PIC THAT IS DISPLAYED WHEN GAME IS STARTED. SO IF YOU WANT TO SURPRISE A SPECIAL SOMEONE, SO THEY DON'T SEE PIC UNTIL PROJECTOR IS ACTIVATED, START WITH NAMING "pic1" IF YOU WANT YOUR PIC DISPLAYED WHEN TABLE IS STARTED, NAME YOUR PIC "pic0" pic0 pic1 pic2 pic3 pic4 pic5 pic6 pic7 pic8 pic9 pic10 and so on... SO NOW THAT YOU HAVE NAMED YOUR PICS, YOU NEED TO IMPORT THEM INTO THE TABLE. THIS IS VERY EASY, SO DON'T GET OVERWHELMED. WITH THE TABLE LOADED INTO THE VISUAL PINBALL EDITOR, CLICK THE "TABLE" TAB AT TOP OF EDITOR. THEN CLICK "IMAGE MANAGER" YOU WILL NOW SEE ON UPPER RIGHT OF WINDOW THAT POPS UP, A TAB THAT SAYS "IMPORT", CLICK IT AND BROWSE TO YOUR PIC OR PICS AND IMPORT THEM. THAT'S IT!!! BE SURE TO SAVE TABLE AFTERWARDS TO KEEP YOUR PICS IN TABLE. NOW ENJOY THE SHOW!!! ************************************************************************************* You can set this table for 4 players game and the pics don't start over for new player, so you can progress through the pics with each of the 4 players turns. I included a nvram file that will give you the easiest settings to try to accomplish viewing all 76 pics. You can change these settings by pressing F6 on your keyboard, which will bring up dipswitch menu. (The included nvram file has the easiest settings!! Also playing 4 player game helps!!!) (PLACE INCLUDED MUSIC IN MUSIC FOLDER LOCATED WHERE VISUAL PINBALL IS INSTALLED) I HAVE MADE 2 DIFFERENT dB2S BACKGLASSES. ONE IS A FIREPLACE, AND THE OTHER IS SANTAS WORKSHOP. FIND THEM HERE... http://www.vpforums.org/index.php?app=downloads&showfile=13205 Also a new animated dB2S Fireplace backglass, animation made by HiRez00 included in download. All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only. Hope you enjoy!! MERRY CHRISTMAS!! Read More -
Mad Scientist VPX(Full Tilt! Pinball 2)
Full Tilt! Pinball 2 - Mad Scientist Table For VPX! This is Based off of a Very odd and old Windows game that my wife and I played the heck out of many years ago! thought it would be nice to have in the cab. There is ALOT to this table really so make sure you read the rules.txt file or i included the rules in the table info as well so its always with table. This build follows as close as i could to the windows game so it does look a bit dated and a very odd layout but if you remember the windows game its important not to change much of the table from original look. Been a very long WIP and I have a few People to thank: Freneticamnesic for helping me as always. Rothbauerw For complete re script of table making everything work properly every time! thank you Bill! Toxie for some support and play testing. HauntFreaks for Backglass, apron and sling graphics. Arngrim for DOF as ALWAYS! Terryred for adding in some addressable RGB effects! Crytdoctor21 for the playfield redraw! Enjoy it for what it is(was) and don't forget to look at rules for what does what and when this does that! Read More -
Terminator 2 (Williams 1991)
This table requires Visual Pinball 10.4 or above Press KeyRules (Default R) to view the rulecard left magnasave changes GI color. Holding the right magnasave changes strings independently Credits - Derived from 'red mod' of T2 by 32Assassin PF redraw, ramp sticker and some plastics by nfozzy - Some plastic images may be derived from 32Assassin, Tipito or UncleReamus's redraws Low poly locknut derived from Dark's hipoly one Hunter killer ship by Lio sfx by knorr Read More -
Star Trek – The Next Generation (Surround Sound MOD)
This is a Surround Sound MOD of Knorr's excellent 1.2 version of this table. * This is mod will play on all cabs, regardless of sound system used. It is best suited however, to cabs fitted with the 'SSF (Surround Sound Feedback)' tactile exciter system. Cabs with regular stereo systems will benefit from an enhanced level of Left/Right stereo separation. Many thanks to Knorr for permission to mod and share this table. Read More -
Super Straight (Sonic 1977)
This is my Super Straight, I did my best on a redraw, I don't think this one has been recreated yet. I had to figure it out based on the scorecard and watching the few video's that were available for this table and I think it is pretty accurate. I am sure there will be some updates ahead as I am sure there will be something that can be improved. I included the b2s file with the table. Big thanks go out to Borgdog for all his resources and scripting help that he always gives. Randr for an evening of working on alternating lights script. Loserman76 for some scripting pointers and the few people I sent working copies to run through its paces Read More
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