Visual Pinball Tables Area » VPX Tables (982)
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Worlds Fair Jigsaw (1933 Rock-Ola)
First let me say this is NOT Theatre of magic! So don't expect to be "amazed" this is a very old machine with no flippers! yeah i know NO FLIPPERS! but i wanted to create this in vpx for the only reason to be different! Its just a neat build for something different to have in cab This is a wip so any ideas to improve would be great! TO DO YET 1: need to get post it note working but not even sure where to put it? 2: better image for plunger cover 3: better image for bezel around ball trough 4: tilt works but not correctly need to restart if tilted Thanks to: Borgdog for some help scripting scoring to b2s Loserman for help scripting scoring Hauntfreak for "swoosh" thing Fren for helping with movement of pieces and every other question i asked him! Read More -
Avatar (FP->VPX Conversion)
Conversion. Updated and fixed the ramp register (thanks STAT) converted from FP, using 85vett's VP script and adapted for VPX FP table originally by francisco666 and lacarril table was saved in VP10.2 beta so may not work in older versions, sorry not sorry!!! Read More -
Elvira and the Party Monsters (Bally 1989)
Big thank you to HauntedFreaks, kronofant for their FP version http://www.pinsimdb.org/pinball/table-9314-elvira_and_the_party_monsters even though I spend allot of time rebuilding their resoruces, I could not of built this table without their contributions. Tom T for making the models for the cofin cover, bumper caps and the skull. CK for his HQ plastic scans, I had to redraw a few of them by hand the shape is obviously not accurate. Luckily its the solid color plastics, I doubt anyone will notice. To do: - I still don't have a clear video on how the coffin targets work. I would like to maek them accurate but I don't know how they work. -Monster Slide decals; if anyone has a source please let me know. the only ones I have are from the VP9 version and the quality of the images are not worth my time. Anyone is welcomed to mod and uploaded their version of this table to this site. Since Tom T was willing to make models for this table you are not welcomed to uploaded his work or this table to any site where he is not welcomed. Read More -
Star Wars (Gottlieb 1978)
This is a recreation of Gottlieb's 1978 Star Wars Wedgehead. See below the instructions for the story behind this machine. Big thanks to hauntfreaks and sliderpoint for graphics, primitives, testing and gameplay ideas. Graphics for the table predominately come from the 1977 Marvel comic series rendition of the Star Wars movie. As usual several options are available through the options menu (hold left flipper before starting game). A few more options are available in the script near the top. directb2s included in download FS settings for my cab which has playfield in portrait orientation, you may need to adjust. Instructions: Complete three missions to activate the tractor beam. 1. Advance Lukes Jedi training by hitting the labeled targets. 2. Retrieve the Death Star plans by clearing the top rollovers. 3. Rescue the princess by blasting down the drop targets. Once the tractor beam is active complete a trench run to lock a ball in the Death Star. Release the tractor beam by hitting the labeled hole in R2-D2, starting Death Star multi-ball, opening the portal access, and resetting the missions. Hit the portal within the multiballs lives to earn extra ball, or the portal closes again. The Story of Gottlieb's 1978 STAR WARS What was that? You haven’t heard of one of Gottlieb’s last wedgehead pinball machines called Star Wars? Well, not many have. Let me take you back to a more innocent time and tell you all about it. It was the spring of 1977, a teenage DorgBog, mild mannered alter ego to the more famous and notorious BorgDog, had just gotten home from his favorite comic store. In his hands was Marvel’s newest release ahead of the much anticipated motion picture Star Wars. This was the first of what was to be a 6 issue comic rendition of the movie. DorgBog was very enthralled by this comic, and the following month by the epic space fantasy movie of the same name. Luke, Han, R2-D2 and the rest occupied every waking moment of the young man’s mind. This was of course before he discovered girls were more than annoyances, but I digress. DorgBog, unknown to all but his closest confidants, was also a pinball junkie. His meager allowance and pay from his paper route invariably wound up feeding the silver balled gods and goddesses of his favorite Gottliebs. And in young DorgBog’s mind was churning the maelstrom of a the most awesome collaboration of epic forces to ever grace the pinball world! DorgBog was on a mission to combine the might of Marvel’s comics, Gottlieb’s pinball prowess, and Lucas’ Star Wars empire (pun intended ;) into the greatest wedgehead known to man! DorgBog was consumed by this idea. Spending countless hours writing letters, on paper no less this was after all before the age of the internet and email, and begging stamps from his parents, entreating the 3 parties to consider his idea. Young DorgBog began including sketches of his ideas for the machine including things such as a giant Death Star complete with trench run, and multiple balls in play at the same time; unheard of in Gottlieb’s vast arsenal of pinball wizardry! Finally when DorgBog had almost given up hope after weeks and weeks of writing (that’s a long time in a young boys life). DorgBog received an envelope marked with a return address of the D. Gottlieb & Company in Northlake, Illinois. DorgBog raced with his treasure to his tiny closet of a room, and into the closest of the tiny closet of a room, this was after all top-secret type stuff. Upon opening the envelope young DorgBog’s heart fell, his dreams crushed with a cease and desist letter telling him to stop harassing the company, that there was no way a license deal could be arranged, and no way the pinball machine would be built. Multiball?! Scandalous! A few weeks later, when DorgBog was finally coming to grips with his lost dream, another letter arrived in the mail. This one in a plain envelope and with no return address. What he found inside rekindled his faith in humanity and restored joy to the young man. An engineer at Gottlieb had found the discards of Dorgbog’s plans and thought them a grand idea. So without knowledge of his supervisors this young, and also Star Wars crazed engineer, begin building a prototype table to present to his bosses and convince them it was the best idea ever! Buying numerous copies of the comics and cutting out panels to adorn his secret project, the Star Wars wedgehead was born! Well one was birthed, a prototype, that never did see production as Gottlieb had changed directions and was on its way to the future with computer chips and processing units, and all those other fancy terms and the single player wedgehead was to be no more. Eventually when the young disgruntled engineer abandoned Gottlieb, he took his prototype with him, smuggled out piece by piece as there were trademark and copy write issues you know. Feeling bad for having raised the hopes of a young pinhead, he drove through the dark and gloomy night to the home of young DorgBog and bestowed upon him the gift of the Star Wars wedgehead prototype, with the strict admonishment that it never, EVER, be seen by the general public. DorgBog kept his promise to that engineer and kept Star Wars carefully hidden from all eyes. Unfortunately for the mild mannered DorgBog, he was taken over by the nefarious BorgDog alter ego, who subsequently proceeded to rampage the countryside, oh and turned to the dark side of video games because by then, Asteroids, Defender, Pac Man and too many glorious glowing gems of greatness had burst upon the scene and pinball began a long decline. DorgBog’s beloved Star Wars was lost to the annals of time, until recently when a fine aged BorgDog finally discovered the silver balled gods for himself and recalled that now decrepit machine languishing in storage. So here, finally, after many long lost years is the long lost prototype edition of Gottlieb’s 1978 Star Wars wedgehead. Just don’t tell Marvel or Lucas (Disney, whatever) as I’m sure they’d want in on the action. This is a work of fiction, any resemblance to real or imagined characters is entirely coincidental. Read More -
Trade Winds (Williams 1962)
NOTE: ABSOLUTELY REQUIRES VP10.6BETA OR > TO PLAY PROPERLY. Welcome to my recreation of of the classic Williams Tradewinds from 1962. This table has been a true labor of love and has been modeled after of the two real Trade winds machines that I own. Yes, I said two. Well really three since the third that was purchased for parts and then ultimately became my VP Pincab. Back in the late 70,s, my father bought me a real TW and that is where the love of Pinball started. Like a 10 year old fool, I sold it to buy a video game console around 1982. Fast forward to around 2010, my father decided to purchase another TW for my kids to play. Of course, I had no objections. Hey, there is another one for sale. Oh we will just scoop that one up as well. Hey, there's a parts machine for almost nothing. Why stop now. So thats the short story. LOL On this VP10 release of Williams Trade Winds, the PF was photographed and completely drawn to precise scale. Every object is precision placed. Every EM mechanical behavior exactly duplicated. Every sound recorded and applied right down to the sweet music of all real EM machines, solenoid buzzing. Everything is here. So who wants to go to Tahiti? Enjoy. Bill Note: This is a Beta version that has had various breakages fixed, and enhanced visuals and physics. I intend to give the table a big-time makeover when time permits. But even its current state, it is still very reflective of my real machines. Special thanks to Cyberpez and BorgDog for helping to make the new primitive playfield and sauce, works as intended. Read More -
Black Knight 2000 VPX
Looks best in brute-force 4x SSAA on a 4k cabinet. Based on VP8 version of Lio upper and lower playfield redraw by Tomasaco Parts of the script/table taken from Totan, AFM, Dirty Harry Script review / DOF changes / some soundfx by Ninuzzu Several plastics photos from Johngreve So big thanks to Lio, Ninuzzu, Tomasaco, Johngreve, JPSalas, Dozer, Knorr Several options for mods and lighting setup in the beginning of the script. Requires VPX 10.6, DOF support should work (thanks Ninuzzu!). Please let me know if there are any issues. In the permission to MOD I ask that you contact me first. Read More -
Pinball Pool (Gottlieb 1979)
I took on doing this table after I bought a project real Pinball Pool. I finished getting both running about the same time, and I'm glad I took both of them on, this is a simple yet very fun game. Shoot the drop targets, clear the A-B-C (hint try to get B on plunge), hit the kick holes to up the bonus, and nail the captive 8-ball. simple right? A oddity about this table is that when you hit a drop target on one side, the corresponding one on the other side is knocked down as well. When playing 3 ball all drop targets do this, on 5 ball only the even numbered ones do. Press F6 as usual for the rom options. This table is basically a rebuild of 32assassin's table, thanks to him for the starting point and it's script. The playfield is a scan of my real machine, thanks to hauntfreaks for putting together all the scan images into one, and for the shadow layer Starting from a scan made sure everything got put in the right place, and all but maybe 2 posts got moved. I also added a new plastic image from a scan of my plastics (new set). A b2s file is included and is basically a mashup of the 2 that are already out there by 32assassin and darquayle with some modifications. The table should work with those b2s files as well if you prefer. Read More -
Tron Legacy (Stern 2011)
Tron Legacy (Stern 2011) 1.0 Created by ICPjuggla This is a MOD of freneticamnesic's FP---->VP conversion.. Original Table notes: Scripting done by 85vett, modified to work in VPX by freneticamnesic. FP table done by francisco666, rom, Glxb, with additions by freneticamnesic converted to work in VPX This table was a lot of work and done over the past few months.. I added, changed and modified so many things on the table its hard to put them all down because I don't remember them all and didn't keep a list.. I spent a lot of time on this I hope you all like it.. enjoy :-) Special thanks to - freneticamnesic for the original conversion - randr for putting up with me when I asked him script questions - Groni for the original 3 bank target primitive, script, texture and sound - francisco666, rom, Glxb for the FP table - Herweh for the original spin disk script and texture I borrowed from Whirlwind.. Upade: 1.1 - fixed the neon tube lights, they work now.. sorry about that :-) Update: 1.2 - arngrim added the controller.txt DOF config to the script and fixed the slingshot switches Update: 1.3 - Major physics update hopefully this is better for everyone I'm not a physics expert and don't claim to be, let me know what you all think.. - Added some more parts/pieces and a few new materials - Worked on a better/more accurate skill shot, it seems to work better for me now too Update: 1.3f - amazing new ramp lights provided by freneticamnesic. - Important ***** It requires the latest 10.2 beta release from VPF and the latest VPinMAME.dll build from DJRobX on VPU. Read More -
Jacks Open (Gottlieb 1977)
Update V1.2.1 finally fix the trough issue. If you have already fixed it yourself there is no need to download the newer version as that is the only change. Jacks Open for VPX 10.1. This is a conversion of Pinuck's table for VP9. Lots of polish and shine on this one! Thanks to Pinuck for giving me all his original resources for the table. Thanks to Gary Nance for access to the real thing for photos, tuning, playing and adding his high score sticky note to the table. Thanks to BorgDog for helping me fix the scoring routines and other bits here and there. The download includes Pinucks original B2S.exe file for the backglass. I'll post a newer hi-res version later. My cab runs portrait, change the backdrop FS settings to your liking. Read More -
Cactus Canyon (Bally 1998)
Here we are at the Cactus Canyon release. The table was completely rebuilt from scratch. It's based on the blueprint (the original CAD extracted from the manual), so the degree of accuracy is very high. Special thanks to Shoopity and Flupper for their contribution! Credits / Thanks: Clark Kent for the pics Shoopity scripted and "animated" bart, the train, the mine an the beer mug Dozer scripted and "animated" train, the mine and the lights in the Continued version Flupper for texturing the ramps and the train Zany for the flahers, flippers and bumpers Arngrim for DOF VPDev Team for the freaking amazing VPX. I hope I did not forget anyone, in any case, thank you all for your contribution. Have fun! Read More
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