VPINBALL Downloads (3752)
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Escape from the Lost World (Bally 1988) directb2s
Here is my new Escape from the Lost World (Bally 1988) directb2s Backglass File. Thanks to Wildman: i use his Main Image for this new Version, did some Corrections, esp. straight Score Boxes, straight Top Area, Text and Numbers on the Bottom, LED Corrections. Have Fun ! Read More -
VR ROOM Bram Stoker's Dracula (Williams 1993)
This is a basic VR Room of the fantastic Thalamus mod of ICPJuggla's re-creation of Bram Stoker's Dracula. The VR Room was created using senseless' awesome VR Room Environment Template. Some quick notes: This is supposed to be a dark table, but you can use the right magnasave button to try different LUT settings The table is B2S ready and looks amazing this way. You will need to use djrobx's latest version of VPVR that enables B2S support, and will need to uncheck "Disable B2S" and check "Capture PUP Player" in the Keys, Nudge and DOF settings. You will also need a .directb2s in your tables folder that is named the same as the .vpx I've disabled a few of the VR features (like playfield glass, scratches, DMD reflection) as I prefer it this way, but you can reenable these in the script if you'd like. I've included the original description from Thalamus' awesome table below. Enjoy! First and foremost. This is just a mod of ICPJuggla' re-creation of BSD. I absolutely love that game, but, since it was created, VP has evolved and that is why I release this mod. I orignally started modifying this table privately a long time ago. My main goal was to change its physics to play closer to a machine in Oslo, it was a bit worn, and I wanted to try to get that feeling. In the end though. It has become more or less a blueprint copy of another release. It just plays so much better than what I've been able to create. This table originally came from FP, by Francisco666 and Rom. It was converted to VP by ICPJuggla and he had some helpers in great names like Tom Tower, Zany, Ninuzzu, Bodydump and Ezepov. I haven't worked with any of these, but, instead stolen shamelessly from the following guys especially. DjRobX Modulated flashers, and of course thank you for all the magic you do elsewhere. Rothbauwerw Hell, most of the stuff that makes me want to release it. nFozzy Hope you are doing well, we miss you and your expertise. Dark Haven't stolen prims for this table itself, but, tips in forums and PMs for sure. Fleep Great collection of sound samples, stolen a few. Flupper Totally ripped you code for LUT, and other stuff in forums. Kiwi Rolling code and great information in forums. Schreibi34 Your prerendered insert images came in handy. JPSalas Don't think I used your expertise on this release, but, I've learned a lot from you. Bord Haven't done any 3D in this, but, without you sharing your knowledge, I would not have understood a few of the tasks needed. ICPJuggla For making this great table in the first place. Randr What can I say. Without you, there would be no vpinball.com site, my #1 VP site. I hope I didn't leave anyone out, but, I fear I might. There are so many great guys in our community, it is hard to keep track of you all, especially since I'm that kind of guy that fixes one thing, then leave it for a long time and then change something else. BSD is a game where stacking of the multi-balls is very important in order to get to those really high scores. Many of you have probably seen this video before, but, I want to share this video for anyone that missed probably the most exciting IFPA World Championship finals ever. https://youtu.be/tUE_HaR2rBc?t=11362 I urge you guys to try to hold back on activating those multiballs until they are ready. And remember, if all goes to ... you will on the last ball most probably have Mist mb lit. Also, during rats and bats, play fast paced as switches completes those modes and yeah, bumpers are great for that. I've included a altcolor that I prefer to use, and also a nvram with reset HSD. This release will play differently from the original, so a reset seems to me to be the best way to go about it. I personally recommend that you go into the rom and set video mode to a harder level. I hightly recommend Wildman' db2s for this http://vpuniverse.com/forums/files/file/4205-bram-stokers-dracula-williams-1993/ IPDB : https://www.ipdb.org/machine.cgi?gid=3072 Oh and. This table is NOT TO BE MODIFIED AND POSTED on other sites than VPinball ! This is a request of the original author. Read More -
VR ROOM Eight Ball (Bally 1977) 1.0.0
Thanks to JP Salas for this super awesome VPX version of Bally Eight ball. One of my favourite machines of all time! I have not touched the physics, graphics, or gameplay from JP's original VPX version. Thanks to Walter Whitmer for all of the well made EM cabinet parts.... This room would not be the same without them. Most of the VR code is at the bottom of the script and in the keydown functions. HAVE FUN! Thanks goes to.. VPX table: JP Salas (original graphics from Poppotte) Segmented score display conversion, EM cabinet, EM plunger, Plunger housing, Siderails, and coin door - Walter Whitmer. Some VR models from: 3RDAXIS Thanks always to Randy Davis, The VP development team, and Caligula for bringing us VPVR Options: Left Magnasave to toggle VR Room components on or off (on by default). Right Magnasave to toggle playfield glass and scratches (off by default). I would suggest you run this table once outside of VPVR and hit your F6 options to turn on the Extra ball option. On these older machines, you need all the extra balls you can get! ENJOY! Read More -
Pinball (Stern 1977)
Pinball (Stern 1977) This was produced by Stern Electronics in 1977 as an EM version and also a SS version. According to IPDB, it uses the same rom as stingray, but we'll talk about that later! It has a set of unique drop targets that look like standup targets but actually drop. Very fun table to create. Thanks to the following that helped make this table possible: Itchigo for his VP9 version that paved the way for this one, thankyou sir. @32Assassin for helping me get the script together, for troubleshooting, fixing and just being there when i had off the wall questions or requests. I think i also used your back plastic from one of your tables for Memory Lane and then this one. Backglass, see reference below in Wildman thanks @Bord for making a bunch of the primitives including apron, custom drop targets, primitive playfield, shadow layer.... and for being there to help me out whenever i needed it. @Thalamus for play testing and figuring out some bugs that i couldn't! Updon, @posty90, for doing the great playfield redraw. This table started all because i saw his wheel image he created at VPF for this table. He said that JP was making this one, I talked to JP and he said it was on his list but it was a long list, so i took it over for him. Thanks JP Chris Edler over at pinside, for some great plastic scans that make this table really pop @Arngrim for adding and updating the DOF for this table, Go update you DOF!!! Lastly, but certainly not least, @Wildman for making the great backglass for this table. @32assassin actually created one first but Wildman pointed out that it was the EM version based off of a few differences. We should be able to use 32s version when the EM version of this table comes out........lol.. Roms: none included but easy to find "Pinball" rom- switches and lights all work correctly but the 3rd and 4th player doesnt work "stingray" rom- 3rd and 4th player now work but the lights are not accurate Read the IPDB for Pinball and stingray, they both say they use the opposite roms........ "pinbalfp" rom- free play but 3rd and 4th player dont work All available at VPF, i did have issues with some at IPDB, and all in script to change. Enjoy Read More -
VR ROOM Safe Cracker (Bally 1996)
This is a VR version of Bally's singular Safe Cracker. I have repositioned and scaled all the lights of the backglass, build doors and chrome bars in Blender, rebuild some of the cabinet arts from pictures and added a topglass and reflections on it. I build an unobtrusive room to keep focus on the amazing vpx-build. I hope you enjoy it. Special keys: Left magnasave will toggle Topglass on/off. Right magnasave will toggle DMD size/position. Credits go to: VPX by flupper1, fuzzel, rothbauerw Contributors: acronovum, hauntfreaks VP9 Authors: ICPjuggla, OldSkoolGamer and Herweh Code snippets from Destruk, JPSalas, and Unclewilly Read More -
Escape from the Lost World (Bally 1987)
Proud to finally release Bally's 1987 title, Escape From the Lost World. This table has been an absolute beast to bring to fruition and all started with Tom @armyaviation insisting we take this release over from a french team planning it over at pincabpassion. Tom has been an absolute machine and built the working table from the ground up and helping me all along the way with tons of advice and know-how which I would of never figured out alone, not to mention testing debugging, and troubleshooting. Next I need to give a TON of credit to Scotty VH @scottt who owns the real table. He has taken literally hundreds and hundreds of photos which we used to create a scan of the table with photogrammetry, and has studiously been testing and reporting issues all along the entire build. With his help I think this table plays as close to the real thing as possible which of course is the ultimate goal. @32assassin delivered BIG time with all the base code for this table including the VUK's which were way more complicated than I thought. @Bord @Thalamus @cyberpez and JPsalas all got us across the finish line with script work, testing, and great advice. Also I completely lifted code for LUT cycling from flupper @philippe There's also a few members who supplied photography that I can't remember since I've lost my message history, so sorry if I forgot to mention you. I'd like to mention there are a few table options in the script: The Alt Bridge and Alt Ramp textures have less green GI light contribution and are probably a little closer to reality, but I shamelessly like the embellished versions that are default. The cabinet glass is off by default because I think it's distracting, but it's included because this table is unique in that it's the only machine to ever have artwork silk-screened right onto the glass. Give it a try for a truer representation of the real table. Lastly I've added Fluppers LUT cycling code which can by cycled with the right magnasave button. To some the table seemed way to dark in areas while others had no discernible issues, I believe it's due to color space issues across tvs/monitors so 3 LUT's are included that should serve most circumstances. This has been an awesome learning experience and taken many months of work, so please do NOT mod without permission. Thanks all, I hope you enjoy! Read More -
Rare PBX Company logo: ROWAMET
To complete the cool pack of logos made by HiRezOO, here's a ROWAMET company logo, that I made from scratch. You must copy the image in PBX /Media/Company logos folder, and name the image exactly as you listed the company in the PBX game manager. Hope it will be helpfull. Read More -
Pink Floyd – The Wall (Original 2020) Wheel
Pink Floyd – The Wall (Original 2020) Wheel -
TFTC (DOFLinx)
DOFLinx version of this table. This enables force feedback, Addressable LED and DOT matrix. This is a mod of Tales From The Crypt ULTIMATE 1.05 Read More -
Pink Floyd - The Wall [Original][2020][SuperEd]
Complete makeover release of my creation Pink Floyd - The Wall. Many changes are done, better gameplay, much more lighting, more sounds and JukeBox mode (Just to listen to the tracks) This table does include music tracks, but due to copyrights you have to download them from my GoogleDrive: https://drive.google.com/file/d/1kugBtKj4P9LZPCYTo8Yy9Fz6_vAtQ7Ii/view?usp=sharing The table uses UltraDMD or FLEXDMD (preferred when using DMD inside the table) and B2S backglass. Files are included in this download. Table features: - Multiball - 4 Players - High Scores - Glowballs - Moving walls (end-game) - Spinning Logo (like TOTAN) Have Fun. Read More
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