VPINBALL Downloads (3752)
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Mousin' Around! (Bally 1989)
"So You Wanna Mouse Around?" Have fun with cheese loop, cheese targets, mouse traps, ZIP and SWOOSH ramps, 3-ball-multiball, mouse hole and so much more. Special thanks to Schreibi34: For awesome 3D objects and so many very helpful hints OldSkoolGamer, ICPjuggla, Herweh (:-): For creating a very cool VP9 build from where I borrowed a few table elements OldSkoolGamer: For providing me all the wonderful artwork he designed for the VP9 build Cosmic80: For his awesome color reworking of the playfield Flupper: For his ramp tutorial, for always having an open ear for Blender noobs like me and of course for resources like the bumper caps, the target prim and some more JPSalas: For giving me the decisive hint when the Jackpot in the mouse hole didn't work like it should 32assassin: For his desktop table scoring displays Sliderpoint: For the flasher dome from his 'Cyclone' build Ninuzzu: For his flipper shadows Dark: For the gates primitives template DJRobX, RothbauerW and maybe some other ones: For some code in my script like the SSF routines tttttwii, Bord and Thalamus: For beta testing and some good hints VPX development team: For always lifting VP to the next level All I have forgotten. Please send me a PM if you think I should add you to the 'Thx' section here. My fault! Check out the script options at the top of the script. There are options for a more or less jumping ball, playfield shadow depth, GI, flipper and flasher lighing and color modes and so on. Check out Herweh's multiball modes (v1.1) at the top of the script too. Two additional multiball modes, played with up to 5 balls during multiball. The first one (my favourite mode) enables locking of up to 4 balls and the locking traps are changing every 20 seconds. The second one, always 5-ball multiball mode, with locks in the two cheese traps and locking two balls in the mouse hole. Toggle thru GI and flipper color modes with the left and right MagnaSave buttons. Notice that this is just a preview. To switch permanently to a specific color mode you have to do these changes in the script options. During testing there was one issue that happened sometimes: If Jackpot should be awarded, the soundtrack dies and the Jackpot value doesn't score. When this happens to you (or the motor bank doesn't work like it should), please first of all try to delete the 'mousn_l4' nvram file. And please report to me as maybe we can find a solution together. Read More -
Tron Legacy LE: "End of Line" PuP-Pack (VPX)
Tron Legacy: "End of Line" Pup-Pack! (by TerryRed) We're back to the Grid to replace the older Max-Pack with this new "End of Line" PuP-Pack! Completely reworked (using newer PuP features) and has new videos for TILT, Ball Saved, Game Start, Attract mode, Portal, and new Mode Title videos. The biggest new addition is an all-new "PuP-Tracks" music option that replaces the original SAM mono music with a new (high quality Stereo) Original Movie Soundtrack played from Pinup Player! A video preview of the PuP-Pack with the OST music can be seen here: https://youtu.be/eyGTPZHIaO4 System: Visual Pinball X (version 10.5+) PuP-Pack: Videos, Media, music, PuP-Pack Editor & PuPCapture files by TerryRed New Features (compared to the older Max Pack version): -completely reworked to play videos more cleanly using newer PuP features -uses PuP displays 11-15. Now there is no worry about conflicting configurations with Popper displays (0-10) -new Portal Mode and Jackpot videos -new videos for TILT, Ball Saved, Game Start -3 Attract mode trailers -new "shorter" mode Intro videos -new mode Title videos that play after Intro videos are done -new Topper videos for Portal and Sea of Simulation -optional new PuP-Tracks music (that replaces the mono low quality SAM music). Featuring (high quality stereo) Original Movie Soundtracks from the movie -music playlist feature that allows you to add or remove your own music that can play during the main game mode Standard features: -animated neon borders and lens flares that match the mode or event -optional Topper or Under videos for each game mode and some game events -videos for all main game events with colours and animation to match NOTE: Not for 2 screen setups! (unless your backglass is "square", then you can edit this pup-pack to still run as 16:9 and allow the remainder of your Backglass monitor/TV to be used for your DMD. read how to do this in one of my posts in the support tab): This PuP-Pack is designed for 3 screen users (with an LCD screen DMD), or 2 screen users who have a real DMD. The backglass portion of the Pup-Pack won’t be able to display a virtual DMD, due to using two fullscreen video layers. The optional Topper videos will also need a dedicated space or screen as well. Those users who don’t have a dedicated space for a DMD, will need to use the “2 on 1” or “3 on 1” packs. ============================================================= REQUIREMENTS: IMPORTANT! PINUP SYSTEM: PinUP Player 1.4.1 FULLY installed and setup. (The Pinup Popper front-end is not required for PuP-Packs) https://vpinball.com/VPBdownloads/pinup-system-player-and-popper-front-end-install/ DMDEXT: DMDExt 1.71 (32 bit x86 files only!) or higher installed in your VPinMAME folder and configured to enable Pinup! This PuP-Pack relies on monitoring the freezy dmdext DMD for specific images to trigger videos and music (PuPCapture). This needs both the freezy 1.71+ "dmddevice.dll" file, and the Pinup Player "dmddevicePUP.dll" file in your VPinMAME folder. Ensure Pinup is enabled in the dmddevice.ini file (in your VPinMAME folder): [pinup] enabled=true Note: If you are using a real DMD, then ensure that the freezy virtual DMD is disabled in the dmddevice.ini file (to prevent the virtual DMD from displaying under your game window, etc): ; a DMD that renders with nice dots on a computer monitor [virtualdmd] enabled = false PINMAME: In the PinMAME settings for the Tron Legacy trn_174h rom (press F1 during gameplay), you must have "Use External DLL" enabled. This will enable the freezy dmdext dmddevice.dll to be used, which is needed for PuPCapture. ”IGNORE Rom CRC Errors” must be enabled to allow any custom ROM to be used. Your DMD must be in English for all PuPCapture video triggers to work correctly! NO DIRECTB2S BACKGLASS RUNNING: You should NOT have a directb2s running on the same screen as the PuP-Pack, or it may obscure the PuP Backglass or cause performance problems! ================================================ INSTALLATION: Download your choice of the Topper or Under version of the PuP-Pack. If you don't have either of those displays, then it doesn't matter which version. -Toppers version (21:9 ratio videos on the Topper) -Unders version (even wider ratio videos for an Under screen). Download the Tron_PuP-Muted Music Rom.zip if you plan on using the OST Music option! If you have ANY previous Tron Legacy PuP-Packs installed...you MUST remove them first! Ensure there are NO files in your "PUPVideos" "trn_174h" folder (if that folder already exists). Copy the PuP-Pack "trn_174h" folder from the download zip archive into your PUPVideos folder. OST Movie Music (optional). To enable the PuP-Tracks OST Music: -the OST Music option is turned off by default -edit the trn_174h PuP-Pack with the PuP-Pack Editor, and change Screen 15 (OST Music) to "MusicOnly". Then Save. -you must use my custom "Muted Music Rom" version of the trn_174h.zip Rom file. Copy the trn_174h.zip from the "Tron_PuP-Muted Music Rom.zip" to your VPinMAME Roms folder (backup your original trn_174h.zip rom file first!). This is required because SAM tables cannot have their music turned down or reduced by either VPX or the table's Service Menu. This custom rom will allow only the PuP-Pack to play music for the game. Music Playlist for Main Game mode and Hi-Score: -if you want to add or remove any of the OST music that plays during the main mode of gameplay, these can be found in the "Music - Main Gameplay". Simply add or remove the music files of your choice and they will be used at random in the game! -you can do the same for the "Music - HiScore" folder as well - DO NOT modify any other folders or files! Topper / Unders: -the Topper videos option is turned OFF by default -to use the Topper videos feature, edit the trn_174h PuP-Pack with the PuP-Pack Editor, and change Screen 13 to "ForceBack", and Screen 14 to "ForcePop". Then Save. -Topper videos (21:9 ratio) or Under videos (wider ratio) can only be used if you have a dedicated screen or space for them! If you don't have that, then keep it turned off! ================================================ KNOWN ISSUES: -for Disc Wars MB, there is a bug in the rom that sometimes won't show the "Disc Wars MB Total" display when that mode has ended. As a result the videos and music in the pup-pack for that mode may not turn off when they should. There is nothing I can do to get around this! PROBLEMS: For issues with getting a PuP-Pack to work, refer to the wiki: http://www.nailbuster.com/wikipinup/doku.php?id=puppack_troubleshoot Read More -
Cross Town (Gottlieb 1966)
The last Gottlieb to feature a manual ball lift, Cross Town has great art and some fun features such as a scoring ladder that lights awards and a sliding subway door on the backglass. Because this is a one player game, all five (or three) game balls are loaded into the ball lift trough at once. We worked really hard to get the trough and ball lift working as realistically as possible. @Scottacus did all the scripting, menu and sound with his usual excellence and attention to accuracy. He went the extra mile to make sure "random" awards were lighting on the correct score reel position for each game variable. Changing number of balls and conservative/liberal post settings gives you real time results on the playfield. Really cool stuff. Thanks to everyone who beta tested this project and to the Pinsiders that provided PF scans and tested features on a real Cross Town to ensure accuracy. Requires 10.6 or higher. B2S included in the zip. Read More -
Intro Pack for Pinup Popper system.
Attract intro video files for your cabinet with Pinup Popper. Mixed with cars, balls and our favorite community. (All used together for best effect) Read More -
Rambo (Gottlieb 1986)1.4
Rambo Pinball mod of Raven. Raven started as a mod of Rascal's VPX conversion and the resources started to flow in so it got a complete facelift. It all started with a set of new posts, targets, bumpers, plastics, etc. Once the playfield was populated, Bord created an amazing new primitive ramp for the top left and the large clear one in the center. Great job on the modeling. The script needed an upgrade to match so Bord and 32Assassin came up with something to make the table all come together and act just like the real thing. For the helicopter I added an Mi-24 Hind from the movie. Randr helped make some changes to the primitive, thanks! Rambo also received new bumper caps, an updated playfield image, drop targets, and a new back wall image, oh as well as a few other toys... Special thanks to all that contributed (in order of completion): Rascal for getting this started with your VPX conversion Bord for all the primitives, work on the lights and script to get this playing like the real table. For all the bells and whistles that make the table look great. And lastly for putting up with me! 32Assassin for all your work on the script and for all the advice along the way Randr for all your time testing and getting this looking and playing great. Thanks for the help getting the helicopter exactly how it needs to be Arngrim for all you work updating the DOF Thalamus for all your help testing and improvements on the sounds and gameplay And lastly to all those that paved the way for this table with your work on previous versions like ICPJuggla, GTXJoe, Wildman, Dark, and others. Hope I didn't leave anyone out. Lastly don't forget to update your DOF and enjoy! Read More -
Raven (Gottlieb 1986) 1.4
Raven Pinball, this project started as a mod of Rascal's VPX conversion and the resources started to flow in so it got a complete facelift. It all started with a set of new posts, targets, bumpers, plastics, etc. Once the playfield was populated, Bord created an amazing new primitive ramp for the top left and the large clear one in the center. Then I found a cheap helicopter shell online and Bord did his magic to make it come to life on VPX. Great job on the modeling. The script needed an upgrade to match so Bord and 32Assassin came up with something to make the table all come together and act just like the real thing. Special thanks to all that contributed (in order of completion): Rascal for getting this started with your VPX conversion Bord for all the primitives, work on the lights and script to get this playing like the real table. For the amazing helicopter model and all the testing to get it working great. And lastly for putting up with me! 32Assassin for all your work on the script and for all the advice along the way Randr for all your time testing and getting this looking and playing great. Arngrim for all you work updating the DOF Thalamus for all your help testing and improvements on the sounds and gameplay And lastly to all those that paved the way for this table with your work on previous versions like ICPJuggla, GTXJoe, Wildman, Dark, and others. Hope I didn't leave anyone out. Lastly don't forget to update your DOF and look forward to a mod of this table if you don't like the 80s chick... Read More -
Silver Slugger (Gottlieb 1990)
I'm getting tired of looking at this thing, so I'm throwing it out to you all to break and do whatever with. :) Some time back I ran across some decent photos of a stripped/NOS playfield for Silver Slugger, did a quick look around and didn't see a VPX release, so started building it up. Sometime later while looking for plastics I ran across bodydumps early vpx WIP of Silver Slugger that included redrawn playfield and plastics, and I said "dammit". since I had put a fair amount of work into my build I decided to keep on with it, and eventually got in touch with bodydump who gave me permission to use his resources. since the playfields were not a direct match I decided to stick with mine instead of moving everything around, but it was fairly easy to move around bodydumps plastics to match my setup. first a couple thank you's and kudos: @bodydump, thanks for letting me use your resources, very much appreciated @DCrosby, thanks for the upscale/cleanup of my playfield @Schreibi34, thanks for the new kicker primitives @bord, thanks for all the blender instruction So speaking of blender, I'm still learning, and this includes my first try at some reflections on walls. Not a lot of them, but just the most visible of the shiny metal walls. Also did another set of GI shadows in blender. I'm sure none of these are as good as others are capable of, but I think they turned out OK, and I'm learning something new (they say that's good for us old people's brains). Table has a few options near the top of the script for turning flipper and ball shadows on and off and for choosing the apron card colors (stock black on white or inverse white on black). FS is setup for my cab which has the playfield in windows portrait mode, I'm sure you all can figure it out, or at some point someone will post a wrong landscape pov file. Wildman has a pretty nice db2s over on VPU http://vpuniverse.com/forums/files/file/2638-silver-slugger-premier-1990/ Read More -
Top Hand (Gottlieb 1973)
"ATTACK OF THE CLONES" WAVE Top Hand (Gottlieb 1973) https://www.ipdb.org/machine.cgi?id=2582 Capt. Card clone Artwork by GNance Backglass & wheel included in the ZIP Built using VPX 10.5 since I don't do betas Read More -
Spot Pool (Gottlieb 1976)
"ATTACK OF THE CLONES" WAVE Spot Pool (Gottlieb 1976) https://www.ipdb.org/machine.cgi?id=2316 Bank Shot clone Artwork by GNance Backglass & wheel included in the ZIP Built using VPX 10.5 since I don't do betas Read More -
Rancho (Gottlieb 1965)
"ATTACK OF THE CLONES" WAVE Rancho (Gottlieb 1965) https://www.ipdb.org/machine.cgi?id=1917 Cowpoke clone Manual ball lift is "A", game start key or right magna save Artwork by GNance Backglass & wheel included in the ZIP Built using VPX 10.5 since I don't do betas Read More
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