VPINBALL Downloads (3752)
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Funhouse (Williams 1990) DMD Mod
As updating funhouse, I recognized, that the grill has some details, I wanted to have on my DMD as well. Therefor, here I a quick mod of the Funhouse DMD. Don`t know where I got this BG from, the author calls himself "Backglass" Hope it is ok to mod. Read More -
FirePower (Williams 1980 KI) Wheels
Here we go with some wheels for the firepower KI version, according to my backglass mod of the firepower KI version Read More -
FirePower (Williams 1980 KI) Backglass
Here is a 2 and 3 screen version of the backglass for Firepower KI. Both are mods, in details fantasy, hope you like them Included are both files, screenshot shows the 3 screen version Read More -
Centaur II (Bally 1983) B2s Backglass
Here is an other backglass, only for 3 screen use. Do not now, where the artwork comes from, because, I made this BG quick and dritry a few years ago. I added lights, made the picture darker and designed it for 3 screen use. Hope you guys like it, even though the BG still needs some optimation. Feel free to MOD or improve. Read More -
Sonic The Hedgehog 2 (Brendan Bailey 2005)
Original Sonic recreation "The Hedgehog 2" of Future Pinball created by Brendan Bailey in 2005 Rules: Multiball - Shoot the bottom and top 3 banks of drop targets to light the middle and side eject holes for ball lock. After locking two balls, the upper left side hole will be lit for multiball. During multiball, shoot the upper left side hole for a 250,000 point jackpot! When two balls have drained, normal play resumes, only now you must complete the drop targets twice in order to light lock. Hurry Up - Completing the 5 stand up targets along the upper and lower playfields starts the "Hurry Up" feature. You have 10 seconds to shoot any hole (or the drop target in front of the lower eject hole) before complete the targets again. If a ball is locked the left side eject hole, you cannot score a hurry up award there. Savers - The game begins with the kickback and the save gate active. They only save the ball once and then shut off. However, they can be reacttivated by shooting either of the lower stand up targets when the purple sheild light is flashing (they are lit when the ball passes through one of the inlanes). The Center post is activated by shooting the top center loop shot when lit. You light this shot by having the ball pass through the left side lane. Once activated, the Gate and kickback will remain so until used. The center post, however, only lasts for 15 seconds. Invincibility - Making the right side loop shot 3 times starts invincibility. This causes all 3 savers to be active consistantly for 20 seconds. Bonus X - completing the top 3 lanes advances the bonus multiplier from 1X, 2X, 3X, 4X, and 5X. The multiplier is reset for each ball. Extra Ball - Extra Balls are awarded when you reach the score of 750,000 and 1,500,000 Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful. PayPal Cheers, Javier.. Read More -
Monopoly (Stern 2001)
Big thank you to Pacdude, Jp and CKpin for their versions. this table is a semi rebuild using Jps WOW as a base. Jps version was a semi original table. As you can tell Jps table did not have many of the original toys. Ckpin updated allot of the images from Pacdudes version. but they are not true to the original table. I would like to replace them all including the plastics. As always if anyone has resources please send them my way. NOTE!!!!!!!!!!!!!!!! Fixed long time ago Most of the Monopoly tables have issues with the Water Works flipper pushing the ball into the walls. if it happens on this table post PICTURES!!! don't just say it gets stuck. I rebuilt all the walls around the kicker and added a VP10.6 primitive PF to see if it fixed the problem Final Note: I was going to release a patch to turn this into a WOW version but I have no plans of maintaining that table or patch given that I'm no longer playing it and the table was removed from my playlist. If you want it I suggest you play Jps version. if you still would like to turn this into a WOW version I have included all the textures you need to fit my table. to convert this table into a WOW version 1. go to layer 4 select all the primitives and apply the "Gold Wire" material to all the primitives 2. Import all the textures found in the WOW textures.zip file *overwrite all the existing images 3. go to layer 6, select primtive47 (bank roof) and import bank.obj.  this will change the bank roof from a square to what Jp has on his table. 4. I added Jps ramp decal to one of the textures but I did not like how it looked. I did not do the left ramp. and I don't plan to as I think the ramps look better without a decal. 5. the flipper swords have been added and coded you just need to go to Layer 1, select them and make the primitives visible 6. If you like to change the bumper caps or dome caps to match Jps table feel free to download Zanys bumper caps and dome primitives from VPF and swap out the textures. https://www.vpforums.org/index.php?app=core&module=search&do=search&fromMainBar=1 Read More -
Firepower vs. A.I. wheel images
Wheel images for 3rdaxis' great Firepower vs. A.I. table. There are two graphic concepts. One is from me and the other from 3rdaxis. I liked both, so I made both and now you have the choice. Edit: just found out, where I had the original image from. It is from bitupset, so credits go to him as well. Read More -
Firepower vs. A.I. dB2S
Backglasses for 3rdaxis' great Firepower vs. A.I. table. There are two graphic concepts. One is from me and the other from 3rdaxis. I liked both, so I made both and now you have the choice. Credits: The original backglass is from Dozer316, so all credits to him. Thanks a lot Dozer for allowing to release this mod! Important: To work correctly, use table version 1.0.6 or higher. Read More -
Fantasy Tarcisio style Popper Wheels
These are some wheel images I made personally since I've always liked to have something different and unique. The images have nothing to do with the tables themselves but still relate someway to the theme of the table itself. Hope you like them Read More -
Firepower (Vs A.I.)
Welcome to Firepower (Vs A.I.) V3.4.2 VPX 10.6.0 Final (Revision. 3788) A first of it's kind pinball game that you can actually play and challenge a fully capable A.I. computer. (Hal-9000) By default the computer's level of skill is set to "Expert" . Player 2, 3 and 4 are the computer. There are four levels of difficulty to choose from. Easy, Normal, Hard and Expert. (Legendary coming soon) You can pick and choose which player is human or computer and even have all four players computer if you wish (lots of fun to watch and even bet on games). INSTRUCTIONS: (In Game) '*Use the "L" key on keyboard to select language. '*Use Flipper Buttons to setup human and or computer players before starting game. (Green Human, Red Computer). '*Use Magna Save buttons to select flipper bat type. '*While pressing and holding both flipper buttons use the Magna save buttons to select difficulty. (Easy, Medium, Hard, Expert) (Legendary coming soon...) '*Press and hold the Right Flipper Button to display player and difficulty status during game play. Logic Panel displays during DTmode only. '*Once game is started no selections can be made or changed until game is over. '*Once A.I. is playing, A.I. sound and visual effects can be toggled on/off by using either flipper button. '*The A.I. can be shutdown during the A.I. turn by pressing and holding both Magna Save buttons. The player can then take control. '*All options can be hard set in the script under Table Options as desired. A very special thank you to rothbauerw for help with the coding and conditional logic. Slydog43 for additional coding and everyone else in the community.  Vogliadicane for the cool backglass and coding. This is something that I hope you will all enjoy as much as I have enjoyed making it. I very much plan I installing this on other tables in the near future. I recommend turning off AO (Ambient Occlusion) in video preferences and keeping ScSp turned on. Anything else (Anti-Aliasing, Post-proc AA) will depend on your set-up. I also suggest going through the THX set-up to ensure that you are experiencing this table as it was intended. Enjoy... V3.3.8 Change Log Notes: *The difficulty is still set too "Expert" by default. To play Legendary Difficulty before starting a game hold both flipper buttons and use the Magna-Save buttons to switch. *The A.I. has a few new tricks up it's sleeves and will average about one million points. It will still have a bad game now and then but will also sometimes play until the cows come home. You have been warned. *It will nudge harder, do bounce passes and his shot priority logic has been optimized to limit any dangerous shots and maximize points. *By default the table now as instruction cards explaining the user interface for setting up the A.I. game including player(s) (A.I. or Human), difficulty, canceling the A.I.'s turn etc. V3.4.0 Change Log Notes: If the AI Nudge is turned off the right outlane post will move in to the easy position during the computers turn. This is in case you have an accelerometer that tilt's out during the AI's turn thus still giving him a fair advantage. Read More
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