VPINBALL Downloads (3752)
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Monte Carlo (Bally 1973)
Included script file to use with VPX table made by Kees The script was made by Loserman with small correction from Stat To match 1 digit BG credits counter (9 maximum credits, with 10th shown as blank image) i changed coin one-key value from 5 to 3 credits and limited credits shown to 9 (change possible only thanks to Stat patience...) Read More -
Faeton (Juegos Populares 1985) wheel
Wheel image for Faeton (Juegos Populares 1985). Traced from other sources. -
Lucky Hand (Gottlieb 1977) wheel
Wheel for Lucky Hand (Gottlieb 1977) -
Transformers: Mega-Tracks Pup-Pack!
It's time to "transform" the virtual pinball world with this new Transformers: Mega-Tracks PuP-Pack! Featuring over 250 videos, and a new "PuP-Tracks" music option that replaces the original SAM mono music with a new (high quality Stereo) Original Movie Soundtrack played from Pinup Player! A first for SAM based tables! A video preview of the PuP-Pack with the OST music can be seen here: https://youtu.be/i5Y8nRuu4aE System: Visual Pinball X (version 10.5+) PuP-Pack: Videos, Media, music, PuP-Pack Editor & PuPCapture files by TerryRed Autobot and Decepticon "Eyes" Toppers: Tarcísio Caleiro Pinup Player: Nailbuster This PuP-Pack and the use of it's music was heavily inspired by Rom and SLAMT1LT's excellent Future Pinball table. (some of the music files are from that table) Features: -over 250 different videos for each of the 19+ game modes! -6 different video screens always playing at the same time. -electrically animated border. -optional new PuP-Tracks music (that replaces the mono low quality SAM music). Featuring (high quality stereo) Original Movie Soundtracks from the first 3 movies. -overlay still frame -Autobot and Decepticon crest and characters that change videos based on which side you choose and what mode you are playing! -music will change based on what side you choose. Each side's main music will also be different every game. -different music tracks for every mode in the game. -Backglass will change it's "Eyes" depending on what side you choose. -optional Topper "Eyes" videos that also change with what side you choose. (you can change up the backglass video files so they don't change to better match this option) -works with all cabinet configurations (DMD can be positioned in the bottom text area if required) -over 220 PuPCapture DMD images being monitored This PuP-Pack uses the following PuP-screens: Screen 2 - Backglass (Underlay Video Layer) Screen 3 - DMD (Text) Screen 5 - Menu (Decepticon Crest) Screen 6 - Select (Autobot Crest) Screen 7 - Other1/Backglass 2 (Decepticons) Screen 8 - Other2/Topper 2 (Autobots) Overlay - Frame Layer Screen 4 - Music (PuP-Tracks, OST) "Optional" Screen 0 - Topper (Auto / Dec "Eyes") "Optional" Important! If you have ANY of the above PuP screens "rotated" in the PuP default settings (you shouldn't though), then those same screens will also be rotated in this PuP-Pack! ============================================================= REQUIREMENTS: IMPORTANT! Visual Pinball X 10.5 All in One or higher installed (this is to include newest B2S Server): https://vpinball.com/VPBdownloads/categories/vpx-exes/ PinMAME 3.2 beta or higher installed: http://vpuniverse.com/forums/topic/3651-sambuild32-beta-thread/ PINUP SYSTEM (1.3.7 or higher): PinUP System 1.3.6 FULLY installed and PinUP Player setup. (The Pinup Popper front-end is not required for PuP-Packs, for those who use another front-end) https://vpinball.com/VPBdownloads/pinup-system-player-and-popper-front-end-install/ If you are upgrading from 1.3.5 or lower, you MUST first update to 1.3.6 and install the new dmddevicePUP.dll that comes with the 1.3.6 update, into your VPinMAME folder! http://www.nailbuster.com/wikipinup/doku.php?id=release_notes Then you need to update FROM 1.3.6 TO to 1.3.7 (until a newer update comes out). If these updates are not properly installed, then this PuP-Pack will not work correctly! (make sure there are no blocked files) http://www.nailbuster.com/pinupdates/PinUPSystem_update_1_3_7.zip DMDEXT: DMDExt 1.71 (32 bit/x86 files only!) or higher installed in your VPinMAME folder and configured to enable PUPCapture! This PuP-Pack relies on monitoring the freezy dmdext DMD for specific images to trigger videos and music (PuPCapture). This needs both the freezy 1.71+ "dmddevice.dll" file, and the Pinup Player "dmddevicePUP.dll" file in your VPinMAME folder. Ensure PuPCapture is enabled in the dmddevice.ini file (in your VPinMAME folder): [pinup] enabled=true Note: If you are using a real DMD, then ensure that the freezy virtual DMD is disabled in the dmddevice.ini file: ; a DMD that renders with nice dots on a computer monitor [virtualdmd] enabled = false PINMAME: In the PinMAME settings for the Transformers tf_180 rom (press F1 during gameplay): - you must have "Use External DMD (DLL)" enabled. This will enable the freezy dmdext dmddevice.dll to be used, which is needed for PuPCapture. - have "Ignore Rom CRC Errors" enabled. (to allow the use of a custom rom) DMDs can now be ANY colour (or DMD colour mod) you want! This is a NEW feature with Freezy 1.71 files installed! There is no longer a requirement to have your DMD a specific colour for PuP-Packs in VPX! Your DMD must be in English for all PuPCapture video triggers to work correctly! PinUPPlayerB2SDriver and B2S SERVER SETTINGS: Be sure that your PuPB2s Driver and B2S server settings are setup and working correctly so you don't get any errors. http://www.nailbuster.com/wikipinup/doku.php?id=puppack_troubleshoot NO DIRECTB2S BACKGLASS RUNNING: You MUST NOT have a directb2s running at all, or it will obscure the PuP Backglass!!! Simply make sure you have a copy of your favorite Transformers table (intended only for use with this PuP-Pack), and make sure it is named VERY differently to your directb2s file, so when you launch that copy of your table it won't launch the directb2s! FRONT-END MEDIA DISABLED FOR TRANSFORMERS TABLE: Make sure you have no media displayed on your Backglass and Topper when launching the table from a front-end. Pinball X: In Games Manager, make sure you have "Hide Topper" and "Hide Backglass" enabled for the table you are using. Popper: In Games Manager, for the table you are using, enter -1 In the "Keep Displays ON" field (to not use Popper media on ALL Displays when launching the table) ================================================ INSTALLATION: Ensure there are no files in your "PUPVideos" "tf_180" folder (if that folder already exists). Copy the PuP-Pack "tf_180" folder from the zip archive into your PUPVideos folder. OST Movie Music (optional). To enable the PuP-Tracks music: -you MUST use my custom "Muted Music Rom" version of the tf_180.zip Rom file. Copy the tf_180.zip from the "TF_PuP-Muted Music Rom.zip" to your VPinMAME Roms folder (backup your original tf_180.zip file). This is required because SAM tables cannot have their music turned down or reduced by either VPX or the table's Service Menu. I made this custom version of the rom with all the game's music muted so it will allow only the PuP-Pack to play music for the game. -edit the tf_180 PuP-Pack with the PuP-Pack Editor, and change Screen 4 (Music) to "Show". Then Save. -run the PinUpPlayerConfigDisplays.bat in the "PinupSystem" folder, and make sure your Music screen "Default State" is set to "Hide Always" (Sound Only) PuP-Tracks OST Music ONLY Pack: If you only want to have the PuP-Tracks OST Music and NO Videos, then I have also included a "TF-PuP-Tracks OST Music Only Pack.zip". Just copy the "tf_180" folder from the zip archive into your "PupVideos", and use the custom rom from the "TF_PuP-Muted Music Rom.zip". "EYES" and Topper / Unders: -during gameplay the Backglass will change it's robot "eyes" animation to whatever side you choose in the game. You can also have this animation show up on your "Topper-Under" monitor (if you have one). Use the PuP-Pack Editor to change the Topper (Screen 0) to Force ON and save. Then copy the files from the Topper (21:9 screen) or Under (wider screen) zip archive into your "PuPVideos" "tf_180" folder. -if you don't want the Backglass to change its "eyes" from the default image, then remove the files in the "Backglass_Autobots" and "Backglass_Decepticons" folders. Then copy the video from "Backglass_Backgrounds" to those same folders. ================================================ PROBLEMS: The “eyes” video switching (when you choose your side) only works correctly for one player (or the last player to choose). There is nothing in the DMD I can use to identify player 1 or 2 , etc to make it work beyond the last player who chose their side. If you have video stuttering or artifacts with PuP-Packs with VPX... you most likely don't have VSYNC properly setup in VPX. Set "FPS Limiter/VSYNC" to 1, and "Maximum Pre-Rendered Frames" to 1 in VPX Video Options. This can also be set per-table in the Table's "User Customization" options, so check that as well. Having certain programs running in the background can also cause issues as they may interfere with VLC or prevent Overlays from displaying. Try closing out other programs / processes to see if that helps resolve any issues. If the OST music "during gameplay" isn't working correctly then you probably didn't update correctly. To make it CLEAR. You MUST be updated "properly" to Pinup System 1.3.7 for this Pack to work "correctly"! Some videos may not be triggering, and the OST Music PuP-Tracks will NOT work correctly without that update! Full instructions for updating and the links are in the Description under REQUIREMENTS. For other issues with getting a PuP-Pack to work, refer to the wiki: http://www.nailbuster.com/wikipinup/doku.php?id=puppack_troubleshoot Read More -
Faeton ( Juegos Populares 1985)_ wheel
Wheel Image for Faeton Juegos Populares 1985 -
Lucky Hand (Gottlieb 1977)
After loserman76 released his 4-Square table, of which I had done the add-a-ball (aab) versions Astro and Star Trek, bord and I had a conversation about the merits of replay vs aab games at home where a replay isn't worth anything really, and a lot of times it's more fun to play the add-a-ball. During that conversation Jack's Open came up, and I knew there had been aab versions of it made, so I did a little research, found some decent images and went to town on Sliderpoint's Jack's Open table. So first, big thanks to sliderpoint and gnance for the Jack's Open version, and pinuck who's table it was based on. I redrew the relevant parts of the playfield to convert it over to Lucky Hand (or Lucky Card), did a lot of re-scripting to change the scoring, built a directb2s for it from an image found online (I started with wildman's image from vpu which was higher res, but the other I found later was clearer imo so I used it instead), did a few minor changes to lighting on the table, swapped in bord's new Gottlieb flipper primitives. Sliderpoint swapped in a couple of different primitives/textures he had, and I left all the physics how he had them, so you can blame him when the ball drains :) There are options near the top of the script for 3 or 5 ball, replay levels etc if you wish to change any of that. At some point I'll probably add in the left-flipper menu system after the kinks have been worked out, and probably more options like freeplay. Read More -
Fire Queen (Gottlieb 1977)
This is basically a total rebuild of my Fire Queen table I had/have posted over on VPF. Someone gave me a mostly complete playfield redraw a long time ago and I forgot who that was, so thanks to anonymous donor. I finished the redraw mostly by adding inserts and background, got a new backglass image off the internet somewhere, found some scans of a couple of the plastics and some are lower res images (I can't believe I used to own vulcan and didn't scan the plastics before I sold it. bah). Hauntfreaks did some of his magic and made snippets for the db2s, bord made his rendered shadows/lights and a few textures (thanks guys!), and I redid a bunch of the scripting to correct some earlier scoring errors. Oh, and that was after sizing it correctly as I had made this before I found out about Gottlieb's switch to 42" playfields sometime in '76 when they also went to a deeper cabinet. hold down left flipper to access options menu before starting a game (idea borrowed from loserman76 and gnance) directB2S file included *ps. I may at some point do the 4 player Vulcan version, but there are some differences mainly in light animation that would take some ciphering, and this bg is much better. Read More -
AVATAR DZ Mod 1.0
Hey guys, Firstly, I want to make it clear that this is my first venture into table creation. 99.9%of the work here has to be credited to the previous authors of this table but I have been given permission to share my changes as an update. Thanks to Thalamus, 85Vett, Freneticamnesic for the original work and also the wider community for offering advice on script issues and how to move forward (Xenonph, Terry Red, Did Crabtree,Rob Ross and special mention to G5k for the ball :) ). I really wanted to add in the OST music to the table at start up and that was my original aim with this mod, however once I started digging deeper into VPX I found I quite enjoyed tinkering, making changes, making mistakes but hopefully some improvements. It plays well and hopefully you will like the subtle differences I have made. :) Thanks again Daz. Read More -
Clash, The (Original 2018)
Introducing The Clash! "The Only Band That Matters." ****NOTE: This requires SAMBuild R4637 or later **** This is a re-theme of "Rock Encore" by JPSalas, gratefully modded with permission. So much great music in the 80s, this table was begging for a re-do. Thanks to JP for doing the heavy lifting here, and Inkochnito for his scripting additions. "The Clash" was not possible without the brilliant work of: Xenonph, who did the audio scripting for me, and made some awesome changes to my effects. Thalamus, for adding SSF. Schreibi34, for the lighting tutorial. Scottywic and Bord, for making the shaped lighting on the drop target bank work. Flupper1, for letting me use his post meshes. Carny, for adding the "clash.zip" ROM to SAMBuild. Randr for adding The Clash to the DOF Config Tool. And finally, thanks to all the punks who provided input during beta testing! The "SSF" zip file contains the table and directb2s file. "clash.zip" is the modded ROM, included in the latest SAMbuild, and the Music folder for the game. Darling, you've got to let me know #1: The ROM on JP's table was "rock" ... so I used the "rock_enc" ROM so I could change the wording on the scoring display. If you use this modified ROM on your Rock Encore game, it will change the language from "Rock & Roll Lives" to "This is Radio Clash". Darling, you've got to let me know #2. This uses 19 music tracks so the game eats up about 115MB of HD space. I plan to release an EP version with only 5 or 6 songs, so people who aren't big fans of The Clash, and don't want to tie up HD space, can have a "light" version. NOTE: Distribution of this table, b2s file, or music on a computer, virtual pinball machine or any similar device, which is SOLD as part of a commercial product, or sharing this file on a website, or via a file transfer process, without my permission is strictly prohibited. Support the community by not selling VPX work on commercial purposes. The Clash music library is administered by Universal Music Publishing Group UK. Read More -
Pinball FX3 Solo Pack Backglass
These are some backglass' that i made using Zen Media I found on line.
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