VPINBALL Downloads (3752)
Showing 2561-2570 of 3752
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Gradius
IMPORTANT NOTE Make sure you have a key bound for right MagnaSave. Using the right MagnaSave button activates a power-up on this table, and building and using power-ups is a core element of this table's game play. Requirements Visual Pinball 10.4. About the table My second VPX original is based on the 1985 space shooter Gradius. This is intended to be a table styled on the late-80s alphanumeric display era of pinball, with short ball times, nudging required, and lasers that go "pew!" Cabinet support I am allowing open modding of this table. I do not have the hardware to test adding cabinet support. The table should be angle independent and work in full screen mode. Rules POWER-UPS: Hit shots with lit capsules to light power-ups. Hit the turquoise center targets to light additional capsules. Use the right MagnaSave button to activate the currently lit power-up. LETTER power-up: Spot a letter in O-P-T-I-O-N. MISSILE power-up: Advance an enemy at a random shot. BUMPERS power-up: Score 100 points per bumper for 25 hits. SPINNER power-up: Score 100 points per spin for 25 spins. OPTION power-up: Light a lock for multiball. BARRIER power-up: Raise drop targets by the outlanes. MYSTERY: Complete the green lights at the bottom lanes to light a mystery award at the center saucer. MULTIBALL: Hit O-P-T-I-O-N targets or use the OPTION power-up to light lock at the ramps. Lock can be lit up to three times. Locking a ball when no more locks are lit will activate multiball. JACKPOT: During multiball, hit each of the ramps once to light jackpot at the side loop. ENEMIES: Complete all three blue lights at a shot to defeat enemies and start a hurry-up. Start a hurry-up while another hurry-up is running for bigger points. BIG CORE: Hit the drop target below the upper flipper to expose and defeat Big Core. BOSS BATTLE: Activate each power-up once, score a jackpot, destroy all enemies, and defeat Big Core to light a boss battle at the center saucer. ARCADE WIZARD: ??? Hints There are two extra balls available: One from defeating Big Core (yellow targets) for the second time, and one from the mystery award. The fifth mystery award is guaranteed to be an extra ball. The are two five way combos on the table. Make one of them and something good will happen! left ramp > right ramp > left loop > side loop > center saucer right ramp > left ramp > center lane > side loop > center saucer Read More -
Super Nova (Game Plan 1980) wheel logo
From the same graphic of backglass -
Super Nova (Game Plan 1980) b2s
Super Nova (Game Plan 1980) backglass I had this backglass image in my pc, downloaded somewere, why not to use it. At half of the work... i see that Wildman made a higher resolution version, with a little different colors. What to do? Let's end the work As usual restoration of scratches and light reflex, then tried to insert the same number of lamps of the original backglass, thanks to pictures of original pin. For theyr on-off cycle... used imagination and Wildman's b2s tester. And not to waste time copyed some light assignements from his backglass... In any case thanks to Wildman. Read More -
Centigrade 37 (Gottlieb 1977)nude
"Stripping" version of Centigrade 37 (Gottlieb 1977) backglass. With FINAL SURPRISE!!! The only nude version I made that makes sense: the girl inside cylinder gets undressed as the temperature goes up!! Her dress dissolves one piece at time. And when energy reaches the top... a tribute to a classic sci-fi movie. Prove your skill. I started from HauntFreaks original backglass (thanks for permission to mod, after all this time i did it): usual enhance of colors and scratches on main image and big work for creation of "changing parts". Made from scratch the final character and transform effect, to emulate the movie. The zip file includes wheel logo. Hope you will have fun playing, and that will send me good impressions. And please rate and click on "Like". NOTICE My work does NOT want to offend anyone, don't download if you do not agree. Read More -
Dragon (Gottlieb 1978)
This is the solid state version of Dragon, Gottlieb also made this an EM version. When JP recently released his Charlie's Angels table I updated my spreadsheet of Gottlieb system 1 tables (yes I have a spreadsheet) and realized there was only one left that had not been done in VPX, the 1978 Dragon. I decided it was time to make it. Looked high and low for good resources, and ended up settling for ok resources, table image from vpf, backglass image from ipdb. Both of them I did some doctoring to and then my buddy hauntfreaks did more. but still can only do so much with so-so starts, so this is decidedly NOT a "4k" build. I did find some decent plastics images, not great but decent, so those helped. One thing I did do new for this table is an improved vari-target primitive and animation. All the ones I'd seen in the past have been just a slide back of an object that is just above the playfield level (transx for those in the know). what I did is took that primitive and extended it below the table to an approximate distance to where the real one has a pivot point. I then redid the scripting for it so the vari-target actually rotates around that pivot point like the real one (rotx). Big thanks to hauntfreaks for cleaning up and color fixing images for the playfield and the included db2s. Also big thanks to the ever busy bord for doing his fancy gi shadow treatment, much more detail then what I usually do. Thanks guys! Read More -
Black Hole (Taito 1981) backglass
Black Hole (Taito 1981) backglass The magician sent me an high definition image of Black Hole (Taito 1981) backglass but with a lot of ruined parts asking: can you restore it? Sure, i thought And that's the result. The table should be basically the same of Gottlieb's Balck Hole, so the backglass should work with both tables. Since there are few images of Taito's backglass i used pictures of gottlieb's one to position inner lights. And some immagination for their on-off cycle... PS i saw ina a video that areas around hilight text becomes "darker" when the back light is on, strage but true e back light darks the glass… i keept this effect Read More -
Nitro Ground Shaker (Bally 1980) b2s
Nitro Ground Shaker (Bally 1980) b2s 6 digit and 7 digit this was going to be just a blowout, but it came out nicer then o thought... dual mode (fantasy = sequential logo lights) 2k image (thanks Carlos Guizzo) accurate bulb placement font matched Read More -
Time Tunnel (Bally 1971) Wheels - 'minimum flair' and '37 pieces of flair' versions
Wheel images for Time Tunnel (Bally 1971) -
Robo-War (Gottlieb Premier 1988)
Robo-War (Gottlieb Premier 1988) To tell the truth robowar backglass is really static, as you can see on youtube videos. That's because it has a single light inside: an horizontal neon bar. The only part that had some "light in motion" is the DMD on the top side (anusual position...) But i didn't resist to make some lights effects on main image, specially for laser beams... On a backglass image restored cleaning lens flares and spots, correcting colors and most of all adding the top part with DMD and speakers, trying to keep the original aspect ratio Read More -
Time Tunnel (Bally 1971)
A rare 1971 game as production was halted due to copyright concerns. This was later revised and released in 1972 as Space Time/Time Zone. Space Time is the better game with a center post and 4 bumpers, but Time Tunnel is a fun peek into Space Time's origins and the artwork is awesome. Built on the Space Time script by @rothbauerw Thanks to @loserman76 for the nudge to get this done. Download includes the B2S. Read More
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